@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 fighter moved from Queensland to Malaya
1 destroyer moved from 62 Sea Zone to 57 Sea Zone
2 aaGuns moved from New South Wales to Queensland
2 fighters moved from New Zealand to Java
1 cruiser moved from 63 Sea Zone to 26 Sea Zone
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Non Combat Move - French
1 infantry moved from Algeria to Morocco
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer and 6 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 bombers and 2 fighters moved from Holland Belgium to United Kingdom
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Southern France
3 armour moved from France to Normandy Bordeaux
2 armour moved from France to Southern France
1 armour moved from France to Western Germany
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
I’ll need scramble / dogfight for UK or z110 please.
One minute
French fighter stays on the ground to watch the fireworks
I didn’t see until France’s turn that Germany could take London on G2
If I had moved the fighter and cruiser away like I was about to, you probably would have taken it without too many losses.
You were probably wise to forgo it, as it is now.
Looking forward to continuing
Oh, jeez, and I’m not used to my opponents actually rolling for tech! That could have been disastrous.
Dodged a bullet there
Ah, 6 new transports…
This will be interesting
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Politics - Germans
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 4,1 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer and 6 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 bombers and 2 fighters moved from Holland Belgium to United Kingdom
1 artillery moved from France to Normandy Bordeaux
1 artillery moved from France to Southern France
3 armour moved from France to Normandy Bordeaux
2 armour moved from France to Southern France
1 armour moved from France to Western Germany
1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 armour, 1 artillery and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour, 1 artillery and 1 tactical_bomber in Normandy Bordeaux, round 1 : 2/5 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 artillery
Casualties for French: 1 artillery and 1 infantry
Battle in Southern France
Germans attack with 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Southern France, round 1 : 3/5 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 2/2 hits
1 infantry owned by the French , 1 armour owned by the Germans , 1 artillery owned by the French and 1 artillery owned by the Germans lost in Southern France
Germans win, taking Southern France from French with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour and 1 artillery
Casualties for French: 1 artillery and 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 fighter and 3 tactical_bombers
French defend with 1 cruiser; British defend with 1 submarine
1 submarine owned by the British Submerged
Germans roll dice for 1 fighter and 3 tactical_bombers in 110 Sea Zone, round 1 : 3/4 hits
French roll dice for 1 cruiser in 110 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the French lost in 110 Sea Zone
Germans win with 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Air Battle in United Kingdom
Germans attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/2 hits
Bombing raid in United Kingdom rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 10 damage total.
Cleaning up after air battles
Non Combat Move - Germans
5 artilleries moved from Germany to Western Germany
2 infantry moved from Finland to Norway
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from Southern France to Western Germany
1 tactical_bomber moved from Southern France to Western Germany
2 fighters moved from United Kingdom to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Finland to Norway
5 infantry moved from Bulgaria to Romania
3 armour, 2 artilleries and 7 infantry moved from Romania to Slovakia Hungary
1 transport moved from 113 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to Western Germany
3 tactical_bombers moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
Place Units - Germans
1 destroyer and 6 transports placed in 112 Sea Zone
1 armour placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 armour, 2 artilleries and 9 infantry
Western Germany : 1 aaGun, 1 airfield, 2 armour, 5 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Romania : 5 infantry
Poland : 2 aaGuns, 3 artilleries and 12 infantry
Germany : 1 factory_major
Norway : 4 infantry
Holland Belgium : 3 aaGuns, 2 fighters, 2 infantry and 4 tactical_bombers
112 Sea Zone : 1 cruiser, 1 destroyer and 7 transports
Bulgaria : 1 flag
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 42 / 52
Russians : 35 / 37
Japanese : 30 / 42
Americans : 52 / 54
Chinese : 10 / 16
British : 28 / 35
UK_Pacific : 17 / 17
Italians : 15 / 15
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Ah, 6 new transports…
This will be interesting
I missed your bomber in iceland, so really glad I bought a DD. This is a philosophical purchase, I’m very curious to see how it plays out.
You’re supposed to conduct SBR’s first
Then amphibious
Then all others
FYI
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Research Technology - Russians
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Increased Factory Production
Activate Technology - Russians
Russians activating Increased Factory Production
Purchase Units - Russians
Russians buy 4 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
Non Combat Move - Russians
11 infantry moved from Buryatia to Sakha
2 aaGuns moved from Buryatia to Sakha
6 infantry moved from Yakut S.S.R. to Buryatia
5 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
3 infantry moved from Ukraine to Western Ukraine
2 artilleries moved from Ukraine to Western Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Bryansk
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 mech_infantry moved from Volgograd to Bryansk
1 armour moved from Ukraine to Bryansk
1 submarine moved from 125 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Novgorod to Western Ukraine
Place Units - Russians
4 armour placed in Ukraine
1 mech_infantry placed in Novgorod
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
You’re supposed to conduct SBR’s first
Then amphibious
Then all othersFYI
noted. Unless it has an impact on game play, I’ll probably continue to pick my battles by signifigance / interest / whim unless it really offends you. In which case, that becomes a factor of psycological warfare that I shall ruthlessly exploit to through you off your game. :evil:
On a technical note, wouldn’t there be potential sea zone battles before the amphibious phase?
:-)
Yes, it often matters
I’ll be watching you! :-)
Yes, necessary sea battles are done right before their amphibious assaults. That’s not part of the “all others”
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 4,4 and gets 0 hits
Japanese removing all Technology Tokens after unsuccessful research.
Purchase Units - Japanese
Japanese buy 1 armour, 1 harbour, 1 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 bombers, 3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
1 artillery and 3 infantry moved from Hunan to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery and 2 infantry moved from Anhwe to Chahar
1 mech_infantry moved from Jehol to Hopei
Japanese take Hopei from Chinese
1 fighter moved from Kiangsu to Chahar
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery and 3 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 fighter moved from Kiangsu to Chahar
1 fighter moved from Kiangsu to Yunnan
Combat - Japanese
Battle in Chahar
Japanese attack with 1 artillery, 2 fighters and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Chahar, round 1 : 1/5 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 1 : 1/9 hits
Chinese roll dice for 3 infantry in Yunnan, round 1 : 0/3 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 3/9 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 3 fighters and 3 tactical_bombers
Chinese defend with 1 fighter and 6 infantry
Japanese roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in Szechwan, round 1 : 6/8 hits
Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 1 : 4/7 hits
2 tactical_bombers owned by the Japanese , 6 infantry owned by the Chinese and 2 fighters owned by the Japanese lost in Szechwan
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Szechwan, round 2 : 3/4 hits
Chinese roll dice for 1 fighter in Szechwan, round 2 : 0/1 hits
1 fighter owned by the Chinese lost in Szechwan
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -14
Casualties for Japanese: 2 fighters and 2 tactical_bombers
Casualties for Chinese: 1 fighter and 6 infantry
Non Combat Move - Japanese
2 fighters moved from Chahar to Hunan
1 armour moved from Soviet Far East to 5 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 battleship, 2 cruisers, 2 destroyers and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Szechwan to Kwangsi
3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 armour and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Korea
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 harbour placed in Hainan
1 armour and 2 mech_infantrys placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 4 infantry
Paulau Island : 1 infantry
Kwangsi : 2 artilleries, 2 bombers, 4 fighters, 2 infantry and 3 tactical_bombers
Korea : 1 armour
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Siam : 2 infantry
Manchuria : 1 aaGun, 1 artillery and 9 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 artillery and 1 infantry
Kweichow : 1 flag, 1 artillery and 3 infantry
Hunan : 1 flag, 2 fighters
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag, 1 artillery and 1 infantry
Anhwe : 1 flag, 2 infantry
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag, 1 infantry
42 Sea Zone : 1 submarine
33 Sea Zone : 1 battleship, 3 carriers, 2 destroyers, 3 fighters, 3 tactical_bombers and 2 transports
37 Sea Zone : 1 destroyer
36 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer and 2 transports
35 Sea Zone : 1 submarine
6 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 42 / 52
Russians : 34 / 35
Japanese : 35 / 45
Americans : 52 / 54
Chinese : 6 / 16
British : 28 / 35
UK_Pacific : 17 / 17
Italians : 15 / 15
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 57 Sea Zone to 39 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 aaGun moved from Western United States to Central United States
1 mech_infantry moved from Central United States to Western United States
1 armour moved from Western United States to Central United States
1 bomber moved from Hawaiian Islands to Eastern United States
1 carrier moved from 10 Sea Zone to 89 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 89 Sea Zone
1 submarine moved from 23 Sea Zone to 26 Sea Zone
1 fighter moved from Guam to 26 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 aaGun moved from Central United States to Eastern United States
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 infantry placed in Western United States
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shensi
4 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - British
1 bomber moved from Iceland to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from Gibraltar to 112 Sea Zone
1 mech_infantry moved from Ethiopia to Kenya
1 armour moved from Ethiopia to Kenya
British take Italian Somaliland from Italians
1 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Siam
1 fighter moved from Malaya to Siam
1 tactical_bomber moved from Malaya to Siam
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to Yunnan
1 infantry moved from Burma to Yunnan
I only scored 1 hit in Z112….
A fighter hit - what unit do you lose?
I only scored 1 hit in Z112….
A fighter hit - what unit do you lose?
wow, where are my scramble planes. How did I make that mistake? take the DD.