TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Americans
Americans roll 1 and gets 0 hits
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 bomber, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - Americans
1 armour moved from Soviet Far East to Amur
1 infantry moved from Soviet Far East to Siberia
1 submarine moved from 17 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 4 destroyers, 4 fighters and 4 submarines moved from 26 Sea Zone to 6 Sea Zone
3 infantry and 3 mech_infantrys moved from Algeria to Tunisia
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,2,6,5
Battle in Tunisia
Americans attack with 3 infantry and 3 mech_infantrys
Italians defend with 1 aaGun, 1 armour, 1 artillery and 3 infantry
Americans roll dice for 3 infantry and 3 mech_infantrys in Tunisia, round 2 : 1/6 hits
Italians roll dice for 1 aaGun, 1 armour, 1 artillery and 3 infantry in Tunisia, round 2 : 0/5 hits
1 aaGun owned by the Italians lost in Tunisia
Americans roll dice for 3 infantry and 3 mech_infantrys in Tunisia, round 3 : 1/6 hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Tunisia, round 3 : 1/5 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans roll dice for 2 infantry and 3 mech_infantrys in Tunisia, round 4 : 0/5 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tunisia, round 4 : 1/4 hits
1 infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 infantry and 3 mech_infantrys in Tunisia, round 5 : 2/4 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Tunisia, round 5 : 2/4 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Tunisia
Americans roll dice for 2 mech_infantrys in Tunisia, round 6 : 0/2 hits
Italians roll dice for 1 armour and 1 artillery in Tunisia, round 6 : 1/2 hits
1 mech_infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 mech_infantry in Tunisia, round 7 : 0/1 hits
Italians roll dice for 1 armour and 1 artillery in Tunisia, round 7 : 0/2 hits
Americans roll dice for 1 mech_infantry in Tunisia, round 8 : 1/1 hits
Italians roll dice for 1 armour and 1 artillery in Tunisia, round 8 : 0/2 hits
1 artillery owned by the Italians lost in Tunisia
Americans roll dice for 1 mech_infantry in Tunisia, round 9 : 0/1 hits
Italians roll dice for 1 armour in Tunisia, round 9 : 0/1 hits
Americans roll dice for 1 mech_infantry in Tunisia, round 10 : 0/1 hits
Italians roll dice for 1 armour in Tunisia, round 10 : 0/1 hits
Americans roll dice for 1 mech_infantry in Tunisia, round 11 : 0/1 hits
Italians roll dice for 1 armour in Tunisia, round 11 : 1/1 hits
1 mech_infantry owned by the Americans lost in Tunisia
Italians win with 1 armour remaining. Battle score for attacker is -3
Casualties for Italians: 1 aaGun, 1 artillery and 3 infantry
Casualties for Americans: 3 infantry and 3 mech_infantrys
Battle in 6 Sea Zone
Americans attack with 2 carriers, 4 destroyers, 4 fighters and 5 submarines
Japanese defend with 2 battleships, 1 carrier, 1 destroyer and 4 fighters
Americans roll dice for 5 submarines in 6 Sea Zone, round 2 : 2/5 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 2 carriers, 4 destroyers and 4 fighters in 6 Sea Zone, round 2 : 5/8 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer and 4 fighters in 6 Sea Zone, round 2 : 6/8 hits
5 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 carriers, 3 destroyers and 4 fighters in 6 Sea Zone, round 3 : 3/7 hits
Japanese roll dice for 4 fighters in 6 Sea Zone, round 3 : 1/4 hits
1 destroyer owned by the Americans and 3 fighters owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 2 carriers, 2 destroyers and 4 fighters in 6 Sea Zone, round 4 : 4/6 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is 50
Casualties for Japanese: 2 battleships, 1 carrier, 1 destroyer and 4 fighters
Casualties for Americans: 3 destroyers and 5 submarines
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 artilleries and 4 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 123 Sea Zone to 125 Sea Zone
2 artilleries and 4 infantry moved from 125 Sea Zone to Norway
Place Units - Americans
1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs