@Daaras all the planes from India can reach and if they’re safe to land in Burma, I’d still make that attack. So block or put way more
Sensoy Battle
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 Italy Land Resources: 
 Infantry = 17 Rolling 17d17: Rolling 17d17:
 (2, 2, 3, 3, 3, 4, 4, 4, 9, 10, 10, 10, 11, 12, 16, 17, 17)
 Mechanized Infantry = 1 Rolling 1d17: Rolling 1d17:
 (16)
 Tank = 3 Rolling 3d17: Rolling 3d17:
 (6, 7, 16)
 Artillery = 5 Rolling 5d17: Rolling 5d17:
 (3, 4, 5, 5, 9)
 AAA = 4 Rolling 4d17: Rolling 4d17:
 (7, 10, 12, 15)Italy Sea Resources: 
 Transport =3 Rolling 3d25: Rolling 3d25:
 (5, 21, 25)
 Submarine = 1 Rolling 1d25: Rolling 1d25:
 (5)
 Destroyer = 2 Rolling 2d25: Rolling 2d25:
 (24, 25)
 Cruiser = 2 Rolling 2d25: Rolling 2d25:
 (3, 19)
 Battleship = 1 Rolling 1d25: Rolling 1d25:
 (16)
 Aircraft Carrier = 0 Rolling 0d25: Rolling 0d25:
 ()Italy Air Resources: 
 Fighter = 2 Rolling 2d16: Rolling 2d16:
 (6, 16)
 Tactical Bomber = 0 Rolling 0d16: Rolling 0d16:
 ()
 Strategic Bomber = 1 Rolling 1d16: Rolling 1d16:
 (3)Germany Land Resources: 
 Infantry = 36 Rolling 36d33: Rolling 36d33:
 (1, 2, 2, 3, 3, 5, 9, 9, 10, 10, 10, 10, 11, 12, 13, 14, 15, 16, 16, 18, 18, 18, 22, 23, 23, 23, 24, 25, 26, 27, 29, 30, 30, 30, 30, 33)
 Mechanized Infantry = 4 Rolling 4d33: Rolling 4d33:
 (2, 26, 28, 28)
 Tank = 9 Rolling 9d33: Rolling 9d33:
 (3, 6, 10, 11, 24, 27, 28, 29, 33)
 Artillery = 8 Rolling 8d33: Rolling 8d33:
 (1, 2, 12, 14, 19, 21, 29, 30)
 AAA = 6 Rolling 6d33: Rolling 6d33:
 (13, 26, 27, 27, 28, 29)Germany Sea Resources: 
 Transport = 1 Rolling 1d48: Rolling 1d48:
 (20)
 Submarine = 0 Rolling 0d48: Rolling 0d48:
 ()
 Destroyer = 0 Rolling 0d48: Rolling 0d48:
 ()
 Cruiser = 1 Rolling 1d48: Rolling 1d48:
 (34)
 Battleship = 1 Rolling 1d48: Rolling 1d48:
 (23)
 Aircraft Carrier = 0 Rolling 0d48: Rolling 0d48:
 ()
 Germany also has 5 subs ‘on station’ (forward deployed), 1-3 spaces from any home territory’s sea zone:
 1 = SZ 115; 2 = SZ 127; 3 = SZ 111 ; 4 = SZ 124; 5 = SZ 123
 6 = SZ 119; 7 = SZ 118; 8 = SZ 109; 9 = SZ 108; 10 = SZ 117
 11 = SZ 107; 12 = SZ 104; 13 = SZ 105; 14 = SZ 103; 15 = SZ 102
 16 = SZ 90; 17 = SZ 91; 18 = SZ 92; 19 = SZ 87; 20 = SZ 88
  Rolling 5d20: Rolling 5d20:
 (6, 10, 10, 16, 19)Germany Air Resources: 
 Fighter = 5 Rolling 5d32: Rolling 5d32:
 (2, 2, 5, 10, 11)
 Tactical Bomber = 5 Rolling 5d32: Rolling 5d32:
 (4, 12, 13, 24, 27)
 Strategic Bomber = 2 Rolling 2d32: Rolling 2d32:
 (8, 8)Japan Land Resources: 
 Infantry = 37 Rolling 37d33: Rolling 37d33:
 (1, 1, 1, 3, 4, 5, 6, 6, 6, 9, 10, 10, 11, 11, 12, 13, 13, 14, 14, 18, 18, 19, 19, 19, 22, 24, 26, 26, 27, 27, 28, 29, 29, 30, 32, 32, 32)
 Mechanized Infantry = 1 Rolling 1d33: Rolling 1d33:
 (31)
 Tank = 1 Rolling 1d33: Rolling 1d33:
 (18)
 Artillery = 8 Rolling 8d33: Rolling 8d33:
 (3, 12, 13, 13, 16, 25, 27, 30)
 AAA = 5 Rolling 5d33: Rolling 5d33:
 (5, 10, 16, 21, 30)Japan Sea Resources: 
 Transport = 3 Rolling 3d34: Rolling 3d34:
 (16, 22, 25)
 Submarine = 2 Rolling 2d34: Rolling 2d34:
 (7, 24)
 Destroyer = 4 Rolling 4d34: Rolling 4d34:
 (1, 16, 16, 27)
 Cruiser = 2 Rolling 2d34: Rolling 2d34:
 (4, 16)
 Battleship = 2 Rolling 2d34: Rolling 2d34:
 (12, 27)
 Aircraft Carrier + 1 Fighter + 1 Tactical Bomber = 3 Rolling 3d34: Rolling 3d34:
 (1, 6, 24)Japan Air Resources: 
 Fighter = 8 Rolling 8d34: Rolling 8d34:
 (4, 7, 10, 19, 21, 24, 26, 33)
 Tactical Bomber = 5 Rolling 5d34: Rolling 5d34:
 (7, 13, 13, 17, 18)
 Strategic Bomber = 2 Rolling 2d34: Rolling 2d34:
 (23, 28)
- 
					
					
					
					
 Germany has one strategic bomber in ‘8’ and the other is a cool happy face. I think that’s OK as long as it’s a cool strategic bomber like the ones in the book catch 22. Matt 
- 
					
					
					
					
 The forum converts ‘8’ & ‘)’ into 8) This is an unfortunate auto-format of this forum that plagues list-lovers… 
- 
					
					
					
					
 Okay, it took a while, but being a labor of love, it was a pleasure to produce. A very interesting set-up (for Carl to viciously exploit). Good luck, gents… 
- 
					
					
					
					
 thx for the time u put into it Chris x 
- 
					
					
					
					
 My pleasure! 2x from UK, 1x from Scotland for Battle of Britain Extended Scramble Remix :-D 
- 
					
					
					
					
 ger below 
- 
					
					
					
					
 I checked the board Carl. –-encryption— “The Eagle Has Landed” Over an out Matt 
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Politics - Russians 
 Russians takes Political Action: Political Action Russians To War With Italians
 Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians 
 Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Vyborg to Novgorod
 1 artillery and 1 infantry moved from Karelia to Novgorod
 1 infantry and 1 mech_infantry moved from Belarus to Baltic States
 1 tactical_bomber moved from Ukraine to Baltic States
 1 fighter moved from Russia to Baltic States
 1 fighter moved from Novosibirsk to NovgorodCombat - Russians 
 Battle in Novgorod
 Russians attack with 1 artillery, 1 fighter and 2 infantry
 Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
 Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
 Casualties for Germans: 1 artillery
 Battle in Baltic States
 Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 Germans defend with 1 armour, 1 infantry and 1 mech_infantry
 Russians win, taking Baltic States from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
 Casualties for Russians: 1 fighter and 1 infantryNon Combat Move - Russians 
 Turning on Edit Mode
 EDIT: Turning off Edit Mode
 1 tactical_bomber moved from Baltic States to Belarus
 1 fighter moved from Novgorod to Archangel
 1 aaGun and 2 infantry moved from Nenetsia to Archangel
 2 infantry moved from Vologda to Archangel
 1 armour moved from Russia to Archangel
 1 infantry moved from Bryansk to Belarus
 1 infantry moved from Western Ukraine to Ukraine
 2 infantry moved from Bryansk to Ukraine
 1 mech_infantry moved from Tambov to Ukraine
 1 armour moved from Volgograd to Ukraine
 1 infantry moved from Caucasus to Northwest Persia
 Russians take Northwest Persia from Neutral_Allies
 1 infantry moved from Turkmenistan to Eastern Persia
 Russians take Eastern Persia from Neutral_Allies
 3 infantry moved from Caucasus to Rostov
 3 infantry moved from Volgograd to Rostov
 1 aaGun and 1 infantry moved from Tambov to Bryansk
 1 aaGun and 1 infantry moved from Kazakhstan to Volgograd
 1 infantry moved from Turkmenistan to Kazakhstan
 1 aaGun, 1 artillery and 5 infantry moved from Russia to Bryansk
 1 infantry moved from Samara to Vologda
 1 infantry moved from Novosibirsk to Vologda
 1 infantry moved from Urals to Vologda
 1 infantry moved from Siberia to Amur
 1 infantry moved from Soviet Far East to Siberia
 1 infantry moved from Buryatia to Sakha
 3 infantry moved from Yakut S.S.R. to Buryatia
 1 aaGun and 1 artillery moved from Timguska to Yenisey
 1 infantry moved from Evenkiyskiy to YeniseyPlace Units - Russians 
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Belarus: 1 tactical_bomber
 EDIT: Adding units owned by Russians to Archangel: 1 fighter
 EDIT: Removing units owned by Russians from 127 Sea Zone: 1 submarine
 EDIT: Adding units owned by Russians to 111 Sea Zone: 1 submarine
 EDIT: Turning off Edit Mode
 1 artillery and 2 infantry placed in Ukraine
 9 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 36 PUs; end with 36 PUs total
 Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
- 
					
					
					
					
 Note on edits: Meant to sacrifice the plane with 1 movement left… forgot that that was the tac, not the fighter. Doesn’t change the dice any, as unescorted tacs and fighters both attack at 3. The sub? Forgot to move it, then saw it before turn was up. Would like it to be somehow relevant in the game, but doubt it will get up to much all alone… Hope these slight changes don’t arouse much Axis ire. 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
 Japanese takes Political Action: Political Action Japanese To War With French
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
 Japanese takes Political Action: Political Action Japanese To War With Russians
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese 
 Japanese buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese 
 4 infantry moved from Korea to Amur
 1 artillery moved from Korea to Amur
 1 infantry moved from Jehol to Chahar
 Japanese take Chahar from Chinese
 2 infantry moved from Jehol to Anhwe
 2 infantry moved from Kiangsu to Anhwe
 1 infantry moved from Siam to Shan State
 1 artillery moved from Siam to Shan State
 1 infantry moved from Siam to French Indo China
 1 infantry moved from Kwangsi to Yunnan
 1 infantry moved from Kwangsi to Hunan
 1 artillery moved from Kiangsi to Hunan
 1 fighter moved from Kwangsi to 43 Sea Zone
 1 fighter moved from 20 Sea Zone to 37 Sea Zone
 1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
 2 destroyers moved from 19 Sea Zone to 36 Sea Zone
 1 submarine moved from 20 Sea Zone to 36 Sea Zone
 1 infantry moved from Formosa to 20 Sea Zone
 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
 1 mech_infantry moved from Hainan to 36 Sea Zone
 1 infantry moved from 36 Sea Zone to French Indo China
 1 mech_infantry moved from 36 Sea Zone to French Indo China
 1 artillery moved from Okinawa to 19 Sea Zone
 2 infantry moved from Okinawa to 19 Sea Zone
 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
 2 infantry moved from 20 Sea Zone to Kwangtung
 1 artillery moved from 20 Sea Zone to Kwangtung
 1 submarine moved from 6 Sea Zone to 36 Sea Zone
 1 cruiser moved from 19 Sea Zone to 36 Sea Zone
 3 fighters moved from Japan to Kwangtung
 1 tactical_bomber moved from Japan to Anhwe
 1 fighter moved from Jehol to Yunnan
 2 tactical_bombers moved from Manchuria to Hunan
 2 tactical_bombers moved from Korea to Anhwe
 1 tactical_bomber moved from 6 Sea Zone to Anhwe
 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
 1 fighter moved from 6 Sea Zone to 43 Sea Zone
 1 fighter moved from 6 Sea Zone to Kwangtung
 1 fighter moved from Shantung to Kweichow
 1 fighter moved from Kiangsu to Kweichow
 1 bomber moved from Kiangsu to Szechwan
 1 bomber moved from Formosa to Kweichow
 1 fighter moved from Marshall Islands to 47 Sea ZoneCombat - Japanese 
 Battle in Szechwan
 Japanese attack with 1 bomber
 Chinese defend with 1 infantry
 Japanese roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits
 Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
 1 infantry owned by the Chinese lost in Szechwan
 Japanese win with 1 bomber remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Kweichow
 Japanese attack with 1 bomber and 2 fighters
 Chinese defend with 2 infantry
 Japanese roll dice for 1 bomber and 2 fighters in Kweichow, round 2 : 2/3 hits
 Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
 2 infantry owned by the Chinese lost in Kweichow
 Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
 Casualties for Chinese: 2 infantry
 Battle in Yunnan
 Japanese attack with 1 fighter and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits
 Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
 Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits
 Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
 1 infantry owned by the Chinese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Hunan
 Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
 Chinese defend with 1 fighter
 Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 2/4 hits
 Chinese roll dice for 1 fighter in Hunan, round 2 : 0/1 hits
 1 fighter owned by the Chinese lost in Hunan
 Japanese win, taking Hunan from Chinese with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
 Casualties for Chinese: 1 fighter
 Battle in Anhwe
 Japanese attack with 4 infantry and 4 tactical_bombers
 Chinese defend with 3 infantry
 Japanese roll dice for 4 infantry and 4 tactical_bombers in Anhwe, round 2 : 3/8 hits
 Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
 3 infantry owned by the Chinese lost in Anhwe
 Japanese win, taking Anhwe from Chinese with 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
 Casualties for Chinese: 3 infantry
 Battle in Kwangtung
 Japanese attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
 French defend with 1 fighter; British defend with 1 harbour; UK_Pacific defend with 1 fighter and 1 infantry
 Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/8 hits
 UK_Pacific roll dice for 2 fighters and 1 infantry in Kwangtung, round 2 : 1/3 hits
 1 fighter owned by the UK_Pacific , 1 infantry owned by the Japanese , 1 fighter owned by the French and 1 infantry owned by the UK_Pacific lost in Kwangtung
 Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
 Casualties for Japanese: 1 infantry
 Casualties for French: 1 fighter
 Casualties for UK_Pacific: 1 fighter and 1 infantry
 Battle in Shan State
 Japanese attack with 1 artillery and 1 infantry
 UK_Pacific defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
 UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the UK_Pacific lost in Shan State
 Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for UK_Pacific: 1 infantry
 Battle in 36 Sea Zone
 Japanese attack with 1 cruiser, 2 destroyers, 2 submarines and 1 transport
 French defend with 1 cruiser and 1 destroyer
 Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
 Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 1/3 hits
 French roll dice for 1 cruiser and 1 destroyer in 36 Sea Zone, round 2 : 0/2 hits
 1 destroyer owned by the French lost in 36 Sea Zone
 Japanese roll dice for 2 submarines in 36 Sea Zone, round 3 : 2/2 hits
 1 cruiser owned by the French lost in 36 Sea Zone
 Japanese win, taking 36 Sea Zone from Neutral with 1 cruiser, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 20
 Casualties for French: 1 cruiser and 1 destroyer
 Battle in French Indo China
 Japanese attack with 2 infantry and 1 mech_infantry
 French defend with 1 infantry
 Japanese roll dice for 2 infantry and 1 mech_infantry in French Indo China, round 2 : 0/3 hits
 French roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
 Japanese roll dice for 2 infantry and 1 mech_infantry in French Indo China, round 3 : 0/3 hits
 French roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
 Japanese roll dice for 2 infantry and 1 mech_infantry in French Indo China, round 4 : 1/3 hits
 French roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits
 1 infantry owned by the French and 1 infantry owned by the Japanese lost in French Indo China
 Japanese win, taking French Indo China from French with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for French: 1 infantry
 Battle in Amur
 Japanese attack with 1 artillery and 4 infantry
 Russians defend with 1 infantry
 Japanese roll dice for 1 artillery and 4 infantry in Amur, round 2 : 1/5 hits
 Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
 1 infantry owned by the Russians lost in Amur
 Japanese win, taking Amur from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in 43 Sea Zone
 Japanese attack with 2 fighters and 1 tactical_bomber
 British defend with 1 cruiser
 Japanese roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits
 British roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits
 1 cruiser owned by the British and 1 fighter owned by the Japanese lost in 43 Sea Zone
 Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
 Casualties for Japanese: 1 fighter
 Casualties for British: 1 cruiser
 Battle in 37 Sea Zone
 Japanese attack with 1 fighter
 British defend with 1 transport
 1 transport owned by the British lost in 37 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for British: 1 transport
 Battle in 47 Sea Zone
 Japanese attack with 1 fighter
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 47 Sea Zone
 Japanese win with 1 fighter remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 1 carrier moved from 6 Sea Zone to 33 Sea Zone
 1 fighter moved from 47 Sea Zone to 33 Sea Zone
 4 fighters moved from Kwangtung to Kwangsi
 1 tactical_bomber moved from Kwangtung to Kwangsi
 2 tactical_bombers moved from Hunan to Kwangsi
 1 fighter moved from Yunnan to Kwangsi
 1 carrier moved from 6 Sea Zone to 36 Sea Zone
 1 fighter moved from 43 Sea Zone to 36 Sea Zone
 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
 1 fighter moved from 37 Sea Zone to Kwangsi
 2 infantry moved from Manchuria to Jehol
 1 aaGun moved from Manchuria to Jehol
 1 aaGun moved from Shantung to Jehol
 1 armour moved from Manchuria to Shantung
 1 artillery moved from Korea to Manchuria
 1 tactical_bomber moved from Anhwe to Jehol
 1 tactical_bomber moved from Anhwe to Jehol
 1 tactical_bomber moved from Anhwe to Jehol
 1 tactical_bomber moved from Anhwe to Jehol
 1 bomber moved from Kweichow to Jehol
 1 bomber moved from Szechwan to Kwangsi
 1 fighter moved from Kweichow to Kwangsi
 1 fighter moved from Kweichow to Kwangsi
 1 destroyer moved from 6 Sea Zone to 20 Sea Zone
 1 battleship moved from 6 Sea Zone to 20 Sea Zone
 1 cruiser moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese 
 1 transport placed in 6 Sea Zone
 1 armour, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese 
 Japanese collect 37 PUs; end with 37 PUs total
- 
					
					
					
					
 Japan: scramble? Kamikaze? :-D 
- 
					
					
					
					
 scramble all one planes… Question? Does US get to declare war on Japan? I was under the impression that they were out until turn three. Can you clarify please. TY. Matt 
- 
					
					
					
					
 update. scramble the one plane and two kamakaze attacks on destroyer 
- 
					
					
					
					
 scramble all one planes… Question? Does US get to declare war on Japan? I was under the impression that they were out until turn three. Can you clarify please. TY. Matt USA is out UNTIL an Axis power declares war on them OR - London falls
- Round 3 ends
- Japan DoWs UK and ANZAC
 
- 
					
					
					
					
 shiyze! 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
 Americans takes Political Action: Political Action Americans To War With Germans
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
 Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
 Americans takes Political Action: Political Action Americans To War With Japanese
 Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
 Americans takes Political Action: Political Action Americans To War With Italians
 Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
 Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
 Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
 Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
 Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
 Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
 Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans 
 Americans spend 5 on tech rolls
 Americans roll 5 and gets 0 hitsPurchase Units - Americans 
 Americans buy 1 destroyer, 2 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Americans 
 Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
 Americans take 19 Sea Zone from Japanese
 Americans take 35 Sea Zone from Japanese
 1 bomber moved from Hawaiian Islands to 6 Sea Zone
 1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
 2 fighters moved from Eastern United States to 91 Sea Zone
 1 fighter moved from Southeast Mexico to 91 Sea ZoneCombat - Americans 
 Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,5
 Battle in 91 Sea Zone
 Americans attack with 1 cruiser, 2 destroyers and 3 fighters
 Germans defend with 1 submarine
 Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits
 Americans roll dice for 1 cruiser, 2 destroyers and 3 fighters in 91 Sea Zone, round 2 : 1/6 hits
 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
 Americans win with 1 cruiser, 1 destroyer and 3 fighters remaining. Battle score for attacker is -2
 Casualties for Germans: 1 submarine
 Casualties for Americans: 1 destroyer
 Battle in 6 Sea Zone
 Americans attack with 1 bomber and 1 destroyer
 Japanese defend with 1 fighter and 1 transport
 Americans roll dice for 1 bomber and 1 destroyer in 6 Sea Zone, round 2 : 1/2 hits
 Japanese roll dice for 1 fighter and 1 transport in 6 Sea Zone, round 2 : 1/1 hits
 1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
 1 transport owned by the Japanese lost in 6 Sea Zone
 Americans win with 1 bomber remaining. Battle score for attacker is 9
 Casualties for Japanese: 1 fighter and 1 transport
 Casualties for Americans: 1 destroyerNon Combat Move - Americans 
 1 bomber moved from 6 Sea Zone to Midway
 1 submarine moved from 31 Sea Zone to 26 Sea Zone
 2 fighters moved from Central United States to 26 Sea Zone
 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
 1 transport moved from 35 Sea Zone to 54 Sea Zone
 1 infantry moved from Alaska to 1 Sea Zone
 1 mech_infantry moved from Alaska to 1 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
 1 infantry and 1 mech_infantry moved from 10 Sea Zone to Western United States
 1 infantry moved from Southeast Mexico to Mexico
 1 aaGun moved from Southeast Mexico to Mexico
 3 fighters moved from 91 Sea Zone to Gibraltar
 1 infantry moved from Central United States to Eastern United States
 1 mech_infantry moved from Central America to Central United States
 1 armour moved from Eastern United States to Western United StatesPlace Units - Americans 
 3 transports placed in 101 Sea Zone
 1 destroyer placed in 101 Sea Zone
 2 submarines placed in 10 Sea Zone
 Americans undo move 3.
 2 submarines placed in 10 Sea Zone
 Americans undo move 2.
 1 destroyer placed in 10 Sea Zone
 2 infantry placed in Central United StatesTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
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 TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7 Game History Round: 1 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 3 infantry moved from Hopei to Chahar
 1 infantry moved from Suiyuyan to ChaharCombat - Chinese 
 Battle in Chahar
 Chinese attack with 4 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits
 Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
 Chinese roll dice for 4 infantry in Chahar, round 3 : 2/4 hits
 Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits
 1 infantry owned by the Japanese lost in Chahar
 Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 infantry moved from Shensi to Hopei
 3 infantry moved from Sikang to Szechwan
 1 infantry moved from Tsinghai to Shensi
 1 infantry moved from Kansu to SuiyuyanPlace Units - Chinese 
 1 infantry placed in Kweichow
 3 infantry placed in SzechwanTurn Complete - Chinese 
 Chinese collect 9 PUs; end with 9 PUs total
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 Scramble? 
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 German Scrabble Carl. 




 
		 
		






