I want a game that starts in the historical August 1914, not an alternative universe. What happens after that can deviate from history if the players make different military decisions from the politicians of the time, or have bad luck with the dice.
Teddy Roosevelt didn’t win in 1912, so that has no part to play. By all means have an American election in 1916, and if Hughes wins then war is declared immediately. But the very fact that Wilson won on an anti-war ticket demonstrates that America was not interested in war until 1917.
Of course if Germany attacks American interests earlier than it in fact did, then this should provoke an earlier US entry.
But altering history to the extent of completely reversing American foreign policy purely for game play purposes is going too far.
The effort of mobilizing for war put a HUGE strain on a country’s economy; the idea that America would do this without actually being at war, or intending to be at war, is absurd.
@BJCard:
I agree with you that the USA shouldn’t be sending troops/ships to Europe or Africa before they were at war, but this is a ahistorical board game based very loosely on a historical war (you’d agree with that).
So who’s to say that America’s leadership didn’t initiate a military buildup in 1914? If Teddy Roosevelt had won in 1912 we may have done so.
How is that very different than the Kaiser advocating for his version of Sealion in this board game?
This is maybe not a fair comparison, but we are changing strategies of historical actors in an ahistorical game.