• TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - Japanese
                Japanese spend 5 on tech rolls
                    Japanese roll 6 and gets 1 hit
                Japanese removing all Technology Tokens after successful research.
                Japanese discover Airborne_Forces

    Activate Technology - Japanese
                Japanese activating Airborne_Forces

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 4 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;

    Combat Move - Japanese
                1 unit repaired.
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 armour moved from Java to 42 Sea Zone
                1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from 39 Sea Zone to India
                1 infantry moved from Victoria to 62 Sea Zone
                2 artilleries moved from New South Wales to 62 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 63 Sea Zone
                2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
                2 infantry moved from Hunan to Kiangsi
                1 artillery moved from Kiangsu to Kiangsi
                1 carrier moved from 37 Sea Zone to 20 Sea Zone
                1 fighter moved from Kiangsu to 20 Sea Zone
                1 tactical_bomber moved from Kiangsu to Kiangsi
                1 artillery moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                2 infantry moved from Manchuria to Jehol
                1 destroyer moved from 1 Sea Zone to 10 Sea Zone
                1 destroyer moved from 9 Sea Zone to 10 Sea Zone
                5 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 10 Sea Zone
                5 infantry moved from 10 Sea Zone to Western United States
                1 fighter moved from 10 Sea Zone to Western United States

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 carrier, 1 fighter and 1 transport
                    British defend with 1 destroyer
                        Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 20 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 20 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 destroyer in 20 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the British lost in 20 Sea Zone
                    Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in New Zealand
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in New Zealand, round 2 :  0/4 hits
                        ANZAC roll dice for 2 infantry in New Zealand, round 2 :  0/2 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in New Zealand, round 3 :  2/4 hits
                        ANZAC roll dice for 2 infantry in New Zealand, round 3 :  0/2 hits
                        2 infantry owned by the ANZAC lost in New Zealand
                    Japanese win, taking New Zealand from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Kwangtung
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 artilleries and 1 infantry
                        Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 :  0/4 hits
                        Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 :  2/3 hits
                        2 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 artillery and 1 tactical_bomber in Kiangsi, round 3 :  2/2 hits
                        Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 3 :  1/3 hits
                        1 artillery owned by the Chinese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 tactical_bomber in Kiangsi, round 4 :  1/1 hits
                        Chinese roll dice for 1 artillery in Kiangsi, round 4 :  0/1 hits
                        1 artillery owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kwangtung from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 2 artilleries and 1 infantry
                Battle in India
                    Japanese attack with 1 armour and 1 infantry
                    British defend with 2 aaGuns, 1 airfield, 1 bomber, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
                        Japanese roll dice for 1 armour and 1 infantry in India, round 2 :  0/2 hits
                        UK_Pacific roll dice for 2 aaGuns, 1 bomber and 1 infantry in India, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour and 1 infantry in India, round 3 :  1/2 hits
                        UK_Pacific roll dice for 2 aaGuns, 1 bomber and 1 infantry in India, round 3 :  1/2 hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the British lost in India
                        Japanese roll dice for 1 armour in India, round 4 :  1/1 hits
                        UK_Pacific roll dice for 1 aaGun, 1 bomber and 1 infantry in India, round 4 :  0/2 hits
                        1 aaGun owned by the British lost in India
                        Japanese roll dice for 1 armour in India, round 5 :  1/1 hits
                        UK_Pacific roll dice for 1 bomber and 1 infantry in India, round 5 :  0/2 hits
                        1 bomber owned by the British lost in India
                        Japanese roll dice for 1 armour in India, round 6 :  1/1 hits
                        UK_Pacific roll dice for 1 infantry in India, round 6 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in India
                    UK_Pacific win with no units remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for British: 2 aaGuns, 1 bomber and 1 infantry
                Battle in 10 Sea Zone
                    Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
                    Americans defend with 3 battleships, 2 cruisers, 2 destroyers, 4 submarines and 1 transport
                        Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 4 submarines in 10 Sea Zone, round 2 :  0/4 hits
                        Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 10 Sea Zone, round 2 :  7/11 hits
                    Units damaged: 3 battleships owned by the Americans
                        Americans roll dice for 3 battleships, 2 cruisers, 2 destroyers and 1 transport in 10 Sea Zone, round 2 :  4/7 hits
                    Units damaged: 1 battleship owned by the Japanese
                        4 submarines owned by the Americans , 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 10 Sea Zone
                        Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 10 Sea Zone, round 3 :  3/9 hits
                        Americans roll dice for 3 battleships, 2 cruisers, 2 destroyers and 1 transport in 10 Sea Zone, round 3 :  2/7 hits
                        2 destroyers owned by the Americans , 1 cruiser owned by the Americans and 2 destroyers owned by the Japanese lost in 10 Sea Zone
                        Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 10 Sea Zone, round 4 :  4/7 hits
                        Americans roll dice for 3 battleships, 1 cruiser and 1 transport in 10 Sea Zone, round 4 :  2/4 hits
                    Units damaged: 1 carrier owned by the Japanese
                        3 battleships owned by the Americans , 1 cruiser owned by the Americans and 1 fighter owned by the Japanese lost in 10 Sea Zone
                        1 transport owned by the Americans lost in 10 Sea Zone
                    Japanese win, taking 10 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 83
                    Casualties for Japanese: 4 destroyers, 1 fighter and 1 submarine
                    Casualties for Americans: 3 battleships, 2 cruisers, 2 destroyers, 4 submarines and 1 transport
                Battle in Western United States
                    Japanese attack with 1 fighter and 5 infantry
                    Americans defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
                        AA fire in Western United States :  0/1 hits
                        Japanese roll dice for 1 fighter and 5 infantry in Western United States, round 2 :  1/6 hits
                        Americans roll dice for 2 aaGuns, 1 bomber, 1 infantry and 1 mech_infantry in Western United States, round 2 :  1/3 hits
                        1 aaGun owned by the Americans and 1 infantry owned by the Japanese lost in Western United States
                        Japanese roll dice for 1 fighter and 4 infantry in Western United States, round 3 :  2/5 hits
                        Americans roll dice for 1 aaGun, 1 bomber, 1 infantry and 1 mech_infantry in Western United States, round 3 :  0/3 hits
                        1 aaGun owned by the Americans and 1 bomber owned by the Americans lost in Western United States
                        Japanese roll dice for 1 fighter and 4 infantry in Western United States, round 4 :  0/5 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Western United States, round 4 :  1/2 hits
                        1 infantry owned by the Japanese lost in Western United States
                        Japanese roll dice for 1 fighter and 3 infantry in Western United States, round 5 :  1/4 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Western United States, round 5 :  0/2 hits
                        1 infantry owned by the Americans lost in Western United States
                        Japanese roll dice for 1 fighter and 3 infantry in Western United States, round 6 :  1/4 hits
                        Americans roll dice for 1 mech_infantry in Western United States, round 6 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Western United States
                    Japanese converts factory_major into different units
                    Japanese win, taking Western United States from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 23
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 aaGuns, 1 bomber, 1 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter moved from Western United States to 10 Sea Zone
                3 aaGuns moved from Shantung to Kiangsu
                1 tactical_bomber moved from Kiangsi to Japan
                1 fighter moved from 20 Sea Zone to Japan
                1 aaGun and 1 infantry moved from Korea to Manchuria
                1 destroyer and 1 submarine moved from 41 Sea Zone to 36 Sea Zone
                1 transport moved from 41 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                1 armour placed in New South Wales
                1 artillery and 2 infantry placed in Kiangsu
                2 artilleries and 2 infantry placed in Japan
                4 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 bomber and 18 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 mech_infantrys moved from Southeast Mexico to Western United States
                1 mech_infantry moved from Mexico to Western United States

    Combat - Americans
                Battle in Western United States
                    Americans attack with 3 mech_infantrys
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 3 mech_infantrys in Western United States, round 2 :  1/3 hits
                        Japanese roll dice for 3 infantry in Western United States, round 2 :  1/3 hits
                        1 mech_infantry owned by the Americans and 1 infantry owned by the Japanese lost in Western United States
                        Americans roll dice for 2 mech_infantrys in Western United States, round 3 :  0/2 hits
                        Japanese roll dice for 2 infantry in Western United States, round 3 :  0/2 hits
                        Americans roll dice for 2 mech_infantrys in Western United States, round 4 :  2/2 hits
                        Japanese roll dice for 2 infantry in Western United States, round 4 :  1/2 hits
                        1 mech_infantry owned by the Americans and 2 infantry owned by the Japanese lost in Western United States
                    Americans win, taking Western United States from Japanese with 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 3 infantry
                    Casualties for Americans: 2 mech_infantrys

    Non Combat Move - Americans

    Place Units - Americans
                10 infantry placed in Central United States
                1 bomber and 8 infantry placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 6,2,1,3,2,3,5,6,2
                Americans collect 39 PUs (12 lost to blockades); end with 39 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 54 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery moved from Kwangsi to Kwangtung
                1 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Kweichow to Hunan
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Suiyuyan to Chahar

    Combat - Chinese
                Battle in Kwangtung
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 :  0/2 hits
                        Japanese roll dice for 2 infantry in Kwangtung, round 2 :  0/2 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 :  0/2 hits
                        Japanese roll dice for 2 infantry in Kwangtung, round 3 :  0/2 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 :  1/2 hits
                        Japanese roll dice for 2 infantry in Kwangtung, round 4 :  0/2 hits
                        1 infantry owned by the Japanese lost in Kwangtung
                        Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 5 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kwangtung, round 5 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
                    Chinese win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Kiangsi
                1 infantry placed in Anhwe
                1 infantry placed in Shantung
                1 artillery placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,4,1
                Chinese collect 15 PUs (1 lost to blockades); end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 bomber and 3 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 armour; Remaining resources: 1 PUs;

    Combat Move - British
                3 armour moved from Union of South Africa to Belgian Congo
                1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 destroyer moved from 76 Sea Zone to 80 Sea Zone
                1 infantry moved from Yunnan to French Indo China
                3 infantry moved from United Kingdom to Scotland
                2 armour moved from United Kingdom to Scotland

    Non Combat Move - British

    Place Units - British
                1 bomber and 1 infantry placed in United Kingdom
                1 armour and 2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

    Place Units - UK_Pacific
                3 armour placed in India
                1 armour placed in Kwangtung

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,4
                UK_Pacific collect 19 PUs (1 lost to blockades); end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Units Change Ownership
                    Some Units in India change ownership: 3 armour
                    Some Units in Kwangtung change ownership: 1 armour


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Research Technology - Italians
                Italians spend 0 on tech rolls
                    Italians roll 5 and gets 0 hits

    Purchase Units - Italians
                Italians buy 2 armour, 1 artillery, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Italians
                1 armour moved from Iraq to Eastern Persia
                      Italians take Eastern Persia from British
                1 infantry moved from Iraq to Northwest Persia
                      Italians take Northwest Persia from British
                2 transports moved from 92 Sea Zone to 93 Sea Zone
                2 artilleries moved from Southern France to 93 Sea Zone
                2 infantry moved from Southern France to 93 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 transport moved from 98 Sea Zone to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
                1 bomber moved from Tunisia to Gibraltar
                2 artilleries, 3 infantry and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
                1 carrier moved from 98 Sea Zone to 92 Sea Zone
                1 armour moved from Egypt to Ethiopia
                      Italians take Ethiopia from British

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry
                    British defend with 1 harbour and 4 infantry; Americans defend with 2 armour, 1 artillery and 5 infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 :  2/3 hits
                        Italians roll dice for 2 artilleries, 1 bomber, 3 infantry and 1 mech_infantry in Gibraltar, round 2 :  3/7 hits
                        British roll dice for 2 armour, 1 artillery and 9 infantry in Gibraltar, round 2 :  2/12 hits
                        4 infantry owned by the British , 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                        Italians roll dice for 2 artilleries, 1 bomber, 1 infantry and 1 mech_infantry in Gibraltar, round 3 :  1/5 hits
                        British roll dice for 2 armour, 1 artillery and 4 infantry in Gibraltar, round 3 :  3/7 hits
                        1 artillery owned by the Italians , 1 mech_infantry owned by the Italians , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
                    1 bomber owned by the Italians retreated
                        Italians roll dice for 1 artillery in Gibraltar, round 4 :  1/1 hits
                        British roll dice for 2 armour, 1 artillery and 3 infantry in Gibraltar, round 4 :  2/6 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
                    British win with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 4 infantry
                    Casualties for Italians: 2 artilleries, 3 infantry and 1 mech_infantry
                    Casualties for Americans: 3 infantry

    Non Combat Move - Italians
                1 bomber moved from Gibraltar to Morocco
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery and 1 infantry moved from Alexandria to Egypt
                2 fighters moved from Iraq to Southern Italy
                1 artillery moved from Iraq to Persia
                2 artilleries and 6 infantry moved from Ukraine to Bryansk

    Place Units - Italians
                1 armour and 2 mech_infantrys placed in Persia
                1 armour and 2 mech_infantrys placed in Iraq
                3 infantry placed in Southern France
                1 artillery and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6,4,3
                Italians collect 25 PUs (4 lost to blockades); end with 25 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 36 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 46 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Research Technology - Germans
                Germans spend 0 on tech rolls
                    Germans roll 1 and gets 0 hits

    Purchase Units - Germans
                Germans buy 3 armour, 6 infantry and 3 tactical_bombers; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                1 unit repaired.
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Rostov to Caucasus
                      Germans take Caucasus from Russians
                1 infantry moved from Rostov to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 fighter moved from Ukraine to Russia
                1 armour, 4 artilleries, 8 infantry and 2 mech_infantrys moved from Bryansk to Russia
                1 fighter and 2 tactical_bombers moved from Novgorod to Russia
                1 artillery and 11 infantry moved from Belarus to Smolensk

    Combat - Germans
                Battle in Smolensk
                    Germans attack with 1 artillery and 11 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 11 infantry in Smolensk, round 2 :  1/12 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Smolensk from Russians with 1 artillery and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 1 armour, 4 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 airfield, 1 factory_major and 20 infantry
                        Germans roll dice for 1 armour, 4 artilleries, 2 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 2 :  3/19 hits
                        Russians roll dice for 20 infantry in Russia, round 2 :  3/20 hits
                        3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 4 artilleries, 2 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 3 :  5/16 hits
                        Russians roll dice for 17 infantry in Russia, round 3 :  6/17 hits
                        5 infantry owned by the Russians , 5 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 4 artilleries, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Russia, round 4 :  5/10 hits
                        Russians roll dice for 12 infantry in Russia, round 4 :  4/12 hits
                        5 infantry owned by the Russians , 3 artilleries owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers in Russia, round 5 :  3/6 hits
                        Russians roll dice for 7 infantry in Russia, round 5 :  1/7 hits
                        3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Russia
                        Germans roll dice for 1 armour, 2 fighters and 2 tactical_bombers in Russia, round 6 :  4/5 hits
                        Russians roll dice for 4 infantry in Russia, round 6 :  0/4 hits
                        4 infantry owned by the Russians lost in Russia
                    Germans captures 19PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Germans: 4 artilleries, 8 infantry and 2 mech_infantrys
                    Casualties for Russians: 20 infantry

    Non Combat Move - Germans
                1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Egypt
                2 fighters and 2 tactical_bombers moved from Russia to Rostov
                1 infantry moved from Archangel to Nenetsia
                1 infantry moved from Archangel to Vologda
                3 infantry moved from Ukraine to Rostov
                2 infantry moved from Bessarabia to Ukraine
                3 aaGuns moved from Belarus to Novgorod
                2 infantry moved from Karelia to Finland
                2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 112 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 infantry moved from Western Germany to Holland Belgium

    Place Units - Germans
                3 tactical_bombers placed in Normandy Bordeaux
                Germans undo move 1.
                3 tactical_bombers placed in France
                2 armour placed in Novgorod
                1 armour placed in Ukraine
                3 infantry placed in Normandy Bordeaux
                2 infantry placed in Ukraine
                1 infantry placed in Novgorod

    Turn Complete - Germans
                Germans collect 63 PUs; end with 82 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs


  • Well gents, that’s GG in Europe… unless you can pull something super-fantastic out of your @$$ by the end of turn.

    Pacific is just an extended mopping-up operation at this point as well. When LA falls, it’s hard to swing back after that.

    At this point, if you have any comments on the variant, they’d would be welcome.

    Just in case you feel it’s unbalanced, I’d be willing to play the Allies if you’d like to see it from the other side…


  • The variant seems interesting enough, but too long to set up and a bit uneven for both sides. Although that does mean both sides are at an initial disadvantage the game still does morphs into the usual suspects again. The fact that China had no air power really hampered its long range capability.

    I am in for another shot at this variant with the Axis. I’ll play Japanese and Carl will take Germany and Italy. Although it up to Carl if he wants to take turns with Italy. This way one of us would move for Italy every second turn. I know this may get confusing but we will prompt each other when it is their Italy turn.

    Matt


  • The variant seems interesting enough, but too long to set up, and a bit uneven for both sides. Although that does mean both sides are at an initial disadvantage, the game still does morph into the usual suspects again. The fact that China had no air power really hampered its long range capability.

    I am in for another shot at this variant with the Axis. I’ll play Japanese and Carl will take Germany and Italy. Although it is up to Carl if he wants to take turns with Italy. This way one of us would move for Italy every second turn. I know this may get confusing but we will prompt each other when it is their Italy turn. Either that or Italy will be played by first come first serve protocol. It’s up to Carl what he likes.

    Matt

    ps. this is the final draft with no grammar and spelling mistakes


  • I’ll set up a new game and hand it off to Carl to start tomorrow or the next day.

    Sound good?


  • yup. and I’ll select your battleships for hits instead of destroyers. sound good?


  • ANZAC Land Resources (-3 infantry on UK territories):
    Infantry = 5DiceRolling 5d15:
    (2, 9, 9, 9, 15)  
    Mechanized Infantry = 0DiceRolling 0d15:
    ()  
    Tank = 0DiceRolling 0d15:
    ()  
    Artillery = 1DiceRolling 1d15:
    (10)  
    AAA = 2DiceRolling 2d15:
    (6, 10)

    ANZAC Sea Resources:
    Transport =1DiceRolling 1d17:
    (16)  
    Submarine = 0DiceRolling 0d17:
    ()  
    Destroyer = 1DiceRolling 1d17:
    (17)  
    Cruiser = 1DiceRolling 1d17:
    (9)  
    Battleship = 0DiceRolling 0d17:
    ()  
    Aircraft Carrier = 0DiceRolling 0d17:
    ()

    ANZAC Air Resources:
    Fighter = 3DiceRolling 3d16:
    (3, 9, 16)  
    Tactical Bomber = 0DiceRolling 0d16:
    ()  
    Strategic Bomber = 0DiceRolling 0d16:
    ()

    France Land Resources (-3 infantry and 1 fighter on UK territories; +1 artillery and 1 tank from UK):
    Infantry = 13DiceRolling 13d25:
    (3, 3, 8, 12, 14, 15, 15, 17, 18, 20, 20, 24, 25)  
    Mechanized Infantry = 0DiceRolling 0d25:
    ()  
    Tank = 1DiceRolling 1d25:
    (3)  
    Artillery = 3DiceRolling 3d25:
    (8, 19, 25)  
    AAA = 1DiceRolling 1d25:
    (13)

    UK Tank = 1DiceRolling 1d25:
    (8)  
    UK Artillery = 1DiceRolling 1d25:
    (8)

    France Sea Resources:
    Transport = 0DiceRolling 0d24:
    ()  
    Submarine = 0DiceRolling 0d24:
    ()  
    Destroyer = 2DiceRolling 2d24:
    (16, 22)  
    Cruiser = 2DiceRolling 2d24:
    (7, 23)  
    Battleship = 0DiceRolling 0d24:
    ()  
    Aircraft Carrier = 0DiceRolling 0d24:
    ()

    France Air Resources:
    Fighter = 1DiceRolling 1d21:
    (5)  
    Tactical Bomber = 0DiceRolling 0d21:
    ()  
    Strategic Bomber = 0DiceRolling 0d21:
    ()

    UK Land Resources (+2 infantry and 1 fighter from France, +3 infantry from ANZAC; -1 artillery and 1 tank to France):
    Infantry = 28DiceRolling 28d62:
    (1, 1, 1, 5, 7, 12, 15, 17, 18, 19, 22, 29, 38, 44, 44, 45, 45, 48, 49, 50, 50, 53, 53, 54, 56, 57, 57, 61)  
    Mechanized Infantry = 2DiceRolling 2d62:
    (12, 59)  
    Tank = 2DiceRolling 2d62:
    (2, 49)  
    Artillery = 4DiceRolling 4d62:
    (13, 26, 47, 50)  
    AAA = 9DiceRolling 9d62:
    (17, 18, 29, 29, 31, 36, 40, 48, 50)

    ANZAC Infantry = 3DiceRolling 3d62:
    (18, 30, 30)  
    French Infantry = 2DiceRolling 2d62:
    (5, 49)

    UK Sea Resources:
    Transport = 4DiceRolling 4d88:
    (17, 35, 41, 75)  
    Submarine = 0DiceRolling 0d88:
    ()  
    Destroyer = 6DiceRolling 6d88:
    (2, 9, 11, 12, 18, 27)  
    Cruiser = 5DiceRolling 5d88:
    (11, 19, 56, 77, 81)  
    Battleship = 3DiceRolling 3d88:
    (29, 63, 73)  
    Aircraft Carrier + 1 Tactical Bomber = 1DiceRolling 1d88:
    (18)

    UK Air Resources:
    Fighter = 7DiceRolling 7d62:
    (7, 8, 9, 25, 36, 38, 61)  
    Tactical Bomber = 1DiceRolling 1d62:
    (42)  
    Strategic Bomber = 1DiceRolling 1d62:
    (6)  
    French Fighter = 1DiceRolling 1d62:
    (38)


  • China Land Resources:
    Infantry = 17DiceRolling 17d12:
    (1, 2, 4, 4, 5, 6, 8, 8, 8, 9, 9, 9, 10, 11, 12, 12, 12)

    China Air Resources:
    Fighter = 1DiceRolling 1d12:
    (3)

    USA Land Resources:
    Infantry = 8DiceRolling 8d63:
    (17, 25, 48, 48, 55, 57, 60, 63)  
    Mechanized Infantry = 4DiceRolling 4d63:
    (3, 15, 57, 61)  
    Tank = 1DiceRolling 1d63:
    (19)  
    Artillery = 2DiceRolling 2d63:
    (17, 49)  
    AAA = 4DiceRolling 4d63:
    (5, 6, 22, 60)

    USA Sea Resources:
    Transport = 3DiceRolling 3d68:
    (40, 50, 61)  
    Submarine = 2DiceRolling 2d68:
    (38, 55)  
    Destroyer = 3DiceRolling 3d68:
    (17, 33, 50)  
    Cruiser = 3DiceRolling 3d68:
    (23, 41, 42)  
    Battleship = 1DiceRolling 1d68:
    (36)  
    Aircraft Carrier +1 Fighter + 1 Tactical Bomber = 1DiceRolling 1d68:
    (39)

    USA Air Resources:
    Fighter = 5DiceRolling 5d67:
    (18, 19, 25, 31, 64)  
    Tactical Bomber = 0DiceRolling 0d67:
    ()  
    Strategic Bomber = 1DiceRolling 1d67:
    (47)

    USSR Land Resources:
    Infantry = 45DiceRolling 45d44:
    (1, 1, 4, 4, 5, 7, 10, 10, 11, 13, 13, 13, 14, 15, 15, 18, 19, 20, 20, 21, 21, 22, 22, 24, 27, 27, 27, 28, 29, 29, 30, 30, 31, 32, 33, 34, 35, 35, 37, 39, 39, 39, 40, 43, 44)  
    Mechanized Infantry = 2DiceRolling 2d44:
    (14, 28)  
    Tank = 2DiceRolling 2d44:
    (3, 24)  
    Artillery = 3DiceRolling 3d44:
    (4, 7, 36)  
    AAA = 6DiceRolling 6d44:
    (1, 8, 28, 30, 34, 36)

    USSR Sea Resources:
    Transport = 0DiceRolling 0d23:
    ()  
    Submarine = 2DiceRolling 2d23:
    (10, 17)  
    Destroyer = 0DiceRolling 0d23:
    ()  
    Cruiser = 1DiceRolling 1d23:
    (18)  
    Battleship = 0DiceRolling 0d23:
    ()  
    Aircraft Carrier = 0DiceRolling 0d23:
    ()

    USSR Air Resources:
    Fighter = 2DiceRolling 2d43:
    (2, 31)  
    Tactical Bomber = 1DiceRolling 1d43:
    (18)  
    Strategic Bomber = 0DiceRolling 0d43:
    ()


  • Italy Land Resources:
    Infantry = 17DiceRolling 17d17:
    (2, 2, 3, 3, 3, 4, 4, 4, 9, 10, 10, 10, 11, 12, 16, 17, 17)  
    Mechanized Infantry = 1DiceRolling 1d17:
    (16)  
    Tank = 3DiceRolling 3d17:
    (6, 7, 16)  
    Artillery = 5DiceRolling 5d17:
    (3, 4, 5, 5, 9)  
    AAA = 4DiceRolling 4d17:
    (7, 10, 12, 15)

    Italy Sea Resources:
    Transport =3DiceRolling 3d25:
    (5, 21, 25)  
    Submarine = 1DiceRolling 1d25:
    (5)  
    Destroyer = 2DiceRolling 2d25:
    (24, 25)  
    Cruiser = 2DiceRolling 2d25:
    (3, 19)  
    Battleship = 1DiceRolling 1d25:
    (16)  
    Aircraft Carrier = 0DiceRolling 0d25:
    ()

    Italy Air Resources:
    Fighter = 2DiceRolling 2d16:
    (6, 16)  
    Tactical Bomber = 0DiceRolling 0d16:
    ()  
    Strategic Bomber = 1DiceRolling 1d16:
    (3)

    Germany Land Resources:
    Infantry = 36DiceRolling 36d33:
    (1, 2, 2, 3, 3, 5, 9, 9, 10, 10, 10, 10, 11, 12, 13, 14, 15, 16, 16, 18, 18, 18, 22, 23, 23, 23, 24, 25, 26, 27, 29, 30, 30, 30, 30, 33)  
    Mechanized Infantry = 4DiceRolling 4d33:
    (2, 26, 28, 28)  
    Tank = 9DiceRolling 9d33:
    (3, 6, 10, 11, 24, 27, 28, 29, 33)  
    Artillery = 8DiceRolling 8d33:
    (1, 2, 12, 14, 19, 21, 29, 30)  
    AAA = 6DiceRolling 6d33:
    (13, 26, 27, 27, 28, 29)

    Germany Sea Resources:
    Transport = 1DiceRolling 1d48:
    (20)  
    Submarine = 0DiceRolling 0d48:
    ()  
    Destroyer = 0DiceRolling 0d48:
    ()  
    Cruiser = 1DiceRolling 1d48:
    (34)  
    Battleship = 1DiceRolling 1d48:
    (23)  
    Aircraft Carrier = 0DiceRolling 0d48:
    ()  
    Germany also has 5 subs ‘on station’ (forward deployed), 1-3 spaces from any home territory’s sea zone:
    1 = SZ 115; 2 = SZ 127; 3 = SZ 111 ; 4 = SZ 124; 5 = SZ 123
    6 = SZ 119; 7 = SZ 118; 8 = SZ 109; 9 = SZ 108; 10 = SZ 117
    11 = SZ 107; 12 = SZ 104; 13 = SZ 105; 14 = SZ 103; 15 = SZ 102
    16 = SZ 90; 17 = SZ 91; 18 = SZ 92; 19 = SZ 87; 20 = SZ 88
    DiceRolling 5d20:
    (6, 10, 10, 16, 19)

    Germany Air Resources:
    Fighter = 5DiceRolling 5d32:
    (2, 2, 5, 10, 11)  
    Tactical Bomber = 5DiceRolling 5d32:
    (4, 12, 13, 24, 27)  
    Strategic Bomber = 2DiceRolling 2d32:
    (8, 8)

    Japan Land Resources:
    Infantry = 37DiceRolling 37d33:
    (1, 1, 1, 3, 4, 5, 6, 6, 6, 9, 10, 10, 11, 11, 12, 13, 13, 14, 14, 18, 18, 19, 19, 19, 22, 24, 26, 26, 27, 27, 28, 29, 29, 30, 32, 32, 32)  
    Mechanized Infantry = 1DiceRolling 1d33:
    (31)  
    Tank = 1DiceRolling 1d33:
    (18)  
    Artillery = 8DiceRolling 8d33:
    (3, 12, 13, 13, 16, 25, 27, 30)  
    AAA = 5DiceRolling 5d33:
    (5, 10, 16, 21, 30)

    Japan Sea Resources:
    Transport = 3DiceRolling 3d34:
    (16, 22, 25)  
    Submarine = 2DiceRolling 2d34:
    (7, 24)  
    Destroyer = 4DiceRolling 4d34:
    (1, 16, 16, 27)  
    Cruiser = 2DiceRolling 2d34:
    (4, 16)  
    Battleship = 2DiceRolling 2d34:
    (12, 27)  
    Aircraft Carrier + 1 Fighter + 1 Tactical Bomber = 3DiceRolling 3d34:
    (1, 6, 24)

    Japan Air Resources:
    Fighter = 8DiceRolling 8d34:
    (4, 7, 10, 19, 21, 24, 26, 33)  
    Tactical Bomber = 5DiceRolling 5d34:
    (7, 13, 13, 17, 18)  
    Strategic Bomber = 2DiceRolling 2d34:
    (23, 28)


  • Germany has one strategic bomber in ‘8’ and the other is a cool happy face. I think that’s OK as long as it’s a cool strategic bomber like the ones in the book catch 22.

    Matt


  • The forum converts ‘8’ & ‘)’ into 8)

    This is an unfortunate auto-format of this forum that plagues list-lovers…


  • Okay, it took a while, but being a labor of love, it was a pleasure to produce.

    A very interesting set-up (for Carl to viciously exploit).

    Good luck, gents…

    Scrabble.tsvg


  • thx for the time u put into it Chris x

    scrrrr.tsvg


  • My pleasure! 2x from UK, 1x from Scotland for Battle of Britain Extended Scramble Remix  :-D

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