G40 league cow vs erwinrommel (allies+15)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 carrier, 4 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 carrier, 4 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 :  1/3 hits
                        Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 :  0/4 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 :  1/2 hits
                        1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                        Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 :  2/3 hits
                        Japanese roll dice for 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 fighter moved from Wake Island to Guam
                1 fighter moved from Wake Island to Guam
                2 fighters moved from Queensland to 33 Sea Zone
                1 cruiser moved from 51 Sea Zone to 63 Sea Zone
                2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 armour and 1 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
                1 infantry moved from Brazil to Suriname
                1 infantry moved from Brazil to British Guiana
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to Western United States

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Iceland: 1 fighter
                EDIT: Adding units owned by Americans to Scotland: 1 fighter
                EDIT: Turning off Edit Mode
                1 carrier, 4 submarines and 3 transports placed in 10 Sea Zone
                1 tactical_bomber placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Guam : 1 airfield and 2 fighters
        Wake Island : 1 airfield and 1 tactical_bomber
        Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
        26 Sea Zone : 2 carriers, 1 destroyer and 2 submarines
        10 Sea Zone : 1 carrier, 4 submarines and 3 transports
        63 Sea Zone : 1 cruiser
        Central United States : 4 aaGuns, 1 factory_major and 2 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        British Guiana : 1 infantry
        Scotland : 1 fighter
        66 Sea Zone : 1 armour, 1 infantry and 1 transport
        Brazil : 1 flag
        Suriname : 1 infantry

    Production/PUs Summary :

    Germans : 38 / 45
        Russians : 36 / 36
        Japanese : 54 / 55
        Americans : 52 / 72
        Chinese : 5 / 15
        British : 28 / 35
        UK_Pacific : 7 / 14
        Italians : 19 / 18
        ANZAC : 10 / 18
        French : 10 / 0
        Dutch : 4 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    Rommel, thank you for arguing on my behalf. According to bold, I am supposed to play safe and optimal every game, taking risks means I am trying to luck out, I cannot have fun, I am not allowed to have fun.

  • 12

    @Cow:

    Rommel, thank you for arguing on my behalf. According to bold, I am supposed to play safe and optimal every game, taking risks means I am trying to luck out, I cannot have fun, I am not allowed to have fun.

    You write the books that CHANGE THE GAME cow.  U cant say youre the best and have the best strats and also say when u lose u were just messin around and sound very consistent.  Just have fun OR prove that your strats hold water.  :roll:

  • 12

    Not necessarily an either or ya know.  You can play optimal AND have fun  :lol:

  • TripleA

    I am not messing around. I just do not want to play one way every time.

  • 12

    I know this much.  Its going to be fun to teach YOU how to play axis effectively Cow.  You are dead in the water here in both theaters and round 2 isnt even complete.   :lol:

  • TripleA

    Who are you kidding.

  • 12

    there is more than 1 way to play the axis effectively cow problem is you don’t know any of them

  • 12

    I’m not sure though which is weaker your axis or your allied play?

  • 12

    I was thinking you’re axis play wasn’t quite as bad as you’r allied play but now I’m not so sure

  • TripleA

    Unlike you I play for VCs and I do not assume my opponent is going to make a blunder. You do the same thing every time with the axis. Unlike you the people I play know what they are doing with the allies. Unlike you I know how to climb out of a bad spot.

  • 12

    @Cow:

    Unlike you I play for VCs and I do not assume my opponent is going to make a blunder. You do the same thing every time with the axis. Unlike you the people I play know what they are doing with the allies. Unlike you I know how to climb out of a bad spot.

    yeah I pray to the dice gods baby  :lol:  but when you get mediocre dice like you have in this game you get walked all over

  • TripleA

    It is only round 2. Europe looks bad and the Pacific looks nice.  Guess what half of the board I will be playing in our game?

  • TripleA

    I probably should not have opened with southern france. It is a legit opener though, just a little added risk.

  • TripleA

    I do not think Europe is over, I just might be delayed a bit is all. Europe is not over yet. Still some battles up ahead.

  • 12

    Cow I will grant you this… when your dice are white hot you can be dangerous but if theyre not you are just run of the mill.  Sorry gotta tell it like it is.

  • TripleA

    you will always need some favorable dice. You can’t win a game without hitting, duh.

  • TripleA

    You act like this game is over, it is not. I had too ambitious of a start and it flopped, it is in the range of expected outcomes, I am okay with it.

  • 12

    We will see cowbells we will see.  We all know how legendary your dice can be so I guess ya never know.

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