@Ragnell804 gg, I concede
Sensoy Battle
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scramble orders chris.
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I’m in with 2x fighters, 1x tac 8-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 bomber and 1 cruiser; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 1 destroyer; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 battleship moved from 109 Sea Zone to 112 Sea Zone
2 submarines moved from 109 Sea Zone to 112 Sea Zone
1 cruiser moved from 109 Sea Zone to 112 Sea Zone
2 bombers moved from United Kingdom to 112 Sea Zone
4 infantry moved from United Kingdom to 109 Sea Zone
4 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 infantry moved from Ontario to Quebec
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 transport moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Eastern Persia to Iraq
2 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 bomber moved from Burma to Iraq
1 armour moved from India to Eastern Persia
1 infantry moved from India to West India
1 artillery moved from India to West India
1 infantry moved from Burma to Yunnan
1 armour moved from Yunnan to KwangtungCombat - British
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 112 Sea Zone
British attack with 1 battleship, 2 bombers, 1 cruiser and 2 submarines
Germans defend with 1 battleship, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
British roll dice for 2 bombers in 112 Sea Zone, round 2 : 2/2 hits
British roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 battleship, 3 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 2 : 6/7 hits
Units damaged: 1 battleship owned by the British
2 bombers owned by the British , 1 cruiser owned by the British , 1 destroyer owned by the Germans , 2 submarines owned by the British and 1 battleship owned by the Germans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 battleship in 112 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 3 : 0/5 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 battleship in 112 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 112 Sea Zone, round 4 : 2/5 hits
1 battleship owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans win with 2 destroyers, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -34
Casualties for Germans: 1 battleship, 1 destroyer and 1 submarine
Casualties for British: 1 battleship, 2 bombers, 1 cruiser and 2 submarines
Battle in Iraq
British attack with 1 armour, 1 bomber and 3 infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 1 bomber and 3 infantry in Iraq, round 2 : 2/5 hits
Italians roll dice for 1 artillery and 3 infantry in Iraq, round 2 : 4/4 hits
3 infantry owned by the British , 1 armour owned by the British and 2 infantry owned by the Italians lost in Iraq
retreated to Iraq
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for British: 1 armour and 3 infantry
Casualties for Italians: 2 infantry
Battle in Trans-Jordan
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 112 Sea Zone back to originating territory: Western GermanyNon Combat Move - British
1 bomber moved from Iraq to Persia
1 aaGun moved from Ontario to Quebec
4 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 cruiser placed in 109 Sea Zone
1 artillery and 1 bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3,3,1,5,1,3
British collect 28 PUs (1 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
3 armour placed in KwangtungTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1,1,6
UK_Pacific collect 18 PUs (2 lost to blockades); end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Units Change Ownership
Some Units in Kwangtung change ownership: 3 armour
Some Units in 39 Sea Zone change ownership: 1 destroyer -
Not sure which possible world you thought I’d prefer a destroyer to a battleship… so I’ve just gone back and edited it in place of a destroyer. Sheesh :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Italians buy 3 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
3 transports moved from 98 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 artillery and 1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 3 transports moved from 95 Sea Zone to 94 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 94 Sea Zone to Tunisia
1 artillery and 1 infantry moved from Iraq to Persia
1 infantry moved from Syria to Trans-Jordan
2 fighters moved from 98 Sea Zone to Trans-Jordan
1 battleship and 2 cruisers moved from 98 Sea Zone to 94 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Southern Italy to 91 Sea Zone
2 armour moved from Eastern Poland to Western UkraineCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Tunisia, round 2 : 0/3 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Tunisia, round 2 : 3/5 hits
Americans roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits
1 artillery owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Persia
Italians attack with 1 artillery and 1 infantry
British defend with 1 bomber
Italians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 0/2 hits
British roll dice for 1 bomber in Persia, round 2 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Persia, round 3 : 1/2 hits
British roll dice for 1 bomber in Persia, round 3 : 0/1 hits
1 bomber owned by the British lost in Persia
Italians win, taking Persia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 2/4 hits
British roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
2 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Western Ukraine
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 armour owned by the Italians lost in Western Ukraine
Italians roll dice for 1 armour in Western Ukraine, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer and 2 transports; Americans defend with 4 transports
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 6 transports in 91 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber in 91 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer and 6 transports in 91 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
2 transports owned by the British and 4 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 50
Casualties for British: 1 destroyer and 2 transports
Casualties for Americans: 4 transportsNon Combat Move - Italians
1 carrier moved from 98 Sea Zone to 94 Sea Zone
2 fighters moved from Trans-Jordan to Iraq
1 bomber moved from 91 Sea Zone to Normandy Bordeaux
1 aaGun moved from Western Germany to France
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 aaGun moved from Southern Italy to Northern Italy
2 artilleries and 6 infantry moved from Romania to BessarabiaPlace Units - Italians
1 factory_minor placed in Iraq
1 artillery and 2 infantry placed in Southern France
2 artilleries and 1 infantry placed in Northern Italy
Italians undo move 3.
Italians undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by Italians from Normandy Bordeaux: 1 mech_infantry
EDIT: Adding units owned by Italians to Southern France: 1 mech_infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Southern France
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 3 and gets 0 hitsPurchase Units - Germans
Germans buy 1 artillery, 2 carriers, 6 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 battleship and 1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 fighter and 1 tactical_bomber moved from Western Germany to Scotland
1 armour moved from Novgorod to Archangel
2 infantry moved from Norway to Finland
2 mech_infantrys moved from Eastern Poland to Bryansk
4 armour, 4 artilleries and 1 mech_infantry moved from Ukraine to Bryansk
4 artilleries and 9 infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from France to Normandy BordeauxCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 battleship, 1 destroyer and 1 transport
British defend with 1 cruiser
Germans roll dice for 1 battleship, 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 cruiser in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 destroyer and 1 transport in 109 Sea Zone, round 3 : 0/2 hits
British roll dice for 1 cruiser in 109 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 battleship, 1 destroyer and 1 transport in 109 Sea Zone, round 4 : 1/2 hits
British roll dice for 1 cruiser in 109 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 battleship owned by the Germans
1 cruiser owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Scotland
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 airfield and 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Scotland, round 2 : 1/4 hits
British roll dice for 3 infantry in Scotland, round 2 : 1/3 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Scotland
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Scotland, round 3 : 1/3 hits
British roll dice for 2 infantry in Scotland, round 3 : 2/2 hits
1 infantry owned by the British , 1 tactical_bomber owned by the Germans and 1 artillery owned by the Germans lost in Scotland
British win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 artillery, 1 infantry and 1 tactical_bomber
Casualties for British: 2 infantry
1 fighter owned by the Germans retreated
Battle in Belarus
Germans attack with 4 artilleries and 9 infantry
Russians defend with 1 infantry
Germans roll dice for 4 artilleries and 9 infantry in Belarus, round 2 : 3/13 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour
Russians defend with 1 infantry
Germans roll dice for 1 armour in Archangel, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 4 armour, 4 artilleries and 3 mech_infantrys
Russians defend with 2 aaGuns, 1 artillery and 6 infantry
Germans roll dice for 4 armour, 4 artilleries and 3 mech_infantrys in Bryansk, round 2 : 4/11 hits
Russians roll dice for 2 aaGuns, 1 artillery and 6 infantry in Bryansk, round 2 : 5/7 hits
2 infantry owned by the Russians , 2 artilleries owned by the Germans , 3 mech_infantrys owned by the Germans and 2 aaGuns owned by the Russians lost in Bryansk
Germans roll dice for 4 armour and 2 artilleries in Bryansk, round 3 : 2/6 hits
Russians roll dice for 1 artillery and 4 infantry in Bryansk, round 3 : 2/5 hits
2 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Bryansk
Germans roll dice for 4 armour in Bryansk, round 4 : 3/4 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 4 : 0/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 4 armour remaining. Battle score for attacker is 4
Casualties for Germans: 4 artilleries and 3 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 artillery and 6 infantryNon Combat Move - Germans
1 fighter moved from Scotland to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 fighter moved from Western Germany to 97 Sea Zone
3 aaGuns, 1 artillery and 11 infantry moved from Poland to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Bulgaria to Greece
2 infantry moved from Bulgaria to RomaniaPlace Units - Germans
1 carrier placed in 112 Sea Zone
1 carrier and 1 transport placed in 97 Sea Zone
1 artillery placed in Greece
3 infantry placed in Ukraine
3 infantry placed in NovgorodTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Volgograd to Bryansk
8 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 8 infantry and 1 mech_infantry
Germans defend with 4 armour
Russians roll dice for 8 infantry and 1 mech_infantry in Bryansk, round 2 : 0/9 hits
Germans roll dice for 4 armour in Bryansk, round 2 : 1/4 hits
1 infantry owned by the Russians lost in Bryansk
Russians roll dice for 7 infantry and 1 mech_infantry in Bryansk, round 3 : 2/8 hits
Germans roll dice for 4 armour in Bryansk, round 3 : 2/4 hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Bryansk
Russians roll dice for 5 infantry and 1 mech_infantry in Bryansk, round 4 : 0/6 hits
Germans roll dice for 2 armour in Bryansk, round 4 : 0/2 hits
Russians roll dice for 5 infantry and 1 mech_infantry in Bryansk, round 5 : 1/6 hits
Germans roll dice for 2 armour in Bryansk, round 5 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians roll dice for 4 infantry and 1 mech_infantry in Bryansk, round 6 : 1/5 hits
Germans roll dice for 1 armour in Bryansk, round 6 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 4 armour
Casualties for Russians: 5 infantryNon Combat Move - Russians
1 infantry moved from Smolensk to VologdaPlace Units - Russians
1 armour and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
Naval casualties for Japanese are equally retarded. Fixing. :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 carrier
EDIT: Removing units owned by Japanese from 31 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 31 Sea Zone: 1 carrier and 2 tactical_bombers
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 2 artilleries, 9 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 battleship and 2 cruisers moved from 31 Sea Zone to 26 Sea Zone
Japanese take 26 Sea Zone from Americans
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 battleship moved from 42 Sea Zone to 39 Sea Zone
1 transport moved from 42 Sea Zone to 56 Sea Zone
1 armour moved from Western Australia to 56 Sea Zone
1 armour and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 infantry moved from New South Wales to Queensland
1 artillery moved from Soviet Far East to Siberia
1 destroyer moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 artillery and 1 infantry moved from Chahar to Hopei
2 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Hunan
2 infantry moved from Korea to Manchuria
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 11 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Japanese
Battle in 1 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 2 transports
2 transports owned by the Americans lost in 1 Sea Zone
Japanese win, taking 1 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in 11 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser
Japanese roll dice for 1 fighter and 1 tactical_bomber in 11 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser in 11 Sea Zone, round 2 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 cruiser owned by the Americans lost in 11 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 cruiser
Battle in 39 Sea Zone
Japanese attack with 1 battleship
British defend with 1 destroyer
Japanese roll dice for 1 battleship in 39 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship in 39 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 39 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Japanese lost in 39 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is -20
Casualties for Japanese: 1 battleship
Battle in Java
Battle in Sumatra
Battle in Hopei
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Hopei, round 4 : 1/1 hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Java from ANZAC, taking Sumatra from Dutch with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 3 : 1/4 hits
Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kiangsi, round 2 : 0/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 0/2 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 4 : 0/2 hits
Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 5 : 1/2 hits
Chinese roll dice for 1 artillery in Kiangsi, round 5 : 1/1 hits
1 artillery owned by the Chinese and 1 infantry owned by the Japanese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 fighter, 6 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 4 infantry
Japanese roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 0/3 hits
Japanese roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Hawaiian Islands, round 2 : 5/8 hits
Americans roll dice for 4 infantry in Hawaiian Islands, round 2 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 4 infantryNon Combat Move - Japanese
1 fighter moved from 11 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
2 carriers moved from 31 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 48 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
3 aaGuns moved from Jehol to Shantung
1 destroyer and 1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 carrier moved from 20 Sea Zone to 37 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 9 Sea Zone
3 destroyers moved from 6 Sea Zone to 26 Sea ZonePlace Units - Japanese
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
1 artillery and 2 infantry placed in Kiangsu
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Morocco to 109 Sea Zone
1 mech_infantry moved from British Columbia to Mexico
1 infantry moved from British Columbia to Western United States
1 mech_infantry moved from Alaska to Western United StatesCombat - Americans
Battle in 109 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 battleship, 1 destroyer and 1 transport
Americans roll dice for 1 bomber in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 battleship, 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 1/2 hits
1 bomber owned by the Americans lost in 109 Sea Zone
Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomberNon Combat Move - Americans
1 infantry moved from French Guiana to Brazil
1 mech_infantry moved from Eastern United States to Southeast Mexico
1 mech_infantry moved from Eastern United States to Southeast MexicoPlace Units - Americans
1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Kweichow to Hunan
2 artilleries moved from Kwangtung to Kiangsi
1 infantry moved from Kwangtung to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hunan
Chinese attack with 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
Japanese roll dice for 2 infantry in Hunan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits
Japanese roll dice for 2 infantry in Hunan, round 4 : 1/2 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
2 infantry placed in Kweichow
1 artillery and 1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 13 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 3 armour and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 armour moved from Eastern Persia to Persia
1 infantry moved from West India to Eastern Persia
1 artillery moved from West India to Eastern Persia
4 armour moved from Kwangtung to Kiangsu
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 bomber moved from United Kingdom to 109 Sea ZoneCombat - British
Battle in Egypt
Battle in Persia
British attack with 1 armour
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour in Persia, round 2 : 1/1 hits
Italians roll dice for 1 artillery and 1 infantry in Persia, round 2 : 1/2 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Persia
Italians win, taking Egypt from Italians with 1 artillery remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in 109 Sea Zone
British attack with 1 bomber
Germans defend with 1 battleship, 1 destroyer and 1 transport
British roll dice for 1 bomber in 109 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 battleship, 1 destroyer and 1 transport in 109 Sea Zone, round 2 : 2/2 hits
1 bomber owned by the British and 1 destroyer owned by the Germans lost in 109 Sea Zone
Germans win with 1 battleship and 1 transport remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer
Casualties for British: 1 bomber
Battle in Kiangsu
British attack with 4 armour
Japanese defend with 1 artillery, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
British roll dice for 4 armour in Kiangsu, round 2 : 1/4 hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Kiangsu, round 2 : 2/5 hits
2 armour owned by the British and 1 infantry owned by the Japanese lost in Kiangsu
British roll dice for 2 armour in Kiangsu, round 3 : 1/2 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kiangsu, round 3 : 2/4 hits
2 armour owned by the British and 1 infantry owned by the Japanese lost in Kiangsu
Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -18
Casualties for Japanese: 2 infantry
Casualties for British: 4 armourNon Combat Move - British
1 aaGun moved from Quebec to New Brunswick Nova ScotiaPlace Units - British
3 armour placed in Union of South Africa
1 fighter placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 20 Sea Zone
1 bomber and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 bomber and 1 infantry
Some Units in 20 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 2 and gets 0 hitsPurchase Units - Italians
Italians buy 1 armour, 2 artilleries, 1 factory_minor and 3 infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 infantry moved from Tunisia to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 battleship and 2 cruisers moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Normandy Bordeaux to Morocco
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Western Ukraine to Rostov
1 artillery moved from Persia to Eastern Persia
2 fighters moved from Iraq to Eastern Persia
1 armour moved from Anglo Egyptian Sudan to Egypt
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
2 transports moved from 94 Sea Zone to 93 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Southern France to 93 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Morocco
2 artilleries and 6 infantry moved from Bessarabia to UkraineCombat - Italians
Battle in Eastern Persia
Italians attack with 1 artillery and 2 fighters
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 2 fighters in Eastern Persia, round 2 : 0/3 hits
British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 2 fighters in Eastern Persia, round 3 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Eastern Persia, round 3 : 1/2 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Eastern Persia
Italians roll dice for 2 fighters in Eastern Persia, round 4 : 1/2 hits
British roll dice for 1 artillery in Eastern Persia, round 4 : 0/1 hits
1 artillery owned by the British lost in Eastern Persia
Italians win with 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 artillery
Battle in Alexandria
Battle in Egypt
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 2/3 hits
British roll dice for 1 infantry in Egypt, round 2 : 0/1 hits
1 infantry owned by the British lost in Egypt
Italians win, taking Alexandria from British, taking Egypt from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
French defend with 4 infantry
Italians roll dice for 1 battleship and 2 cruisers in Morocco, round 2 : 3/3 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Morocco, round 2 : 2/7 hits
French roll dice for 4 infantry in Morocco, round 2 : 1/4 hits
4 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
Italians win, taking Morocco from French with 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for French: 4 infantry
Casualties for Italians: 1 infantry
Battle in Rostov
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Rostov, round 3 : 1/1 hits
1 armour owned by the Italians lost in Rostov
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
2 fighters moved from Eastern Persia to Iraq
1 aaGun moved from France to Southern France
1 aaGun, 2 artilleries and 1 infantry moved from Northern Italy to Southern France
1 carrier moved from 94 Sea Zone to 98 Sea Zone
1 bomber moved from Morocco to Algeria
1 bomber moved from Algeria to TunisiaPlace Units - Italians
1 armour, 1 artillery and 1 infantry placed in Iraq
1 artillery and 2 infantry placed in Southern France
1 factory_minor placed in PersiaTurn Complete - Italians
Italians collect 28 PUs; end with 28 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Research Technology - Germans
Germans roll 4 and gets 0 hitsPurchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 9 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
3 infantry moved from Ukraine to Rostov
1 fighter moved from 97 Sea Zone to Rostov
1 armour and 2 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
4 artilleries and 9 infantry moved from Belarus to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 1 armour, 4 artilleries, 9 infantry and 2 mech_infantrys
Russians defend with 3 infantry and 1 mech_infantry
Germans roll dice for 1 armour, 4 artilleries, 9 infantry and 2 mech_infantrys in Bryansk, round 2 : 5/16 hits
Russians roll dice for 3 infantry and 1 mech_infantry in Bryansk, round 2 : 1/4 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 armour, 4 artilleries, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry and 1 mech_infantry
Battle in Rostov
Germans attack with 1 fighter and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Rostov to Ukraine
2 infantry moved from Romania to Bessarabia
3 aaGuns, 1 artillery and 11 infantry moved from Eastern Poland to Belarus
3 infantry moved from Novgorod to Archangel
2 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 battleship moved from 109 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Greece to 97 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to EgyptPlace Units - Germans
1 tactical_bomber placed in Novgorod
1 destroyer and 1 transport placed in 112 Sea Zone
2 artilleries and 2 infantry placed in Western Germany
2 infantry placed in Novgorod
3 infantry placed in Ukraine
2 infantry placed in GreeceTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
1 armour moved from Russia to Urals
4 infantry moved from Smolensk to RussiaCombat - Russians
Battle in Urals
Russians attack with 1 armour and 1 infantry
Germans defend with 1 armour
Russians roll dice for 1 armour and 1 infantry in Urals, round 2 : 0/2 hits
Germans roll dice for 1 armour in Urals, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Urals
Russians roll dice for 1 armour in Urals, round 3 : 1/1 hits
Germans roll dice for 1 armour in Urals, round 3 : 0/1 hits
1 armour owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
Place Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Airborne_ForcesActivate Technology - Japanese
Japanese activating Airborne_ForcesPurchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 4 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
1 unit repaired.
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
1 infantry moved from Victoria to 62 Sea Zone
2 artilleries moved from New South Wales to 62 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 63 Sea Zone
2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand
2 infantry moved from Hunan to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 carrier moved from 37 Sea Zone to 20 Sea Zone
1 fighter moved from Kiangsu to 20 Sea Zone
1 tactical_bomber moved from Kiangsu to Kiangsi
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
2 infantry moved from Manchuria to Jehol
1 destroyer moved from 1 Sea Zone to 10 Sea Zone
1 destroyer moved from 9 Sea Zone to 10 Sea Zone
5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 2 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 10 Sea Zone
5 infantry moved from 10 Sea Zone to Western United States
1 fighter moved from 10 Sea Zone to Western United StatesCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 carrier, 1 fighter and 1 transport
British defend with 1 destroyer
Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 20 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 fighter and 1 transport in 20 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 destroyer in 20 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the British lost in 20 Sea Zone
Japanese win with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in New Zealand
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 artilleries and 2 infantry in New Zealand, round 2 : 0/4 hits
ANZAC roll dice for 2 infantry in New Zealand, round 2 : 0/2 hits
Japanese roll dice for 2 artilleries and 2 infantry in New Zealand, round 3 : 2/4 hits
ANZAC roll dice for 2 infantry in New Zealand, round 3 : 0/2 hits
2 infantry owned by the ANZAC lost in New Zealand
Japanese win, taking New Zealand from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Kwangtung
Battle in Kiangsi
Japanese attack with 1 artillery, 2 infantry and 1 tactical_bomber
Chinese defend with 2 artilleries and 1 infantry
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Kiangsi, round 2 : 0/4 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 2 : 2/3 hits
2 infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 artillery and 1 tactical_bomber in Kiangsi, round 3 : 2/2 hits
Chinese roll dice for 2 artilleries and 1 infantry in Kiangsi, round 3 : 1/3 hits
1 artillery owned by the Chinese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 tactical_bomber in Kiangsi, round 4 : 1/1 hits
Chinese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese win, taking Kwangtung from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 artilleries and 1 infantry
Battle in India
Japanese attack with 1 armour and 1 infantry
British defend with 2 aaGuns, 1 airfield, 1 bomber, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese roll dice for 1 armour and 1 infantry in India, round 2 : 0/2 hits
UK_Pacific roll dice for 2 aaGuns, 1 bomber and 1 infantry in India, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 1 infantry in India, round 3 : 1/2 hits
UK_Pacific roll dice for 2 aaGuns, 1 bomber and 1 infantry in India, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 aaGun owned by the British lost in India
Japanese roll dice for 1 armour in India, round 4 : 1/1 hits
UK_Pacific roll dice for 1 aaGun, 1 bomber and 1 infantry in India, round 4 : 0/2 hits
1 aaGun owned by the British lost in India
Japanese roll dice for 1 armour in India, round 5 : 1/1 hits
UK_Pacific roll dice for 1 bomber and 1 infantry in India, round 5 : 0/2 hits
1 bomber owned by the British lost in India
Japanese roll dice for 1 armour in India, round 6 : 1/1 hits
UK_Pacific roll dice for 1 infantry in India, round 6 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in India
UK_Pacific win with no units remaining. Battle score for attacker is 16
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 2 aaGuns, 1 bomber and 1 infantry
Battle in 10 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Americans defend with 3 battleships, 2 cruisers, 2 destroyers, 4 submarines and 1 transport
Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 submarines in 10 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 6 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 10 Sea Zone, round 2 : 7/11 hits
Units damaged: 3 battleships owned by the Americans
Americans roll dice for 3 battleships, 2 cruisers, 2 destroyers and 1 transport in 10 Sea Zone, round 2 : 4/7 hits
Units damaged: 1 battleship owned by the Japanese
4 submarines owned by the Americans , 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 10 Sea Zone, round 3 : 3/9 hits
Americans roll dice for 3 battleships, 2 cruisers, 2 destroyers and 1 transport in 10 Sea Zone, round 3 : 2/7 hits
2 destroyers owned by the Americans , 1 cruiser owned by the Americans and 2 destroyers owned by the Japanese lost in 10 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 10 Sea Zone, round 4 : 4/7 hits
Americans roll dice for 3 battleships, 1 cruiser and 1 transport in 10 Sea Zone, round 4 : 2/4 hits
Units damaged: 1 carrier owned by the Japanese
3 battleships owned by the Americans , 1 cruiser owned by the Americans and 1 fighter owned by the Japanese lost in 10 Sea Zone
1 transport owned by the Americans lost in 10 Sea Zone
Japanese win, taking 10 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 83
Casualties for Japanese: 4 destroyers, 1 fighter and 1 submarine
Casualties for Americans: 3 battleships, 2 cruisers, 2 destroyers, 4 submarines and 1 transport
Battle in Western United States
Japanese attack with 1 fighter and 5 infantry
Americans defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
AA fire in Western United States : 0/1 hits
Japanese roll dice for 1 fighter and 5 infantry in Western United States, round 2 : 1/6 hits
Americans roll dice for 2 aaGuns, 1 bomber, 1 infantry and 1 mech_infantry in Western United States, round 2 : 1/3 hits
1 aaGun owned by the Americans and 1 infantry owned by the Japanese lost in Western United States
Japanese roll dice for 1 fighter and 4 infantry in Western United States, round 3 : 2/5 hits
Americans roll dice for 1 aaGun, 1 bomber, 1 infantry and 1 mech_infantry in Western United States, round 3 : 0/3 hits
1 aaGun owned by the Americans and 1 bomber owned by the Americans lost in Western United States
Japanese roll dice for 1 fighter and 4 infantry in Western United States, round 4 : 0/5 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Western United States, round 4 : 1/2 hits
1 infantry owned by the Japanese lost in Western United States
Japanese roll dice for 1 fighter and 3 infantry in Western United States, round 5 : 1/4 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Western United States, round 5 : 0/2 hits
1 infantry owned by the Americans lost in Western United States
Japanese roll dice for 1 fighter and 3 infantry in Western United States, round 6 : 1/4 hits
Americans roll dice for 1 mech_infantry in Western United States, round 6 : 0/1 hits
1 mech_infantry owned by the Americans lost in Western United States
Japanese converts factory_major into different units
Japanese win, taking Western United States from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 aaGuns, 1 bomber, 1 infantry and 1 mech_infantryNon Combat Move - Japanese
1 fighter moved from Western United States to 10 Sea Zone
3 aaGuns moved from Shantung to Kiangsu
1 tactical_bomber moved from Kiangsi to Japan
1 fighter moved from 20 Sea Zone to Japan
1 aaGun and 1 infantry moved from Korea to Manchuria
1 destroyer and 1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 transport moved from 41 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 armour placed in New South Wales
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
4 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 15 PUs; end with 82 PUs