@cornwallis said in Can Tac Bombers Escort a Bombing Raid, but choose not to bomb?:
@panther but what if you send them in to bomb an air or Naval base, then they do participate in the dog fight?
Yes.
The moment US get heavybombers they should buy heavybombers only. :-)
The moment US get heavybombers they should buy heavybombers only. :-)
Problem for the Allies is that Germany just got it :evil:
Heavy bombers are still good despite nerf.
Yea, you got to hate a unit that hits 8/9 :-)
I’d rather get heavy bombers than jet fighters… at least you get one almost guaranteed hit.
In SBRs both dice are added together for total damage, however we don’t add the +2 to the total.
Dude, on a lot of rolls, that’s actually weaker than the default rules.
I think the Basic game is different from global….how do Heavy Bombers work in Global? It’s not the 3 dice is it?
in G40, regular bombers work that you roll 1d6 and add 2 to the damage. so they do 1d6+2
the rules for the strategic bombing do say that heavy bombers just roll 2d6 and pick the best of the two. BUT…we play they still get the +2 so they should be getting 2d6 (pick the best roll) and add 2.
thats not the rule for heavy bombers?
You’re playing it right, chris. Take the best of 2 dice, and then add 2 to that. So your range is still from 3 to 8 damage.
In SBRs both dice are added together for total damage, however we don’t add the +2 to the total.
Dude, on a lot of rolls, that’s actually weaker than the default rules.
Yeah, I know there is a possibility of rolling snake eyes so you only get 2 damage. However, there is also the possibility of rolling boxcars for 12 points of damage. We just didn’t feel right adding another 2 points to that.
I believe any time one of your dice is a 1, it would be less damage
1,1 = 2 damage instead of 3
1,2 = 3 damage instead of 4
1,3 = 4 damage instead of 5
1,4 = 5 damage instead of 6
1,5 = 6 damage instead of 7
1,6 = 7 damage instead of 8
Let’s see…. so any time one of the dice is a 2 and your other dice is >1, it’s doing the same damage
2,2 = 4 damage, would be 4 anyway
2,3 = 5 damage, would be 5 anyway
2,4 = 6 damge, would be 6
2,5 = 7 damage, would be 7
2,6 = 8 damage, would be 8
I’m not suggesting that you add 2 to the total of 2 dice.
I’m merely pointing out that on several different rolls your rule is actually causing less damage than the 2nd edition rules :-)
So any time one of the 2 dice is a 1, you are actually nerfing heavy bombers even further. Any time one of the dice is a 2, you are not making them any deadlier than the normal rules.
Anyway, I’m not sure you realized that it’s not just with snake-eyes that you’re doing even less damage.
6 out of 36 possible rolls you are actually doing less damage, and 5 out of 36 rolls you are not increasing the damage at all.
Which means 25/36 rolls you are increasing the damage by 1 to 4 points.
Your house rule does increase damage a little bit on average. It just strikes me as funny that your remedy to reduce the nerf on heavy bombers actually increases the nerf 1/6 of the time on SBR :-)
I didn’t analyze it thorougly to make sure, but I believe any time one of your dice is a 1, it would be less damage
1,1 = 2 damage instead of 3
1,2 = 3 damage instead of 4
1,3 = 4 damage instead of 5
1,4 = 5 damage instead of 6
1,5 = 6 damage instead of 7
1,6 = 7 damage instead of 8I’m not suggesting that you add 2 to the total of 2 dice.
I’m merely pointing out that on several different rolls your rule is actually causing less damage than the 2nd edition rules :-)
Yes, however…
knp’s rules: 2-12 damage
actual rule: 3-8 damage
So, he’s likely to cause more damage than the official rules allow.
You’re right - I was editing my post while you were typing yours. I was never intending to say it didn’t do more damage on average, just that it’s funny that 1/6 of the time it does even LESS :lol:
So here’s my suggestion, knp. When you roll a 1 in SBR damage, make it +1 to the total of your 2 dice, and then you will always have the same damage or more as the nerfed 2nd edition “heavies”! :-)
Read my post again, fktard - I had edited it - thanks
My bad - my math was incorrect.
You will get the same or less damage with your house rule more often than I had previously thought!
You will get 1 less damage 11/36 of the time (you will roll a 1)
You will get the same damage 9/36 of the time (you will roll a 2, excluding when you also roll a 1)
You will get 1 more damage 7/36 of the time (you roll a 3, excluding 1’s and 2’s)
You will get 2 more damage 5/36 of the time
You will get 3 more damage 3/36 of the time
You will get 4 more damage 1/36 of the time
Weighted average calculation:
-1 * 11
0 * 9
1 * 7
2 * 5
3 * 3
4 * 1
Total is 19. Divide that by 36 and you have .53 more damage on average. Now that’s probably what you wanted, and that’s great, but I’m only saying that
11/36 times it does LESS damage, and 9/36 times it makes no difference.
Please don’t take offense - I’m not trying to make you look stupid and me look smart, I just enjoyed tackling the math problem and puzzle of figuring out the difference between best of 2 dice and add 2, and total of 2 dice.
Thanks
Please don’t take offense - I’m not trying to make you look stupid and me look smart, I just enjoyed tackling the math problem and puzzle of figuring out the difference between best of 2 dice and add 2, and total of 2 dice.
Thanks
Well, I’m glad you don’t want me to look stupid, because I certainly don’t need your help to do that….DUUHHH! (ha ha)
Actually, you bring up a good point. It is incredibly frustrating when you finally get heavy bombers, do an SBR, get through interceptors and AA fire, just to end up rolling something like a “1” and a “3” for your trouble.
I think I will make the following adjustment to my house rule for Heavy Bombers:
If either one of the dice rolled comes up a “1”, then add +2 to the total damage.
If either one of the dice rolled comes up a “2”, then add +1 to the total damage.
This will ONLY be for the result of one die coming up with a 1 or 2, NOT BOTH.
So if you manage to roll 2 ones, you will still just add +2 to total damage for a total of 4 damage points.
If you manage to roll 2 twos, you will just add +1 to total damage for a total of 5 damage points.
Threes and higher get no bonus.
NOW you’ve got HEAVIES! :-) :-)
Happy I could help