13L G40 Snake11eyes (Allies + 9) vs. Alexgreat (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :2

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 cruiser, 1 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 86 Sea Zone
                2 fighters moved from Hawaiian Islands to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 fighter moved from Western United States to 10 Sea Zone
                1 carrier, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 54 Sea Zone to 43 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 carrier, 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                    Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 carrier and 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 16 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
                    Japanese defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Americans
                    Americans win with 1 battleship, 1 carrier, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 91 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 submarine and 1 transport
                    1 submarine owned by the Germans Submerged
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in 43 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter could not land in 6 Sea Zone and was removed
                2 infantry moved from 54 Sea Zone to Queensland
                1 bomber moved from 6 Sea Zone to Midway
                1 carrier moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to Midway
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 16 Sea Zone
                1 infantry moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 25 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode
                1 carrier and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • For some reason it wouldn’t let me non combat my fighter from z 6 to my carrier on z25 for a movement total of 5, so I did it in edit mode.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Hopei
                5 infantry moved from Szechwan to Yunnan
                5 infantry moved from Szechwan to Kweichow
                1 fighter moved from Szechwan to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 5 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Szechwan

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :2

    Combat Move - British
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                1 bomber moved from Malta to 97 Sea Zone
                1 tactical_bomber moved from Malta to 97 Sea Zone
                1 fighter moved from Malta to 97 Sea Zone
                1 armour moved from Ethiopia to Kenya
                1 mech_infantry moved from Ethiopia to Kenya
                2 infantry moved from Rhodesia to Tanganyika Territory


  • Need scramble orders for z97

  • '17 '16 '15 '12

    no scramble


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :2

    Place Units - UK_Pacific
                7 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,2,1,4,2,6,1,6,3
                UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 7 infantry

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to 97 Sea Zone
                1 armour moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 armour moved from Algeria to Tunisia
                1 artillery and 3 infantry moved from Tobruk to Libya

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 destroyer
                        Italians roll dice for 1 fighter in 97 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 97 Sea Zone, round 1 :  0/1 hits
                        Italians roll dice for 1 fighter in 97 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 97 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Italians lost in 97 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is -10
                    Casualties for Italians: 1 fighter
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber and 1 fighter
                    British defend with 1 cruiser and 1 destroyer
                        Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 1 :  1/2 hits
                        British roll dice for 1 cruiser and 1 destroyer in 98 Sea Zone, round 1 :  0/2 hits
                        1 destroyer owned by the British lost in 98 Sea Zone
                        Italians roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 cruiser in 98 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the British lost in 98 Sea Zone
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 20
                    Casualties for British: 1 cruiser and 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 98 Sea Zone to Greece
                1 bomber moved from 98 Sea Zone to Greece
                1 armour moved from Greece to Romania
                1 armour moved from Greece to Romania
                2 artilleries and 1 infantry moved from Southern France to Northern Italy
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Northern Italy to Yugoslavia

    Place Units - Italians
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone

    Non Combat Move - ANZAC
                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :2

    Combat Move - French
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • '17 '16 '15 '12

    just wanted to write a quick correction before France…too late. Of course my bomber could make it back to S-Italy, does not need to be Greece (clicked fig and bomb simulataneously). Lt me know if you object, pls


  • Ya no problem just edit it over

  • '17 '16 '15 '12

    no prisoners in this game, eh?

  • '17 '16 '15 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Germans
                Germans buy 1 artillery, 1 fighter, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Romania to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 infantry moved from Romania to Eastern Poland
                1 infantry moved from Romania to Eastern Poland
                1 infantry moved from Romania to Eastern Poland
                1 infantry moved from Romania to Eastern Poland
                1 armour moved from Slovakia Hungary to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Slovakia Hungary to Baltic States
                1 armour moved from Slovakia Hungary to Baltic States
                3 artilleries and 14 infantry moved from Poland to Baltic States
                7 armour and 8 mech_infantrys moved from Germany to Baltic States
                8 infantry moved from Slovakia Hungary to Eastern Poland
                1 destroyer moved from 105 Sea Zone to 125 Sea Zone
                1 fighter moved from Normandy Bordeaux to 125 Sea Zone
                1 fighter moved from Normandy Bordeaux to 125 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to 125 Sea Zone
                1 tactical_bomber moved from Normandy Bordeaux to 125 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                1 submarine moved from 91 Sea Zone to 106 Sea Zone
                1 fighter moved from Tunisia to 97 Sea Zone
                1 bomber moved from Tunisia to 97 Sea Zone
                1 bomber moved from Western Germany to 97 Sea Zone

    Combat - Germans
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    Russians defend with 1 submarine
                        Russians roll dice for 1 submarine in 125 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 125 Sea Zone, round 1 :  2/5 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in 106 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 106 Sea Zone
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 1 :  0/1 hits
                    Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 97 Sea Zone
                    Germans attack with 2 bombers and 1 fighter
                    British defend with 1 destroyer
                        Germans roll dice for 2 bombers and 1 fighter in 97 Sea Zone, round 1 :  2/3 hits
                        British roll dice for 1 destroyer in 97 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 97 Sea Zone
                    Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                7 infantry moved from Finland to Norway
                1 infantry moved from 112 Sea Zone to Norway
                1 artillery moved from 112 Sea Zone to Norway
                1 fighter moved from 125 Sea Zone to Norway
                1 fighter moved from 125 Sea Zone to Norway
                1 tactical_bomber moved from 125 Sea Zone to Norway
                1 tactical_bomber moved from 125 Sea Zone to Norway
                1 bomber moved from 97 Sea Zone to Western Germany
                1 bomber moved from 97 Sea Zone to Western Germany
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 aaGun moved from Poland to Eastern Poland
                1 aaGun moved from Poland to Eastern Poland
                1 aaGun moved from Poland to Baltic States
                1 artillery moved from Germany to Poland
                1 armour moved from Western Germany to Poland
                1 infantry moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany
                1 infantry moved from Western Germany to Germany
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                1 fighter placed in Western Germany
                1 artillery, 2 infantry and 7 mech_infantrys placed in Germany
                1 infantry placed in France

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs


  • I see you forgot to edit the bomber over, I’ll do it for you


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.2

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Karelia to Finland
                      Russians take Finland from Germans
                1 artillery and 7 infantry moved from Karelia to Finland
                2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
                1 artillery and 5 infantry moved from Western Ukraine to Eastern Poland
                1 tactical_bomber moved from Novgorod to Eastern Poland
                1 bomber moved from Novgorod to Eastern Poland
                2 fighters moved from Novgorod to Eastern Poland
                1 bomber moved from Russia to Eastern Poland

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 2 armour, 2 artilleries, 2 bombers, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 aaGuns and 13 infantry
                    Russians win, taking Eastern Poland from Germans with 2 armour, 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 aaGuns and 13 infantry
                    Casualties for Russians: 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys

    Non Combat Move - Russians
                2 bombers moved from Eastern Poland to Russia
                1 tactical_bomber moved from Eastern Poland to Russia
                1 fighter moved from Eastern Poland to Russia
                2 aaGuns moved from Belarus to Archangel
                1 artillery and 13 infantry moved from Novgorod to Archangel
                2 aaGuns moved from Karelia to Finland
                2 infantry moved from Russia to Bryansk
                1 artillery and 10 infantry moved from Ukraine to Bessarabia
                2 aaGuns and 12 infantry moved from Amur to Buryatia
                6 infantry moved from Yenisey to Timguska

    Place Units - Russians
                3 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs


  • When I loaded the game file it looks like the Italian bombers are already in S. Italy, were you refering to the fighter? If so feel free to move it over before your japan turn.

  • '17 '16 '15 '12

    No, I edited the bomber before the German turn!

    Can you give me an OOL for the US fleet next to Japan, pls. Sub, 3 figs, tac will likely attack later today!


  • I won’t be able to check the file till much later today, can’t remember what’s there, just go with your gut for my losses, ps feel free to roll lots of 6’s!

  • '17 '16 '15 '12

    will do.

    You have a TT, an AC, a damaged BB, a CR and a DD. As for air, a tac and a fig. Thats from memory. I will maximise your defense.

    Taking this game as reference, I will be very liberal with the higher numbers (secretly, I am fervently hoping for 4 hits before my task force winks out of existence).

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