@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Shrimp Boat Chef vs Unknown Soldier [no tech] Global 2nd E
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
2 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
3 artilleries moved from Novgorod to Belarus
2 armour moved from Bryansk to Western Ukraine
2 mech_infantrys moved from Bryansk to Western Ukraine
5 infantry moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 artilleries placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Belarus : 1 aaGun, 4 artilleries and 10 infantry
Bryansk : 5 infantry
Russia : 1 airfield, 1 factory_major and 5 infantry
Ukraine : 1 artillery, 1 factory_minor and 4 infantry
Western Ukraine : 2 aaGuns, 2 armour, 3 artilleries, 11 infantry and 2 mech_infantrys
Volgograd : 1 factory_minor
Novgorod : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 34 / 35
Americans : 54 / 79
Chinese : 9 / 15
British : 30 / 36
UK_Pacific : 14 / 14
Italians : 11 / 12
ANZAC : 10 / 20
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I will stay up long enough to get it back to Germany if you want
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 infantry moved from French Indo China to Shan State
1 armour moved from Kwangsi to Shan State
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 battleship and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
2 bombers moved from Kwangsi to India
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 3 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 infantry and 1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Malaya
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea ZoneCombat - Japanese
Strategic bombing raid in India
1 bomber killed by AA guns
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in Shan State
Japanese attack with 1 armour, 5 fighters, 2 infantry and 4 tactical_bombers
UK_Pacific defend with 3 infantry
Japanese win, taking Shan State from UK_Pacific with 1 armour, 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for UK_Pacific: 3 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Japan to Kwangsi
5 fighters and 4 tactical_bombers moved from Shan State to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Korea to Japan
1 tactical_bomber moved from Japan to Korea
1 carrier, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 bomber moved from India to KwangsiPlace Units - Japanese
1 fighter placed in Japan
1 destroyer placed in 6 Sea Zone
1 armour and 2 artilleries placed in Kiangsu
Japanese undo move 3.
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 artillery placed in JapanTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
Thanks for understanding the sea battle up by UK. I get the vibe you have played a few games.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 42 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to Northern Territory
2 infantry moved from Queensland to Northern Territory
1 bomber moved from Hawaiian Islands to Queensland
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 tactical_bomber moved from 54 Sea Zone to Queensland
1 armour moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 tactical_bombers placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Queensland : 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Northern Territory : 1 fighter and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 tactical_bombers
Hawaiian Islands : 1 airfield, 1 armour, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
42 Sea Zone : 1 flag, 1 submarine
45 Sea Zone : 1 destroyer
26 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports
10 Sea Zone : 1 submarine
54 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major and 1 harbour
Gibraltar : 2 infantry
101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 cruiser and 1 transportProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 43 / 43
Americans : 52 / 72
Chinese : 6 / 15
British : 30 / 36
UK_Pacific : 10 / 14
Italians : 11 / 12
ANZAC : 10 / 20
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
10 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Hopei
3 infantry moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 3 infantry in Hopei, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 3 infantry in Hopei, round 1 : 3/4 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Hopei
retreated to Hopei
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Kweichow
Chinese attack with 10 infantry
Japanese defend with 1 infantry
Chinese roll dice for 10 infantry in Kweichow, round 1 : 3/10 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to ShensiPlace Units - Chinese
5 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Shensi : 1 fighter and 5 infantry
Kweichow : 9 infantry
Hunan : 1 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 41 / 43
Americans : 52 / 72
Chinese : 8 / 14
British : 30 / 36
UK_Pacific : 10 / 14
Italians : 11 / 12
ANZAC : 10 / 20
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 1 carrier, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 3 damage on 3 factory_majors; Remaining resources: 11 PUs;
UK_Pacific buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 112 Sea Zone
1 armour moved from Egypt to Iraq
3 infantry moved from Persia to Iraq
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Burma to Shan State
1 infantry moved from Yunnan to Shan State
1 tactical_bomber moved from Yunnan to Shan State
2 fighters moved from Yunnan to Shan State
1 tactical_bomber moved from 76 Sea Zone to Iraq
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from 80 Sea Zone to IraqCombat - British
Battle in 112 Sea Zone
British attack with 1 bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 112 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 2/5 hits
Japanese roll dice for 1 armour and 1 infantry in Shan State, round 1 : 0/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Battle in Iraq
British attack with 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 armour, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 1 : 2/7 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/6 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Iraq to Egypt
1 infantry moved from Egypt to Alexandria
1 artillery moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 fighter moved from 81 Sea Zone to Egypt
1 aaGun and 4 infantry moved from Burma to India
2 fighters moved from Shan State to India
1 tactical_bomber moved from Shan State to India
1 bomber moved from 112 Sea Zone to United KingdomPlace Units - British
1 carrier and 1 transport placed in 106 Sea Zone
1 fighter placed in 106 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,6,1,6,1
UK_Pacific collect 12 PUs (1 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 1 infantry and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Shan State : 2 infantry
India : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
French Indo China : 1 flag, 1 infantry
54 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 3 artilleries, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Rhodesia : 2 infantry
Ethiopia : 1 flag
80 Sea Zone : 1 transport
106 Sea Zone : 1 carrier, 1 fighter and 1 transport
Iraq : 1 flag, 1 armour, 3 infantry and 1 mech_infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 carrier, 2 cruisers, 2 destroyers and 1 transport
Persia : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 38 / 43
Americans : 52 / 72
Chinese : 8 / 14
British : 32 / 32
UK_Pacific : 13 / 12
Italians : 11 / 12
ANZAC : 10 / 20
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
forgot 1 noncom move
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map…moved destroyer from 110 to 92
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@ShrimpBoatChef:
Thanks for understanding the sea battle up by UK. I get the vibe you have played a few games.
only in the past 2 months…but that don’t mean I am any good at it! :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy nothing; Remaining resources: 12 PUs;Combat Move - Italians
1 battleship moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
2 armour moved from Greece to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
2 armour and 2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Tobruk to Libya
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 fighter and 2 transports
British defend with 1 destroyer
Units damaged: 1 battleship owned by the Italians
Italians win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Libya
Italians attack with 1 artillery and 1 infantry
French defend with 1 infantry
Italians win, taking Libya from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Gibraltar
Italians attack with 2 armour and 2 infantry
British defend with 1 harbour; Americans defend with 2 infantry
Italians win, taking Gibraltar from British with 2 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 artillery moved from Greece to AlbaniaTurn Complete - Italians
Italians collect 12 PUs; end with 24 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from New South Wales to South Australia
1 artillery moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
2 infantry moved from Queensland to Northern Territory
1 aaGun moved from Queensland to Northern Territory
3 fighters moved from Queensland to Northern Territory
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour and 1 infantry
Northern Territory : 1 aaGun, 3 fighters and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 1 artillery and 2 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 destroyer and 2 submarines
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 38 / 43
Americans : 52 / 72
Chinese : 8 / 14
British : 32 / 32
UK_Pacific : 13 / 12
Italians : 12 / 34
ANZAC : 10 / 15
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 destroyer in 98 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the French lost in 98 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -8
Casualties for French: 1 destroyerNon Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 cruiser moved from 104 Sea Zone to 91 Sea ZoneTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 38 / 43
Americans : 52 / 72
Chinese : 8 / 14
British : 32 / 32
UK_Pacific : 13 / 12
Italians : 12 / 34
ANZAC : 10 / 15
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Germans
Germans buy 3 armour, 4 artilleries, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 tactical_bomber moved from Holland Belgium to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 infantry moved from Finland to Karelia
Germans take Karelia from RussiansCombat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total. Damaged units is as follows: airfield = 4, factory_major = 7Non Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to Holland Belgium
1 mech_infantry moved from Norway to Karelia
1 artillery and 7 infantry moved from Finland to Karelia
3 infantry moved from Norway to Finland
2 aaGuns, 2 armour, 2 artilleries and 13 infantry moved from Poland to Eastern Poland
8 armour and 4 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 2 artilleries moved from Germany to Poland
2 artilleries and 9 infantry moved from Romania to Eastern Poland
2 armour and 2 mech_infantrys moved from Western Germany to Poland
1 aaGun moved from Western Germany to Germany
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western Germany
3 armour moved from Southern France to Greater Southern Germany
1 artillery moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Southern France to FrancePlace Units - Germans
4 artilleries and 3 infantry placed in Germany
1 tactical_bomber placed in Western Germany
3 armour placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2
Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs -
The Red Army must have worn pink to the fight in Karelia! :x
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber moved from Novgorod to Karelia
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from GermansCombat - Russians
Battle in Karelia
Russians attack with 3 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber
Germans defend with 1 artillery, 8 infantry and 1 mech_infantry
Russians roll dice for 3 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Karelia, round 1 : 4/12 hits
Germans roll dice for 1 artillery, 8 infantry and 1 mech_infantry in Karelia, round 1 : 5/10 hits
5 infantry owned by the Russians and 4 infantry owned by the Germans lost in Karelia
Russians roll dice for 3 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Karelia, round 2 : 2/7 hits
Germans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Karelia, round 2 : 4/6 hits
1 infantry owned by the Russians , 2 infantry owned by the Germans and 3 artilleries owned by the Russians lost in Karelia
retreated to Karelia
Germans win with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Germans: 6 infantry
Casualties for Russians: 3 artilleries and 6 infantryNon Combat Move - Russians
2 fighters moved from Karelia to Novgorod
1 tactical_bomber moved from Karelia to Novgorod
1 aaGun, 4 artilleries and 8 infantry moved from Belarus to Novgorod
2 aaGuns, 2 armour, 3 artilleries, 11 infantry and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Bryansk to Ukraine
5 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Amur to BuryatiaPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
3 armour placed in Ukraine
1 armour placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUsTerritory Summary for Russians :
Buryatia : 2 aaGuns and 18 infantry
Belarus : 1 infantry
Baltic States : 1 infantry
Bryansk : 5 infantry
Russia : 1 airfield, 1 armour and 1 factory_major
Ukraine : 2 aaGuns, 5 armour, 4 artilleries, 1 factory_minor, 19 infantry and 2 mech_infantrys
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 9 infantry, 1 mech_infantry and 1 tactical_bomber
125 Sea Zone : 1 submarine
113 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 49
Russians : 35 / 40
Japanese : 38 / 43
Americans : 52 / 72
Chinese : 8 / 14
British : 32 / 32
UK_Pacific : 13 / 12
Italians : 12 / 34
ANZAC : 10 / 15
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 3 armour, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 11 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Kiangsu to Hunan
1 artillery and 2 infantry moved from Hopei to Shensi
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry and 1 mech_infantry moved from Suiyuyan to Shensi
1 bomber, 2 fighters and 2 tactical_bombers moved from Kwangsi to Shensi
2 artilleries and 2 infantry moved from Kwangsi to French Indo China
2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Hunan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan StateCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 5 infantry
Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 3 infantry and 1 mech_infantry
Casualties for Chinese: 1 fighter and 5 infantry
Battle in Hunan
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in French Indo China
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Korea to 20 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Korea to Amur
1 fighter moved from French Indo China to 20 Sea Zone
1 carrier and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea Zone
1 battleship moved from 35 Sea Zone to 37 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Shensi to Suiyuyan
1 fighter moved from Shan State to Kwangsi
1 tactical_bomber moved from Shan State to Malaya
1 tactical_bomber moved from Shan State to Malaya
1 fighter moved from French Indo China to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Kiangsu to ShantungPlace Units - Japanese
1 factory_minor placed in Malaya
3 armour placed in Kiangsu
1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 transport moved from 54 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 33 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 33 Sea Zone
3 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 armour moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 : 2/3 hits
Americans roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Caroline Islands, round 1 : 1/8 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
2 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 45 Sea Zone to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from Northern Territory to Queensland
1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
2 tactical_bombers moved from Western United States to Hawaiian IslandsPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
Queensland : 1 bomber, 2 fighters and 1 tactical_bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 tactical_bombers
Midway : 1 airfield
42 Sea Zone : 1 flag
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 4 transports
26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
10 Sea Zone : 1 carrier
16 Sea Zone : 1 submarine
54 Sea Zone : 1 submarine
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
86 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 2 fighters and 2 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 46 / 49
Russians : 34 / 40
Japanese : 46 / 46
Americans : 52 / 72
Chinese : 4 / 14
British : 32 / 32
UK_Pacific : 10 / 12
Italians : 12 / 34
ANZAC : 10 / 15
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
3 infantry moved from Kweichow to Yunnan
4 infantry moved from Kweichow to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 armour and 1 infantry
Chinese roll dice for 4 infantry in Hunan, round 1 : 0/4 hits
Japanese roll dice for 1 armour and 1 infantry in Hunan, round 1 : 1/2 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits
Japanese roll dice for 1 armour and 1 infantry in Hunan, round 2 : 2/2 hits
2 infantry owned by the Chinese lost in Hunan
1 infantry owned by the Chinese retreated to Kweichow
Japanese win with 1 armour and 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Yunnan, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 3/3 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Yunnan : 7 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 46 / 49
Russians : 34 / 40
Japanese : 43 / 46
Americans : 52 / 72
Chinese : 7 / 15
British : 32 / 32
UK_Pacific : 10 / 12
Italians : 12 / 34
ANZAC : 10 / 15
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British repair 4 damage on 4 airfields; Remaining resources: 28 PUs;
British buy 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 92 Sea Zone
3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Egypt to Alexandria
1 armour moved from Iraq to 80 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 armour moved from 72 Sea Zone to Kenya
3 mech_infantrys moved from India to Shan State
1 armour moved from India to Shan State
2 fighters moved from India to Shan State
1 tactical_bomber moved from India to Shan State
1 carrier, 2 cruisers and 2 destroyers moved from 81 Sea Zone to 98 Sea ZoneCombat - British
Battle in Kenya
British attack with 1 armour and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Kenya, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 battleship and 2 transports
British roll dice for 1 bomber in 92 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 battleship and 2 transports in 92 Sea Zone, round 1 : 1/1 hits
1 bomber owned by the British and 1 battleship owned by the Italians lost in 92 Sea Zone
Italians win with 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 bomber
Casualties for Italians: 1 battleship
Battle in 98 Sea Zone
British attack with 1 carrier, 2 cruisers and 2 destroyers
Italians defend with 1 destroyer
British roll dice for 1 carrier, 2 cruisers and 2 destroyers in 98 Sea Zone, round 1 : 2/4 hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 carrier, 2 cruisers and 1 destroyer remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Shan State
British attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 2 artilleries and 2 infantry
British roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 1 : 2/7 hits
Japanese roll dice for 2 artilleries and 2 infantry in Shan State, round 1 : 0/4 hits
2 infantry owned by the Japanese lost in Shan State
British roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 3/7 hits
Japanese roll dice for 2 artilleries in Shan State, round 2 : 0/2 hits
2 artilleries owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 2 infantry
Battle in Alexandria
British attack with 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Alexandria, round 1 : 2/7 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 1 : 3/5 hits
2 infantry owned by the British , 1 artillery owned by the British and 2 infantry owned by the Italians lost in Alexandria
British roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Alexandria, round 2 : 2/4 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 2 : 0/3 hits
1 artillery owned by the Italians and 1 mech_infantry owned by the Italians lost in Alexandria
British roll dice for 2 artilleries, 1 fighter and 1 tactical_bomber in Alexandria, round 3 : 2/4 hits
Italians roll dice for 1 armour in Alexandria, round 3 : 1/1 hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 artilleries and 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - British
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 aaGun moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Iraq to Egypt
2 infantry moved from Iraq to Trans-Jordan
1 fighter moved from Alexandria to 98 Sea Zone
1 tactical_bomber moved from Alexandria to 98 Sea Zone
2 infantry moved from Rhodesia to Tanganyika Territory
1 tactical_bomber moved from Shan State to India
2 fighters moved from Shan State to India
1 carrier moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from 106 Sea Zone to 91 Sea ZonePlace Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
1 destroyer placed in 71 Sea Zone
1 submarine placed in 71 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,3,2,1,6,1,4,4,4,4,3,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 4 infantryTerritory Summary for British, UK_Pacific :
Shan State : 1 armour and 3 mech_infantrys
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 tactical_bomber
54 Sea Zone : 1 battleship
Iceland : 1 airfield
Quebec : 2 artilleries, 1 factory_minor and 2 infantry
Trans-Jordan : 2 infantry
Alexandria : 1 artillery
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 armour
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Tanganyika Territory : 2 infantry
Ethiopia : 1 flag
106 Sea Zone : 2 transports
Iraq : 1 flag
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
71 Sea Zone : 1 destroyer and 1 submarine
Persia : 1 flag
98 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
91 Sea Zone : 1 carrier and 1 fighterProduction/PUs Summary :
Germans : 46 / 49
Russians : 34 / 40
Japanese : 42 / 46
Americans : 52 / 72
Chinese : 7 / 15
British : 33 / 33
UK_Pacific : 11 / 10
Italians : 11 / 34
ANZAC : 10 / 15
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





