Hi knp7765,
Thanks for your input.
Why don’t you just house rule the tech tokens from AA50 into your Global 40 game? That’s what we do. Ever since AA50, we have never rolled for tech without buying the tokens first.
Well, I’ve always preferred to play OOB rules as written because that’s how the designer intended them, so I’ve never really used house rules. But I think, in this instance, I may do so.
As for purchasing and mobilizing units, it seems pretty clear to me. If you purchase more units than you can mobilize, then you mobilize what you can and the remaining units wait until next round, or you simply add the cost of that unit(s) back into your IPC total to spend next round. Also, if you have any units that didn’t get placed and you lose your capital, those units are simply lost.
Frankly, I don’t understand why you would purchase units if you didn’t intend to mobilize them. Why not simply save the IPCs and use them next turn. That seems much simpler and more flexible to me.
Oh, I’m not saying the rules aren’t clear; I just wanted to know why they changed it. I liked the way it was in AA50 where you could hold excess units over until your next turn - that way they were never lost. However, I completely agree with you with regard to why would anyone buy more units than they could actually place. But it happens sometimes, especially in something like TripleA. It seems to me that AA50 did one way, and Global 1940 does it another way. I’m not aware that you can do either/or in Global. I’m pretty sure that you have to sell the extra units back to the bank in Global; I don’t recall an option of holding them over until next turn…
I don’t have any of the rulebooks in front of me now, but can anyone confirm whether it strictly says that you CANNOT purchase more units than you can legally place? Thanks very much.