L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1

  • 25 24 23 22 15 11 10 Official Q&A Mod

    And Russia CAN’T buy another major

  • 25 24 23 22 15 11 10 Official Q&A Mod

    In the combat move phase, want to alter the buy…

    Exchange 1 artillery for mech
    Exhange 4 infantry for 2 armor
    Exchange 4 infantry for 3 mech

    So, buying 6 mech, 2 armor
    Mobility!

  • 25 24 23 22 15 11 10 Official Q&A Mod

  • 25 24 23 22 15 11 10 Official Q&A Mod

    2nd time I forgot that sub in 110

    Moving it to 91 in edit mode before rolling the dice
    OK, time to resolve battles

  • 25 24 23 22 15 11 10 Official Q&A Mod

    My turn to get ridiculous dice…  Jeez…  what a slaughter

    Last time I attacked with higher odds than that against someone recently, I couldn’t roll any ones at all and got drubbed
    Attacking with all infantry is very dicey

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians buy 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Novgorod to 127 Sea Zone
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese
                13 infantry moved from Amur to Manchuria
                1 fighter moved from Novgorod to Norway
                1 mech_infantry moved from Novgorod to Finland
                      Russians take Finland from Germans
                1 artillery moved from Novgorod to 127 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 127 Sea Zone to 126 Sea Zone
                1 infantry moved from 126 Sea Zone to Norway
                1 artillery moved from 126 Sea Zone to Norway
                1 infantry moved from Eastern Poland to Poland
                1 infantry moved from Eastern Poland to Romania
                1 infantry moved from Eastern Poland to Romania
                1 tactical_bomber moved from Caucasus to Romania
                1 fighter moved from Novgorod to Poland
                1 infantry moved from Eastern Poland to Poland

    Combat - Russians
                Russians creates battle in territory 110 Sea Zone
                Germans scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine
                EDIT: Removing units owned by Russians from 110 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                Battle in Norway
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Norway from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in 110 Sea Zone
                    Germans defend with 1 destroyer and 3 fighters
                Battle in Poland
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians winGermans win with 1 destroyer and 3 fighters remaining, taking Poland from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Russians attack with 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Romania from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Manchuria
                    Russians attack with 13 infantry
                    Japanese defend with 8 infantry
                    Russians win, taking Manchuria from Japanese with 12 infantry remaining. Battle score for attacker is 21
                    Casualties for Japanese: 8 infantry
                    Casualties for Russians: 1 infantry
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
                Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom

    Non Combat Move - Russians
                3 infantry moved from Siberia to Amur
                3 infantry moved from Ukraine to Bessarabia
                1 artillery and 4 infantry moved from Western Ukraine to Bessarabia
                1 fighter moved from Poland to Novgorod
                1 mech_infantry moved from Northwest Persia to Rostov
                1 fighter moved from Norway to Karelia
                2 armour and 2 mech_infantrys moved from Caucasus to Ukraine
                1 tactical_bomber moved from Romania to Bessarabia
                2 aaGuns moved from Eastern Poland to Bessarabia
                3 armour moved from Eastern Poland to Bessarabia
                6 artilleries and 20 infantry moved from Eastern Poland to Bessarabia
                1 infantry moved from Novgorod to Belarus
                1 armour moved from Eastern Poland to Novgorod
                2 aaGuns moved from Eastern Poland to Bessarabia

    Place Units - Russians
                1 artillery, 8 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 47 PUs; end with 47 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 64 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Russia: 1 artillery, 8 infantry and 2 mech_infantrys
                EDIT: Adding units owned by Russians to Ukraine: 2 armour and 2 mech_infantrys
                EDIT: Adding units owned by Russians to Novgorod: 4 mech_infantrys
                EDIT: Turning off Edit Mode

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Wait, there’s a flaw in the slaw

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Ready now

  • 16

    @Gamerman01:

    Wait, there’s a flaw in the slaw

    nice turn of phrase.

    On a bit of tech roll here http://www.axisandallies.org/forums/index.php?topic=30201.new#new

    Heavy bombers’ only apply to strat bombers right?  and only 1 hit per plane max, just two dice to get it.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Research Technology - Japanese
                Japanese spend 10 on tech rolls
                    Japanese roll 4,3 and gets 0 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 fighter moved from 42 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Sumatra
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 carrier moved from 42 Sea Zone to 41 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to Sumatra
                1 cruiser moved from 42 Sea Zone to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
                2 carriers moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Szechwan to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                3 artilleries moved from Kwangtung to Kiangsi
                1 armour moved from Hopei to Kansu
                      Japanese take Suiyuyan from Chinese
                1 infantry and 2 mech_infantrys moved from Hopei to Shensi
                2 fighters moved from Chahar to Kansu
                1 tactical_bomber moved from Jehol to Shensi
                2 infantry moved from Kiangsu to Kiangsi
                1 destroyer moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 42 Sea Zone to 35 Sea Zone
                2 bombers moved from Kiangsu to Yunnan

    Combat - Japanese
                Battle in 41 Sea Zone
                    Japanese attack with 1 carrier, 1 cruiser, 1 fighter and 1 transport
                    British defend with 1 transport
                        1 transport owned by the British lost in 41 Sea Zone
                    Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Shensi
                    Japanese attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 1 :  1/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Sumatra
                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Sumatra, round 1 :  2/5 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 1 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry
                Battle in Yunnan
                    Japanese attack with 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 armour and 1 infantry
                        Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 1 :  3/7 hits
                        Chinese roll dice for 1 armour and 1 infantry in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 armour owned by the British and 1 tactical_bomber owned by the Japanese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 tactical_bomber
                    Casualties for British: 1 armour and 1 infantry
                Battle in Kiangsi
                    Japanese attack with 3 artilleries and 2 infantry
                    ANZAC defend with 1 fighter; British defend with 1 infantry
                        Japanese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 1 :  1/5 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 3 artilleries and 1 infantry in Kiangsi, round 2 :  0/4 hits
                        Chinese roll dice for 1 fighter in Kiangsi, round 2 :  0/1 hits
                        Japanese roll dice for 3 artilleries and 1 infantry in Kiangsi, round 3 :  0/4 hits
                        Chinese roll dice for 1 fighter in Kiangsi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 3 artilleries in Kiangsi, round 4 :  1/3 hits
                        Chinese roll dice for 1 fighter in Kiangsi, round 4 :  1/1 hits
                        1 fighter owned by the ANZAC and 1 artillery owned by the Japanese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for ANZAC: 1 fighter
                    Casualties for British: 1 infantry
                Battle in Kansu
                    Japanese attack with 1 armour and 2 fighters
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour and 2 fighters in Kansu, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kansu, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Kansu
                    Japanese win, taking Kansu from Chinese with 1 armour and 1 fighter remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 fighter
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Kansu to Chahar
                1 tactical_bomber moved from Shensi to Hopei
                1 aaGun and 1 armour moved from Jehol to Anhwe
                1 artillery and 1 infantry moved from Chahar to Anhwe
                2 fighters moved from Jehol to 6 Sea Zone
                2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to Kiangsu
                1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
                1 tactical_bomber moved from Sumatra to 41 Sea Zone
                1 fighter and 1 tactical_bomber moved from Sumatra to 37 Sea Zone

    Place Units - Japanese
                1 carrier and 3 destroyers placed in 6 Sea Zone
                2 infantry and 1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,1
                Japanese collect 49 PUs (4 lost to blockades); end with 49 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs

    Territory Summary for Japanese :

    Paulau Island : 1 infantry
        Kiangsu : 2 bombers, 1 factory_minor, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
        Kiangsi : 2 artilleries
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry and 2 mech_infantrys
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 armour
        Hopei : 1 flag, 1 tactical_bomber
        Szechwan : 1 flag
        Chahar : 1 flag, 1 fighter
        Anhwe : 1 flag, 1 aaGun, 1 armour, 1 artillery and 1 infantry
        Malaya : 1 flag, 1 harbour and 1 infantry
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Celebes : 1 flag
        Java : 1 flag
        Sumatra : 1 flag, 2 infantry
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
        37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 tactical_bombers and 1 transport
        35 Sea Zone : 1 destroyer
        6 Sea Zone : 1 carrier, 3 destroyers and 2 fighters

    Production/PUs Summary :

    Germans : 40 / 55
        Russians : 47 / 64
        Japanese : 53 / 54
        Americans : 53 / 78
        Chinese : 5 / 8
        British : 21 / 0
        UK_Pacific : 8 / 14
        Italians : 15 / 20
        ANZAC : 12 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    @Gamerman01:

    Wait, there’s a flaw in the slaw

    nice turn of phrase.

    On a bit of tech roll here http://www.axisandallies.org/forums/index.php?topic=30201.new#new

    Heavy bombers’ only apply to strat bombers right?  and only 1 hit per plane max, just two dice to get it.

    I ripped it off from Roscoe P. Coltraine of the Dukes of Hazzard

    Will look at your tech roll later - gotta run

    Heavy bombers only apply to strategic bombers, although Triple A changes the graphics for tac bombers as well.  But tac bombers get no upgrade.

    1 hit per plane max.  It’s best of 2 dice.  For SBR’s as well.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You can out-tech me at this point with G/J/I 'cause I can only really buy it with USA and Russia right now  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    On a bit of tech roll here http://www.axisandallies.org/forums/index.php?topic=30201.new#new

    You’re right - that’s a “bit” of a tech roll  :wink:  2 techs on 5 dice is only half of a roll, but it could be the start of one.

    http://www.axisandallies.org/forums/index.php?topic=29763.0

    How about 4 techs on 10 dice, with USA getting 3 consecutive techs with 1 die?

    Jeff is being victimized as well
    http://www.axisandallies.org/forums/index.php?topic=29721.new#new
    Not sure how many attempts I’ve made on that one - not too many - I rarely buy 2 at a time, and I think you’re a crazy man for spending 10 on tech on R1 vs. Karl  :-)  Or that you really love getting techs!  And fun is the name of the game.

    Surprised Karl is playing with tech after playing me a couple times.

    I don’t understand all these players who play tech and then don’t buy any at all.  (Karl, Allweneed, Jeff, to name a few)  :-)

    OK, time for the wicked US/UK combo!

    Wait.  Time for the wicked USA combo!  :lol:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Aw, man!  No graphics improvement for advanced artillery?  That’s a major disappointment.

  • 16

    @Gamerman01:

    @PGMatt:

    On a bit of tech roll here http://www.axisandallies.org/forums/index.php?topic=30201.new#new

    You’re right - that’s a “bit” of a tech roll  :wink:  2 techs on 5 dice is only half of a roll, but it could be the start of one.

    http://www.axisandallies.org/forums/index.php?topic=29763.0

    How about 4 techs on 10 dice, with USA getting 3 consecutive techs with 1 die?

    Jeff is being victimized as well
    http://www.axisandallies.org/forums/index.php?topic=29721.new#new
    Not sure how many attempts I’ve made on that one - not too many - I rarely buy 2 at a time, and I think you’re a crazy man for spending 10 on tech on R1 vs. Karl  :-)  Or that you really love getting techs!  And fun is the name of the game.

    Surprised Karl is playing with tech after playing me a couple times.

    I don’t understand all these players who play tech and then don’t buy any at all.  (Karl, Allweneed, Jeff, to name a few)  :-)

    Karl and I are playing with tokens, not just straight tech.  To me, that makes an early investment the best one so I did it with russia, and probably got the single tech I wanted most for them.

    I like tech because it can make a rapid change to the strategy or standard play outs, but I hate tech games where you invest and invest and invest and get nothing.  So, I prefer tokens.  Mostly, I also like to limit any power to a couple techs per chart max too.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Tokens?  That explains a lot.  Is that even allowed in league play?  Jenn probably didn’t specify.

  • 16

    @Gamerman01:

    Tokens?  That explains a lot.  Is that even allowed in league play?  Jenn probably didn’t specify.

    I was inspired by Krieg saying that it was cut for budget reasons, and to go ahead and play with it if you like.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 7 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 fighter moved from Queensland to 35 Sea Zone
                1 fighter moved from 33 Sea Zone to 35 Sea Zone
                1 fighter moved from Western United States to 6 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                1 infantry moved from 6 Sea Zone to Korea
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 mech_infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 armour moved from Gibraltar to Spain
                1 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                3 fighters moved from 91 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                2 carriers moved from 91 Sea Zone to 95 Sea Zone
                1 fighter moved from Western United States to Venezuela
                1 infantry moved from Central America to Venezuela
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 infantry moved from 89 Sea Zone to Venezuela
                1 artillery moved from 89 Sea Zone to Venezuela
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 artillery moved from 91 Sea Zone to Spain
                2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Spain
                1 bomber moved from French West Africa to Spain
                1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Spain
                1 mech_infantry moved from 91 Sea Zone to Spain

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Need KAMIKAZE decisions in 6 - you have 4 remaining
    Need SCRAMBLE decision in 6
    Need SCRAMBLE decision in 95

    The Americans mean business!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Attacking Italian fleet and Japanese fleet right next to their capitals with maximum 3 plane scrambles and kamikazes, and invading true neutrals all at the same time??

    Might be too aggressive.  Depends on what the dice do.

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