@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Territory Summary for Chinese :
Kweichow : 1 infantry
Szechwan : 1 fighter and 6 infantry
Production/PUs Summary :
Germans : 38 / 45
Russians : 36 / 36
Japanese : 53 / 55
Americans : 52 / 72
Chinese : 6 / 6
British : 28 / 35
UK_Pacific : 7 / 14
Italians : 19 / 18
ANZAC : 10 / 18
French : 10 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 97 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 armour and 1 artillery moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from Burma to Yunnan
Im 100% sure I posted the ncm and battleresults, but I dont see them here :/
Did you recive dicerolling in email?
Here is the save.
I trust you. I looked at the dice rolls before you posted anything, I know I lost in sz 97 :(
I can check exact unit counts I suppose. I will take a quick look
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 bomber and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Greece to Romania
1 armour moved from Yugoslavia to Poland
1 artillery and 3 infantry moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Kenya to Ethiopia
1 artillery moved from Kenya to Italian Somaliland
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 harbour and 4 infantry
Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Egypt, round 1 : 0/3 hits
British roll dice for 4 infantry in Egypt, round 1 : 3/4 hits
1 mech_infantry owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Egypt
British win with 4 infantry remaining. Battle score for attacker is -13
Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
Battle in Normandy Bordeaux
Italians attack with 1 artillery and 1 infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 0/2 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the French lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery
Non Combat Move - Italians
3 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Southern France to Normandy Bordeaux
1 aaGun moved from Southern France to Northern Italy
Place Units - Italians
1 bomber and 1 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6
Italians collect 21 PUs; end with 21 PUs total
Territory Summary for Italians :
Alexandria : 1 flag
Kenya : 1 flag
Tanganyika Territory : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 1 armour
Poland : 1 armour
Tobruk : 2 artilleries and 3 infantry
Northern Italy : 1 aaGun, 1 factory_major and 1 infantry
Italian Somaliland : 1 artillery
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 7 infantry
Ethiopia : 1 infantry
Bulgaria : 1 artillery and 3 infantry
Greece : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 38 / 45
Russians : 36 / 36
Japanese : 53 / 55
Americans : 52 / 72
Chinese : 6 / 6
British : 28 / 30
UK_Pacific : 7 / 8
Italians : 21 / 21
ANZAC : 10 / 18
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Gave it a last ditch effort for Egypt and I was blown away! I was thinking I could bail the armor out if it did not luck out there, lol.
That is fine, I just go to push Germany toward Russia to attack. Italy flopped out this game 3:8)
38:] there got my cow emoticon
I am going to risk take all the way, my odds will get worse and worse, but it just has to come through in the end! LOL.
In hindsight I think I mismanaged a few key pieces. I am not too worried about it, it is not it was too improbable what I was trying to accomplish.
Well played with UK, called my sea lion bluff, got just the right amount of stuff to stop me and you got that bomber buy.
Not too many out there that will take advantage of a good situation.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Actually I quicky came to regret not buying 2bombers and waiting for convoy buy until later. But I somhow felt that the two subs would preform better if you actually tried sealion.
Subs were the deciding factor for me. I did consider sea lion.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
3 fighters moved from Queensland to Caroline Islands
Place Units - ANZAC
1 artillery placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Caroline Islands : 3 fighters
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
62 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 38 / 45
Russians : 36 / 36
Japanese : 53 / 55
Americans : 52 / 72
Chinese : 6 / 6
British : 28 / 30
UK_Pacific : 7 / 8
Italians : 21 / 21
ANZAC : 10 / 15
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
If I were to do sea lion, I would want to drop a few on scotland and use italy to bomb uk’s airbase if you repaired it so I would not have to deal so much with a naval battle.
Btw be glad you didnt sealion because Id make the biggest russian mec buy you had seen and then Japan would be with one foot in their grave. I dont have any problem loosing london as long as I take Italy with me to the grave. A good allied player needs to learn that sacrifice is a must. 9inf buy is outdated.
Haha I told Veqryn to use Russian mech on Japan in a game against Garg. At first he did not go with it, he did it a little late, but still within the window necessary for us to win that game.
Thing is if you send russian mech toward Japan, it would have worked, Germany does not have enough air / units to convoy usa or even threaten to take east usa. That would force Japan to desperately move toward the VC count and it would be a quick game ending in me losing probably.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 cruiser and 1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to Tunisia
2 infantry moved from Morocco to Algeria
To be 100% honest I dont realy see the need, I think I can handle Japan anyway. I dont want to give my land to germany ;)