@The_Good_Captain Nice, I’ll stay tunned!
Sensoy Battle
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ger below
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I checked the board Carl. –-encryption—
“The Eagle Has Landed”
Over an out
Matt
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from Karelia to Novgorod
1 infantry and 1 mech_infantry moved from Belarus to Baltic States
1 tactical_bomber moved from Ukraine to Baltic States
1 fighter moved from Russia to Baltic States
1 fighter moved from Novosibirsk to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 infantry and 1 mech_infantry
Russians win, taking Baltic States from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 fighter and 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Baltic States to Belarus
1 fighter moved from Novgorod to Archangel
1 aaGun and 2 infantry moved from Nenetsia to Archangel
2 infantry moved from Vologda to Archangel
1 armour moved from Russia to Archangel
1 infantry moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Tambov to Ukraine
1 armour moved from Volgograd to Ukraine
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Turkmenistan to Eastern Persia
Russians take Eastern Persia from Neutral_Allies
3 infantry moved from Caucasus to Rostov
3 infantry moved from Volgograd to Rostov
1 aaGun and 1 infantry moved from Tambov to Bryansk
1 aaGun and 1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Turkmenistan to Kazakhstan
1 aaGun, 1 artillery and 5 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Vologda
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Urals to Vologda
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Buryatia to Sakha
3 infantry moved from Yakut S.S.R. to Buryatia
1 aaGun and 1 artillery moved from Timguska to Yenisey
1 infantry moved from Evenkiyskiy to YeniseyPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 tactical_bomber
EDIT: Adding units owned by Russians to Archangel: 1 fighter
EDIT: Removing units owned by Russians from 127 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 111 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
Note on edits:
Meant to sacrifice the plane with 1 movement left… forgot that that was the tac, not the fighter. Doesn’t change the dice any, as unescorted tacs and fighters both attack at 3.
The sub? Forgot to move it, then saw it before turn was up. Would like it to be somehow relevant in the game, but doubt it will get up to much all alone…
Hope these slight changes don’t arouse much Axis ire.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry moved from Korea to Amur
1 artillery moved from Korea to Amur
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Jehol to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Siam to Shan State
1 artillery moved from Siam to Shan State
1 infantry moved from Siam to French Indo China
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kiangsi to Hunan
1 fighter moved from Kwangsi to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
2 destroyers moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Hainan to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Okinawa to 19 Sea Zone
2 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 19 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to Kwangtung
1 tactical_bomber moved from Japan to Anhwe
1 fighter moved from Jehol to Yunnan
2 tactical_bombers moved from Manchuria to Hunan
2 tactical_bombers moved from Korea to Anhwe
1 tactical_bomber moved from 6 Sea Zone to Anhwe
1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 fighter moved from 6 Sea Zone to 43 Sea Zone
1 fighter moved from 6 Sea Zone to Kwangtung
1 fighter moved from Shantung to Kweichow
1 fighter moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to Szechwan
1 bomber moved from Formosa to Kweichow
1 fighter moved from Marshall Islands to 47 Sea ZoneCombat - Japanese
Battle in Szechwan
Japanese attack with 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 2 fighters
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber and 2 fighters in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
Chinese defend with 1 fighter
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 fighter in Hunan, round 2 : 0/1 hits
1 fighter owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Anhwe
Japanese attack with 4 infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 4 infantry and 4 tactical_bombers in Anhwe, round 2 : 3/8 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
3 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
French defend with 1 fighter; British defend with 1 harbour; UK_Pacific defend with 1 fighter and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/8 hits
UK_Pacific roll dice for 2 fighters and 1 infantry in Kwangtung, round 2 : 1/3 hits
1 fighter owned by the UK_Pacific , 1 infantry owned by the Japanese , 1 fighter owned by the French and 1 infantry owned by the UK_Pacific lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 infantry
Casualties for French: 1 fighter
Casualties for UK_Pacific: 1 fighter and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
UK_Pacific defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the UK_Pacific lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for UK_Pacific: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers, 2 submarines and 1 transport
French defend with 1 cruiser and 1 destroyer
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 1/3 hits
French roll dice for 1 cruiser and 1 destroyer in 36 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the French lost in 36 Sea Zone
Japanese roll dice for 2 submarines in 36 Sea Zone, round 3 : 2/2 hits
1 cruiser owned by the French lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 cruiser, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in French Indo China
Japanese attack with 2 infantry and 1 mech_infantry
French defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in French Indo China, round 2 : 0/3 hits
French roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in French Indo China, round 3 : 0/3 hits
French roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in French Indo China, round 4 : 1/3 hits
French roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Japanese lost in French Indo China
Japanese win, taking French Indo China from French with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for French: 1 infantry
Battle in Amur
Japanese attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 4 infantry in Amur, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 cruiser
Japanese roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Japanese lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for British: 1 cruiser
Battle in 37 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 47 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 47 Sea Zone to 33 Sea Zone
4 fighters moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to Kwangsi
2 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 aaGun moved from Shantung to Jehol
1 armour moved from Manchuria to Shantung
1 artillery moved from Korea to Manchuria
1 tactical_bomber moved from Anhwe to Jehol
1 tactical_bomber moved from Anhwe to Jehol
1 tactical_bomber moved from Anhwe to Jehol
1 tactical_bomber moved from Anhwe to Jehol
1 bomber moved from Kweichow to Jehol
1 bomber moved from Szechwan to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 cruiser moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 transport placed in 6 Sea Zone
1 armour, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
Japan: scramble? Kamikaze? :-D
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scramble all one planes…
Question?
Does US get to declare war on Japan? I was under the impression that they were out until turn three. Can you clarify please. TY.
Matt
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update. scramble the one plane and two kamakaze attacks on destroyer
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scramble all one planes…
Question?
Does US get to declare war on Japan? I was under the impression that they were out until turn three. Can you clarify please. TY.
Matt
USA is out UNTIL an Axis power declares war on them OR
- London falls
- Round 3 ends
- Japan DoWs UK and ANZAC
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shiyze!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5 and gets 0 hitsPurchase Units - Americans
Americans buy 1 destroyer, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from Eastern United States to 91 Sea Zone
1 fighter moved from Southeast Mexico to 91 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,5
Battle in 91 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 3 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 cruiser, 2 destroyers and 3 fighters in 91 Sea Zone, round 2 : 1/6 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
Americans win with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 fighter and 1 transport
Americans roll dice for 1 bomber and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 fighter and 1 transport
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Midway
1 submarine moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from Central United States to 26 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 35 Sea Zone to 54 Sea Zone
1 infantry moved from Alaska to 1 Sea Zone
1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
1 infantry moved from Southeast Mexico to Mexico
1 aaGun moved from Southeast Mexico to Mexico
3 fighters moved from 91 Sea Zone to Gibraltar
1 infantry moved from Central United States to Eastern United States
1 mech_infantry moved from Central America to Central United States
1 armour moved from Eastern United States to Western United StatesPlace Units - Americans
3 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Americans undo move 3.
2 submarines placed in 10 Sea Zone
Americans undo move 2.
1 destroyer placed in 10 Sea Zone
2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Hopei to Chahar
1 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Chahar, round 3 : 2/4 hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Shensi to Hopei
3 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in Kweichow
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total -
Scramble?
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German Scrabble Carl.
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theyre gunna die…but theyre gunna die heroes! Get them both out there plz
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - British
British spend 5 on tech rolls
British roll 4 and gets 0 hitsPurchase Units - British
British buy 3 transports; Remaining resources: 2 PUs; 1 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Malaya: 1 fighter
EDIT: Adding units owned by British to Malaya: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Samoa: 1 fighter
EDIT: Adding units owned by British to Samoa: 1 fighter
EDIT: Turning off Edit Mode
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 cruiser moved from 119 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 battleship and 1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from Scotland to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to 97 Sea Zone
1 battleship moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 fighter moved from Union of South Africa to 76 Sea Zone
1 artillery moved from Kenya to Ethiopia
1 tactical_bomber moved from British Guiana to Gibraltar
2 fighters and 1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 infantry moved from Ontario to Quebec
1 infantry moved from New Brunswick Nova Scotia to Quebec
2 infantry moved from Nigeria to French Equatorial Africa
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
1 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Rhodesia to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from South West Africa to Rhodesia
1 artillery and 1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Malaya to Shan State
1 fighter moved from Samoa to Solomon IslandsCombat - British
Germans scrambles 2 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in Shan State
British attack with 1 fighter
Japanese defend with 1 artillery
British roll dice for 1 fighter in Shan State, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Ethiopia
British attack with 1 artillery
Italians defend with 1 aaGun
1 aaGun owned by the Italians lost in Ethiopia
British win, taking Ethiopia from Italians with 1 artillery remaining. Battle score for attacker is 5
Casualties for Italians: 1 aaGun
Battle in 76 Sea Zone
British attack with 1 destroyer and 1 fighter
Italians defend with 2 destroyers and 1 transport
British roll dice for 1 destroyer and 1 fighter in 76 Sea Zone, round 2 : 2/2 hits
Italians roll dice for 2 destroyers and 1 transport in 76 Sea Zone, round 2 : 1/2 hits
2 destroyers owned by the Italians and 1 destroyer owned by the British lost in 76 Sea Zone
1 transport owned by the Italians lost in 76 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer
Casualties for Italians: 2 destroyers and 1 transport
Battle in 97 Sea Zone
British attack with 1 battleship, 1 bomber and 1 destroyer
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 battleship, 1 bomber and 1 destroyer in 97 Sea Zone, round 2 : 1/3 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 battleship and 1 bomber in 97 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 battleship and 1 bomber in 97 Sea Zone, round 4 : 2/2 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 4 : 2/2 hits
1 bomber owned by the British , 1 battleship owned by the Italians , 1 battleship owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is -8
Casualties for British: 1 battleship, 1 bomber and 1 destroyer
Casualties for Italians: 1 battleship and 1 cruiser
Battle in 112 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
Germans defend with 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
British roll dice for 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 6/9 hits
Germans roll dice for 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 battleship owned by the British
1 tactical_bomber owned by the British , 1 tactical_bomber owned by the Germans , 1 cruiser owned by the Germans , 1 fighter owned by the British , 1 destroyer owned by the Germans , 1 fighter owned by the Germans and 1 battleship owned by the Germans lost in 112 Sea Zone
British win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport remaining. Battle score for attacker is 40
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in NorwayNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from Ceylon: 2 infantry
EDIT: Adding units owned by British to Ceylon: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by UK_Pacific from India: 1 aaGun
EDIT: Adding units owned by British to India: 1 aaGun
EDIT: Turning off Edit Mode
1 cruiser and 2 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 battleship moved from 82 Sea Zone to 87 Sea Zone
1 aaGun moved from Tanganyika Territory to Kenya
1 fighter moved from 76 Sea Zone to British Somaliland
1 aaGun moved from South West Africa to Rhodesia
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 fighter moved from Shan State to Borneo
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
1 aaGun moved from India to Burma
1 infantry moved from India to Burma
1 aaGun moved from Alberta Saskatchewan Manitoba to Ontario
1 aaGun moved from New Brunswick Nova Scotia to QuebecPlace Units - British
3 transports placed in 106 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Units Change Ownership
Some Units in Gilbert Islands change ownership: 1 mech_infantry
Some Units in Samoa change ownership: 1 infantry
Some Units in India change ownership: 2 aaGuns, 2 artilleries and 3 infantry
Some Units in Malaya change ownership: 1 aaGun
Some Units in Borneo change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
1 armour moved from Sicily to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 infantry moved from Sardinia to 95 Sea Zone
2 armour, 2 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 armour moved from 97 Sea Zone to Greece
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Sardinia to 94 Sea Zone
1 bomber moved from Southern Italy to Greece
4 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 fighter moved from Northern Italy to Yugoslavia
8 infantry moved from Southern Italy to Northern Italy
4 artilleries moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Greece
Italians attack with 2 armour, 1 bomber and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 cruiser in Greece, round 2 : 0/1 hits
Italians roll dice for 2 armour, 1 bomber and 2 infantry in Greece, round 2 : 2/5 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 1 bomber and 1 infantry in Greece, round 3 : 3/4 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/2 hits
2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in Yugoslavia
Italians attack with 1 armour, 1 artillery, 1 fighter and 4 infantry
Neutral_Allies defend with 5 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 4 infantry in Yugoslavia, round 2 : 3/7 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits
3 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Yugoslavia, round 3 : 2/4 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 3 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 5 infantry
Casualties for Italians: 3 infantry
Battle in 94 Sea Zone
Italians attack with 1 fighter and 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 94 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 94 Sea Zone
Italians win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Italians
1 fighter moved from 94 Sea Zone to Southern Italy
1 fighter moved from Yugoslavia to Southern Italy
1 bomber moved from Greece to Southern Italy
1 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_AxisPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from New Britain to Queensland
1 destroyer moved from 49 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 artillery moved from South Australia to New South Wales
3 infantry moved from Victoria to New South Wales
1 fighter moved from New Zealand to Queensland
2 infantry moved from India to BurmaNon Combat Move - ANZAC
1 aaGun moved from South Australia to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from Morocco to Algeria
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery moved from French Central Africa to French Equatorial Africa
1 infantry moved from French West Africa to French Central Africa
1 infantry moved from Syria to Trans-JordanNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 artillery moved from Finland to Karelia
2 armour moved from Germany to Baltic States
3 armour moved from Eastern Poland to Baltic States
1 mech_infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Baltic States
5 infantry moved from Slovakia Hungary to Eastern Poland
2 artilleries moved from Germany to Poland
1 bomber moved from Germany to Novgorod
7 infantry moved from Germany to Slovakia Hungary
1 armour moved from Holland Belgium to Germany
1 armour moved from France to Greater Southern Germany
1 infantry moved from France to Holland Belgium
1 armour moved from Southern France to Greater Southern Germany
1 artillery moved from France to Southern France
4 fighters moved from Holland Belgium to Western Germany
3 tactical_bombers moved from Holland Belgium to Western Germany
3 infantry moved from Bessarabia to Romania
2 mech_infantrys moved from Bessarabia to Baltic States
2 artilleries moved from Bessarabia to Romania
1 armour moved from Bessarabia to Romania
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Germany to Western GermanyCombat - Germans
Battle in Baltic States
Germans attack with 5 armour, 2 infantry and 3 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 5 armour, 2 infantry and 3 mech_infantrys in Baltic States, round 2 : 2/10 hits
Russians roll dice for 1 mech_infantry in Baltic States, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Strategic bombing raid in Novgorod
AA fire in Novgorod : 0/1 hits
Bombing raid in Novgorod rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Novgorod causes 4 damage total.Non Combat Move - Germans
1 bomber moved from Novgorod to GermanyPlace Units - Germans
1 infantry placed in Southern France
2 destroyers placed in 113 Sea Zone
5 armour, 3 infantry and 1 mech_infantry placed in Germany
1 bomber placed in Western GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 41 PUs total