@SuperbattleshipYamato NA is fun to with it’s new mechanics.
Sensoy Battle
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Non Combat Move - French
Turn Complete - French
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Turning on Edit Mode
EDIT: Removing units owned by French from New Hebrides: 1 fighter
EDIT: Adding units owned by French to New South Wales: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rollsPurchase Units - Germans
Germans buy 3 artilleries, 3 destroyers, 1 factory_minor, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 unit repaired.
2 submarines moved from 110 Sea Zone to 102 Sea Zone
1 bomber moved from Gibraltar to 100 Sea Zone
2 infantry moved from Karelia to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Archangel
3 artilleries, 2 infantry and 3 mech_infantrys moved from Novgorod to Archangel
3 armour moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
2 tactical_bombers moved from Romania to ArchangelCombat - Germans
Battle in 100 Sea Zone
Germans attack with 1 bomber
Russians defend with 1 cruiser
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in 102 Sea Zone
Germans attack with 2 submarines
British defend with 1 cruiser
Germans win with 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Archangel
Germans attack with 3 armour, 3 artilleries, 5 infantry, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 3 armour, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
1 armour retreated to Novgorod
Russians win with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -21
Casualties for Germans: 2 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
Casualties for Russians: 10 infantryNon Combat Move - Germans
2 tactical_bombers moved from Archangel to Novgorod
4 infantry moved from Karelia to Novgorod
1 bomber moved from 100 Sea Zone to Greece
1 mech_infantry moved from Greece to Romania
1 infantry moved from Eastern Poland to Belarus
2 aaGuns, 3 artilleries and 10 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Germany to Romania
4 artilleries and 9 infantry moved from Germany to Poland
3 aaGuns and 11 infantry moved from Western Germany to Germany
2 armour moved from Western Germany to Poland
1 fighter moved from Western Germany to Novgorod
2 fighters and 2 tactical_bombers moved from Gibraltar to Southern Italy
2 infantry moved from Holland Belgium to Western Germany
1 submarine moved from 110 Sea Zone to 125 Sea ZonePlace Units - Germans
1 factory_minor placed in Greece
3 destroyers placed in 110 Sea Zone
3 artilleries placed in Novgorod
Germans undo move 3.
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Bryansk
2 armour moved from Ukraine to Bryansk
6 infantry moved from Russia to Bryansk
2 infantry moved from Vologda to Archangel
1 infantry moved from Urals to Vologda
1 fighter moved from Russia to Archangel
2 infantry moved from Dzavhan to Central Mongolia
3 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Kazakhstan to Volgograd
3 infantry moved from Ukraine to Bryansk
1 armour moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to UkraineCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Vologda to ArchangelPlace Units - Russians
1 fighter and 2 infantry placed in Ukraine
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 0 on tech rollsPurchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 infantry, 1 mech_infantry and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 1 techTokens;Combat Move - Japanese
1 artillery moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 artillery and 3 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Chahar to Central Mongolia
1 fighter moved from Korea to Central Mongolia
1 tactical_bomber moved from 6 Sea Zone to Central Mongolia
1 armour moved from Queensland to South Australia
Japanese take South Australia from ANZAC
1 armour moved from South Australia to New South Wales
2 artilleries moved from Queensland to New South Wales
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to New South Wales
1 bomber moved from Philippines to New South Wales
2 artilleries moved from Hunan to Kwangsi
2 infantry moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hainan to French Indo China
2 tactical_bombers moved from Hainan to KwangsiCombat - Japanese
Battle in Kwangsi
Japanese attack with 2 artilleries, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in French Indo China
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 armour
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Central Mongolia
Japanese attack with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 5 infantry
Japanese win, taking Central Mongolia from Russians with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Russians: 5 infantry
Battle in New South Wales
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 aaGun, 3 armour, 1 artillery, 1 factory_minor and 1 harbour; French defend with 1 fighter
Japanese captures 11PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 2 artilleries and 1 bomber
Casualties for ANZAC: 1 aaGun, 3 armour and 1 artillery
Casualties for French: 1 fighterNon Combat Move - Japanese
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 3 transports moved from 54 Sea Zone to 33 Sea Zone
2 fighters and 2 tactical_bombers moved from New South Wales to Queensland
1 aaGun moved from Buyant-Uhaa to Central Mongolia
1 fighter and 1 tactical_bomber moved from Central Mongolia to Buyant-Uhaa
3 aaGuns moved from Amur to Manchuria
3 transports moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 5 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from French Indo China to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Caroline Islands
2 tactical_bombers moved from Kwangsi to Philippines
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 43 Sea Zone to 35 Sea Zone
1 battleship, 2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
4 submarines placed in 6 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,3
Japanese collect 39 PUs (2 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 cruisers, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
4 infantry moved from Western United States to 10 Sea Zone
4 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 10 Sea Zone to 31 Sea Zone
Americans take 26 Sea Zone from Japanese
1 battleship moved from 29 Sea Zone to 31 Sea Zone
1 destroyer moved from 29 Sea Zone to 31 Sea Zone
1 submarine moved from 29 Sea Zone to 32 Sea Zone
1 submarine moved from 29 Sea Zone to 48 Sea Zone
2 submarines moved from 29 Sea Zone to 31 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship moved from 10 Sea Zone to 31 Sea Zone
1 cruiser moved from 10 Sea Zone to 31 Sea Zone
1 cruiser moved from 29 Sea Zone to 31 Sea Zone
1 carrier moved from 29 Sea Zone to 31 Sea Zone
1 fighter moved from Line Islands to Wake Island
2 fighters moved from 29 Sea Zone to Wake Island
1 tactical_bomber moved from Line Islands to 31 Sea Zone
1 fighter moved from Midway to 31 Sea Zone
1 bomber moved from Midway to Wake Island
1 bomber moved from Eastern United States to 91 Sea ZoneCombat - Americans
Battle in Hawaiian Islands
Battle in 91 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer
Americans roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 91 Sea Zone
Americans win, taking Hawaiian Islands from Japanese with 1 bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 bomber moved from 91 Sea Zone to Morocco
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova ScotiaPlace Units - Americans
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
1 cruiser and 1 submarine placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
Sorry about the slip up Chris. I just pressed next instead of post for the chinks and the limeys. guess I was too excited about my minor insignificant advances. Never expected Australia to fall but they’ll always be remember just like Galipoli. Oh and may I ask that you click the post dice roll box so I can see the die rolls instead of just the units lost and who won. Thank you.
ps. a trade off. you press die roll button and I’ll post my moves. A little unbalanced I know. :mrgreen:
vat a vanderful var
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go musi go
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 6 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover Improved_Mech_InfActivate Technology - Italians
Italians activating Improved_Mech_Inf
Trigger Italians Improved Mech Inf: Italians is added to UnitSupportAttachment attached to:games.strategy.engine.data.UnitType called armour with name:supportAttachmentMechanizedTechnologyPurchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from French
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from Greece to 99 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour, 3 infantry and 1 mech_infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Trans-Jordan to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 2 aaGuns, 1 harbour and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 2 : 1/3 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 2/6 hits
British roll dice for 2 aaGuns and 1 mech_infantry in Egypt, round 2 : 1/1 hits
1 mech_infantry owned by the British , 2 aaGuns owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for British: 2 aaGuns and 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 artillery moved from Trans-Jordan to Iraq
Italians take Iraq from Neutral_Axis
2 fighters moved from Gibraltar to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
2 armour, 2 artilleries and 6 infantry moved from Yugoslavia to Romania
2 armour moved from Romania to Eastern Poland
1 bomber moved from Greece to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Western GermanyPlace Units - Italians
1 armour, 1 artillery, 2 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Turn Complete - ANZAC
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Alberta Saskatchewan Manitoba to OntarioCombat - French
Battle in Egypt
French attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
French roll dice for 1 armour, 1 artillery and 1 infantry in Egypt, round 2 : 2/3 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 2 : 1/5 hits
1 infantry owned by the French and 2 infantry owned by the Italians lost in Egypt
French roll dice for 1 armour and 1 artillery in Egypt, round 3 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Egypt, round 3 : 1/3 hits
1 artillery owned by the French lost in Egypt
French roll dice for 1 armour in Egypt, round 4 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Egypt, round 4 : 1/3 hits
1 armour owned by the French lost in Egypt
Italians win with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for French: 1 armour, 1 artillery and 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Research Technology - Germans
Germans spend 0 on tech rolls
Germans roll 2 and gets 0 hitsPurchase Units - Germans
Germans buy 1 armour, 2 artilleries, 2 destroyers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Bessarabia to Ukraine
3 armour, 4 artilleries and 19 infantry moved from Western Ukraine to Ukraine
1 bomber moved from Greece to Archangel
2 submarines moved from 102 Sea Zone to 101 Sea ZoneCombat - Germans
Battle in 101 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 cruiser, 1 destroyer and 4 transports
Germans roll dice for 2 submarines in 101 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser, 1 destroyer and 4 transports in 101 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 101 Sea Zone
Germans roll dice for 1 submarine in 101 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser and 4 transports in 101 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 101 Sea Zone
Americans win with 1 cruiser and 4 transports remaining. Battle score for attacker is -4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Ukraine
Germans attack with 4 armour, 4 artilleries, 20 infantry and 1 mech_infantry
Russians defend with 2 aaGuns, 1 armour, 1 factory_minor, 2 fighters and 14 infantry
Germans roll dice for 4 armour, 4 artilleries, 20 infantry and 1 mech_infantry in Ukraine, round 2 : 7/29 hits
Russians roll dice for 2 aaGuns, 1 armour, 2 fighters and 14 infantry in Ukraine, round 2 : 7/17 hits
5 infantry owned by the Russians , 7 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Ukraine
Germans roll dice for 4 armour, 4 artilleries, 13 infantry and 1 mech_infantry in Ukraine, round 3 : 8/22 hits
Russians roll dice for 1 armour, 2 fighters and 9 infantry in Ukraine, round 3 : 9/12 hits
8 infantry owned by the Russians and 9 infantry owned by the Germans lost in Ukraine
Germans roll dice for 4 armour, 4 artilleries, 4 infantry and 1 mech_infantry in Ukraine, round 4 : 5/13 hits
Russians roll dice for 1 armour, 2 fighters and 1 infantry in Ukraine, round 4 : 3/4 hits
1 infantry owned by the Russians , 1 armour owned by the Russians , 3 infantry owned by the Germans and 2 fighters owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 4 armour, 4 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
Casualties for Germans: 19 infantry
Casualties for Russians: 2 aaGuns, 1 armour, 2 fighters and 14 infantry
Battle in Archangel
Germans attack with 1 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 2 tactical_bombers
Russians defend with 1 aaGun, 3 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Archangel : 1/3 hits
1 tactical_bomber owned by the Germans lost in Archangel
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 1 tactical_bomber in Archangel, round 2 : 5/12 hits
Russians roll dice for 1 aaGun, 3 armour, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 6/10 hits
2 infantry owned by the Russians , 6 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 1 aaGun owned by the Russians lost in Archangel
Germans roll dice for 1 armour, 2 artilleries, 1 bomber, 1 fighter and 1 tactical_bomber in Archangel, round 3 : 1/6 hits
Russians roll dice for 3 armour, 2 fighters and 1 tactical_bomber in Archangel, round 3 : 3/6 hits
1 armour owned by the Russians , 1 bomber owned by the Germans and 2 artilleries owned by the Germans lost in Archangel
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Archangel, round 4 : 0/3 hits
Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Archangel, round 4 : 5/5 hits
1 tactical_bomber owned by the Germans , 1 armour owned by the Germans and 1 fighter owned by the Germans lost in Archangel
Russians win with 2 armour, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -51
Casualties for Germans: 1 armour, 2 artilleries, 1 bomber, 1 fighter, 6 infantry and 2 tactical_bombers
Casualties for Russians: 1 aaGun, 1 armour, 2 infantry and 2 mech_infantrysNon Combat Move - Germans
1 battleship, 1 destroyer and 1 transport moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
2 fighters and 2 tactical_bombers moved from Southern Italy to Western Germany
3 infantry moved from Greece to Bulgaria
2 aaGuns moved from Western Ukraine to Ukraine
2 armour moved from Poland to Novgorod
4 artilleries and 9 infantry moved from Poland to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 1 artillery and 11 infantry moved from Germany to Poland
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
2 destroyers placed in 112 Sea Zone
3 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Germany
1 artillery placed in Germany
Germans undo move 3.
3 infantry placed in France
Germans undo move 6.
Germans undo move 5.
1 artillery and 2 infantry placed in France
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Archangel to Novgorod
2 fighters moved from Archangel to Novgorod
1 tactical_bomber moved from Archangel to Novgorod
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
6 infantry moved from Russia to Smolensk
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
14 infantry moved from Bryansk to Ukraine
1 armour moved from Bryansk to Novgorod
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Vologda to ArchangelCombat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 14 infantry
Germans defend with 2 aaGuns, 4 armour, 4 artilleries, 1 factory_minor, 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery and 14 infantry in Ukraine, round 2 : 2/15 hits
Germans roll dice for 2 aaGuns, 4 armour, 4 artilleries, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 3/10 hits
3 infantry owned by the Russians and 2 aaGuns owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery and 11 infantry in Ukraine, round 3 : 1/12 hits
Germans roll dice for 4 armour, 4 artilleries, 1 infantry and 1 mech_infantry in Ukraine, round 3 : 5/10 hits
5 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
6 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Bryansk
Germans win with 4 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is -11
Casualties for Germans: 2 aaGuns and 1 infantry
Casualties for Russians: 8 infantry
Battle in Novgorod
Russians attack with 3 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 3 infantry
AA fire in Novgorod : 1/3 hits
1 fighter owned by the Russians lost in Novgorod
Russians roll dice for 3 armour, 1 fighter and 1 tactical_bomber in Novgorod, round 2 : 3/5 hits
Germans roll dice for 1 aaGun, 2 armour and 3 infantry in Novgorod, round 2 : 3/5 hits
2 armour owned by the Russians , 2 infantry owned by the Germans , 1 aaGun owned by the Germans and 1 fighter owned by the Russians lost in Novgorod
Russians roll dice for 1 armour and 1 tactical_bomber in Novgorod, round 3 : 2/2 hits
Germans roll dice for 2 armour and 1 infantry in Novgorod, round 3 : 2/3 hits
1 tactical_bomber owned by the Russians , 1 armour owned by the Russians , 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Novgorod
Germans win with 1 armour remaining. Battle score for attacker is -29
Casualties for Germans: 1 aaGun, 1 armour and 3 infantry
Casualties for Russians: 3 armour, 2 fighters and 1 tactical_bomberNon Combat Move - Russians
Place Units - Russians
1 mech_infantry placed in Volgograd
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs -
Scramble? :-D
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Oooo its a big un… ye go on scramble em
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sorry!!! thought it was our other game cause I have a US fleet around the same area :|
Matt this is your shout…soz again :-P -
I can sense the tensions in this flimsy alliance against us coming to a breaking point… :evil:
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It’s been two days… I’ll take Carl’s scramble order as authoritative in the hopes of pressing on. :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Research Technology - Japanese
Japanese roll 6 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover AA RadarActivate Technology - Japanese
Japanese activating AA RadarPurchase Units - Japanese
Japanese buy 2 artilleries, 5 destroyers and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 31 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from New South Wales to Western Australia
Japanese take Western Australia from ANZAC
2 fighters and 2 tactical_bombers moved from Queensland to 31 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 31 Sea Zone
2 tactical_bombers moved from Philippines to 31 Sea Zone
4 submarines moved from 6 Sea Zone to 31 Sea Zone
1 artillery moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Ulaanbaatar to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
5 infantry moved from Kiangsu to Anhwe
1 artillery and 4 infantry moved from Central Mongolia to Chahar
1 tactical_bomber moved from Buyant-Uhaa to Chahar
1 fighter moved from Buyant-Uhaa to Anhwe
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 48 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Wake Island to defend against the attack in 31 Sea Zone
Battle in 48 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 48 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 48 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 48 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 48 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Java
Japanese attack with 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
ANZAC win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter and 5 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 fighter and 5 infantry in Anhwe, round 2 : 1/6 hits
Chinese roll dice for 4 infantry in Anhwe, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 fighter and 4 infantry in Anhwe, round 3 : 1/5 hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 fighter and 3 infantry in Anhwe, round 4 : 0/4 hits
Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits
Japanese roll dice for 1 fighter and 3 infantry in Anhwe, round 5 : 0/4 hits
Chinese roll dice for 2 infantry in Anhwe, round 5 : 0/2 hits
Japanese roll dice for 1 fighter and 3 infantry in Anhwe, round 6 : 1/4 hits
Chinese roll dice for 2 infantry in Anhwe, round 6 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 fighter and 2 infantry in Anhwe, round 7 : 2/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Battle in Celebes
Battle in Chahar
Japanese attack with 1 artillery, 4 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 4 infantry and 1 tactical_bomber in Chahar, round 2 : 0/6 hits
Chinese roll dice for 4 infantry in Chahar, round 2 : 2/4 hits
2 infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Chahar, round 3 : 2/4 hits
Chinese roll dice for 4 infantry in Chahar, round 3 : 1/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Chahar, round 4 : 0/3 hits
Chinese roll dice for 2 infantry in Chahar, round 4 : 0/2 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Chahar, round 5 : 2/3 hits
Chinese roll dice for 2 infantry in Chahar, round 5 : 0/2 hits
2 infantry owned by the Chinese lost in Chahar
Japanese win, taking Celebes from Dutch, taking Chahar from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Battle in 54 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangtung
Japanese attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in 31 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 4 submarines and 6 tactical_bombers
Americans defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 4 submarines and 1 tactical_bomber
Japanese roll dice for 4 submarines in 31 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 4 submarines in 31 Sea Zone, round 2 : 0/4 hits
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 6 tactical_bombers in 31 Sea Zone, round 2 : 9/15 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters and 1 tactical_bomber in 31 Sea Zone, round 2 : 5/11 hits
Units damaged: 1 battleship owned by the Japanese
4 submarines owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 tactical_bomber owned by the Americans and 2 submarines owned by the Japanese lost in 31 Sea Zone
Japanese roll dice for 2 submarines in 31 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Americans lost in 31 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 tactical_bombers in 31 Sea Zone, round 3 : 7/13 hits
Americans roll dice for 4 fighters in 31 Sea Zone, round 3 : 3/4 hits
Americans roll dice for 2 battleships and 1 cruiser in 31 Sea Zone, round 3 : 3/3 hits
4 fighters owned by the Americans , 2 battleships owned by the Americans , 2 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans , 1 destroyer owned by the Japanese , 2 fighters owned by the Japanese and 1 submarine owned by the Japanese lost in 31 Sea Zone
Japanese win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 73
Casualties for Japanese: 1 destroyer, 2 fighters, 3 submarines and 4 tactical_bombers
Casualties for Americans: 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 4 submarines and 1 tactical_bomberNon Combat Move - Japanese
1 aaGun moved from Central Mongolia to Chahar
1 tactical_bomber moved from Chahar to 20 Sea Zone
1 fighter moved from Anhwe to 20 Sea Zone
1 carrier moved from 19 Sea Zone to 20 Sea Zone
3 aaGuns moved from Manchuria to Jehol
1 transport moved from 33 Sea Zone to 17 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 transports moved from 19 Sea Zone to 6 Sea ZonePlace Units - Japanese
5 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in New South Wales
1 artillery and 2 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 battleships, 1 cruiser, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 32 Sea Zone to 31 Sea Zone
1 submarine moved from 10 Sea Zone to 31 Sea Zone
1 cruiser moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 1 Sea Zone
1 bomber moved from Wake Island to 31 Sea Zone
1 fighter moved from Midway to 31 Sea Zone
1 bomber moved from Western United States to 31 Sea Zone
1 cruiser moved from 101 Sea Zone to 11 Sea Zone
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery moved from Algeria to Tunisia
2 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from New Brunswick Nova Scotia to Eastern United States
2 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour moved from 91 Sea Zone to Gibraltar
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 transport moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Morocco to GibraltarCombat - Americans
Battle in 31 Sea Zone
Americans attack with 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
Japanese defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans roll dice for 2 submarines in 31 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 bombers, 1 cruiser, 1 destroyer and 1 fighter in 31 Sea Zone, round 2 : 1/5 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 31 Sea Zone, round 2 : 8/10 hits
2 submarines owned by the Americans , 1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 cruiser owned by the Americans , 2 bombers owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone
Japanese win with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -60
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 bombers, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
Battle in Gibraltar
Americans attack with 2 armour, 1 artillery, 1 bomber and 5 infantry
Italians defend with 1 harbour and 1 infantry
Americans roll dice for 2 armour, 1 artillery, 1 bomber and 5 infantry in Gibraltar, round 2 : 4/9 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 armour, 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
2 tactical_bombers owned by the Japanese could not land and were killedNon Combat Move - Americans
1 bomber moved from Gibraltar to Morocco
1 infantry moved from 1 Sea Zone to British Columbia
1 mech_infantry moved from 1 Sea Zone to Alaska
1 mech_infantry moved from 1 Sea Zone to British ColumbiaPlace Units - Americans
2 battleships, 1 cruiser and 3 submarines placed in 10 Sea Zone
1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs