@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
Please see my previous post/request
If you deny, move the cruiser back to Z26
If you accept and you want to use kamikazes, just roll them on the forum here
If you can’t edit kamikazes, we can add a game note.The battle is of course unrelated to the Z42 and Egypt battles (no matter how they went, I wanted to attack Z6)
and I had planned that attack ever since J2. I just forgot it during the combat movement phase and remembered it during non-com. I will understand if you deny, and terrorize you with the cruiser later :-)Otherwise, happy target practice with the ANZ cruiser
I’m OK with allowing the move; I’ll try to save my TR with a couple of kami.
dice:
Rolls: 2@2; Total Hits: 12@2: (1, 6)
Pasted
Well, at least I have you down to 4 :-P
Nice shootin’, Tex
Will check back soon for scramble decision in 110
Shall I submit to you the names of the poor brainwashed young Japanese men who perished so that others (future transportees) may perish? :wink:
OK. I’m playing from work and it’s month end this weekend so play time is very tight. I’ll keep chipping away.
Even though I have been victimized by 50%+ hit rates of kamikazes in the last 3 games (Karl hit me 4/6 on a major fleet battle that he subsequently won),
I think kamikazes are one of the coolest add-ons to A&A ever. I’m glad he ditched the stupid pre-requisite, too (who wants to keep track of the odd islands that trigger Kamikazes? Not me)


@PGMatt:
OK. I’m playing from work and it’s month end this weekend so play time is very tight. I’ll keep chipping away.
Keep your priorities straight
Work can wait
I think kamikazes are one of the coolest add-ons to A&A ever. Â I’m glad he ditched the stupid pre-requisite, too (who wants to keep track of the odd islands that trigger Kamikazes? Â Not me)
They are still restricted to specfic zones I think; you’re just talking about the actual conditions to apply them right?
I cant see a way to edit out the tokens, I made a game comment in the log and we’ll just have to remember.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
COMMENT: Japan s/b at 4 kami units, not 6.
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover AA Radar
Activate Technology - Germans
Germans activating AA Radar
Purchase Units - Germans
Germans buy 2 artilleries, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
2 armour and 5 artilleries moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
2 armour, 5 artilleries, 1 destroyer, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
2 armour, 5 artilleries, 1 destroyer, 7 infantry and 7 transports moved from 111 Sea Zone to 119 Sea Zone
2 armour, 5 artilleries, 1 destroyer, 7 infantry and 7 transports moved from 119 Sea Zone to 109 Sea Zone
2 armour, 5 artilleries and 7 infantry moved from 109 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
2 tactical_bombers moved from Holland Belgium to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
2 bombers moved from Western Germany to United Kingdom
in for a penny, in for a pound. One shot at the UK, so here goes.
I’ll need scramble orders to proceed.
Sounds like a British saying - appropriate
So I will use a German saying
NEIN :-D
Scramble orders coming right up
Now I am the one to blunder and not save. You caught me by surprise from the west
I could have blocked it completely with cruiser to 119
Oh well, I’m afraid you still have little chance!
Bummer to finally get a tech and not get one that helps with a big attack
Hope you don’t lose the 10%er…
Scramble all 3 to Z109
Enjoy your bombed-out factory :x
Cool that you got radar, so I’ve already seen
super subs
jets
improved yards (no graphics change)
heavy bombers
radar
increased production
improved mech (no graphics change IIRC)
paratroopers (no graphics change)
war bonds (wait, this was in Battlemap, but I doubt there’s a graphics improvement in TripleA)
That leaves
Rockets
Advanced Artillery
Long Range Aircraft
as the only 3 I haven’t seen in-game…
I wonder if any of these 3 have different graphics… I guess I will have to wait and see. If you know, please don’t spoil me :-)
Now that was 10 IPC’s well spent
RADAR
WOW!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
COMMENT: Japan s/b at 4 kami units, not 6.
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 6,2 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover AA Radar
Activate Technology - Germans
Germans activating AA Radar
Purchase Units - Germans
Germans buy 2 artilleries, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
2 armour and 5 artilleries moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
2 armour, 5 artilleries, 1 destroyer, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
2 armour, 5 artilleries, 1 destroyer, 7 infantry and 7 transports moved from 111 Sea Zone to 119 Sea Zone
2 armour, 5 artilleries, 1 destroyer, 7 infantry and 7 transports moved from 119 Sea Zone to 109 Sea Zone
2 armour, 5 artilleries and 7 infantry moved from 109 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
2 tactical_bombers moved from Holland Belgium to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
2 bombers moved from Western Germany to United Kingdom
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 1 destroyer, 2 fighters, 3 tactical_bombers and 7 transports
British defend with 1 cruiser, 3 fighters and 1 transport
Germans roll dice for 1 destroyer, 2 fighters, 3 tactical_bombers and 7 transports in 109 Sea Zone, round 1 : 4/6 hits
British roll dice for 1 cruiser, 3 fighters and 1 transport in 109 Sea Zone, round 1 : 1/4 hits
1 cruiser owned by the British , 3 fighters owned by the British and 1 destroyer owned by the Germans lost in 109 Sea Zone
1 transport owned by the British lost in 109 Sea Zone
Germans win with 2 fighters, 3 tactical_bombers and 7 transports remaining. Battle score for attacker is 41
Casualties for Germans: 1 destroyer
Casualties for British: 1 cruiser, 3 fighters and 1 transport
Battle in United Kingdom
Germans attack with 2 armour, 5 artilleries, 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 mech_infantry
AA guns fire in United Kingdom : 0/6 hits
Germans roll dice for 2 armour, 5 artilleries, 2 bombers, 2 fighters, 7 infantry and 2 tactical_bombers in United Kingdom, round 1 : 10/20 hits
British roll dice for 5 aaGuns, 7 infantry and 1 mech_infantry in United Kingdom, round 1 : 5/8 hits
3 infantry owned by the British , 2 infantry owned by the French , 5 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 2 armour, 5 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers in United Kingdom, round 2 : 8/15 hits
British roll dice for 2 infantry and 1 mech_infantry in United Kingdom, round 2 : 0/3 hits
2 infantry owned by the British and 1 mech_infantry owned by the British lost in United Kingdom
Germans captures 29PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 2 armour, 5 artilleries, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 35
Casualties for Germans: 5 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 5 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 fighters and 3 tactical_bombers moved from 109 Sea Zone to Holland Belgium
2 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Holland Belgium
3 armour moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 transport placed in 93 Sea Zone
1 infantry placed in Southern France
2 artilleries and 5 infantry placed in Germany
2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 78 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Territory Summary for Germans :
United Kingdom : 1 flag, 1 airfield, 2 armour, 5 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 armour, 2 artilleries and 9 infantry
Western Germany : 1 aaGun, 1 airfield, 3 armour, 1 factory_major, 1 harbour and 2 mech_infantrys
Romania : 5 infantry
Poland : 2 aaGuns, 3 artilleries and 12 infantry
Germany : 2 artilleries, 1 factory_major and 5 infantry
Norway : 1 infantry
Holland Belgium : 3 aaGuns, 2 bombers, 4 fighters, 2 infantry and 5 tactical_bombers
93 Sea Zone : 1 transport
Bulgaria : 1 flag
109 Sea Zone : 7 transports
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 48 / 88
Russians : 34 / 35
Japanese : 31 / 45
Americans : 52 / 52
Chinese : 9 / 8
British : 23 / 0
UK_Pacific : 18 / 23
Italians : 16 / 34
ANZAC : 14 / 21
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Now I am the one to blunder and not save. You caught me by surprise from the west
I could have blocked it completely with cruiser to 119
Oh well, I’m afraid you still have little chance!
Bummer to finally get a tech and not get one that helps with a big attackHope you don’t lose the 10%er…
Enjoy your bombed-out factory :x
The only real issue I see with the west assult is that it’s a one and done, like I said earlier. With you still having a fleet and being so far from europe, my TRs should be dead here shortly.
Me too! That was the best I could set up for though.
That might be the best part of taking London though, the wreck of the major.
I had good dice there, you did get a wee bit bent.
Well, you just let USSR and USA in the war a round early :evil:
Time to wreak havoc
Stalin is shedding no tears over London… In fact, he’s all the happier!
Brace yourself, mein Feuhrer!!
@PGMatt:
I had good dice there, you did get a wee bit bent.
Yeah, it’s always bad when an opponent says this
You SMASHED me with dice
Ah, the higher they rise, the harder they fall…
You didn’t lose a one, single aircraft. That is sick, man
I will show no mercy, for I have been shown none!
You didn’t lose a one, single aircraft. That is sick, man
I will show no mercy, for I have been shown none!
That’s because I had radar in them…they were able to dodge the bullets.
Hey, that makes sense! Except I don’t think radar helps you dodge bullets…
It does help you know where my planes were… and they were obviously lost in the London fog
Sorry, forgot to walk into Amu - I was definitely intending to combat move in there regardless of the result in Siberia