@Ragnell804 gg, I concede
Sensoy Battle
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Airborne_ForcesActivate Technology - Japanese
Japanese activating Airborne_ForcesPurchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 4 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 unit repaired.
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
1 infantry moved from Victoria to 62 Sea Zone
2 artilleries moved from New South Wales to 62 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 63 Sea Zone
2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
2 infantry moved from Hunan to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsu to 20 Sea Zone
1 tactical_bomber moved from Kiangsu to Kiangsi
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 infantry moved from Manchuria to Jehol
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 9 Sea Zone to 10 Sea Zone
5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 10 Sea Zone
5 infantry moved from 10 Sea Zone to Western United States
1 fighter moved from 10 Sea Zone to Western United StatesCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 carrier, 1 fighter and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 20 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 20 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 20 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in New Zealand
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in New Zealand, round 2 : 0/4 hits
ANZAC roll dice for 2 infantry in New Zealand, round 2 : 0/2 hits
Japanese roll dice for 2 artilleries and 2 infantry in New Zealand, round 3 : 2/4 hits
ANZAC roll dice for 2 infantry in New Zealand, round 3 : 0/2 hits
2 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kwangtung
Battle in Kiangsi
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/4 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 2/3 hits
2 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery and 1 tactical_bomber in Kiangsi, round 3 : 2/2 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 3 : 1/3 hits
1 artillery owned by the Chinese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 tactical_bomber in Kiangsi, round 4 : 1/1 hits
Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kwangtung from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 artilleries and 1 infantry
Battle in India
Japanese attack with 1 armour and 1 infantry
British defend with 2 aaGuns, 1 airfield, 1 bomber, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 armour and 1 infantry in India, round 2 : 0/2 hits
UK_Pacific roll dice for 2 aaGuns, 1 bomber and 1 infantry in India, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 1 infantry in India, round 3 : 1/2 hits
UK_Pacific roll dice for 2 aaGuns, 1 bomber and 1 infantry in India, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the British lost in India
Japanese roll dice for 1 armour in India, round 4 : 1/1 hits
UK_Pacific roll dice for 1 aaGun, 1 bomber and 1 infantry in India, round 4 : 0/2 hits
1 aaGun owned by the British lost in India
Japanese roll dice for 1 armour in India, round 5 : 1/1 hits
UK_Pacific roll dice for 1 bomber and 1 infantry in India, round 5 : 0/2 hits
1 bomber owned by the British lost in India
Japanese roll dice for 1 armour in India, round 6 : 1/1 hits
UK_Pacific roll dice for 1 infantry in India, round 6 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in India
UK_Pacific win with no units remaining. Battle score for attacker is 16
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 2 aaGuns, 1 bomber and 1 infantry
Battle in 10 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Americans defend with 3 battleships, 2 cruisers, 2 destroyers, 4 submarines and 1 transport
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 submarines in 10 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 10 Sea Zone, round 2 : 7/11 hits
Units damaged: 3 battleships owned by the Americans
Americans roll dice for 3 battleships, 2 cruisers, 2 destroyers and 1 transport in 10 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 battleship owned by the Japanese
4 submarines owned by the Americans , 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 10 Sea Zone, round 3 : 3/9 hits
Americans roll dice for 3 battleships, 2 cruisers, 2 destroyers and 1 transport in 10 Sea Zone, round 3 : 2/7 hits
2 destroyers owned by the Americans , 1 cruiser owned by the Americans and 2 destroyers owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 10 Sea Zone, round 4 : 4/7 hits
Americans roll dice for 3 battleships, 1 cruiser and 1 transport in 10 Sea Zone, round 4 : 2/4 hits
Units damaged: 1 carrier owned by the Japanese
3 battleships owned by the Americans , 1 cruiser owned by the Americans and 1 fighter owned by the Japanese lost in 10 Sea Zone
1 transport owned by the Americans lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 83
Casualties for Japanese: 4 destroyers, 1 fighter and 1 submarine
Casualties for Americans: 3 battleships, 2 cruisers, 2 destroyers, 4 submarines and 1 transport
Battle in Western United States
Japanese attack with 1 fighter and 5 infantry
Americans defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
AA fire in Western United States : 0/1 hits
Japanese roll dice for 1 fighter and 5 infantry in Western United States, round 2 : 1/6 hits
Americans roll dice for 2 aaGuns, 1 bomber, 1 infantry and 1 mech_infantry in Western United States, round 2 : 1/3 hits
1 aaGun owned by the Americans and 1 infantry owned by the Japanese lost in Western United States
Japanese roll dice for 1 fighter and 4 infantry in Western United States, round 3 : 2/5 hits
Americans roll dice for 1 aaGun, 1 bomber, 1 infantry and 1 mech_infantry in Western United States, round 3 : 0/3 hits
1 aaGun owned by the Americans and 1 bomber owned by the Americans lost in Western United States
Japanese roll dice for 1 fighter and 4 infantry in Western United States, round 4 : 0/5 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Western United States, round 4 : 1/2 hits
1 infantry owned by the Japanese lost in Western United States
Japanese roll dice for 1 fighter and 3 infantry in Western United States, round 5 : 1/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Western United States, round 5 : 0/2 hits
1 infantry owned by the Americans lost in Western United States
Japanese roll dice for 1 fighter and 3 infantry in Western United States, round 6 : 1/4 hits
Americans roll dice for 1 mech_infantry in Western United States, round 6 : 0/1 hits
1 mech_infantry owned by the Americans lost in Western United States
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 aaGuns, 1 bomber, 1 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Western United States to 10 Sea Zone
3 aaGuns moved from Shantung to Kiangsu
1 tactical_bomber moved from Kiangsi to Japan
1 fighter moved from 20 Sea Zone to Japan
1 aaGun and 1 infantry moved from Korea to Manchuria
1 destroyer and 1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 armour placed in New South Wales
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
4 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 bomber and 18 infantry; Remaining resources: 0 PUs;Combat Move - Americans
2 mech_infantrys moved from Southeast Mexico to Western United States
1 mech_infantry moved from Mexico to Western United StatesCombat - Americans
Battle in Western United States
Americans attack with 3 mech_infantrys
Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 3 mech_infantrys in Western United States, round 2 : 1/3 hits
Japanese roll dice for 3 infantry in Western United States, round 2 : 1/3 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Western United States
Americans roll dice for 2 mech_infantrys in Western United States, round 3 : 0/2 hits
Japanese roll dice for 2 infantry in Western United States, round 3 : 0/2 hits
Americans roll dice for 2 mech_infantrys in Western United States, round 4 : 2/2 hits
Japanese roll dice for 2 infantry in Western United States, round 4 : 1/2 hits
1 mech_infantry owned by the Americans and 2 infantry owned by the Japanese lost in Western United States
Americans win, taking Western United States from Japanese with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 3 infantry
Casualties for Americans: 2 mech_infantrysNon Combat Move - Americans
Place Units - Americans
10 infantry placed in Central United States
1 bomber and 8 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,2,1,3,2,3,5,6,2
Americans collect 39 PUs (12 lost to blockades); end with 39 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Kwangtung
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 0/2 hits
Japanese roll dice for 2 infantry in Kwangtung, round 3 : 0/2 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 : 1/2 hits
Japanese roll dice for 2 infantry in Kwangtung, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Kwangtung, round 5 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kiangsi
1 infantry placed in Anhwe
1 infantry placed in Shantung
1 artillery placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4,1
Chinese collect 15 PUs (1 lost to blockades); end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 armour; Remaining resources: 1 PUs;Combat Move - British
3 armour moved from Union of South Africa to Belgian Congo
1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Yunnan to French Indo China
3 infantry moved from United Kingdom to Scotland
2 armour moved from United Kingdom to ScotlandNon Combat Move - British
Place Units - British
1 bomber and 1 infantry placed in United Kingdom
1 armour and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 25 PUs; end with 25 PUs totalPlace Units - UK_Pacific
3 armour placed in India
1 armour placed in KwangtungTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,4
UK_Pacific collect 19 PUs (1 lost to blockades); end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 3 armour
Some Units in Kwangtung change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 5 and gets 0 hitsPurchase Units - Italians
Italians buy 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
1 armour moved from Iraq to Eastern Persia
Italians take Eastern Persia from British
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from British
2 transports moved from 92 Sea Zone to 93 Sea Zone
2 artilleries moved from Southern France to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 transport moved from 98 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 bomber moved from Tunisia to Gibraltar
2 artilleries, 3 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 carrier moved from 98 Sea Zone to 92 Sea Zone
1 armour moved from Egypt to Ethiopia
Italians take Ethiopia from BritishCombat - Italians
Battle in Gibraltar
Italians attack with 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
British defend with 1 harbour and 4 infantry; Americans defend with 2 armour, 1 artillery and 5 infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 2/3 hits
Italians roll dice for 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/7 hits
British roll dice for 2 armour, 1 artillery and 9 infantry in Gibraltar, round 2 : 2/12 hits
4 infantry owned by the British , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/5 hits
British roll dice for 2 armour, 1 artillery and 4 infantry in Gibraltar, round 3 : 3/7 hits
1 artillery owned by the Italians , 1 mech_infantry owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
1 bomber owned by the Italians retreated
Italians roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits
British roll dice for 2 armour, 1 artillery and 3 infantry in Gibraltar, round 4 : 2/6 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
British win with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 4 infantry
Casualties for Italians: 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Americans: 3 infantryNon Combat Move - Italians
1 bomber moved from Gibraltar to Morocco
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Alexandria to Egypt
2 fighters moved from Iraq to Southern Italy
1 artillery moved from Iraq to Persia
2 artilleries and 6 infantry moved from Ukraine to BryanskPlace Units - Italians
1 armour and 2 mech_infantrys placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
3 infantry placed in Southern France
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,4,3
Italians collect 25 PUs (4 lost to blockades); end with 25 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 1 and gets 0 hitsPurchase Units - Germans
Germans buy 3 armour, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 unit repaired.
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 fighter moved from Ukraine to Russia
1 armour, 4 artilleries, 8 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 fighter and 2 tactical_bombers moved from Novgorod to Russia
1 artillery and 11 infantry moved from Belarus to SmolenskCombat - Germans
Battle in Smolensk
Germans attack with 1 artillery and 11 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 11 infantry in Smolensk, round 2 : 1/12 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 1 armour, 4 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 20 infantry
Germans roll dice for 1 armour, 4 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 3/19 hits
Russians roll dice for 20 infantry in Russia, round 2 : 3/20 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 4 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 5/16 hits
Russians roll dice for 17 infantry in Russia, round 3 : 6/17 hits
5 infantry owned by the Russians , 5 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 4 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Russia, round 4 : 5/10 hits
Russians roll dice for 12 infantry in Russia, round 4 : 4/12 hits
5 infantry owned by the Russians , 3 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Russia, round 5 : 3/6 hits
Russians roll dice for 7 infantry in Russia, round 5 : 1/7 hits
3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Russia
Germans roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Russia, round 6 : 4/5 hits
Russians roll dice for 4 infantry in Russia, round 6 : 0/4 hits
4 infantry owned by the Russians lost in Russia
Germans captures 19PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 4 artilleries, 8 infantry and 2 mech_infantrys
Casualties for Russians: 20 infantryNon Combat Move - Germans
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
2 fighters and 2 tactical_bombers moved from Russia to Rostov
1 infantry moved from Archangel to Nenetsia
1 infantry moved from Archangel to Vologda
3 infantry moved from Ukraine to Rostov
2 infantry moved from Bessarabia to Ukraine
3 aaGuns moved from Belarus to Novgorod
2 infantry moved from Karelia to Finland
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Western Germany to Holland BelgiumPlace Units - Germans
3 tactical_bombers placed in Normandy Bordeaux
Germans undo move 1.
3 tactical_bombers placed in France
2 armour placed in Novgorod
1 armour placed in Ukraine
3 infantry placed in Normandy Bordeaux
2 infantry placed in Ukraine
1 infantry placed in NovgorodTurn Complete - Germans
Germans collect 63 PUs; end with 82 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs -
Well gents, that’s GG in Europe… unless you can pull something super-fantastic out of your @$$ by the end of turn.
Pacific is just an extended mopping-up operation at this point as well. When LA falls, it’s hard to swing back after that.
At this point, if you have any comments on the variant, they’d would be welcome.
Just in case you feel it’s unbalanced, I’d be willing to play the Allies if you’d like to see it from the other side…
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The variant seems interesting enough, but too long to set up and a bit uneven for both sides. Although that does mean both sides are at an initial disadvantage the game still does morphs into the usual suspects again. The fact that China had no air power really hampered its long range capability.
I am in for another shot at this variant with the Axis. I’ll play Japanese and Carl will take Germany and Italy. Although it up to Carl if he wants to take turns with Italy. This way one of us would move for Italy every second turn. I know this may get confusing but we will prompt each other when it is their Italy turn.
Matt
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The variant seems interesting enough, but too long to set up, and a bit uneven for both sides. Although that does mean both sides are at an initial disadvantage, the game still does morph into the usual suspects again. The fact that China had no air power really hampered its long range capability.
I am in for another shot at this variant with the Axis. I’ll play Japanese and Carl will take Germany and Italy. Although it is up to Carl if he wants to take turns with Italy. This way one of us would move for Italy every second turn. I know this may get confusing but we will prompt each other when it is their Italy turn. Either that or Italy will be played by first come first serve protocol. It’s up to Carl what he likes.
Matt
ps. this is the final draft with no grammar and spelling mistakes
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I’ll set up a new game and hand it off to Carl to start tomorrow or the next day.
Sound good?
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yup. and I’ll select your battleships for hits instead of destroyers. sound good?
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ANZAC Land Resources (-3 infantry on UK territories):
Infantry = 5Rolling 5d15:
(2, 9, 9, 9, 15)
Mechanized Infantry = 0Rolling 0d15:
()
Tank = 0Rolling 0d15:
()
Artillery = 1Rolling 1d15:
(10)
AAA = 2Rolling 2d15:
(6, 10)ANZAC Sea Resources:
Transport =1Rolling 1d17:
(16)
Submarine = 0Rolling 0d17:
()
Destroyer = 1Rolling 1d17:
(17)
Cruiser = 1Rolling 1d17:
(9)
Battleship = 0Rolling 0d17:
()
Aircraft Carrier = 0Rolling 0d17:
()ANZAC Air Resources:
Fighter = 3Rolling 3d16:
(3, 9, 16)
Tactical Bomber = 0Rolling 0d16:
()
Strategic Bomber = 0Rolling 0d16:
()France Land Resources (-3 infantry and 1 fighter on UK territories; +1 artillery and 1 tank from UK):
Infantry = 13Rolling 13d25:
(3, 3, 8, 12, 14, 15, 15, 17, 18, 20, 20, 24, 25)
Mechanized Infantry = 0Rolling 0d25:
()
Tank = 1Rolling 1d25:
(3)
Artillery = 3Rolling 3d25:
(8, 19, 25)
AAA = 1Rolling 1d25:
(13)UK Tank = 1
Rolling 1d25:
(8)
UK Artillery = 1Rolling 1d25:
(8)France Sea Resources:
Transport = 0Rolling 0d24:
()
Submarine = 0Rolling 0d24:
()
Destroyer = 2Rolling 2d24:
(16, 22)
Cruiser = 2Rolling 2d24:
(7, 23)
Battleship = 0Rolling 0d24:
()
Aircraft Carrier = 0Rolling 0d24:
()France Air Resources:
Fighter = 1Rolling 1d21:
(5)
Tactical Bomber = 0Rolling 0d21:
()
Strategic Bomber = 0Rolling 0d21:
()UK Land Resources (+2 infantry and 1 fighter from France, +3 infantry from ANZAC; -1 artillery and 1 tank to France):
Infantry = 28Rolling 28d62:
(1, 1, 1, 5, 7, 12, 15, 17, 18, 19, 22, 29, 38, 44, 44, 45, 45, 48, 49, 50, 50, 53, 53, 54, 56, 57, 57, 61)
Mechanized Infantry = 2Rolling 2d62:
(12, 59)
Tank = 2Rolling 2d62:
(2, 49)
Artillery = 4Rolling 4d62:
(13, 26, 47, 50)
AAA = 9Rolling 9d62:
(17, 18, 29, 29, 31, 36, 40, 48, 50)ANZAC Infantry = 3
Rolling 3d62:
(18, 30, 30)
French Infantry = 2Rolling 2d62:
(5, 49)UK Sea Resources:
Transport = 4Rolling 4d88:
(17, 35, 41, 75)
Submarine = 0Rolling 0d88:
()
Destroyer = 6Rolling 6d88:
(2, 9, 11, 12, 18, 27)
Cruiser = 5Rolling 5d88:
(11, 19, 56, 77, 81)
Battleship = 3Rolling 3d88:
(29, 63, 73)
Aircraft Carrier + 1 Tactical Bomber = 1Rolling 1d88:
(18)UK Air Resources:
Fighter = 7Rolling 7d62:
(7, 8, 9, 25, 36, 38, 61)
Tactical Bomber = 1Rolling 1d62:
(42)
Strategic Bomber = 1Rolling 1d62:
(6)
French Fighter = 1Rolling 1d62:
(38) -
China Land Resources:
Infantry = 17Rolling 17d12:
(1, 2, 4, 4, 5, 6, 8, 8, 8, 9, 9, 9, 10, 11, 12, 12, 12)China Air Resources:
Fighter = 1Rolling 1d12:
(3)USA Land Resources:
Infantry = 8Rolling 8d63:
(17, 25, 48, 48, 55, 57, 60, 63)
Mechanized Infantry = 4Rolling 4d63:
(3, 15, 57, 61)
Tank = 1Rolling 1d63:
(19)
Artillery = 2Rolling 2d63:
(17, 49)
AAA = 4Rolling 4d63:
(5, 6, 22, 60)USA Sea Resources:
Transport = 3Rolling 3d68:
(40, 50, 61)
Submarine = 2Rolling 2d68:
(38, 55)
Destroyer = 3Rolling 3d68:
(17, 33, 50)
Cruiser = 3Rolling 3d68:
(23, 41, 42)
Battleship = 1Rolling 1d68:
(36)
Aircraft Carrier +1 Fighter + 1 Tactical Bomber = 1Rolling 1d68:
(39)USA Air Resources:
Fighter = 5Rolling 5d67:
(18, 19, 25, 31, 64)
Tactical Bomber = 0Rolling 0d67:
()
Strategic Bomber = 1Rolling 1d67:
(47)USSR Land Resources:
Infantry = 45Rolling 45d44:
(1, 1, 4, 4, 5, 7, 10, 10, 11, 13, 13, 13, 14, 15, 15, 18, 19, 20, 20, 21, 21, 22, 22, 24, 27, 27, 27, 28, 29, 29, 30, 30, 31, 32, 33, 34, 35, 35, 37, 39, 39, 39, 40, 43, 44)
Mechanized Infantry = 2Rolling 2d44:
(14, 28)
Tank = 2Rolling 2d44:
(3, 24)
Artillery = 3Rolling 3d44:
(4, 7, 36)
AAA = 6Rolling 6d44:
(1, 8, 28, 30, 34, 36)USSR Sea Resources:
Transport = 0Rolling 0d23:
()
Submarine = 2Rolling 2d23:
(10, 17)
Destroyer = 0Rolling 0d23:
()
Cruiser = 1Rolling 1d23:
(18)
Battleship = 0Rolling 0d23:
()
Aircraft Carrier = 0Rolling 0d23:
()USSR Air Resources:
Fighter = 2Rolling 2d43:
(2, 31)
Tactical Bomber = 1Rolling 1d43:
(18)
Strategic Bomber = 0Rolling 0d43:
() -
Italy Land Resources:
Infantry = 17Rolling 17d17:
(2, 2, 3, 3, 3, 4, 4, 4, 9, 10, 10, 10, 11, 12, 16, 17, 17)
Mechanized Infantry = 1Rolling 1d17:
(16)
Tank = 3Rolling 3d17:
(6, 7, 16)
Artillery = 5Rolling 5d17:
(3, 4, 5, 5, 9)
AAA = 4Rolling 4d17:
(7, 10, 12, 15)Italy Sea Resources:
Transport =3Rolling 3d25:
(5, 21, 25)
Submarine = 1Rolling 1d25:
(5)
Destroyer = 2Rolling 2d25:
(24, 25)
Cruiser = 2Rolling 2d25:
(3, 19)
Battleship = 1Rolling 1d25:
(16)
Aircraft Carrier = 0Rolling 0d25:
()Italy Air Resources:
Fighter = 2Rolling 2d16:
(6, 16)
Tactical Bomber = 0Rolling 0d16:
()
Strategic Bomber = 1Rolling 1d16:
(3)Germany Land Resources:
Infantry = 36Rolling 36d33:
(1, 2, 2, 3, 3, 5, 9, 9, 10, 10, 10, 10, 11, 12, 13, 14, 15, 16, 16, 18, 18, 18, 22, 23, 23, 23, 24, 25, 26, 27, 29, 30, 30, 30, 30, 33)
Mechanized Infantry = 4Rolling 4d33:
(2, 26, 28, 28)
Tank = 9Rolling 9d33:
(3, 6, 10, 11, 24, 27, 28, 29, 33)
Artillery = 8Rolling 8d33:
(1, 2, 12, 14, 19, 21, 29, 30)
AAA = 6Rolling 6d33:
(13, 26, 27, 27, 28, 29)Germany Sea Resources:
Transport = 1Rolling 1d48:
(20)
Submarine = 0Rolling 0d48:
()
Destroyer = 0Rolling 0d48:
()
Cruiser = 1Rolling 1d48:
(34)
Battleship = 1Rolling 1d48:
(23)
Aircraft Carrier = 0Rolling 0d48:
()
Germany also has 5 subs ‘on station’ (forward deployed), 1-3 spaces from any home territory’s sea zone:
1 = SZ 115; 2 = SZ 127; 3 = SZ 111 ; 4 = SZ 124; 5 = SZ 123
6 = SZ 119; 7 = SZ 118; 8 = SZ 109; 9 = SZ 108; 10 = SZ 117
11 = SZ 107; 12 = SZ 104; 13 = SZ 105; 14 = SZ 103; 15 = SZ 102
16 = SZ 90; 17 = SZ 91; 18 = SZ 92; 19 = SZ 87; 20 = SZ 88
Rolling 5d20:
(6, 10, 10, 16, 19)Germany Air Resources:
Fighter = 5Rolling 5d32:
(2, 2, 5, 10, 11)
Tactical Bomber = 5Rolling 5d32:
(4, 12, 13, 24, 27)
Strategic Bomber = 2Rolling 2d32:
(8, 8)Japan Land Resources:
Infantry = 37Rolling 37d33:
(1, 1, 1, 3, 4, 5, 6, 6, 6, 9, 10, 10, 11, 11, 12, 13, 13, 14, 14, 18, 18, 19, 19, 19, 22, 24, 26, 26, 27, 27, 28, 29, 29, 30, 32, 32, 32)
Mechanized Infantry = 1Rolling 1d33:
(31)
Tank = 1Rolling 1d33:
(18)
Artillery = 8Rolling 8d33:
(3, 12, 13, 13, 16, 25, 27, 30)
AAA = 5Rolling 5d33:
(5, 10, 16, 21, 30)Japan Sea Resources:
Transport = 3Rolling 3d34:
(16, 22, 25)
Submarine = 2Rolling 2d34:
(7, 24)
Destroyer = 4Rolling 4d34:
(1, 16, 16, 27)
Cruiser = 2Rolling 2d34:
(4, 16)
Battleship = 2Rolling 2d34:
(12, 27)
Aircraft Carrier + 1 Fighter + 1 Tactical Bomber = 3Rolling 3d34:
(1, 6, 24)Japan Air Resources:
Fighter = 8Rolling 8d34:
(4, 7, 10, 19, 21, 24, 26, 33)
Tactical Bomber = 5Rolling 5d34:
(7, 13, 13, 17, 18)
Strategic Bomber = 2Rolling 2d34:
(23, 28) -
Germany has one strategic bomber in ‘8’ and the other is a cool happy face. I think that’s OK as long as it’s a cool strategic bomber like the ones in the book catch 22.
Matt
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The forum converts ‘8’ & ‘)’ into 8)
This is an unfortunate auto-format of this forum that plagues list-lovers…
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Okay, it took a while, but being a labor of love, it was a pleasure to produce.
A very interesting set-up (for Carl to viciously exploit).
Good luck, gents…
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thx for the time u put into it Chris x
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My pleasure! 2x from UK, 1x from Scotland for Battle of Britain Extended Scramble Remix :-D