@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
@PGMatt:
That wont work, has to be the CA.
Nice save - you almost threw the game away right there :-)
@PGMatt:
wow, where are my scramble planes. How did I make that mistake? take the DD.
Not sure what you mean by this - you do have 3 planes. Did you mean you should have had 3 fighters?
The map I had saved at my home PC must have been the wrong one. It showed me with no air support in W.Germany for the scramble, I have been angry for the last hour wondering how I could be that stupid. My day is much better now, at least i’m still in it!
@PGMatt:
@PGMatt:
wow, where are my scramble planes.� How did I make that mistake?� take the DD.
Not sure what you mean by this - you do have 3 planes.� Did you mean you should have had 3 fighters?
The map I had saved at my home PC must have been the wrong one. It showed me with no air support in W.Germany for the scramble, I have been angry for the last hour wondering how I could be that stupid. My day is much better now, at least i’m still in it!
Yeah, it’s not as bad as you thought!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 3 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 bomber moved from Southern Italy to Morocco
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
Combat - Italians
Battle in Gibraltar
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
French defend with 2 infantry; British defend with 1 fighter
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 1 : 2/2 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 1 : 1/5 hits
French roll dice for 1 fighter and 2 infantry in Morocco, round 1 : 0/3 hits
2 infantry owned by the French and 1 fighter owned by the British lost in Morocco
Italians win, taking Gibraltar from British, taking Morocco from French with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for French: 2 infantry
Casualties for British: 1 fighter
Non Combat Move - Italians
1 bomber moved from Morocco to Libya
1 artillery and 1 infantry moved from Tunisia to Libya
2 fighters moved from Southern Italy to Alexandria
1 artillery and 1 infantry moved from Greece to Bulgaria
1 infantry moved from Yugoslavia to Romania
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 transports placed in 95 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
EDIT: Removing units owned by Italians from Alexandria: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 1 artillery and 2 infantry
Gibraltar : 1 flag, 1 airfield, 1 harbour and 2 infantry
Egypt : 1 flag, 1 harbour and 1 infantry
Morocco : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag
Romania : 1 infantry
Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
Libya : 1 artillery, 1 bomber and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
95 Sea Zone : 2 transports
Bulgaria : 1 artillery and 1 infantry
Greece : 1 flag
92 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
Yugoslavia : 1 flag, 1 aaGun, 2 armour, 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 42 / 52
Russians : 34 / 35
Japanese : 31 / 45
Americans : 52 / 52
Chinese : 9 / 8
British : 27 / 29
UK_Pacific : 18 / 23
Italians : 18 / 34
ANZAC : 14 / 14
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Italians running hog wild with the sealion threat… :-P
Boy, that was another good save.
If you fly the fighters away from South Italy, your transports are dead if ANZ is successful in Egypt
I sunk the Japanese sub in Z42 and took Egypt, losing 1 infantry
And then I remembered that I wanted to combat move a cruiser from Hawaii to Japan to attack your transport.
Will you allow that?
If so, do you want to launch kamikaze strikes at the cruiser?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 destroyer moved from 57 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 fighter moved from Malaya to 42 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Egypt
ANZAC attack with 2 infantry
Italians defend with 1 harbour and 1 infantry
ANZAC win, taking Egypt from Italians with 1 infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from 42 Sea Zone to Shan State
1 infantry moved from Malaya to Shan State
2 fighters moved from 42 Sea Zone to India
1 artillery moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 aaGun and 1 infantry moved from Queensland to New South Wales
1 aaGun moved from Queensland to New South Wales
EDIT: 1 cruiser moved from 26 Sea Zone to 6 Sea Zone
Place Units - ANZAC
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Please see my previous post/request
If you deny, move the cruiser back to Z26
If you accept and you want to use kamikazes, just roll them on the forum here
If you can’t edit kamikazes, we can add a game note.
The battle is of course unrelated to the Z42 and Egypt battles (no matter how they went, I wanted to attack Z6)
and I had planned that attack ever since J2. I just forgot it during the combat movement phase and remembered it during non-com. I will understand if you deny, and terrorize you with the cruiser later :-)
Otherwise, happy target practice with the ANZ cruiser
Please see my previous post/request
If you deny, move the cruiser back to Z26
If you accept and you want to use kamikazes, just roll them on the forum here
If you can’t edit kamikazes, we can add a game note.The battle is of course unrelated to the Z42 and Egypt battles (no matter how they went, I wanted to attack Z6)
and I had planned that attack ever since J2. I just forgot it during the combat movement phase and remembered it during non-com. I will understand if you deny, and terrorize you with the cruiser later :-)Otherwise, happy target practice with the ANZ cruiser
I’m OK with allowing the move; I’ll try to save my TR with a couple of kami.
dice:
Rolls: 2@2; Total Hits: 12@2: (1, 6)
Pasted
Well, at least I have you down to 4 :-P
Nice shootin’, Tex
Will check back soon for scramble decision in 110
Shall I submit to you the names of the poor brainwashed young Japanese men who perished so that others (future transportees) may perish? :wink:
OK. I’m playing from work and it’s month end this weekend so play time is very tight. I’ll keep chipping away.
Even though I have been victimized by 50%+ hit rates of kamikazes in the last 3 games (Karl hit me 4/6 on a major fleet battle that he subsequently won),
I think kamikazes are one of the coolest add-ons to A&A ever. I’m glad he ditched the stupid pre-requisite, too (who wants to keep track of the odd islands that trigger Kamikazes? Not me)


@PGMatt:
OK. I’m playing from work and it’s month end this weekend so play time is very tight. I’ll keep chipping away.
Keep your priorities straight
Work can wait
I think kamikazes are one of the coolest add-ons to A&A ever. Â I’m glad he ditched the stupid pre-requisite, too (who wants to keep track of the odd islands that trigger Kamikazes? Â Not me)
They are still restricted to specfic zones I think; you’re just talking about the actual conditions to apply them right?
I cant see a way to edit out the tokens, I made a game comment in the log and we’ll just have to remember.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
COMMENT: Japan s/b at 4 kami units, not 6.
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after successful research.
Germans discover AA Radar
Activate Technology - Germans
Germans activating AA Radar
Purchase Units - Germans
Germans buy 2 artilleries, 6 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
2 armour and 5 artilleries moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
3 infantry moved from Norway to 112 Sea Zone
2 armour, 5 artilleries, 1 destroyer, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
2 armour, 5 artilleries, 1 destroyer, 7 infantry and 7 transports moved from 111 Sea Zone to 119 Sea Zone
2 armour, 5 artilleries, 1 destroyer, 7 infantry and 7 transports moved from 119 Sea Zone to 109 Sea Zone
2 armour, 5 artilleries and 7 infantry moved from 109 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Western Germany to 109 Sea Zone
2 tactical_bombers moved from Holland Belgium to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from Holland Belgium to United Kingdom
2 bombers moved from Western Germany to United Kingdom
in for a penny, in for a pound. One shot at the UK, so here goes.
I’ll need scramble orders to proceed.
Sounds like a British saying - appropriate
So I will use a German saying
NEIN :-D
Scramble orders coming right up