No scramble.
G40 league cow vs erwinrommel (allies+15)
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No china bonus buys me some time before I got to deal with it again.
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Ill do my turn in a hour or 2, still at job. Id recommend taking a closer look on your odds in z97 before you deside to scramble :evil:
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ah the destroyer. I still scramble.
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Guess I needed that sub. oh well, got to get lucky here. I should have stacked next to egypt I guess or been safer with a dd buy.
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huh oh cow. looks like rommel has you outclassed and outgunned. maybe you should stick to writing playbooks - you could be more of a theoretical guy. guess dice can’t save you EVERY time. :r
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huh oh cow. looks like rommel has you outclassed and outgunned. maybe you should stick to writing playbooks - you could be more of a theoretical guy. guess dice can’t save you EVERY time. :r
Cow is about a good player to play against as I can find. If you claim to be better
your next on my hitlist. I’ve won our norwegian league I have time to play online again :) -
huh oh cow. looks like rommel has you outclassed and outgunned. maybe you should stick to writing playbooks - you could be more of a theoretical guy. guess dice can’t save you EVERY time. :r
Cow is about a good player to play against as I can find. If you claim to be better
your next on my hitlist. I’ve won our norwegian league I have time to play online again :)oh yeah, you definitely can find much better competition than Cow. i am happy to take you on next shoot me a msg when you’re ready.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 4 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 carrier, 4 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 1 : 1/3 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 1/2 hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter moved from Wake Island to Guam
1 fighter moved from Wake Island to Guam
2 fighters moved from Queensland to 33 Sea Zone
1 cruiser moved from 51 Sea Zone to 63 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
1 infantry moved from Brazil to Suriname
1 infantry moved from Brazil to British Guiana
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iceland: 1 fighter
EDIT: Adding units owned by Americans to Scotland: 1 fighter
EDIT: Turning off Edit Mode
1 carrier, 4 submarines and 3 transports placed in 10 Sea Zone
1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Guam : 1 airfield and 2 fighters
Wake Island : 1 airfield and 1 tactical_bomber
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
26 Sea Zone : 2 carriers, 1 destroyer and 2 submarines
10 Sea Zone : 1 carrier, 4 submarines and 3 transports
63 Sea Zone : 1 cruiser
Central United States : 4 aaGuns, 1 factory_major and 2 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
British Guiana : 1 infantry
Scotland : 1 fighter
66 Sea Zone : 1 armour, 1 infantry and 1 transport
Brazil : 1 flag
Suriname : 1 infantryProduction/PUs Summary :
Germans : 38 / 45
Russians : 36 / 36
Japanese : 54 / 55
Americans : 52 / 72
Chinese : 5 / 15
British : 28 / 35
UK_Pacific : 7 / 14
Italians : 19 / 18
ANZAC : 10 / 18
French : 10 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Rommel, thank you for arguing on my behalf. According to bold, I am supposed to play safe and optimal every game, taking risks means I am trying to luck out, I cannot have fun, I am not allowed to have fun.
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@Cow:
Rommel, thank you for arguing on my behalf. According to bold, I am supposed to play safe and optimal every game, taking risks means I am trying to luck out, I cannot have fun, I am not allowed to have fun.
You write the books that CHANGE THE GAME cow. U cant say youre the best and have the best strats and also say when u lose u were just messin around and sound very consistent. Just have fun OR prove that your strats hold water. :roll:
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Not necessarily an either or ya know. You can play optimal AND have fun :lol:
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I am not messing around. I just do not want to play one way every time.
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I know this much. Its going to be fun to teach YOU how to play axis effectively Cow. You are dead in the water here in both theaters and round 2 isnt even complete. :lol:
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Who are you kidding.
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there is more than 1 way to play the axis effectively cow problem is you don’t know any of them
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I’m not sure though which is weaker your axis or your allied play?
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I was thinking you’re axis play wasn’t quite as bad as you’r allied play but now I’m not so sure
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Unlike you I play for VCs and I do not assume my opponent is going to make a blunder. You do the same thing every time with the axis. Unlike you the people I play know what they are doing with the allies. Unlike you I know how to climb out of a bad spot.
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@Cow:
Unlike you I play for VCs and I do not assume my opponent is going to make a blunder. You do the same thing every time with the axis. Unlike you the people I play know what they are doing with the allies. Unlike you I know how to climb out of a bad spot.
yeah I pray to the dice gods baby :lol: but when you get mediocre dice like you have in this game you get walked all over





