L13 G40 PGMatt (axis) vs Gamerman (allies +10) +tech game 1

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You’re supposed to conduct SBR’s first
    Then amphibious
    Then all others

    FYI

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Research Technology - Russians
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after successful research.
                Russians discover Increased Factory Production

    Activate Technology - Russians
                Russians activating Increased Factory Production

    Purchase Units - Russians
                Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians

    Non Combat Move - Russians
                11 infantry moved from Buryatia to Sakha
                2 aaGuns moved from Buryatia to Sakha
                6 infantry moved from Yakut S.S.R. to Buryatia
                5 infantry moved from Novgorod to Belarus
                1 artillery moved from Novgorod to Belarus
                3 infantry moved from Ukraine to Western Ukraine
                2 artilleries moved from Ukraine to Western Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                2 aaGuns moved from Bryansk to Western Ukraine
                2 infantry moved from Rostov to Bryansk
                2 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk
                1 armour moved from Ukraine to Bryansk
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from Novgorod to Western Ukraine

    Place Units - Russians
                4 armour placed in Ukraine
                1 mech_infantry placed in Novgorod
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total

  • 16

    @Gamerman01:

    You’re supposed to conduct SBR’s first
    Then amphibious
    Then all others

    FYI

    noted.  Unless it has an impact on game play, I’ll probably continue to pick my battles by signifigance / interest / whim unless it really offends you.  In which case, that becomes a factor of psycological warfare that I shall ruthlessly exploit to through you off your game.  :evil:

    On a technical note, wouldn’t there be potential sea zone battles before the amphibious phase?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    :-)

    Yes, it often matters
    I’ll be watching you!  :-)

    Yes, necessary sea battles are done right before their amphibious assaults.  That’s not part of the “all others”

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Research Technology - Japanese
                Japanese spend 10 on tech rolls
                    Japanese roll 4,4 and gets 0 hits
                Japanese removing all Technology Tokens after unsuccessful research.

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 harbour, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
                1 artillery and 3 infantry moved from Hunan to Yunnan
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 artillery and 2 infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Jehol to Hopei
                      Japanese take Hopei from Chinese
                1 fighter moved from Kiangsu to Chahar
                1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
                1 artillery and 3 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 fighter moved from Kiangsu to Chahar
                1 fighter moved from Kiangsu to Yunnan

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 artillery, 2 fighters and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Chahar, round 1 :  1/5 hits
                        Chinese roll dice for 1 infantry in Chahar, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 1 :  1/9 hits
                        Chinese roll dice for 3 infantry in Yunnan, round 1 :  0/3 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 :  3/9 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  2/2 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Szechwan
                    Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
                    Chinese defend with 1 fighter and 6 infantry
                        Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Szechwan, round 1 :  6/8 hits
                        Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 1 :  4/7 hits
                        2 tactical_bombers owned by the Japanese , 6 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Szechwan
                        Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Szechwan, round 2 :  3/4 hits
                        Chinese roll dice for 1 fighter in Szechwan, round 2 :  0/1 hits
                        1 fighter owned by the Chinese lost in Szechwan
                    Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
                    Casualties for Japanese: 2 fighters and 2 tactical_bombers
                    Casualties for Chinese: 1 fighter and 6 infantry

    Non Combat Move - Japanese
                2 fighters moved from Chahar to Hunan
                1 armour moved from Soviet Far East to 5 Sea Zone
                1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                1 battleship, 2 cruisers, 2 destroyers and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                2 bombers, 1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
                3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                1 armour and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 armour moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 33 Sea Zone
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 36 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 harbour placed in Hainan
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 4 infantry
        Paulau Island : 1 infantry
        Kwangsi : 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers
        Korea : 1 armour
        Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        Siam : 2 infantry
        Manchuria : 1 aaGun, 1 artillery and 9 infantry
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 artillery and 1 infantry
        Kweichow : 1 flag, 1 artillery and 3 infantry
        Hunan : 1 flag, 2 fighters
        Hopei : 1 flag, 1 mech_infantry
        Chahar : 1 flag, 1 artillery and 1 infantry
        Anhwe : 1 flag, 2 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag, 1 infantry
        42 Sea Zone : 1 submarine
        33 Sea Zone : 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 2 transports
        37 Sea Zone : 1 destroyer
        36 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
        35 Sea Zone : 1 submarine
        6 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 34 / 35
        Japanese : 35 / 45
        Americans : 52 / 54
        Chinese : 6 / 16
        British : 28 / 35
        UK_Pacific : 17 / 17
        Italians : 15 / 15
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans

    Non Combat Move - Americans
                1 destroyer moved from 57 Sea Zone to 39 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 aaGun moved from Western United States to Central United States
                1 mech_infantry moved from Central United States to Western United States
                1 armour moved from Western United States to Central United States
                1 bomber moved from Hawaiian Islands to Eastern United States
                1 carrier moved from 10 Sea Zone to 89 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 89 Sea Zone
                1 submarine moved from 23 Sea Zone to 26 Sea Zone
                1 fighter moved from Guam to 26 Sea Zone
                1 infantry moved from Central United States to Eastern United States
                1 aaGun moved from Central United States to Eastern United States
                1 fighter moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 infantry placed in Western United States
                1 carrier and 1 transport placed in 101 Sea Zone
                2 fighters and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                    Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Shensi
                4 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 8 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Combat Move - British
                1 bomber moved from Iceland to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from Gibraltar to 112 Sea Zone
                1 mech_infantry moved from Ethiopia to Kenya
                1 armour moved from Ethiopia to Kenya
                      British take Italian Somaliland from Italians
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Siam
                1 fighter moved from Malaya to Siam
                1 tactical_bomber moved from Malaya to Siam
                1 battleship moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from Malaya to Yunnan
                1 infantry moved from Burma to Yunnan

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I only scored 1 hit in Z112….

    A fighter hit - what unit do you lose?

  • 16

    @Gamerman01:

    I only scored 1 hit in Z112….

    A fighter hit - what unit do you lose?

    wow, where are my scramble planes.  How did I make that mistake?  take the DD.

  • 16

    @PGMatt:

    @Gamerman01:

    I only scored 1 hit in Z112….

    A fighter hit - what unit do you lose?

    wow, where are my scramble planes.  How did I make that mistake?  take the DD.

    That wont work, has to be the CA.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, time to take my licks

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    wow, where are my scramble planes.  How did I make that mistake?  take the DD.

    Not sure what you mean by this - you do have 3 planes.  Did you mean you should have had 3 fighters?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Research Technology - British
                UK_Pacific spend 5 on tech rolls
                British removing all Technology Tokens after unsuccessful research.

    Purchase Units - British
                British repair 12 damage on 12 factory_majors; Remaining resources: 23 PUs; 0 techTokens;
                British buy 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Iceland to 112 Sea Zone
                1 submarine moved from 110 Sea Zone to 112 Sea Zone
                2 fighters moved from Gibraltar to 112 Sea Zone
                1 mech_infantry moved from Ethiopia to Kenya
                1 armour moved from Ethiopia to Kenya
                      British take Italian Somaliland from Italians
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Siam
                1 fighter moved from Malaya to Siam
                1 tactical_bomber moved from Malaya to Siam
                1 battleship moved from 39 Sea Zone to 37 Sea Zone
                1 fighter moved from Malaya to Yunnan
                1 infantry moved from Burma to Yunnan

    Combat - British
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Battle in 37 Sea Zone
                    British attack with 1 battleship and 1 transport
                    Japanese defend with 1 destroyer
                    British win, taking 37 Sea Zone from Neutral with 1 battleship and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Siam
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                    British win, taking Siam from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Kenya
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Yunnan
                    British attack with 1 fighter and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in 112 Sea Zone
                    British attack with 1 bomber, 2 fighters and 1 submarine
                    Germans defend with 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 7 transports
                    retreated to 112 Sea Zone
                    Germans win with 1 destroyer, 2 fighters, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is -16
                    Casualties for Germans: 1 cruiser
                    Casualties for British: 1 bomber, 1 fighter and 1 submarine
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany

    Non Combat Move - British
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 carrier moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from 92 Sea Zone to United Kingdom
                1 infantry moved from Algeria to 92 Sea Zone
                1 mech_infantry moved from Algeria to 92 Sea Zone
                1 cruiser moved from 106 Sea Zone to 109 Sea Zone
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 transport moved from 76 Sea Zone to 71 Sea Zone
                1 infantry moved from Eastern Persia to West India
                1 transport moved from 76 Sea Zone to 79 Sea Zone
                3 infantry moved from Malaya to Shan State
                3 aaGuns and 2 infantry moved from Burma to Shan State
                1 armour and 1 mech_infantry moved from India to Shan State
                1 fighter moved from Siam to Shan State
                1 tactical_bomber moved from Siam to Shan State
                1 fighter moved from Yunnan to Shan State
                1 destroyer moved from 78 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 109 Sea Zone
                1 infantry moved from 109 Sea Zone to United Kingdom
                1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from Malta to Morocco
                2 infantry moved from Egypt to Trans-Jordan
                2 artilleries moved from Egypt to Trans-Jordan
                1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
                1 cruiser moved from 76 Sea Zone to 81 Sea Zone

    Place Units - British
                2 fighters and 1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                2 artilleries and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 2 artilleries and 1 mech_infantry

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    That wont work, has to be the CA.

    Nice save - you almost threw the game away right there  :-)

  • 16

    @Gamerman01:

    @PGMatt:

    wow, where are my scramble planes.  How did I make that mistake?  take the DD.

    Not sure what you mean by this - you do have 3 planes.  Did you mean you should have had 3 fighters?

    The map I had saved at my home PC must have been the wrong one.  It showed me with no air support in W.Germany for the scramble, I have been angry for the last hour wondering how I could be that stupid.  My day is much better now, at least i’m still in it!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @PGMatt:

    @Gamerman01:

    @PGMatt:

    wow, where are my scramble planes.�  How did I make that mistake?�  take the DD.

    Not sure what you mean by this - you do have 3 planes.�  Did you mean you should have had 3 fighters?

    The map I had saved at my home PC must have been the wrong one.  It showed me with no air support in W.Germany for the scramble, I have been angry for the last hour wondering how I could be that stupid.  My day is much better now, at least i’m still in it!

    Yeah, it’s not as bad as you thought!

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 2 transports; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 3 infantry moved from Greece to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 artillery, 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
                1 armour and 1 mech_infantry moved from Tunisia to Morocco
                      Italians take Algeria from French
                1 bomber moved from Southern Italy to Morocco
                1 infantry moved from Alexandria to Egypt
                      Italians take Egypt from British

    Combat - Italians
                Battle in Gibraltar
                Battle in Morocco
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    French defend with 2 infantry; British defend with 1 fighter
                        Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 1 :  2/2 hits
                        Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Morocco, round 1 :  1/5 hits
                        French roll dice for 1 fighter and 2 infantry in Morocco, round 1 :  0/3 hits
                        2 infantry owned by the French and 1 fighter owned by the British lost in Morocco
                    Italians win, taking Gibraltar from British, taking Morocco from French with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
                    Casualties for French: 2 infantry
                    Casualties for British: 1 fighter

    Non Combat Move - Italians
                1 bomber moved from Morocco to Libya
                1 artillery and 1 infantry moved from Tunisia to Libya
                2 fighters moved from Southern Italy to Alexandria
                1 artillery and 1 infantry moved from Greece to Bulgaria
                1 infantry moved from Yugoslavia to Romania
                1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                2 transports placed in 95 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Southern Italy: 2 fighters
                EDIT: Removing units owned by Italians from Alexandria: 2 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Italians collect 18 PUs; end with 19 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 artillery and 2 infantry
        Gibraltar : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Egypt : 1 flag, 1 harbour and 1 infantry
        Morocco : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Romania : 1 infantry
        Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
        Libya : 1 artillery, 1 bomber and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        95 Sea Zone : 2 transports
        Bulgaria : 1 artillery and 1 infantry
        Greece : 1 flag
        92 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
        Yugoslavia : 1 flag, 1 aaGun, 2 armour, 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 42 / 52
        Russians : 34 / 35
        Japanese : 31 / 45
        Americans : 52 / 52
        Chinese : 9 / 8
        British : 27 / 29
        UK_Pacific : 18 / 23
        Italians : 18 / 34
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Italians running hog wild with the sealion threat…  :-P

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Boy, that was another good save.
    If you fly the fighters away from South Italy, your transports are dead if ANZ is successful in Egypt

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