As with another AH game of the past (Mustangs) - make it part of the game that a player can pass the 1st player token at any time to their opponent. However, the US player can reject the pass with a dice roll of 6. This simulates the US breaking of the IJN code. Once broken the IJN must keep the 1st player token for the remainder of the turn. Rule phase 3, step 6; Pass the token, is not used.
Swap 1 unit rule
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Swap 1 unit.
At the beginning of the game, each power is allowed to swap 1 unit for a different unit of equal or lesser IPC value to be placed in the same territory or sea zone. Facilities other than AA guns cannot be swapped.
Some examples of swaps people might like to do could be:
Germany: swap 1 AA gun for 1 artillery in Berlin
Russia: swap 1 tac for 1 fighter in Moscow
Japan: swap 1 destroyer for 1 transport in z33
USA: swap 1 battleship for 1 carrier in z10
UK: swap 1 transport for 1 sub z98
Italy: swap 1 transport for 1 sub in z96 -
oooo I like the options the germans get with swapping the bat for an acc.
That’s got to come in handy!