L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yes, right now you are learning my most formidable
    “give London away on a silver platter to make the opponent over-confident” gambit

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Research Technology - Germans
                Germans spend 10 on tech rolls
                Germans removing all Technology Tokens after successful research.
                Germans discover Super subs

    Activate Technology - Germans
                Germans activating Super subs

    Purchase Units - Germans
                Germans buy 2 destroyers, 12 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from United Kingdom to Scotland
                      Germans take Scotland from British

    Combat - Germans

    Non Combat Move - Germans
                1 armour moved from Southern France to Northern Italy
                1 infantry moved from Southern France to France
                2 infantry moved from Holland Belgium to France
                3 fighters moved from Holland Belgium to United Kingdom
                1 fighter and 2 tactical_bombers moved from Holland Belgium to Western Germany
                2 bombers moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Holland Belgium to Southern Italy
                2 tactical_bombers moved from Holland Belgium to Germany
                3 aaGuns moved from Holland Belgium to Western Germany
                4 infantry moved from Romania to Slovakia Hungary
                2 aaGuns, 3 artilleries and 11 infantry moved from Poland to Slovakia Hungary
                2 artilleries and 5 infantry moved from Germany to Slovakia Hungary
                2 armour and 2 mech_infantrys moved from Western Germany to Germany
                1 armour moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Germany
                1 infantry moved from Finland to Norway

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                1 destroyer, 2 submarines and 2 transports placed in 113 Sea Zone
                3 infantry placed in France
                4 infantry placed in Western Germany
                5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield and 1 infantry
        United Kingdom : 1 flag, 1 airfield, 2 armour, 5 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 6 infantry
        Slovakia Hungary : 2 aaGuns, 3 armour, 7 artilleries and 29 infantry
        Western Germany : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 2 tactical_bombers
        Romania : 1 infantry
        Poland : 1 infantry
        Germany : 1 aaGun, 3 armour, 1 factory_major, 5 infantry, 2 mech_infantrys and 2 tactical_bombers
        Norway : 2 infantry
        Northern Italy : 1 armour
        Southern Italy : 1 tactical_bomber
        113 Sea Zone : 1 destroyer, 2 submarines and 2 transports
        Bulgaria : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 50 / 55
        Russians : 36 / 41
        Japanese : 45 / 60
        Americans : 53 / 78
        Chinese : 7 / 8
        British : 21 / 0
        UK_Pacific : 15 / 14
        Italians : 15 / 20
        ANZAC : 12 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 16

    @Gamerman01:

    Yes, right now you are learning my most formidable
    “give London away on a silver platter to make the opponent over-confident” gambit

    well, I missed the french fighter killing my gib liberating german transport, so I think we are even now.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    @Gamerman01:

    Yes, right now you are learning my most formidable
    “give London away on a silver platter to make the opponent over-confident” gambit

    well, I missed the french fighter killing my gib liberating german transport, so I think we are even now.

    I know - that was huge.  I was a couple minutes late going to my volunteer assignment at noon today because I wanted to hurry up and move ANZ and France before you caught it and defended it with an Italian ship

    :-D  :-D

    First a gamer

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I love playing Russia anyway, so I’m in my glory now…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Get a load of this:

    @allweneedislove:

    Increased factory production � your economies of scale now let you produce 1 or 2(minor or major) more units per factory and your labourers have found an ingenious way of repairing bombed factories for half the cost.

    But for 30ipc you could just build a new major complex that lets you build 10 more units and probably closer to the front.  In G40 we have factories that have built in aaguns, interceptors, and a larger map all making bombing factories rare so being able to repair at half the cost is not a big benefit.

    @allweneedislove:

    Radar � your electronic engineers have probably turned the war in your favour by using RAdio Detection And Ranging. so your aaguns get 1 extra defensive pip.

    This tech is to protect ground units. The best protection for ground units is more ground units so you could buy 10 more infantry. However this is hard to rationalize because if your opponent sends 18 or more air units into an attack that has radar defence then your opponent has lost as much ipc as you have spent to acquire it.

    I think it is a waste of money but not as bad as most techs.

    Hehe, I beg to differ.
    Increased production and radar are AWESOME

  • 25 24 23 22 15 11 10 Official Q&A Mod

    And Russia CAN’T buy another major

  • 25 24 23 22 15 11 10 Official Q&A Mod

    In the combat move phase, want to alter the buy…

    Exchange 1 artillery for mech
    Exhange 4 infantry for 2 armor
    Exchange 4 infantry for 3 mech

    So, buying 6 mech, 2 armor
    Mobility!

  • 25 24 23 22 15 11 10 Official Q&A Mod

  • 25 24 23 22 15 11 10 Official Q&A Mod

    2nd time I forgot that sub in 110

    Moving it to 91 in edit mode before rolling the dice
    OK, time to resolve battles

  • 25 24 23 22 15 11 10 Official Q&A Mod

    My turn to get ridiculous dice…  Jeez…  what a slaughter

    Last time I attacked with higher odds than that against someone recently, I couldn’t roll any ones at all and got drubbed
    Attacking with all infantry is very dicey

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians buy 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Novgorod to 127 Sea Zone
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese
                13 infantry moved from Amur to Manchuria
                1 fighter moved from Novgorod to Norway
                1 mech_infantry moved from Novgorod to Finland
                      Russians take Finland from Germans
                1 artillery moved from Novgorod to 127 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
                1 infantry moved from 126 Sea Zone to Norway
                1 artillery moved from 126 Sea Zone to Norway
                1 infantry moved from Eastern Poland to Poland
                1 infantry moved from Eastern Poland to Romania
                1 infantry moved from Eastern Poland to Romania
                1 tactical_bomber moved from Caucasus to Romania
                1 fighter moved from Novgorod to Poland
                1 infantry moved from Eastern Poland to Poland

    Combat - Russians
                Russians creates battle in territory 110 Sea Zone
                Germans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
                EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Battle in Norway
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Norway from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in 110 Sea Zone
                    Germans defend with 1 destroyer and 3 fighters
                Battle in Poland
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians winGermans win with 1 destroyer and 3 fighters remaining, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Romania from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Manchuria
                    Russians attack with 13 infantry
                    Japanese defend with 8 infantry
                    Russians win, taking Manchuria from Japanese with 12 infantry remaining. Battle score for attacker is 21
                    Casualties for Japanese: 8 infantry
                    Casualties for Russians: 1 infantry
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Russians
                3 infantry moved from Siberia to Amur
                3 infantry moved from Ukraine to Bessarabia
                1 artillery and 4 infantry moved from Western Ukraine to Bessarabia
                1 fighter moved from Poland to Novgorod
                1 mech_infantry moved from Northwest Persia to Rostov
                1 fighter moved from Norway to Karelia
                2 armour and 2 mech_infantrys moved from Caucasus to Ukraine
                1 tactical_bomber moved from Romania to Bessarabia
                2 aaGuns moved from Eastern Poland to Bessarabia
                3 armour moved from Eastern Poland to Bessarabia
                6 artilleries and 20 infantry moved from Eastern Poland to Bessarabia
                1 infantry moved from Novgorod to Belarus
                1 armour moved from Eastern Poland to Novgorod
                2 aaGuns moved from Eastern Poland to Bessarabia

    Place Units - Russians
                1 artillery, 8 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 47 PUs; end with 47 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 artillery, 8 infantry and 2 mech_infantrys
                EDIT: Adding units owned by Russians to Ukraine: 2 armour and 2 mech_infantrys
                EDIT: Adding units owned by Russians to Novgorod: 4 mech_infantrys
                EDIT: Turning off Edit Mode

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Wait, there’s a flaw in the slaw

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Ready now

  • 16

    @Gamerman01:

    Wait, there’s a flaw in the slaw

    nice turn of phrase.

    On a bit of tech roll here http://www.axisandallies.org/forums/index.php?topic=30201.new#new

    Heavy bombers’ only apply to strat bombers right?  and only 1 hit per plane max, just two dice to get it.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Research Technology - Japanese
                Japanese spend 10 on tech rolls
                    Japanese roll 4,3 and gets 0 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 fighter moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 carrier moved from 42 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to Sumatra
                1 cruiser moved from 42 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
                2 carriers moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Szechwan to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                3 artilleries moved from Kwangtung to Kiangsi
                1 armour moved from Hopei to Kansu
                      Japanese take Suiyuyan from Chinese
                1 infantry and 2 mech_infantrys moved from Hopei to Shensi
                2 fighters moved from Chahar to Kansu
                1 tactical_bomber moved from Jehol to Shensi
                2 infantry moved from Kiangsu to Kiangsi
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                2 bombers moved from Kiangsu to Yunnan

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 1 fighter and 1 transport
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Shensi
                    Japanese attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sumatra
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Sumatra, round 1 :  2/5 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 armour and 1 infantry
                        Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 1 :  3/7 hits
                        Chinese roll dice for 1 armour and 1 infantry in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 armour owned by the British and 1 tactical_bomber owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for British: 1 armour and 1 infantry
                Battle in Kiangsi
                    Japanese attack with 3 artilleries and 2 infantry
                    ANZAC defend with 1 fighter; British defend with 1 infantry
                        Japanese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 1 :  1/5 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 3 artilleries and 1 infantry in Kiangsi, round 2 :  0/4 hits
                        Chinese roll dice for 1 fighter in Kiangsi, round 2 :  0/1 hits
                        Japanese roll dice for 3 artilleries and 1 infantry in Kiangsi, round 3 :  0/4 hits
                        Chinese roll dice for 1 fighter in Kiangsi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 3 artilleries in Kiangsi, round 4 :  1/3 hits
                        Chinese roll dice for 1 fighter in Kiangsi, round 4 :  1/1 hits
                        1 fighter owned by the ANZAC and 1 artillery owned by the Japanese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for ANZAC: 1 fighter
                    Casualties for British: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 armour and 2 fighters
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 fighters in Kansu, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Kansu to Chahar
                1 tactical_bomber moved from Shensi to Hopei
                1 aaGun and 1 armour moved from Jehol to Anhwe
                1 artillery and 1 infantry moved from Chahar to Anhwe
                2 fighters moved from Jehol to 6 Sea Zone
                2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to Kiangsu
                1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 tactical_bomber moved from Sumatra to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Sumatra to 37 Sea Zone

    Place Units - Japanese
                1 carrier and 3 destroyers placed in 6 Sea Zone
                2 infantry and 1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,1
                Japanese collect 49 PUs (4 lost to blockades); end with 49 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Kiangsu : 2 bombers, 1 factory_minor, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
        Kiangsi : 2 artilleries
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry and 2 mech_infantrys
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 armour
        Hopei : 1 flag, 1 tactical_bomber
        Szechwan : 1 flag
        Chahar : 1 flag, 1 fighter
        Anhwe : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 infantry
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
        37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
        35 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 3 destroyers and 2 fighters

    Production/PUs Summary :

    Germans : 40 / 55
        Russians : 47 / 64
        Japanese : 53 / 54
        Americans : 53 / 78
        Chinese : 5 / 8
        British : 21 / 0
        UK_Pacific : 8 / 14
        Italians : 15 / 20
        ANZAC : 12 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    @Gamerman01:

    Wait, there’s a flaw in the slaw

    nice turn of phrase.

    On a bit of tech roll here http://www.axisandallies.org/forums/index.php?topic=30201.new#new

    Heavy bombers’ only apply to strat bombers right?  and only 1 hit per plane max, just two dice to get it.

    I ripped it off from Roscoe P. Coltraine of the Dukes of Hazzard

    Will look at your tech roll later - gotta run

    Heavy bombers only apply to strategic bombers, although Triple A changes the graphics for tac bombers as well.  But tac bombers get no upgrade.

    1 hit per plane max.  It’s best of 2 dice.  For SBR’s as well.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You can out-tech me at this point with G/J/I 'cause I can only really buy it with USA and Russia right now  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    On a bit of tech roll here http://www.axisandallies.org/forums/index.php?topic=30201.new#new

    You’re right - that’s a “bit” of a tech roll  :wink:  2 techs on 5 dice is only half of a roll, but it could be the start of one.

    http://www.axisandallies.org/forums/index.php?topic=29763.0

    How about 4 techs on 10 dice, with USA getting 3 consecutive techs with 1 die?

    Jeff is being victimized as well
    http://www.axisandallies.org/forums/index.php?topic=29721.new#new
    Not sure how many attempts I’ve made on that one - not too many - I rarely buy 2 at a time, and I think you’re a crazy man for spending 10 on tech on R1 vs. Karl  :-)  Or that you really love getting techs!  And fun is the name of the game.

    Surprised Karl is playing with tech after playing me a couple times.

    I don’t understand all these players who play tech and then don’t buy any at all.  (Karl, Allweneed, Jeff, to name a few)  :-)

    OK, time for the wicked US/UK combo!

    Wait.  Time for the wicked USA combo!  :lol:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Aw, man!  No graphics improvement for advanced artillery?  That’s a major disappointment.

Suggested Topics

  • 17
  • 44
  • 88
  • 65
  • 100
  • 57
  • 96
  • 81
Axis & Allies Boardgaming Custom Painted Miniatures

25

Online

17.9k

Users

40.7k

Topics

1.8m

Posts