@SuperbattleshipYamato NA is fun to with it’s new mechanics.
Sensoy Battle
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USSR Land Resources:
Infantry = 45Rolling 45d44:
(1, 4, 4, 4, 6, 7, 7, 9, 11, 13, 15, 16, 16, 17, 17, 17, 18, 18, 19, 19, 19, 22, 26, 26, 27, 27, 28, 28, 29, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 41, 41, 42, 42, 44)
Mechanized Infantry = 2Rolling 2d44:
(3, 44)
Tank = 2Rolling 2d44:
(2, 15)
Artillery = 3Rolling 3d44:
(12, 23, 44)
AAA = 6Rolling 6d44:
(5, 14, 18, 18, 27, 27)USSR Sea Resources:
Transport = 0Rolling 0d23:
()
Submarine = 2Rolling 2d23:
(5, 8)
Destroyer = 0Rolling 0d23:
()
Cruiser = 1Rolling 1d23:
(13)
Battleship = 0Rolling 0d23:
()
Aircraft Carrier = 0Rolling 0d23:
()USSR Air Resources:
Fighter = 2Rolling 2d43:
(5, 25)
Tactical Bomber = 1Rolling 1d43:
(6)
Strategic Bomber = 0Rolling 0d43:
()USA Land Resources:
Infantry = 8Rolling 8d63:
(14, 17, 21, 32, 33, 46, 53, 58)
Mechanized Infantry = 4Rolling 4d63:
(9, 33, 52, 63)
Tank = 1Rolling 1d63:
(51)
Artillery = 2Rolling 2d63:
(4, 10)
AAA = 4Rolling 4d63:
(3, 9, 27, 41)USA Sea Resources:
Transport = 3Rolling 3d68:
(17, 36, 45)
Submarine = 2Rolling 2d68:
(63, 66)
Destroyer = 3Rolling 3d68:
(10, 17, 45)
Cruiser = 3Rolling 3d68:
(13, 25, 48)
Battleship = 1Rolling 1d68:
(21)
Aircraft Carrier +1 Fighter + 1 Tactical Bomber = 1Rolling 1d68:
(2)USA Air Resources:
Fighter = 5Rolling 5d67:
(10, 10, 44, 51, 59)
Tactical Bomber = 0Rolling 0d67:
()
Strategic Bomber = 1Rolling 1d67:
(66) -
Germany Land Resources:
Infantry = 36Rolling 36d33:
(2, 2, 2, 4, 5, 5, 6, 7, 8, 8, 10, 12, 13, 14, 16, 18, 18, 19, 19, 21, 22, 23, 24, 27, 27, 28, 28, 28, 28, 29, 29, 29, 30, 31, 31, 32)
Mechanized Infantry = 4Rolling 4d33:
(3, 16, 26, 32)
Tank = 9Rolling 9d33:
(3, 4, 8, 11, 14, 17, 30, 31, 31)
Artillery = 8Rolling 8d33:
(4, 6, 7, 12, 16, 26, 32, 33)
AAA = 6Rolling 6d33:
(8, 12, 22, 22, 24, 33)Germany Sea Resources:
Transport = 1Rolling 1d48:
(32)
Submarine = 0Rolling 0d48:
()
Destroyer = 0Rolling 0d48:
()
Cruiser = 1Rolling 1d48:
(14)
Battleship = 1Rolling 1d48:
(42)
Aircraft Carrier = 0Rolling 0d48:
()
Germany also has 5 subs ‘on station’ (forward deployed), 1-3 spaces from any home territory’s sea zone:
1 = SZ 115; 2 = SZ 127; 3 = SZ 111 ; 4 = SZ 124; 5 = SZ 123
6 = SZ 119; 7 = SZ 118; 8 = SZ 109; 9 = SZ 108; 10 = SZ 117
11 = SZ 107; 12 = SZ 104; 13 = SZ 105; 14 = SZ 103; 15 = SZ 102
16 = SZ 90; 17 = SZ 91; 18 = SZ 92; 19 = SZ 87; 20 = SZ 88
Rolling 5d20:
(5, 6, 17, 19, 20)Germany Air Resources:
Fighter = 5Rolling 5d32:
(9, 12, 13, 13, 28)
Tactical Bomber = 5Rolling 5d32:
(11, 14, 17, 19, 20)
Strategic Bomber = 2Rolling 2d32:
(2, 13)Japan Land Resources:
Infantry = 37Rolling 37d33:
(1, 1, 2, 3, 4, 4, 6, 8, 8, 8, 10, 11, 11, 12, 12, 14, 15, 16, 16, 18, 18, 18, 19, 20, 20, 22, 24, 27, 27, 29, 29, 30, 30, 31, 32, 32, 32)
Mechanized Infantry = 1Rolling 1d33:
(26)
Tank = 1Rolling 1d33:
(6)
Artillery = 8Rolling 8d33:
(5, 12, 13, 16, 23, 24, 27, 28)
AAA = 5Rolling 5d33:
(8, 13, 13, 14, 17)Japan Sea Resources:
Transport = 3Rolling 3d34:
(6, 21, 24)
Submarine = 2Rolling 2d34:
(14, 21)
Destroyer = 4Rolling 4d34:
(17, 18, 19, 21)
Cruiser = 2Rolling 2d34:
(4, 27)
Battleship = 2Rolling 2d34:
(20, 31)
Aircraft Carrier + 1 Fighter + 1 Tactical Bomber = 3Rolling 3d34:
(7, 18, 29)Japan Air Resources:
Fighter = 8Rolling 8d34:
(13, 14, 25, 27, 30, 31, 33, 34)
Tactical Bomber = 5Rolling 5d34:
(13, 15, 20, 27, 28)
Strategic Bomber = 2Rolling 2d34:
(7, 26)A&A Fischer Variant Germany.doc
A&A Fischer Variant Japan.doc -
Italy Land Resources:
Infantry = 17Rolling 17d17:
(1, 2, 2, 4, 4, 5, 6, 7, 9, 9, 11, 12, 12, 13, 15, 15, 17)
Mechanized Infantry = 1Rolling 1d17:
(11)
Tank = 3Rolling 3d17:
(1, 1, 2)
Artillery = 5Rolling 5d17:
(1, 5, 10, 16, 17)
AAA = 4Rolling 4d17:
(8, 8, 15, 17)Italy Sea Resources:
Transport =3Rolling 3d25:
(17, 18, 25)
Submarine = 1Rolling 1d25:
(1)
Destroyer = 2Rolling 2d25:
(12, 24)
Cruiser = 2Rolling 2d25:
(5, 23)
Battleship = 1Rolling 1d25:
(4)
Aircraft Carrier = 0Rolling 0d25:
()Italy Air Resources:
Fighter = 2Rolling 2d16:
(5, 9)
Tactical Bomber = 0Rolling 0d16:
()
Strategic Bomber = 1Rolling 1d16:
(16)That’s all for today. Will edit in the new set-up tomorrow…
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thumbs up :-D
your ass
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Here’s the set-up before the ritual desecration…
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And attached is the G1 savegame you should work from.
After edits it’s too large to post a turn summary, but after G1 it’s fine.
Which of you is playing which Allies? Russia’s up next…
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Carl goes first as the Russian player.
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I’m US and UK and Carl is the rest.
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Hi Matt: may I suggest you take the Chinese as well, just to reduce downtime?
Turn order = USA + China + UK
I’m sure that Carl won’t mind losing control of them… They’re mostly connected to the US / UK objectives in this game anyway.
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ok chris. got that carl. I’m the chinks.
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So far I’m happy with the variant, but unhappy with the time it takes to do the set-up each time…
It takes about two hours to interpret the randomized numbers and edit the map accordingly.
There has to be a quicker way to do it, I just need to think about shortcuts.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Archangel to Novgorod
2 infantry moved from Amur to Sakha
1 infantry moved from Yakut S.S.R. to Buryatia
1 infantry moved from Nenetsia to Archangel
2 infantry moved from Vologda to Archangel
1 infantry moved from Urals to Vologda
1 mech_infantry moved from Russia to Archangel
1 armour moved from Russia to Archangel
4 infantry moved from Russia to Smolensk
1 armour moved from Western Ukraine to Smolensk
2 infantry moved from Rostov to Ukraine
1 fighter moved from Rostov to Ukraine
2 infantry moved from Bryansk to Ukraine
1 artillery moved from Volgograd to Rostov
2 infantry moved from Tambov to Bryansk
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Volgograd to Rostov
1 infantry moved from Samara to Vologda
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Yenisey to Evenkiyskiy
1 tactical_bomber moved from Archangel to Novgorod
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Soviet Far East to Sakha
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Soviet Far East to SiberiaCombat - Russians
Russians creates battle in territory 127 Sea Zone
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 battleship and 1 transport
1 submarine owned by the Russians Submerged
Battle in Novgorod
Russians attack with 4 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Russians roll dice for 4 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/5 hits
Germans roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Novgorod
Russians winGermans win with 1 battleship and 1 transport remaining, taking Novgorod from Germans with 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - Russians
1 tactical_bomber moved from Novgorod to ArchangelPlace Units - Russians
1 armour and 1 mech_infantry placed in Russia
1 armour and 2 infantry placed in Ukraine
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
Should be able to program the algorithm into unit placement… if you can find the person who made the game? Is it open source this game?
But from seeing 2 placements, so far it seems as if the radomisation favours the axis. Prob not down to algorithm or luck, but to the wider geographical structure of the map and individual factions
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I see what you mean. Initial defense for Allies is tougher, but their key units are also protected when shunted into backwater territories. Take for example the new Canadian navy; if they’d been closer to Europe they’d have all been flattened from the start.
Nevertheless, the Axis have fewer territories at the start of the game, and therefore it stands to reason that they have less to lose on average by randomizing. Perhaps the weaker player should always be Axis in this variant for balancing purposes?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedResearch Technology - Japanese
Japanese spend 5 on tech rolls
Japanese removing all Technology Tokens after successful research.
Japanese discover Long Range AircraftActivate Technology - Japanese
Japanese activating Long Range AircraftPurchase Units - Japanese
Japanese buy 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Jehol to Chahar
2 infantry moved from Shantung to Anhwe
2 artilleries moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Anhwe
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 armour moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser moved from 6 Sea Zone to 26 Sea Zone
1 cruiser moved from 33 Sea Zone to 26 Sea Zone
1 carrier moved from 6 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Korea to 26 Sea Zone
1 fighter moved from Korea to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to Chahar
1 artillery and 1 infantry moved from Okinawa to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to 39 Sea Zone
1 mech_infantry moved from Kwangsi to Kwangtung
4 destroyers and 2 submarines moved from 19 Sea Zone to 35 Sea Zone
1 battleship moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from Formosa to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Formosa to Philippines
1 fighter moved from Marianas to Philippines
1 bomber moved from Japan to 43 Sea Zone
2 fighters moved from Caroline Islands to 43 Sea Zone
1 tactical_bomber moved from Shantung to Chahar
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Siam to Shan State
1 infantry moved from Siam to French Indo China
1 fighter moved from Kiangsi to French Indo China
1 tactical_bomber moved from 19 Sea Zone to French Indo China
1 fighter moved from 19 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from Siam to Shan State
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 38 Sea ZoneCombat - Japanese
British scrambles 1 units out of India to defend against the attack in 39 Sea Zone
Battle in 38 Sea Zone
Japanese attack with 1 fighter
British defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 1 tactical_bomber
British defend with 1 battleship
Japanese win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in 26 Sea Zone
Japanese attack with 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 cruiser
Japanese win, taking 26 Sea Zone from Neutral with 1 carrier, 2 cruisers, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 cruiser
Battle in 39 Sea Zone
Japanese attack with 1 bomber
British defend with 1 fighter and 1 transport
British win with 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 bomber
Casualties for British: 1 fighter
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
French defend with 1 fighter; British defend with 1 bomber
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for French: 1 fighter
Casualties for British: 1 bomber
Battle in Hawaiian Islands
Battle in Kwangtung
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Hawaiian Islands from Americans, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in French Indo China
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
French defend with 1 infantry
Japanese win, taking French Indo China from French with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Philippines
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 armour, 1 fighter, 1 harbour and 1 mech_infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour, 1 fighter and 1 mech_infantry
Battle in Anhwe
Japanese attack with 2 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 fighters moved from 43 Sea Zone to Siam
1 fighter moved from 38 Sea Zone to Siam
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Marshall Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to Siam
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
1 tactical_bomber moved from 43 Sea Zone to Siam
1 bomber moved from 43 Sea Zone to Siam
1 aaGun, 1 artillery and 5 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Chahar to Jehol
3 aaGuns, 1 artillery and 1 infantry moved from Korea to Manchuria
1 battleship moved from 17 Sea Zone to 33 Sea ZonePlace Units - Japanese
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 armour, 1 battleship, 1 fighter, 1 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 cruiser moved from 101 Sea Zone to 64 Sea Zone
1 submarine moved from 89 Sea Zone to 64 Sea Zone
1 destroyer moved from 101 Sea Zone to 64 Sea Zone
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 carrier moved from 101 Sea Zone to 64 Sea Zone
1 battleship moved from 101 Sea Zone to 86 Sea Zone
1 cruiser moved from 101 Sea Zone to 64 Sea Zone
1 bomber moved from West Indies to Western United States
1 infantry moved from Central United States to Western United States
1 infantry moved from Central United States to Western United States
1 infantry moved from Western United States to Mexico
1 mech_infantry moved from Eastern United States to Western United States
1 mech_infantry moved from Central United States to Mexico
1 fighter moved from Eastern United States to Western United States
1 fighter moved from Eastern United States to Mexico
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 transport moved from 10 Sea Zone to 64 Sea Zone
1 fighter moved from 101 Sea Zone to 64 Sea Zone
1 tactical_bomber moved from 101 Sea Zone to 64 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 aaGun moved from Western United States to Mexico
1 aaGun moved from Central United States to Western United StatesPlace Units - Americans
1 battleship and 2 submarines placed in 10 Sea Zone
1 armour, 1 fighter and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - British
British buy 3 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from Gibraltar to United Kingdom
2 infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 artilleries moved from Quebec to New Brunswick Nova Scotia
1 armour moved from Newfoundland Labrador to New Brunswick Nova Scotia
1 infantry moved from Ontario to Quebec
1 transport moved from 106 Sea Zone to 121 Sea Zone
1 destroyer moved from 106 Sea Zone to 122 Sea Zone
1 battleship moved from 121 Sea Zone to 122 Sea Zone
1 cruiser moved from 120 Sea Zone to 122 Sea Zone
1 cruiser moved from 110 Sea Zone to 102 Sea Zone
1 fighter moved from Ontario to New Brunswick Nova Scotia
1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
1 infantry moved from British Columbia to Alaska
2 infantry moved from Malaya to Shan State
1 fighter moved from Malaya to Shan State
1 armour moved from India to Shan State
2 infantry moved from India to Burma
1 cruiser moved from 71 Sea Zone to 76 Sea Zone
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from South West Africa to Union of South Africa
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Tanganyika Territory to Kenya
1 cruiser moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Nigeria to French Equatorial Africa
1 tactical_bomber moved from 71 Sea Zone to 76 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 mech_infantry moved from Ceylon to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 destroyers moved from 82 Sea Zone to 87 Sea Zone
1 fighter moved from Gilbert Islands to Wake Island
1 tactical_bomber moved from Borneo to Shan StateCombat - British
Battle in Shan State
British attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 76 Sea Zone
British attack with 2 cruisers, 1 destroyer and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 2 cruisers, 1 destroyer and 1 tactical_bomber in 76 Sea Zone, round 2 : 1/4 hits
Italians roll dice for 1 destroyer and 1 transport in 76 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 76 Sea Zone
1 transport owned by the Italians lost in 76 Sea Zone
British win with 2 cruisers, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
1 carrier moved from 71 Sea Zone to 72 Sea Zone
1 carrier moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from 37 Sea Zone to Malaya
1 mech_infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Shan State to Malaya
1 fighter moved from Shan State to Malaya
1 aaGun moved from Alberta Saskatchewan Manitoba to British Columbia
1 aaGun moved from Alexandria to Egypt
1 aaGun moved from Rhodesia to Belgian Congo
1 aaGun moved from Tanganyika Territory to Belgian Congo
1 aaGun moved from West India to India
1 aaGun moved from India to BurmaPlace Units - British
2 submarines and 1 transport placed in 106 Sea Zone
3 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsPlace Units - UK_Pacific
1 bomber and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Some Units in India change ownership: 1 bomber and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 armour moved from Southern Italy to Southern France
1 artillery and 4 infantry moved from Northern Italy to Southern France
2 infantry moved from Ethiopia to Kenya
1 infantry moved from Libya to Tunisia
Italians take Tunisia from French
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Sardinia to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 97 Sea Zone to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Sicily to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Libya to Tunisia
1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Sardinia to Alexandria
1 infantry moved from Tobruk to Alexandria
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Northern Italy to Southern France
1 artillery and 6 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 harbour
Italians win, taking Egypt from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery and 1 harbour
Italians win, taking Gibraltar from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Alexandria
Italians attack with 1 bomber and 1 infantry
British defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Kenya
Italians attack with 2 infantry
British defend with 1 infantry
1 infantry owned by the Italians retreated to Ethiopia
British win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Southern France
Italians attack with 3 armour, 1 artillery, 2 fighters and 4 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 6 infantry; British defend with 1 armour
Italians win, taking Southern France from French with 3 armour and 2 fighters remaining. Battle score for attacker is 12
Casualties for French: 1 artillery and 6 infantry
Casualties for British: 1 armour
Casualties for Italians: 1 artillery and 4 infantryNon Combat Move - Italians
2 fighters moved from Southern France to Southern Italy
1 infantry moved from Albania to Bulgaria
1 mech_infantry moved from Albania to Romania
2 aaGuns moved from Northern Italy to Southern France
1 bomber moved from Alexandria to Tobruk
1 destroyer moved from 96 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 cruiser moved from 61 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from New South Wales to Queensland
1 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to QueenslandNon Combat Move - ANZAC
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from DutchPlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
3 infantry moved from Algeria to Morocco
1 destroyer moved from 83 Sea Zone to 87 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from French West Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-Jordan
2 destroyers moved from 87 Sea Zone to 91 Sea Zone
1 cruiser moved from 87 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French