@superbattleshipyamato Honestly, you’d be better off looking the different Global Wars up on YouTube. Lots of great channels out there, and tons of comprehensive videos.
SUBS Overpowered -and- SUB Clarificaitons
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1. 1 sub attacks 56 cruisers, 28 battleships 9 aircraft carriers, and 12 loaded transports.
- the sub wins without any shots fired.
I’ve never played Global, Garg how can that be? 1 to 1 rule means one attacking plane/ship per destroyer along with the destroyer? No destroyer no defense at all?
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The rule clearly stipulates that you cannot submerge in a sea zone with a destroyer.
So attacking - you can retreat.
But defending?� What can you do?� you can’t submerge even if you are undetected… and if you can’t retreat, then you must fight! Right?
The rules mentionned : ’ Undetected subs also have the ability to submerge and leave the battle… etc. They can do this instead of their first strike '. To me that means both attacking and defending subs.
j 8-)
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1. 1 sub attacks 56 cruisers, 28 battleships 9 aircraft carriers, and 12 loaded transports.
- the sub wins without any shots fired.
I’ve never played Global, Garg how can that be? 1 to 1 rule means one attacking plane/ship per destroyer along with the destroyer? No destroyer no defense at all?
Then put a limit of two hits per sub max., ONLY ONE BATTLE. That will teach you to have destroyers with your fleet .
J. 8-)
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I thought once a sub made an attack for that round it was open to being attacked by all enemy ships (even if they defenders do not have a destroyer)
Then next round the sub may submirge OR attack again leaving it open to all defending ships.
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I thought once a sub made an attack for that round it was open to being attacked by all enemy ships (even if they defenders do not have a destroyer)
Then next round the sub may submirge OR attack again leaving it open to all defending ships.
This makes the most sense to me.
But the rules aren’t very clear.
1. 1 sub attacks 56 cruisers, 28 battleships 9 aircraft carriers, and 12 loaded transports.
- the sub wins without any shots fired.
I’ve never played Global, Garg how can that be? 1 to 1 rule means one attacking plane/ship per destroyer along with the destroyer? No destroyer no defense at all?
No destroyer means no defense at this point… this is why I’m arguing that maybe we’re reading the rules wrong… or the interpertation wrong, or the units are too powerful for $5.
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I thought once a sub made an attack for that round it was open to being attacked by all enemy ships (even if they defenders do not have a destroyer)
Then next round the sub may submirge OR attack again leaving it open to all defending ships.
This makes the most sense to me.
But the rules aren’t very clear.
I have to agree rereading the rules it says if there are no destroyers then the attacking subs cannot be counter attacked. That is far too good.
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I beg to differ. I believe the subs are not overpowered. And this from someone who lost more defenceless axis ships to allied subs than anyone else.
While defending against any fleet with destroyers, the subs are virtually defenceless with a two-defence.
However, it is unreasonable for a couple of subs to sink an entire armada. I agree with Mr. MalachiCrunch. If no destroyers are present, the submarines should be limited to sinking two ships each before the submarines… run out of ammo. I then propose that the attacking submarines have the choice to submerge, or retreat out of the sea zone.
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E. SUBMARINE: Submarines may only fire on sea units. Submarines do not make a sea zone hostile to enemy units. Submarines are capable of making a first strike both when attacking and defending by firing before any other sea units. Hits are taken immediately and destroyed enemy ships may not return fire (unless it is also a submarine making a first strike). Enemy destroyers cancel this ability for the duration of the battle on a 1-for-1 basis.
Example: 5 submarines attack 3 destroyers and 1 cruiser. 3 of the submarines are detected by the 3 destroyers automatically. The other 2 subs can either stay in the battle and get a first strike or may retreat to the nearest friendly sea zone. These 2 subs can retreat only because they cannot submerge in a sea zone that contains a destroyer. Even if the preemptive strike destroys 1 destroyer, the 3 submarines that were detected are still detected and cannot retreat or submerge.
Additional submarines may be detected after the first round of combat if the destroyer-to-sub ratio changes due to combat (more subs are sunk than destroyers).
Example: After the first round above, let’s say 2 subs are sunk but all the destroyers survive. For the second round of combat, if all subs stay in the battle, all 3 remaining subs would be detected and none would receive their first strike.
Undetected submarines may only be fired upon by enemy submarines. Undetected submarines also have the ability to submerge and leave the battle, provided there are no enemy destroyers left. They can do this instead of using their first strike. Submerged submarines may not return to the battle at a later time.
We will clarify this in the 6.0 rules.
If 2 subs attack 2 cruisers. The subs get a first strike, or sneak attack, shot and casualties removed without a defending shot. Since the subs fired they are detected and any remaining units may return fire. Now on the second round of combat, and any round after, the subs still get a sneak attack or they can submerge and end the battle, because there are no destroyers in the battle.
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E. SUBMARINE: Submarines may only fire on sea units. Submarines do not make a sea zone hostile to enemy units. Submarines are capable of making a first strike both when attacking and defending by firing before any other sea units. Hits are taken immediately and destroyed enemy ships may not return fire (unless it is also a submarine making a first strike). Enemy destroyers cancel this ability for the duration of the battle on a 1-for-1 basis.
Example: 5 submarines attack 3 destroyers and 1 cruiser. 3 of the submarines are detected by the 3 destroyers automatically. The other 2 subs can either stay in the battle and get a first strike or may retreat to the nearest friendly sea zone. These 2 subs can retreat only because they cannot submerge in a sea zone that contains a destroyer. Even if the preemptive strike destroys 1 destroyer, the 3 submarines that were detected are still detected and cannot retreat or submerge.
Additional submarines may be detected after the first round of combat if the destroyer-to-sub ratio changes due to combat (more subs are sunk than destroyers).
Example: After the first round above, let’s say 2 subs are sunk but all the destroyers survive. For the second round of combat, if all subs stay in the battle, all 3 remaining subs would be detected and none would receive their first strike.
Undetected submarines may only be fired upon by enemy submarines. Undetected submarines also have the ability to submerge and leave the battle, provided there are no enemy destroyers left. They can do this instead of using their first strike. Submerged submarines may not return to the battle at a later time.
We will clarify this in the 6.0 rules.Â
If 2 subs attack 2 cruisers. The subs get a first strike, or sneak attack, shot and casualties removed without a defending shot. Since the subs fired they are detected and any remaining units may return fire. Now on the second round of combat, and any round after, the subs still get a sneak attack or they can submerge and end the battle, because there are no destroyers in the battle.
Wow the bolded statement changes everything! Thank you!
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Since the subs fired they are detected and any remaining units may return fire…
Does this also mean battleships and air units ???
Transports and aircraft carriers cannot fire back, because of the restriction to fire only at air units!?
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transports, carriers, and aircraft are OUT without destroyers.
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Aircraft can with destroyers but transports and carriers defend against aircraft only!
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Aircraft can with destroyers but transports and carriers defend against aircraft only!
I recant this. The rules state that only Destroyers, cruisers, and aircraft can destroy subs. So don’t leave those capital ships unguarded!!
This rule is to make the DD and the CA more valuable than in recent games.
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Right so CRUISERS can still hit subs that are undetected?
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I believe that cruisers, aircraft, and destroyers can only hit detected submarines. If an undetected submarine fires, it becomes detected that round and can be hit by any of the aforementioned units. Submarines can always hit undetected submarines.
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I believe that cruisers, aircraft, and destroyers can only hit detected submarines. If an undetected submarine fires, it becomes detected that round and can be hit by any of the aforementioned units. Submarines can always hit undetected submarines.
This statement is absolutely true!
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Submarines can always hit undetected submarines.
So a sub is almost as a good as a destroyer other than it cannot vector planes or battleships onto the undetected enemy sub and cost/firepower ratio is different?
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Submarines can always hit undetected submarines.
So a sub is almost as a good as a destroyer other than it cannot vector planes or battleships onto the undetected enemy sub and cost/firepower ratio is different?
Yes. Also when a sub attacks another sub it is normal combat(no first strikes).
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Here is another scenario. A cruiser and sub attack another sub. Both subs lose their first strike capability and the cruiser can not fire on the defending sub. If the attacking sub misses and the defending sub hits then the defending sub gets a first strike roll against the cruiser or can submerge.
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Here is another scenario. A cruiser and sub attack another sub. Both subs lose their first strike capability and the cruiser can not fire on the defending sub. If the attacking sub misses and the defending sub hits then the defending sub gets a first strike roll against the cruiser or can submerge.
Uh… There are alot of problems with this example… ???
1. You are saying that if a defending sub hits, it gets another shot instantly, meaning it gets two shots in one round?
2. Why the hell would anyone select their sub as a casualty, knowing that their cruiser is going to get FREE SHOT immediately after?!?!?!
3. Can’t the cruiser retreat per decision by the attacker, before pressing it’s attack?
4. This isn’t stipulated in the rules anywhere…
5. If two or three subs are being attacked, this opens up the door to alot of problems.
In closing, with the rules remaining unchanged…
I stand by my claim that for $5:
-1 units that can’t be hit by any naval unit without 1 to 1 detection
-2 get TWO rolls on defense,
-3 get preemptive strikes on attack and defense,
-4 that can retreat or submerge on attack and defense
-5 that can preemptive strike destroyers that cost $8
-6 Can damage battleships (reducing thier abilities) prior to combat
-7 Roll at the same OR BETTER attack value as $8 destroyers (4)Are retardedly overpowered.
Keep in mind this is also the only unit in the game that can kill a battleship, carrier, cruiser, transport, without even rolling.