@The_Good_Captain Nice, I’ll stay tunned!
Sensoy Battle
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 1 and gets 0 hitsPurchase Units - Germans
Germans buy 3 armour, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 unit repaired.
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 fighter moved from Ukraine to Russia
1 armour, 4 artilleries, 8 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 fighter and 2 tactical_bombers moved from Novgorod to Russia
1 artillery and 11 infantry moved from Belarus to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery and 11 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 11 infantry in Smolensk, round 2 : 1/12 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 1 armour, 4 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 20 infantry
Germans roll dice for 1 armour, 4 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 3/19 hits
Russians roll dice for 20 infantry in Russia, round 2 : 3/20 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 4 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 5/16 hits
Russians roll dice for 17 infantry in Russia, round 3 : 6/17 hits
5 infantry owned by the Russians , 5 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 4 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Russia, round 4 : 5/10 hits
Russians roll dice for 12 infantry in Russia, round 4 : 4/12 hits
5 infantry owned by the Russians , 3 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Russia, round 5 : 3/6 hits
Russians roll dice for 7 infantry in Russia, round 5 : 1/7 hits
3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Russia, round 6 : 4/5 hits
Russians roll dice for 4 infantry in Russia, round 6 : 0/4 hits
4 infantry owned by the Russians lost in Russia
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 4 artilleries, 8 infantry and 2 mech_infantrys
Casualties for Russians: 20 infantryNon Combat Move - Germans
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from Russia to Rostov
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to Vologda
3 infantry moved from Ukraine to Rostov
2 infantry moved from Bessarabia to Ukraine
3 aaGuns moved from Belarus to Novgorod
2 infantry moved from Karelia to Finland
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
3 tactical_bombers placed in Normandy Bordeaux
Germans undo move 1.
3 tactical_bombers placed in France
2 armour placed in Novgorod
1 armour placed in Ukraine
3 infantry placed in Normandy Bordeaux
2 infantry placed in Ukraine
1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 63 PUs; end with 82 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs -
Well gents, that’s GG in Europe… unless you can pull something super-fantastic out of your @$$ by the end of turn.
Pacific is just an extended mopping-up operation at this point as well. When LA falls, it’s hard to swing back after that.
At this point, if you have any comments on the variant, they’d would be welcome.
Just in case you feel it’s unbalanced, I’d be willing to play the Allies if you’d like to see it from the other side…
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The variant seems interesting enough, but too long to set up and a bit uneven for both sides. Although that does mean both sides are at an initial disadvantage the game still does morphs into the usual suspects again. The fact that China had no air power really hampered its long range capability.
I am in for another shot at this variant with the Axis. I’ll play Japanese and Carl will take Germany and Italy. Although it up to Carl if he wants to take turns with Italy. This way one of us would move for Italy every second turn. I know this may get confusing but we will prompt each other when it is their Italy turn.
Matt
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The variant seems interesting enough, but too long to set up, and a bit uneven for both sides. Although that does mean both sides are at an initial disadvantage, the game still does morph into the usual suspects again. The fact that China had no air power really hampered its long range capability.
I am in for another shot at this variant with the Axis. I’ll play Japanese and Carl will take Germany and Italy. Although it is up to Carl if he wants to take turns with Italy. This way one of us would move for Italy every second turn. I know this may get confusing but we will prompt each other when it is their Italy turn. Either that or Italy will be played by first come first serve protocol. It’s up to Carl what he likes.
Matt
ps. this is the final draft with no grammar and spelling mistakes
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I’ll set up a new game and hand it off to Carl to start tomorrow or the next day.
Sound good?
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yup. and I’ll select your battleships for hits instead of destroyers. sound good?
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ANZAC Land Resources (-3 infantry on UK territories):
Infantry = 5Rolling 5d15:
(2, 9, 9, 9, 15)
Mechanized Infantry = 0Rolling 0d15:
()
Tank = 0Rolling 0d15:
()
Artillery = 1Rolling 1d15:
(10)
AAA = 2Rolling 2d15:
(6, 10)ANZAC Sea Resources:
Transport =1Rolling 1d17:
(16)
Submarine = 0Rolling 0d17:
()
Destroyer = 1Rolling 1d17:
(17)
Cruiser = 1Rolling 1d17:
(9)
Battleship = 0Rolling 0d17:
()
Aircraft Carrier = 0Rolling 0d17:
()ANZAC Air Resources:
Fighter = 3Rolling 3d16:
(3, 9, 16)
Tactical Bomber = 0Rolling 0d16:
()
Strategic Bomber = 0Rolling 0d16:
()France Land Resources (-3 infantry and 1 fighter on UK territories; +1 artillery and 1 tank from UK):
Infantry = 13Rolling 13d25:
(3, 3, 8, 12, 14, 15, 15, 17, 18, 20, 20, 24, 25)
Mechanized Infantry = 0Rolling 0d25:
()
Tank = 1Rolling 1d25:
(3)
Artillery = 3Rolling 3d25:
(8, 19, 25)
AAA = 1Rolling 1d25:
(13)UK Tank = 1
Rolling 1d25:
(8)
UK Artillery = 1Rolling 1d25:
(8)France Sea Resources:
Transport = 0Rolling 0d24:
()
Submarine = 0Rolling 0d24:
()
Destroyer = 2Rolling 2d24:
(16, 22)
Cruiser = 2Rolling 2d24:
(7, 23)
Battleship = 0Rolling 0d24:
()
Aircraft Carrier = 0Rolling 0d24:
()France Air Resources:
Fighter = 1Rolling 1d21:
(5)
Tactical Bomber = 0Rolling 0d21:
()
Strategic Bomber = 0Rolling 0d21:
()UK Land Resources (+2 infantry and 1 fighter from France, +3 infantry from ANZAC; -1 artillery and 1 tank to France):
Infantry = 28Rolling 28d62:
(1, 1, 1, 5, 7, 12, 15, 17, 18, 19, 22, 29, 38, 44, 44, 45, 45, 48, 49, 50, 50, 53, 53, 54, 56, 57, 57, 61)
Mechanized Infantry = 2Rolling 2d62:
(12, 59)
Tank = 2Rolling 2d62:
(2, 49)
Artillery = 4Rolling 4d62:
(13, 26, 47, 50)
AAA = 9Rolling 9d62:
(17, 18, 29, 29, 31, 36, 40, 48, 50)ANZAC Infantry = 3
Rolling 3d62:
(18, 30, 30)
French Infantry = 2Rolling 2d62:
(5, 49)UK Sea Resources:
Transport = 4Rolling 4d88:
(17, 35, 41, 75)
Submarine = 0Rolling 0d88:
()
Destroyer = 6Rolling 6d88:
(2, 9, 11, 12, 18, 27)
Cruiser = 5Rolling 5d88:
(11, 19, 56, 77, 81)
Battleship = 3Rolling 3d88:
(29, 63, 73)
Aircraft Carrier + 1 Tactical Bomber = 1Rolling 1d88:
(18)UK Air Resources:
Fighter = 7Rolling 7d62:
(7, 8, 9, 25, 36, 38, 61)
Tactical Bomber = 1Rolling 1d62:
(42)
Strategic Bomber = 1Rolling 1d62:
(6)
French Fighter = 1Rolling 1d62:
(38) -
China Land Resources:
Infantry = 17Rolling 17d12:
(1, 2, 4, 4, 5, 6, 8, 8, 8, 9, 9, 9, 10, 11, 12, 12, 12)China Air Resources:
Fighter = 1Rolling 1d12:
(3)USA Land Resources:
Infantry = 8Rolling 8d63:
(17, 25, 48, 48, 55, 57, 60, 63)
Mechanized Infantry = 4Rolling 4d63:
(3, 15, 57, 61)
Tank = 1Rolling 1d63:
(19)
Artillery = 2Rolling 2d63:
(17, 49)
AAA = 4Rolling 4d63:
(5, 6, 22, 60)USA Sea Resources:
Transport = 3Rolling 3d68:
(40, 50, 61)
Submarine = 2Rolling 2d68:
(38, 55)
Destroyer = 3Rolling 3d68:
(17, 33, 50)
Cruiser = 3Rolling 3d68:
(23, 41, 42)
Battleship = 1Rolling 1d68:
(36)
Aircraft Carrier +1 Fighter + 1 Tactical Bomber = 1Rolling 1d68:
(39)USA Air Resources:
Fighter = 5Rolling 5d67:
(18, 19, 25, 31, 64)
Tactical Bomber = 0Rolling 0d67:
()
Strategic Bomber = 1Rolling 1d67:
(47)USSR Land Resources:
Infantry = 45Rolling 45d44:
(1, 1, 4, 4, 5, 7, 10, 10, 11, 13, 13, 13, 14, 15, 15, 18, 19, 20, 20, 21, 21, 22, 22, 24, 27, 27, 27, 28, 29, 29, 30, 30, 31, 32, 33, 34, 35, 35, 37, 39, 39, 39, 40, 43, 44)
Mechanized Infantry = 2Rolling 2d44:
(14, 28)
Tank = 2Rolling 2d44:
(3, 24)
Artillery = 3Rolling 3d44:
(4, 7, 36)
AAA = 6Rolling 6d44:
(1, 8, 28, 30, 34, 36)USSR Sea Resources:
Transport = 0Rolling 0d23:
()
Submarine = 2Rolling 2d23:
(10, 17)
Destroyer = 0Rolling 0d23:
()
Cruiser = 1Rolling 1d23:
(18)
Battleship = 0Rolling 0d23:
()
Aircraft Carrier = 0Rolling 0d23:
()USSR Air Resources:
Fighter = 2Rolling 2d43:
(2, 31)
Tactical Bomber = 1Rolling 1d43:
(18)
Strategic Bomber = 0Rolling 0d43:
() -
Italy Land Resources:
Infantry = 17Rolling 17d17:
(2, 2, 3, 3, 3, 4, 4, 4, 9, 10, 10, 10, 11, 12, 16, 17, 17)
Mechanized Infantry = 1Rolling 1d17:
(16)
Tank = 3Rolling 3d17:
(6, 7, 16)
Artillery = 5Rolling 5d17:
(3, 4, 5, 5, 9)
AAA = 4Rolling 4d17:
(7, 10, 12, 15)Italy Sea Resources:
Transport =3Rolling 3d25:
(5, 21, 25)
Submarine = 1Rolling 1d25:
(5)
Destroyer = 2Rolling 2d25:
(24, 25)
Cruiser = 2Rolling 2d25:
(3, 19)
Battleship = 1Rolling 1d25:
(16)
Aircraft Carrier = 0Rolling 0d25:
()Italy Air Resources:
Fighter = 2Rolling 2d16:
(6, 16)
Tactical Bomber = 0Rolling 0d16:
()
Strategic Bomber = 1Rolling 1d16:
(3)Germany Land Resources:
Infantry = 36Rolling 36d33:
(1, 2, 2, 3, 3, 5, 9, 9, 10, 10, 10, 10, 11, 12, 13, 14, 15, 16, 16, 18, 18, 18, 22, 23, 23, 23, 24, 25, 26, 27, 29, 30, 30, 30, 30, 33)
Mechanized Infantry = 4Rolling 4d33:
(2, 26, 28, 28)
Tank = 9Rolling 9d33:
(3, 6, 10, 11, 24, 27, 28, 29, 33)
Artillery = 8Rolling 8d33:
(1, 2, 12, 14, 19, 21, 29, 30)
AAA = 6Rolling 6d33:
(13, 26, 27, 27, 28, 29)Germany Sea Resources:
Transport = 1Rolling 1d48:
(20)
Submarine = 0Rolling 0d48:
()
Destroyer = 0Rolling 0d48:
()
Cruiser = 1Rolling 1d48:
(34)
Battleship = 1Rolling 1d48:
(23)
Aircraft Carrier = 0Rolling 0d48:
()
Germany also has 5 subs ‘on station’ (forward deployed), 1-3 spaces from any home territory’s sea zone:
1 = SZ 115; 2 = SZ 127; 3 = SZ 111 ; 4 = SZ 124; 5 = SZ 123
6 = SZ 119; 7 = SZ 118; 8 = SZ 109; 9 = SZ 108; 10 = SZ 117
11 = SZ 107; 12 = SZ 104; 13 = SZ 105; 14 = SZ 103; 15 = SZ 102
16 = SZ 90; 17 = SZ 91; 18 = SZ 92; 19 = SZ 87; 20 = SZ 88
Rolling 5d20:
(6, 10, 10, 16, 19)Germany Air Resources:
Fighter = 5Rolling 5d32:
(2, 2, 5, 10, 11)
Tactical Bomber = 5Rolling 5d32:
(4, 12, 13, 24, 27)
Strategic Bomber = 2Rolling 2d32:
(8, 8)Japan Land Resources:
Infantry = 37Rolling 37d33:
(1, 1, 1, 3, 4, 5, 6, 6, 6, 9, 10, 10, 11, 11, 12, 13, 13, 14, 14, 18, 18, 19, 19, 19, 22, 24, 26, 26, 27, 27, 28, 29, 29, 30, 32, 32, 32)
Mechanized Infantry = 1Rolling 1d33:
(31)
Tank = 1Rolling 1d33:
(18)
Artillery = 8Rolling 8d33:
(3, 12, 13, 13, 16, 25, 27, 30)
AAA = 5Rolling 5d33:
(5, 10, 16, 21, 30)Japan Sea Resources:
Transport = 3Rolling 3d34:
(16, 22, 25)
Submarine = 2Rolling 2d34:
(7, 24)
Destroyer = 4Rolling 4d34:
(1, 16, 16, 27)
Cruiser = 2Rolling 2d34:
(4, 16)
Battleship = 2Rolling 2d34:
(12, 27)
Aircraft Carrier + 1 Fighter + 1 Tactical Bomber = 3Rolling 3d34:
(1, 6, 24)Japan Air Resources:
Fighter = 8Rolling 8d34:
(4, 7, 10, 19, 21, 24, 26, 33)
Tactical Bomber = 5Rolling 5d34:
(7, 13, 13, 17, 18)
Strategic Bomber = 2Rolling 2d34:
(23, 28) -
Germany has one strategic bomber in ‘8’ and the other is a cool happy face. I think that’s OK as long as it’s a cool strategic bomber like the ones in the book catch 22.
Matt
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The forum converts ‘8’ & ‘)’ into 8)
This is an unfortunate auto-format of this forum that plagues list-lovers…
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Okay, it took a while, but being a labor of love, it was a pleasure to produce.
A very interesting set-up (for Carl to viciously exploit).
Good luck, gents…
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thx for the time u put into it Chris x
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My pleasure! 2x from UK, 1x from Scotland for Battle of Britain Extended Scramble Remix :-D
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ger below
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I checked the board Carl. –-encryption—
“The Eagle Has Landed”
Over an out
Matt
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from Karelia to Novgorod
1 infantry and 1 mech_infantry moved from Belarus to Baltic States
1 tactical_bomber moved from Ukraine to Baltic States
1 fighter moved from Russia to Baltic States
1 fighter moved from Novosibirsk to NovgorodCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Baltic States
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 infantry and 1 mech_infantry
Russians win, taking Baltic States from Germans with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 fighter and 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Baltic States to Belarus
1 fighter moved from Novgorod to Archangel
1 aaGun and 2 infantry moved from Nenetsia to Archangel
2 infantry moved from Vologda to Archangel
1 armour moved from Russia to Archangel
1 infantry moved from Bryansk to Belarus
1 infantry moved from Western Ukraine to Ukraine
2 infantry moved from Bryansk to Ukraine
1 mech_infantry moved from Tambov to Ukraine
1 armour moved from Volgograd to Ukraine
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 infantry moved from Turkmenistan to Eastern Persia
Russians take Eastern Persia from Neutral_Allies
3 infantry moved from Caucasus to Rostov
3 infantry moved from Volgograd to Rostov
1 aaGun and 1 infantry moved from Tambov to Bryansk
1 aaGun and 1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Turkmenistan to Kazakhstan
1 aaGun, 1 artillery and 5 infantry moved from Russia to Bryansk
1 infantry moved from Samara to Vologda
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Urals to Vologda
1 infantry moved from Siberia to Amur
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Buryatia to Sakha
3 infantry moved from Yakut S.S.R. to Buryatia
1 aaGun and 1 artillery moved from Timguska to Yenisey
1 infantry moved from Evenkiyskiy to YeniseyPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 tactical_bomber
EDIT: Adding units owned by Russians to Archangel: 1 fighter
EDIT: Removing units owned by Russians from 127 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 111 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
Note on edits:
Meant to sacrifice the plane with 1 movement left… forgot that that was the tac, not the fighter. Doesn’t change the dice any, as unescorted tacs and fighters both attack at 3.
The sub? Forgot to move it, then saw it before turn was up. Would like it to be somehow relevant in the game, but doubt it will get up to much all alone…
Hope these slight changes don’t arouse much Axis ire.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Japanese
Japanese buy 1 armour, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry moved from Korea to Amur
1 artillery moved from Korea to Amur
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 infantry moved from Jehol to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 infantry moved from Siam to Shan State
1 artillery moved from Siam to Shan State
1 infantry moved from Siam to French Indo China
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kiangsi to Hunan
1 fighter moved from Kwangsi to 43 Sea Zone
1 fighter moved from 20 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 43 Sea Zone
2 destroyers moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Formosa to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Hainan to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 mech_infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from Okinawa to 19 Sea Zone
2 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 19 Sea Zone to 36 Sea Zone
3 fighters moved from Japan to Kwangtung
1 tactical_bomber moved from Japan to Anhwe
1 fighter moved from Jehol to Yunnan
2 tactical_bombers moved from Manchuria to Hunan
2 tactical_bombers moved from Korea to Anhwe
1 tactical_bomber moved from 6 Sea Zone to Anhwe
1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 fighter moved from 6 Sea Zone to 43 Sea Zone
1 fighter moved from 6 Sea Zone to Kwangtung
1 fighter moved from Shantung to Kweichow
1 fighter moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to Szechwan
1 bomber moved from Formosa to Kweichow
1 fighter moved from Marshall Islands to 47 Sea ZoneCombat - Japanese
Battle in Szechwan
Japanese attack with 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber in Szechwan, round 2 : 1/1 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 bomber and 2 fighters
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber and 2 fighters in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
Chinese defend with 1 fighter
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Hunan, round 2 : 2/4 hits
Chinese roll dice for 1 fighter in Hunan, round 2 : 0/1 hits
1 fighter owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Chinese: 1 fighter
Battle in Anhwe
Japanese attack with 4 infantry and 4 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 4 infantry and 4 tactical_bombers in Anhwe, round 2 : 3/8 hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
3 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber
French defend with 1 fighter; British defend with 1 harbour; UK_Pacific defend with 1 fighter and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 2 infantry and 1 tactical_bomber in Kwangtung, round 2 : 3/8 hits
UK_Pacific roll dice for 2 fighters and 1 infantry in Kwangtung, round 2 : 1/3 hits
1 fighter owned by the UK_Pacific , 1 infantry owned by the Japanese , 1 fighter owned by the French and 1 infantry owned by the UK_Pacific lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 1 infantry
Casualties for French: 1 fighter
Casualties for UK_Pacific: 1 fighter and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery and 1 infantry
UK_Pacific defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the UK_Pacific lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for UK_Pacific: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers, 2 submarines and 1 transport
French defend with 1 cruiser and 1 destroyer
Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 1/3 hits
French roll dice for 1 cruiser and 1 destroyer in 36 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the French lost in 36 Sea Zone
Japanese roll dice for 2 submarines in 36 Sea Zone, round 3 : 2/2 hits
1 cruiser owned by the French lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 cruiser, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in French Indo China
Japanese attack with 2 infantry and 1 mech_infantry
French defend with 1 infantry
Japanese roll dice for 2 infantry and 1 mech_infantry in French Indo China, round 2 : 0/3 hits
French roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in French Indo China, round 3 : 0/3 hits
French roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
Japanese roll dice for 2 infantry and 1 mech_infantry in French Indo China, round 4 : 1/3 hits
French roll dice for 1 infantry in French Indo China, round 4 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Japanese lost in French Indo China
Japanese win, taking French Indo China from French with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for French: 1 infantry
Battle in Amur
Japanese attack with 1 artillery and 4 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 4 infantry in Amur, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
British defend with 1 cruiser
Japanese roll dice for 2 fighters and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 cruiser in 43 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 fighter owned by the Japanese lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for British: 1 cruiser
Battle in 37 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 47 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 47 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 47 Sea Zone to 33 Sea Zone
4 fighters moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Hunan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 carrier moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to Kwangsi
2 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 aaGun moved from Shantung to Jehol
1 armour moved from Manchuria to Shantung
1 artillery moved from Korea to Manchuria
1 tactical_bomber moved from Anhwe to Jehol
1 tactical_bomber moved from Anhwe to Jehol
1 tactical_bomber moved from Anhwe to Jehol
1 tactical_bomber moved from Anhwe to Jehol
1 bomber moved from Kweichow to Jehol
1 bomber moved from Szechwan to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 battleship moved from 6 Sea Zone to 20 Sea Zone
1 cruiser moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
1 transport placed in 6 Sea Zone
1 armour, 1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
Japan: scramble? Kamikaze? :-D