• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                3 fighters moved from Borneo to Shan State

    Combat - ANZAC
                Battle in Shan State
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 3 fighters in Shan State, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Shan State
                        ANZAC roll dice for 3 fighters in Shan State, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery in Shan State, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 fighter owned by the ANZAC lost in Shan State
                    ANZAC win with 2 fighters remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                2 fighters moved from Shan State to Burma
                1 aaGun, 1 artillery and 3 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French
                3 infantry moved from Alexandria to Tobruk
                      French take Tobruk from Italians
                1 artillery and 1 infantry moved from Egypt to Alexandria
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 cruiser moved from 110 Sea Zone to 112 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour and 4 destroyers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Baltic States to Belarus
                1 tactical_bomber moved from Karelia to Belarus
                2 bombers moved from Germany to Ukraine
                2 infantry moved from Western Germany to Denmark
                3 fighters moved from Western Germany to Denmark
                2 tactical_bombers moved from Western Germany to Denmark
                1 armour moved from Germany to Eastern Poland
                1 mech_infantry moved from Karelia to Archangel
                1 armour moved from Novgorod to Archangel
                3 infantry moved from Western Germany to Germany

    Combat - Germans
                Strategic bombing raid in Ukraine
                        AA fire in Ukraine :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.
                Battle in Belarus
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    retreated to Belarus
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Archangel
                    Germans attack with 1 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Denmark
                    Germans attack with 3 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                        Germans roll dice for 3 fighters, 2 infantry and 2 tactical_bombers in Denmark, round 2 :  3/7 hits
                        British roll dice for 2 infantry in Denmark, round 2 :  0/2 hits
                        2 infantry owned by the British lost in Denmark
                    Germans win, taking Denmark from British with 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                2 tactical_bombers moved from Denmark to Western Germany
                3 fighters moved from Denmark to Western Germany
                1 bomber moved from Ukraine to Romania
                1 tactical_bomber moved from Belarus to Novgorod

    Place Units - Germans
                3 armour placed in Novgorod
                1 armour placed in Germany
                4 destroyers placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair 6 damage on 6 factory_minors; Remaining resources: 30 PUs;
                Russians buy 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Sakha to Siberia
                      Russians take Siberia from Japanese
                1 infantry moved from Sakha to Amur
                      Russians take Amur from Japanese
                1 artillery moved from Sakha to Amur
                3 armour moved from Ukraine to Eastern Poland
                3 armour, 3 artilleries, 31 infantry and 3 mech_infantrys moved from Western Ukraine to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Belarus to Archangel
                4 mech_infantrys moved from Russia to Archangel
                3 infantry moved from Caucasus to Kazakhstan

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 infantry and 4 mech_infantrys
                    Germans defend with 1 armour and 1 mech_infantry
                        Russians roll dice for 1 infantry and 4 mech_infantrys in Archangel, round 2 :  2/5 hits
                        Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 :  0/2 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                Battle in Eastern Poland
                    Russians attack with 6 armour, 3 artilleries, 32 infantry and 3 mech_infantrys
                    Germans defend with 5 aaGuns, 6 armour, 1 artillery, 1 fighter, 11 infantry and 1 tactical_bomber
                        Russians roll dice for 6 armour, 3 artilleries, 32 infantry and 3 mech_infantrys in Eastern Poland, round 2 :  11/44 hits
                        Germans roll dice for 5 aaGuns, 6 armour, 1 artillery, 1 fighter, 11 infantry and 1 tactical_bomber in Eastern Poland, round 2 :  7/20 hits
                        7 infantry owned by the Russians , 6 infantry owned by the Germans and 5 aaGuns owned by the Germans lost in Eastern Poland
                        Russians roll dice for 6 armour, 3 artilleries, 25 infantry and 3 mech_infantrys in Eastern Poland, round 3 :  12/37 hits
                        Germans roll dice for 6 armour, 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Eastern Poland, round 3 :  7/14 hits
                        7 infantry owned by the Russians , 5 infantry owned by the Germans , 6 armour owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
                        Russians roll dice for 6 armour, 3 artilleries, 18 infantry and 3 mech_infantrys in Eastern Poland, round 4 :  8/30 hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in Eastern Poland, round 4 :  2/2 hits
                        2 infantry owned by the Russians , 1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 6 armour, 3 artilleries, 16 infantry and 3 mech_infantrys remaining. Battle score for attacker is 71
                    Casualties for Germans: 5 aaGuns, 6 armour, 1 artillery, 1 fighter, 11 infantry and 1 tactical_bomber
                    Casualties for Russians: 16 infantry

    Non Combat Move - Russians
                1 infantry moved from Ukraine to Bessarabia
                1 aaGun moved from Western Ukraine to Eastern Poland
                1 infantry moved from Ukraine to Bessarabia

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                2 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - Japanese
                Japanese spend 0 on tech rolls
                    Japanese roll 4 and gets 0 hits

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 4 SuicideAttackTokens; 1 PUs; 1 techTokens;

    Combat Move - Japanese
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 armour moved from Kwangtung to 20 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 38 Sea Zone
                1 armour moved from 38 Sea Zone to Burma
                1 infantry moved from 38 Sea Zone to Burma
                1 destroyer moved from 6 Sea Zone to 3 Sea Zone
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 tactical_bomber moved from Chahar to Amur
                1 bomber moved from Malaya to Burma
                4 fighters moved from Malaya to Burma
                1 artillery moved from Tsinghai to Sikang
                1 infantry moved from Tsinghai to Sikang
                2 infantry moved from Kansu to Tsinghai

    Combat - Japanese
                Battle in 3 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Amur
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Amur, round 2 :  0/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Amur, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 1 infantry and 1 tactical_bomber in Amur, round 3 :  0/2 hits
                        Russians roll dice for 1 artillery and 1 infantry in Amur, round 3 :  1/2 hits
                        1 infantry owned by the Japanese lost in Amur
                        Japanese roll dice for 1 tactical_bomber in Amur, round 4 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Amur, round 4 :  1/2 hits
                        1 tactical_bomber owned by the Japanese lost in Amur
                    Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -17
                    Casualties for Japanese: 2 infantry and 1 tactical_bomber
                Battle in Burma
                    Japanese attack with 1 armour, 1 bomber, 4 fighters and 1 infantry
                    ANZAC defend with 2 fighters; British defend with 1 artillery and 4 infantry
                        Japanese roll dice for 1 armour, 1 bomber, 4 fighters and 1 infantry in Burma, round 2 :  5/7 hits
                        UK_Pacific roll dice for 1 artillery, 2 fighters and 4 infantry in Burma, round 2 :  4/7 hits
                        4 infantry owned by the British , 1 bomber owned by the Japanese , 1 infantry owned by the Japanese , 1 artillery owned by the British and 2 fighters owned by the Japanese lost in Burma
                        Japanese roll dice for 1 armour and 2 fighters in Burma, round 3 :  3/3 hits
                        UK_Pacific roll dice for 2 fighters in Burma, round 3 :  1/2 hits
                        1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 armour and 1 fighter remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 bomber, 3 fighters and 1 infantry
                    Casualties for ANZAC: 2 fighters
                    Casualties for British: 1 artillery and 4 infantry

    Non Combat Move - Japanese
                1 fighter moved from Burma to Malaya
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                2 fighters moved from Japan to Manchuria
                1 fighter moved from Japan to Korea
                1 fighter moved from 6 Sea Zone to Korea
                3 fighters moved from Philippines to Japan
                2 aaGuns moved from Kansu to Tsinghai

    Place Units - Japanese
                1 airfield placed in Malaya
                1 infantry and 1 mech_infantry placed in Malaya
                2 armour placed in Kwangtung
                1 transport placed in 37 Sea Zone
                Japanese undo move 4.
                1 fighter placed in Malaya
                1 transport placed in 20 Sea Zone

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 51 PUs total


  • Scramble / Kamikaze?  :?

    S3ra66le.tsvg


  • Scramble all jets. Four kamikaze attacks on your battleship. Assign hits to my forces in a logical manner please. No retarded actions allowed. :wink:

    Matt


  • You have any preferred order of losses here?


  • destroyer first, then carrier, battle ships, fighters


  • The carrier first, then the destroyer, then the battleships, finally the fighters.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Research Technology - Americans
                    Americans roll 1 and gets 0 hits

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Americans
                1 armour moved from Soviet Far East to Amur
                1 infantry moved from Soviet Far East to Siberia
                1 submarine moved from 17 Sea Zone to 6 Sea Zone
                1 battleship, 2 carriers, 4 destroyers, 4 fighters and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
                3 infantry and 3 mech_infantrys moved from Algeria to Tunisia

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits.  Rolls: 1,2,6,5
                Battle in Tunisia
                    Americans attack with 3 infantry and 3 mech_infantrys
                    Italians defend with 1 aaGun, 1 armour, 1 artillery and 3 infantry
                        Americans roll dice for 3 infantry and 3 mech_infantrys in Tunisia, round 2 :  1/6 hits
                        Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 3 infantry in Tunisia, round 2 :  0/5 hits
                        1 aaGun owned by the Italians lost in Tunisia
                        Americans roll dice for 3 infantry and 3 mech_infantrys in Tunisia, round 3 :  1/6 hits
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tunisia, round 3 :  1/5 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
                        Americans roll dice for 2 infantry and 3 mech_infantrys in Tunisia, round 4 :  0/5 hits
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tunisia, round 4 :  1/4 hits
                        1 infantry owned by the Americans lost in Tunisia
                        Americans roll dice for 1 infantry and 3 mech_infantrys in Tunisia, round 5 :  2/4 hits
                        Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tunisia, round 5 :  2/4 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tunisia
                        Americans roll dice for 2 mech_infantrys in Tunisia, round 6 :  0/2 hits
                        Italians roll dice for 1 armour and 1 artillery in Tunisia, round 6 :  1/2 hits
                        1 mech_infantry owned by the Americans lost in Tunisia
                        Americans roll dice for 1 mech_infantry in Tunisia, round 7 :  0/1 hits
                        Italians roll dice for 1 armour and 1 artillery in Tunisia, round 7 :  0/2 hits
                        Americans roll dice for 1 mech_infantry in Tunisia, round 8 :  1/1 hits
                        Italians roll dice for 1 armour and 1 artillery in Tunisia, round 8 :  0/2 hits
                        1 artillery owned by the Italians lost in Tunisia
                        Americans roll dice for 1 mech_infantry in Tunisia, round 9 :  0/1 hits
                        Italians roll dice for 1 armour in Tunisia, round 9 :  0/1 hits
                        Americans roll dice for 1 mech_infantry in Tunisia, round 10 :  0/1 hits
                        Italians roll dice for 1 armour in Tunisia, round 10 :  0/1 hits
                        Americans roll dice for 1 mech_infantry in Tunisia, round 11 :  0/1 hits
                        Italians roll dice for 1 armour in Tunisia, round 11 :  1/1 hits
                        1 mech_infantry owned by the Americans lost in Tunisia
                    Italians win with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 aaGun, 1 artillery and 3 infantry
                    Casualties for Americans: 3 infantry and 3 mech_infantrys
                Battle in 6 Sea Zone
                    Americans attack with 2 carriers, 4 destroyers, 4 fighters and 5 submarines
                    Japanese defend with 2 battleships, 1 carrier, 1 destroyer and 4 fighters
                        Americans roll dice for 5 submarines in 6 Sea Zone, round 2 :  2/5 hits
                    Units damaged: 2 battleships owned by the Japanese
                        Americans roll dice for 2 carriers, 4 destroyers and 4 fighters in 6 Sea Zone, round 2 :  5/8 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 :  6/8 hits
                        5 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 carriers, 3 destroyers and 4 fighters in 6 Sea Zone, round 3 :  3/7 hits
                        Japanese roll dice for 4 fighters in 6 Sea Zone, round 3 :  1/4 hits
                        1 destroyer owned by the Americans and 3 fighters owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 2 carriers, 2 destroyers and 4 fighters in 6 Sea Zone, round 4 :  4/6 hits
                        Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 6 Sea Zone from Japanese with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 50
                    Casualties for Japanese: 2 battleships, 1 carrier, 1 destroyer and 4 fighters
                    Casualties for Americans: 3 destroyers and 5 submarines

    Non Combat Move - Americans
                1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 tactical_bomber moved from Western United States to Hawaiian Islands
                2 artilleries and 4 infantry moved from Iceland to 123 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
                2 artilleries and 4 infantry moved from 125 Sea Zone to Norway

    Place Units - Americans
                1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
                1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • Nazi scramble?

    S3ra66le.tsvg


  • NEIN!


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 artillery, 1 carrier, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Morocco to Algeria
                1 artillery and 3 infantry moved from Alexandria to Tobruk
                2 artilleries and 2 infantry moved from India to Burma
                1 armour moved from Iraq to Eastern Persia
                1 armour moved from Norway to Karelia
                      British take Finland from Germans
                      Russians take Karelia from Germans
                1 artillery and 2 infantry moved from Norway to Finland
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                2 artilleries and 4 infantry moved from United Kingdom to 110 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries and 4 infantry moved from 112 Sea Zone to Western Germany
                2 bombers, 1 fighter and 1 tactical_bomber moved from United Kingdom to Western Germany
                2 fighters moved from 112 Sea Zone to Western Germany

    Combat - British
                Battle in Burma
                    British attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 armour
                        British roll dice for 2 artilleries and 2 infantry in Burma, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour in Burma, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry
                Battle in Western Germany
                    British attack with 2 artilleries, 2 bombers, 3 fighters, 4 infantry and 1 tactical_bomber
                    Germans defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
                        AA fire in Western Germany :  1/3 hits
                        1 fighter owned by the British lost in Western Germany
                        British roll dice for 2 battleships and 3 cruisers in Western Germany, round 2 :  2/5 hits
                        British roll dice for 2 artilleries, 2 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Western Germany, round 2 :  5/13 hits
                        Germans roll dice for 1 aaGun, 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers in Western Germany, round 2 :  6/11 hits
                        4 infantry owned by the British , 5 infantry owned by the Germans , 1 artillery owned by the British , 1 aaGun owned by the Germans , 1 fighter owned by the British and 1 artillery owned by the Germans lost in Western Germany
                        British roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Western Germany, round 3 :  4/7 hits
                        Germans roll dice for 3 fighters and 2 tactical_bombers in Western Germany, round 3 :  4/5 hits
                        1 bomber owned by the British , 1 tactical_bomber owned by the British , 2 tactical_bombers owned by the Germans , 1 artillery owned by the British , 1 fighter owned by the British and 2 fighters owned by the Germans lost in Western Germany
                        British roll dice for 1 bomber in Western Germany, round 4 :  1/2 hits
                        Germans roll dice for 1 fighter in Western Germany, round 4 :  0/1 hits
                        1 fighter owned by the Germans lost in Western Germany
                    British win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 aaGun, 1 artillery, 3 fighters, 5 infantry and 2 tactical_bombers
                    Casualties for British: 2 artilleries, 1 bomber, 3 fighters, 4 infantry and 1 tactical_bomber

    Non Combat Move - British
                1 bomber moved from Western Germany to United Kingdom
                1 aaGun moved from Alexandria to Tobruk
                2 infantry moved from Iraq to Persia
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - British
                1 artillery, 1 fighter and 2 infantry placed in United Kingdom
                1 carrier and 1 transport placed in 81 Sea Zone
                British undo move 1.
                1 artillery and 2 infantry placed in United Kingdom
                1 fighter placed in 81 Sea Zone
                British undo move 3.
                1 fighter placed in Egypt

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Place Units - UK_Pacific
                6 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Some Units in India change ownership: 6 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 destroyers moved from 95 Sea Zone to 92 Sea Zone
                1 infantry moved from Sardinia to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
                1 artillery moved from Southern France to 93 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Morocco
                1 artillery moved from 92 Sea Zone to Morocco
                2 artilleries moved from Bulgaria to Romania
                1 mech_infantry moved from Northern Italy to Slovakia Hungary
                1 infantry moved from Albania to Bulgaria
                2 infantry moved from Greece to Bulgaria

    Combat - Italians
                Battle in Morocco

    Non Combat Move - Italians
                3 infantry moved from Romania to Bulgaria
                1 artillery moved from Romania to Bulgaria

    Place Units - Italians
                1 submarine and 2 transports placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 artillery and 3 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 62 Sea Zone to 33 Sea Zone
                1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 1 infantry
                        ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 :  3/4 hits
                        Japanese roll dice for 1 aaGun, 1 artillery and 1 infantry in Caroline Islands, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 artillery owned by the Japanese lost in Caroline Islands
                    ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 aaGun, 1 artillery and 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                2 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French
                2 infantry moved from Algeria to Tunisia
                3 infantry moved from Tobruk to Libya
                      French take Libya from Italians
                1 cruiser moved from 112 Sea Zone to 125 Sea Zone

    Combat - French
                Battle in Tunisia
                    French attack with 2 infantry
                    Italians defend with 1 armour
                        French roll dice for 2 infantry in Tunisia, round 2 :  1/2 hits
                        Italians roll dice for 1 armour in Tunisia, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Tunisia
                    French win, taking Tunisia from Italians with 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Alexandria to Egypt

    Turn Complete - French


  • Il ya quelque chose de louche au Danemark.


  • BTW, your new tagline translates to “I eat the round eyes of fish” in English…

    So mote it be!


  • I know. I did a little tweeking though.

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