japan1.tsvg
house rules: No Russian naval restrictions while not at war. tech labs that produce a dice/turn. Not removed. Battleship in 101. Bonuses for the Atlantic free of enemy ships. Free facility for each power. 10 ipcs for facilities. Free tech at the beginning of the game for each side. Random. Bonus 5 for USA.
Asians(Axis) vs. White Boys(Allies) - Global 1940, No bid, No tech…
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NCM
1 ftr, 1 tac, 2 bmr in Yun land in Kwa
2 tac, 1 ftr at Hun land in kwa
trn@sz19 picks up 1 inf at oki, 1 art at ksu and moves to sz36 and unloads in Kwa
1 mec from Man to Cha
6 inf, 1 art, 1 AA from Man to Jeh
3 inf from Kor to Man
1 inf from Ksu to Ksi
1 inf from Ksu to Anh
3 inf, 1 art from Sha to Anh
1 des, 1 ac, 1 ftr at sz33 to sz44
1 tac at sz33 lands in Car
cru at sz20 to sz44
1 bb, 1 dd, 1 sub at sz19 to sz36
1 tac at sz6 lands in Car
1 bb, 1 ac, 1 ftr, 2 dd, 1 trn (picks up 1 inf, 1 art at Japan) at sz6 and moves to sz33 and unloads in Car
1 ftr at For lands on AC at sz44
1 AC, 1 cru, 1 sub, 1 ftr, 1 tac at sz6 to sz36
1 ftr at Oki lands on AC at sz33
2 tac, 2 ftr at Japan lands in Kwa
2 ftr in Man land in JehPlace 3 trn at sz6
Total IPC: 5 balance + collect 44 = 49 IPC
Asians(Axis) vs White Boys(Allies) - Global 1940 - No Tech, No Bid - 1c_Japan.AAM
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That brings USA in!! You want them to come in that early?
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I don’t think attacking uk/dutch/french brings in the usa…
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OMG! Another major blunder! You two are like Laurel and Hardy! Yasha, why did you not read the rules via the link I sent you. You can attach the DEI islands(i.e. Celebes, Sumatra, Java or Dgu), unless you are at war w/the UK and Anzac, which brings the US into the war! Congrats! The US into the war on Turn 1! Yipee! Game over! LOL! :lol: :-D :-) :-o :-P :evil: :roll: :wink: :mrgreen:
Here’s the text from the rule book, “Japan may attack Dutch territories only if a state of war exists between it and the United Kingdom and Anzac.” Basically, you have to declare war on the UK and Anzac to invade the DEI islands, which means you should just declare war on the US also! LOL!
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NOOBS! Hobo, yes, attacking the UK, French, Dutch, Anzac brings the US into the war! BIG mistake rookies! Do you want to redo your move Yasha Pasha?! LOL! :-D
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Sorry, meant CAN’T attack the Dutch…
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I don’t remember these rules!!
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Also, you know by attacking Amu, you activate Mongolia territories and armies on the side of the Russians, right? LOL! You sure you want to do this?
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Hobo, you played OOB Global, not Alpha +3.9(2nd edition). Much has changed. Again, read rules I sent via email. I’ve sent them again(below). READ them! You’ll have a much better understanding of the rules, game, etc…
Yasha, my recommendation is not attack Celebes and redo your non-coms if you want. Also, if you don’t want to attack Amu, then I’ll let you take it back. I’m such a nice guy! :-D
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149
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Let the n00b read the rules first before doing his turn!!
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those are such bogus rules!
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FYI, if you type the word J A P, the site will block it out since it considers it a racial slur…
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IM’d with Yasha. He’s not going to attack Celebes or Amu. Will redo non coms. Will post US turn tomorrow night…
Hobo - Recommend you read rules as well. You missed your extra 10 IPC’s for your NO’s during your turn… LOL! :lol:
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Ok, so no combat in Amu and Cel…
Changes to build: 2 trn and 1 minor IC instead of 3 trn
Here are the changes NCM:
1)the inf from Kor that attacked Amu stays in Kor
2) the 2 ftrs that attacked Amu (1 from Kor, 1 from Man) still go to Jeh
3) The inf from Ksi that went to sz44 will now NCM to Hun instead of going on trn originally
3) Everything in sz44 will now go to sz34 insteadBuilds:
2 trn at sz6
minor IC in KsuCollect 40 IPC= 40 IPC Total
Asians(Axis) vs White Boys(Allies) - Global 1940 - No Tech, No Bid - 1c_Japan.AAM
Asians(Axis) vs White Boys(Allies) - Global 1940 - No Tech, No Bid - 1c_Japan.AAM -
US Turn 1
Builds : 1 Naval base, 3 Transports, 2 Inf, 1 DD, save 2 IPC’s
Non Coms
1 DD, 1 SS from SZ35 to SZ54
1 FTR from Phi to Gua
1 BB, 1 AC, 1 CC, 1 DD from SZ10 to SZ64
1 CC, 1 DD, 1 SS 1 Trans from SZ26 to SZ64
1 Inf, 1 AA from Wus to Trans in SZ10 moves to SZ26, lands in Haw
1 Inf from Cus, 1 Inf from Eus to Trans in SZ101, moves to SZ64, lands in Smx
1 CC in SZ101 to SZ64
1 Art, 2 AA’s from Eus to Cus
1 Mech, 1 Arm from Cus to Smx
1 SBR, 2 Mech from Cus to Wus
1 Art from Wus to Cus
1 FTR from Wus to Eus
1 FTR from SZ10 to Eus
1 Tac from SZ10 to SZ64Builds :
1 Naval Base in Smx
3 Trans, 1 DD in SZ101
2 Inf in CusCollect 54 IPC’s
China’s Turn
Asians(Axis) vs White Boys(Allies) - Global 1940 - No Tech, No Bid - 1dUSA.AAM
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Small correction on NCM’s. One of the Mechs that went from Cus to Wus will stay in Cus
1 Inf from Wus to Cus
China Turn 1
Builds : 4 Inf
Com Moves
5 Inf, 1 FTR from Sze to Yun
Combat
Rolls: 5@1 1@3; Total Hits: 05@1: (2, 3, 3, 2, 4)1@3: (5)
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WTH!!! I was thinking about bringing only 4 Inf. Brought 5 Inf and still missed! :x
Return fire :
Rolls: 3@2; Total Hits: 13@2: (1, 6, 6)
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Round 2
Rolls: 4@1 1@3; Total Hits: 24@1: (4, 3, 4, 1)1@3: (3)
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Return fire :
Rolls: 3@2; Total Hits: 03@2: (3, 5, 6)
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Round 3
Rolls: 4@1 1@3; Total Hits: 14@1: (2, 1, 4, 4)1@3: (4)