@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
G40 2e captain walker (axis) vs. ShrimpBoatChef (allies) no tech, no bid
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I had to edit in a NCM. For some reason the game wouldn’t let me pick up my artillery in Borneo and move it to French Indo-china.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 1 destroyer, 1 fighter, 3 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 fighter moved from Gibraltar to Morocco
1 tactical_bomber moved from United Kingdom to 92 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to Southern FranceCombat - Americans
Strategic bombing raid in Southern France
1 bomber killed by AA guns
Bombing raid in Southern France causes 0 damage total.
Battle in 92 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers
Germans defend with 1 destroyer
Americans win with 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
3 tactical_bombers moved from 92 Sea Zone to Morocco
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 battleship moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 tactical_bomber moved from Morocco to 92 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 aaGun and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 aaGun, 1 destroyer, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
1 destroyer and 1 submarine placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber placed in Eastern United States
1 airfield placed in MoroccoTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 2 armour, 2 artilleries, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
3 fighters moved from India to BurmaCombat - British
Battle in Burma
British attack with 3 fighters and 2 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 fighters moved from Burma to India
2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
2 armour moved from Northwest Persia to Trans-Jordan
3 armour and 1 mech_infantry moved from Iraq to Egypt
2 artilleries moved from Iraq to Trans-Jordan
2 artilleries moved from Northwest Persia to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
2 transports moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry moved from Libya to TunisiaPlace Units - British
1 transport placed in 106 Sea Zone
1 artillery placed in Quebec
2 armour and 1 artillery placed in Iraq
British undo move 3.
1 artillery and 2 infantry placed in Union of South Africa
2 armour and 1 mech_infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,1
British collect 32 PUs (2 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Rostov to Tambov
1 bomber moved from Ukraine to Tambov
2 infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 1 armour and 2 infantry
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians win, taking Tambov from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Tambov to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Rostov to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
3 transports moved from 95 Sea Zone to 97 Sea Zone
1 battleship and 2 cruisers moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 artillery placed in Southern Italy
2 infantry placed in Ukraine
1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs totalTerritory Summary for Italians :
Northern Italy : 2 armour, 1 artillery, 1 factory_major, 5 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Bryansk : 1 flag, 1 armour and 1 infantry
Rostov : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 2 infantry and 1 mech_infantry
Caucasus : 2 mech_infantrys
95 Sea Zone : 1 destroyer and 1 submarine
93 Sea Zone : 1 flag
Greece : 1 flag, 2 infantry
97 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 3 transports
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 53 / 73
Russians : 12 / 17
Japanese : 67 / 73
Americans : 55 / 75
Chinese : 5 / 7
British : 34 / 37
UK_Pacific : 6 / 6
Italians : 18 / 18
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
No more NO’s for Italy!
I’m enjoying our game…I’ve learned some new tactics! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from 54 Sea Zone to Dutch New Guinea
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 battleship and 1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to Dutch New Guinea
1 destroyer moved from 54 Sea Zone to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Japanese defend with 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the ANZAC
ANZAC win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to New Guinea
2 fighters moved from Dutch New Guinea to 45 Sea Zone
1 carrier moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
3 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 submarines placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
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this might be a decisive round. game on.
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I’ve been wondering when those Russians were going to come at me!
Game on! -
SBR on Russia with one bomber and one fighter escort…do you want to send any of your two fighters to intercept?
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yeah
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Marti dice rolls are saying GOOD news…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer and 13 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Novgorod to Russia
1 fighter moved from Novgorod to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 2 units heading to Russia
Russians launches 2 interceptors out of Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA guns
Bombing raid in Russia causes 0 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 artilleries moved from Archangel to Belarus
1 artillery and 3 infantry moved from Novgorod to Belarus
1 fighter moved from Western Germany to Novgorod
1 cruiser moved from 112 Sea Zone to 125 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 transport moved from 113 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
5 infantry moved from Rostov to Volgograd
2 aaGuns, 7 artilleries and 19 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Ukraine to Volgograd
1 aaGun and 5 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Belarus
1 artillery and 4 infantry moved from Poland to Eastern Poland
3 infantry moved from Germany to Western Germany
1 fighter moved from France to Western Germany
2 submarines moved from 93 Sea Zone to 95 Sea ZonePlace Units - Germans
1 destroyer placed in 110 Sea Zone
2 armour and 1 artillery placed in Novgorod
1 armour and 2 infantry placed in Volgograd
10 infantry placed in Germany
1 artillery and 1 infantry placed in FranceTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 1 factory_minor, 1 fighter and 5 infantry
Western Germany : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
Germany : 1 factory_major and 10 infantry
Denmark : 2 infantry
Belarus : 1 flag, 1 aaGun, 2 armour, 11 artilleries, 15 infantry and 2 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 2 aaGuns, 7 artilleries and 19 infantry
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 flag, 1 artillery and 4 infantry
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 aaGun, 1 artillery and 8 infantry
Volgograd : 1 flag, 10 armour, 1 factory_minor, 7 infantry and 8 mech_infantrys
Novgorod : 1 flag, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 4 tactical_bombers
112 Sea Zone : 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber
119 Sea Zone : 1 submarine
125 Sea Zone : 1 cruiser
95 Sea Zone : 3 submarines
Bulgaria : 1 flag
115 Sea Zone : 1 destroyer and 2 transports
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 53 / 73
Russians : 12 / 17
Japanese : 67 / 73
Americans : 55 / 75
Chinese : 5 / 7
British : 34 / 37
UK_Pacific : 6 / 6
Italians : 18 / 18
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Well that sucked…I lost my fighter and bomber and didn’t do any damage to anything!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Russia to Tambov
1 infantry moved from Smolensk to Bryansk
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 submarine moved from 110 Sea Zone to 112 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
2 infantry moved from Russia to Tambov
1 infantry moved from Smolensk to Bryansk
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 submarine moved from 110 Sea Zone to 112 Sea ZoneCombat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber
Germans win with 1 battleship, 1 carrier, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 infantry
Russians win, taking Bryansk from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 2 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
Russians win, taking Tambov from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 fighter moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to SamaraPlace Units - Russians
2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total -
OOL for Manchuria and sz45?
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Manchuria - the aa guns are there to take early hits. Destroyer, Carrier 1/2, carrier 1/2, cruiser, battleship, destroyer planes. Planes can land Dutch New Guinea.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 battleship, 2 destroyers, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 5 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Philippines to 45 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 45 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 45 Sea Zone
3 fighters and 3 tactical_bombers moved from Kwangsi to 45 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery moved from Novosibirsk to Tsinghai
Japanese take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Kweichow to Kansu
1 bomber moved from Kweichow to Kansu
1 bomber moved from Kweichow to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
2 infantry moved from Shan State to Burma
1 cruiser moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 19 Sea Zone to Manchuria
4 mech_infantrys moved from Jehol to Manchuria
1 armour and 6 infantry moved from Korea to Manchuria
2 infantry moved from Amur to ManchuriaCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 submarine
British defend with 2 transports
Japanese win, taking 39 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Kansu
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 bomber and 3 infantry
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Manchuria
Japanese attack with 2 armour, 1 artillery, 10 infantry and 4 mech_infantrys
Russians defend with 2 aaGuns and 17 infantry; Chinese defend with 1 infantry
1 armour, 1 infantry and 3 mech_infantrys retreated to Korea
Chinese win with 12 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 1 armour, 1 artillery, 9 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 6 infantry
Battle in 45 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 6 tactical_bombers
ANZAC defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Casualties for ANZAC: 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transportNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from 45 Sea Zone to Philippines
1 bomber moved from Burma to Kwangsi
1 bomber moved from Kansu to Kwangsi
1 artillery and 3 infantry moved from Malaya to Shan State
2 mech_infantrys moved from Kiangsu to JeholPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 infantry placed in Japan
1 battleship and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 2 bombers, 1 fighter, 1 harbour and 1 tactical_bomber
Korea : 1 armour, 2 infantry and 3 mech_infantrys
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Jehol : 2 mech_infantrys
Shensi : 1 flag
Yunnan : 1 flag, 1 aaGun, 1 artillery and 2 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 armour and 1 mech_infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Burma : 1 flag, 1 artillery and 3 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour, 1 infantry and 2 tactical_bombers
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 tactical_bombers and 3 transports
39 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 2 transports
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber
Novosibirsk : 1 flag
Caucasus : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 53 / 73
Russians : 13 / 15
Japanese : 71 / 76
Americans : 55 / 75
Chinese : 3 / 7
British : 34 / 37
UK_Pacific : 5 / 6
Italians : 16 / 18
ANZAC : 10 / 15
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





