• TripleA Turn Summary for game: NWO Smalls, version: 1.8.6

    Game History

    Round :19

    Combat Move - Finns
                3 Elites moved from Murmansk to Narvik
                2 Infantry moved from N.Finnland to Narvik
                1 Armour moved from Murmansk to Narvik
                1 Me262 moved from N.Finnland to Narvik

    Purchase Units - Finns
                Finns buy 1 Artillery and 1 Factory; Remaining resources: 0 PUs;

    Combat - Finns
                Battle in Narvik
                    Finns attack with 1 Armour, 3 Elites, 2 Infantry and 1 Me262
                    Americans defend with 3 Armours
                        Finns roll dice for 1 Armour, 3 Elites, 2 Infantry and 1 Me262 in Narvik, round 1 :  2/7 hits
                        Americans roll dice for 3 Armours in Narvik, round 1 :  2/3 hits
                        2 Infantry owned by the Finns and 2 Armours owned by the Americans lost in Narvik
                        Finns roll dice for 1 Armour, 3 Elites and 1 Me262 in Narvik, round 2 :  1/5 hits
                        Americans roll dice for 1 Armour in Narvik, round 2 :  0/1 hits
                        1 Armour owned by the Americans lost in Narvik
                    Finns win, taking Narvik from Americans with 1 Armour, 3 Elites and 1 Me262 remaining. Battle score for attacker is 9
                    Casualties for Finns: 2 Infantry
                    Casualties for Americans: 3 Armours

    Non Combat Move - Finns
                1 Me262 moved from Narvik to N.N

    Place Units - Finns
                1 Factory placed in Murmansk
                1 Artillery placed in N.Finnland

    Turn Complete - Finns
                Finns collect 19 PUs; end with 19 PUs total


  • TripleA Turn Summary for game: NWO Smalls, version: 1.8.6

    Game History

    Round :19

    Combat Move - British
                2 Infantry moved from N.Ire to S.Ire
                2 Artillerys moved from N.Ire to S.Ire
                1 Infantry moved from N.Scottland to E.Scottland
                1 Artillery moved from N.Scottland to E.Scottland
                2 Infantry moved from London to Wales
                2 Artillerys moved from London to Wales
                1 Armour moved from London to Wales
                1 Armour moved from London to York
                      British take York from Germans
                1 Armour moved from York to London
                4 Bigarmours moved from Iraq to E.Egypt
                1 Bomber moved from Iraq to E.Egypt
                2 Infantry moved from Iran to N.Turkey
                2 Bigarmours moved from Iran to N.Turkey
                5 Fighters moved from Iran to N.Turkey

    Purchase Units - British
                British buy 5 Bigarmours and 8 Infantry; Remaining resources: 0 PUs;

    Combat - British
                Battle in S.Ire
                    British attack with 2 Artillerys and 2 Infantry
                    Italians defend with 2 Infantry
                        British roll dice for 2 Artillerys and 2 Infantry in S.Ire, round 1 :  2/4 hits
                        Italians roll dice for 2 Infantry in S.Ire, round 1 :  2/2 hits
                        2 Infantry owned by the British and 2 Infantry owned by the Italians lost in S.Ire
                    British win, taking S.Ire from Italians with 2 Artillerys remaining. Battle score for attacker is 0
                    Casualties for British: 2 Infantry
                    Casualties for Italians: 2 Infantry
                Battle in N.Turkey
                    British attack with 2 Bigarmours, 5 Fighters and 2 Infantry
                    Romanians defend with 1 AAGun, 3 Armours, 4 Bigarmours, 1 Bunker and 3 Infantry
                        AA guns fire in N.Turkey :  2/5 hits
                        2 Fighters owned by the British lost in N.Turkey
                        British roll dice for 2 Bigarmours, 3 Fighters and 2 Infantry in N.Turkey, round 1 :  0/7 hits
                        Romanians roll dice for 3 Armours, 4 Bigarmours, 1 Bunker and 3 Infantry in N.Turkey, round 1 :  6/11 hits
                        2 Infantry owned by the British , 3 Fighters owned by the British and 1 Bigarmour owned by the British lost in N.Turkey
                    1 Bigarmour retreated to Iran
                    Romanians win with 3 Armours, 4 Bigarmours, 1 Bunker and 3 Infantry remaining. Battle score for attacker is -63
                    Casualties for British: 1 Bigarmour, 5 Fighters and 2 Infantry
                Battle in Wales
                    British attack with 1 Armour, 2 Artillerys and 2 Infantry
                    Germans defend with 1 AAGun, 1 Bigarmour, 1 Elite and 1 Factory
                        British roll dice for 1 Armour, 2 Artillerys and 2 Infantry in Wales, round 1 :  2/5 hits
                        Germans roll dice for 1 Bigarmour and 1 Elite in Wales, round 1 :  2/2 hits
                        1 Elite owned by the Germans , 2 Infantry owned by the British and 1 Bigarmour owned by the Germans lost in Wales
                    British win, taking Wales from Germans with 1 Armour and 2 Artillerys remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 Bigarmour and 1 Elite
                    Casualties for British: 2 Infantry
                Battle in E.Scottland
                    British attack with 1 Artillery and 1 Infantry
                    Germans defend with 1 Infantry
                        British roll dice for 1 Artillery and 1 Infantry in E.Scottland, round 1 :  0/2 hits
                        Germans roll dice for 1 Infantry in E.Scottland, round 1 :  0/1 hits
                        British roll dice for 1 Artillery and 1 Infantry in E.Scottland, round 2 :  1/2 hits
                        Germans roll dice for 1 Infantry in E.Scottland, round 2 :  0/1 hits
                        1 Infantry owned by the Germans lost in E.Scottland
                    British win, taking E.Scottland from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 Infantry
                Battle in E.Egypt
                    British attack with 4 Bigarmours and 1 Bomber
                    Italians defend with 5 Bigarmours
                        British roll dice for 4 Bigarmours and 1 Bomber in E.Egypt, round 1 :  4/5 hits
                        Italians roll dice for 5 Bigarmours in E.Egypt, round 1 :  4/5 hits
                        4 Bigarmours owned by the Italians and 4 Bigarmours owned by the British lost in E.Egypt
                    retreated to E.Egypt
                    Italians win with 1 Bigarmour remaining. Battle score for attacker is 0
                    Casualties for British: 4 Bigarmours
                    Casualties for Italians: 4 Bigarmours

    Non Combat Move - British
                1 Bomber moved from E.Egypt to Iraq

    Place Units - British
                3 Bigarmours and 1 Infantry placed in Iran
                2 Bigarmours and 2 Infantry placed in Iraq
                5 Infantry placed in London

    Turn Complete - British
                British collect 46 PUs; end with 46 PUs total


  • TripleA Turn Summary for game: NWO Smalls, version: 1.8.6

    Game History

    Round :19

    Combat Move - Romanians
                3 Armours, 4 Bigarmours and 3 Infantry moved from N.Turkey to Iran
                1 Me262 moved from Rostov to Iran
                2 Me262s moved from C.Turkey to Iran
                2 Bigarmours moved from Rostov to Astraknan

    Purchase Units - Romanians
                Romanians buy 2 Bigarmours, 2 Infantry and 1 Me262; Remaining resources: 0 PUs;

    Combat - Romanians
                Battle in Iran
                    Romanians attack with 3 Armours, 4 Bigarmours, 3 Infantry and 3 Me262s
                    British defend with 1 AAGun, 4 Bigarmours, 4 Bunkers, 1 Factory and 1 Infantry
                        AA guns fire in Iran :  1/3 hits
                        1 Me262 owned by the Romanians lost in Iran
                        Romanians roll dice for 3 Armours, 4 Bigarmours, 3 Infantry and 2 Me262s in Iran, round 1 :  4/12 hits
                        British roll dice for 4 Bigarmours, 4 Bunkers and 1 Infantry in Iran, round 1 :  2/9 hits
                        2 Infantry owned by the Romanians and 4 Bigarmours owned by the British lost in Iran
                        Romanians roll dice for 3 Armours, 4 Bigarmours, 1 Infantry and 2 Me262s in Iran, round 2 :  6/10 hits
                    Units damaged: 3 Bunkers owned by the British
                        British roll dice for 4 Bunkers and 1 Infantry in Iran, round 2 :  2/5 hits
                        1 Bunker owned by the British , 1 Infantry owned by the British , 1 Armour owned by the Romanians and 1 Infantry owned by the Romanians lost in Iran
                        Romanians roll dice for 2 Armours, 4 Bigarmours and 2 Me262s in Iran, round 3 :  7/8 hits
                        British roll dice for 3 Bunkers in Iran, round 3 :  3/3 hits
                        1 Bigarmour owned by the Romanians , 3 Bunkers owned by the British and 2 Armours owned by the Romanians lost in Iran
                    Romanians win, taking Iran from British with 3 Bigarmours and 2 Me262s remaining. Battle score for attacker is 12
                    Casualties for British: 4 Bigarmours, 4 Bunkers and 1 Infantry
                    Casualties for Romanians: 3 Armours, 1 Bigarmour, 3 Infantry and 1 Me262

    Non Combat Move - Romanians
                1 Me262 moved from Iran to Rostov
                1 Me262 moved from Iran to C.Turkey
                1 AAGun moved from N.Turkey to Iran
                1 AAGun moved from C.Turkey to N.Turkey
                1 AAGun moved from Ankara to C.Turkey
                1 AAGun moved from Rostov to Lugansk

    Place Units - Romanians
                2 Bigarmours and 1 Me262 placed in Rostov
                2 Infantry placed in Ankara

    Turn Complete - Romanians
                Romanians collect 36 PUs; end with 36 PUs total


  • Hi guys,

    Ever since Carl accidentally posted a move from my account, I get notifications on this thread.

    Since that’s already the case, how about I set up a new game here together for the three of us (once you’re finished the current one, of course)?

    I’m looking to try out my Bobby Fischer A&A variant again before publishing the ruleset… would appreciate it if you’d help me playtest, and it would be good to see how it works with more players.

    Let me know what you think, C


  • I’m game… Matt?


  • im good to actually abort this game… Matt has destroyed me!


  • 1= Axis

    2=Allies

    Matt
    DiceRolling 1d2:
    (2)

    Carl
    DiceRolling 1d2:
    (2)

    Chris
    DiceRolling 1d2:
    (1)


  • Guess I’m the bad guys again.  :-D

    Assuming Matthew is on board with this, you two can figure out between yourselves who’s who in the Allied camp.

    I’ll Fischerize a scenario and post my opening move this evening…


  • Game on….

    Matt


  • UK Land Resources (+2 infantry and 1 fighter from France, +3 infantry from ANZAC; -1 artillery and 1 tank to France):
    Infantry = 28DiceRolling 28d62:
    (1, 2, 2, 6, 8, 15, 19, 19, 22, 23, 24, 27, 31, 32, 34, 35, 40, 44, 48, 49, 50, 53, 55, 56, 59, 61, 62, 62)  
    Mechanized Infantry = 2DiceRolling 2d62:
    (21, 53)  
    Tank = 2DiceRolling 2d62:
    (31, 41)  
    Artillery = 4DiceRolling 4d62:
    (13, 14, 18, 42)  
    AAA = 9DiceRolling 9d62:
    (20, 27, 28, 36, 40, 42, 48, 49, 58)

    ANZAC Infantry = 3DiceRolling 3d62:
    (26, 38, 49)  
    French Infantry = 2DiceRolling 2d62:
    (4, 40)

    UK Sea Resources:
    Transport = 4DiceRolling 4d88:
    (13, 45, 59, 67)  
    Submarine = 0DiceRolling 0d88:
    ()  
    Destroyer = 6DiceRolling 6d88:
    (2, 12, 61, 62, 63, 77)  
    Cruiser = 5DiceRolling 5d88:
    (2, 32, 46, 61, 71)  
    Battleship = 3DiceRolling 3d88:
    (34, 51, 80)  
    Aircraft Carrier + 1 Tactical Bomber = 1DiceRolling 1d88:
    (1)

    UK Air Resources:
    Fighter = 7DiceRolling 7d62:
    (3, 6, 16, 19, 29, 34, 59)  
    Tactical Bomber = 1DiceRolling 1d62:
    (55)  
    Strategic Bomber = 1DiceRolling 1d62:
    (54)  
    French Fighter = 1DiceRolling 1d62:
    (54)

    China Land Resources:
    Infantry = 17DiceRolling 17d12:
    (1, 2, 2, 2, 4, 5, 6, 7, 8, 8, 9, 10, 10, 10, 11, 12, 12)

    China Air Resources:
    Fighter = 1DiceRolling 1d12:
    (7)

    A&A Fischer Variant China.doc
    A&A Fischer Variant UK.doc


  • ANZAC Land Resources (-3 infantry on UK territories):
    Infantry = 5DiceRolling 5d15:
    (3, 5, 7, 8, 12)  
    Mechanized Infantry = 0DiceRolling 0d15:
    ()  
    Tank = 0DiceRolling 0d15:
    ()  
    Artillery = 1DiceRolling 1d15:
    (12)  
    AAA = 2DiceRolling 2d15:
    (4, 15)

    ANZAC Sea Resources:
    Transport =1DiceRolling 1d17:
    (4)  
    Submarine = 0DiceRolling 0d17:
    ()  
    Destroyer = 1DiceRolling 1d17:
    (9)  
    Cruiser = 1DiceRolling 1d17:
    (14)  
    Battleship = 0DiceRolling 0d17:
    ()  
    Aircraft Carrier = 0DiceRolling 0d17:
    ()

    ANZAC Air Resources:
    Fighter = 3DiceRolling 3d16:
    (1, 1, 3)  
    Tactical Bomber = 0DiceRolling 0d16:
    ()  
    Strategic Bomber = 0DiceRolling 0d16:
    ()

    France Land Resources (-3 infantry and 1 fighter on UK territories; +1 artillery and 1 tank from UK):
    Infantry = 13DiceRolling 13d25:
    (7, 11, 11, 11, 12, 13, 13, 15, 16, 16, 16, 19, 24)  
    Mechanized Infantry = 0DiceRolling 0d25:
    ()  
    Tank = 1DiceRolling 1d25:
    (14)  
    Artillery = 3DiceRolling 3d25:
    (8, 13, 20)  
    AAA = 1DiceRolling 1d25:
    (6)

    UK Tank = 1DiceRolling 1d25:
    (13)  
    UK Artillery = 1DiceRolling 1d25:
    (8)

    France Sea Resources:
    Transport = 0DiceRolling 0d24:
    ()  
    Submarine = 0DiceRolling 0d24:
    ()  
    Destroyer = 2DiceRolling 2d24:
    (18, 19)  
    Cruiser = 2DiceRolling 2d24:
    (3, 18)  
    Battleship = 0DiceRolling 0d24:
    ()  
    Aircraft Carrier = 0DiceRolling 0d24:
    ()

    France Air Resources:
    Fighter = 1DiceRolling 1d21:
    (21)  
    Tactical Bomber = 0DiceRolling 0d21:
    ()  
    Strategic Bomber = 0DiceRolling 0d21:
    ()

    A&A Fischer Variant ANZAC.doc
    A&A Fischer Variant France.doc


  • USSR Land Resources:
    Infantry = 45DiceRolling 45d44:
    (1, 4, 4, 4, 6, 7, 7, 9, 11, 13, 15, 16, 16, 17, 17, 17, 18, 18, 19, 19, 19, 22, 26, 26, 27, 27, 28, 28, 29, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 41, 41, 42, 42, 44)  
    Mechanized Infantry = 2DiceRolling 2d44:
    (3, 44)  
    Tank = 2DiceRolling 2d44:
    (2, 15)  
    Artillery = 3DiceRolling 3d44:
    (12, 23, 44)  
    AAA = 6DiceRolling 6d44:
    (5, 14, 18, 18, 27, 27)

    USSR Sea Resources:
    Transport = 0DiceRolling 0d23:
    ()  
    Submarine = 2DiceRolling 2d23:
    (5, 8)  
    Destroyer = 0DiceRolling 0d23:
    ()  
    Cruiser = 1DiceRolling 1d23:
    (13)  
    Battleship = 0DiceRolling 0d23:
    ()  
    Aircraft Carrier = 0DiceRolling 0d23:
    ()

    USSR Air Resources:
    Fighter = 2DiceRolling 2d43:
    (5, 25)  
    Tactical Bomber = 1DiceRolling 1d43:
    (6)  
    Strategic Bomber = 0DiceRolling 0d43:
    ()

    USA Land Resources:
    Infantry = 8DiceRolling 8d63:
    (14, 17, 21, 32, 33, 46, 53, 58)  
    Mechanized Infantry = 4DiceRolling 4d63:
    (9, 33, 52, 63)  
    Tank = 1DiceRolling 1d63:
    (51)  
    Artillery = 2DiceRolling 2d63:
    (4, 10)  
    AAA = 4DiceRolling 4d63:
    (3, 9, 27, 41)

    USA Sea Resources:
    Transport = 3DiceRolling 3d68:
    (17, 36, 45)  
    Submarine = 2DiceRolling 2d68:
    (63, 66)  
    Destroyer = 3DiceRolling 3d68:
    (10, 17, 45)  
    Cruiser = 3DiceRolling 3d68:
    (13, 25, 48)  
    Battleship = 1DiceRolling 1d68:
    (21)  
    Aircraft Carrier +1 Fighter + 1 Tactical Bomber = 1DiceRolling 1d68:
    (2)

    USA Air Resources:
    Fighter = 5DiceRolling 5d67:
    (10, 10, 44, 51, 59)  
    Tactical Bomber = 0DiceRolling 0d67:
    ()  
    Strategic Bomber = 1DiceRolling 1d67:
    (66)

    A&A Fischer Variant USA.doc
    A&A Fischer Variant USSR.doc


  • Germany Land Resources:
    Infantry = 36DiceRolling 36d33:
    (2, 2, 2, 4, 5, 5, 6, 7, 8, 8, 10, 12, 13, 14, 16, 18, 18, 19, 19, 21, 22, 23, 24, 27, 27, 28, 28, 28, 28, 29, 29, 29, 30, 31, 31, 32)  
    Mechanized Infantry = 4DiceRolling 4d33:
    (3, 16, 26, 32)  
    Tank = 9DiceRolling 9d33:
    (3, 4, 8, 11, 14, 17, 30, 31, 31)  
    Artillery = 8DiceRolling 8d33:
    (4, 6, 7, 12, 16, 26, 32, 33)  
    AAA = 6DiceRolling 6d33:
    (8, 12, 22, 22, 24, 33)

    Germany Sea Resources:
    Transport = 1DiceRolling 1d48:
    (32)  
    Submarine = 0DiceRolling 0d48:
    ()  
    Destroyer = 0DiceRolling 0d48:
    ()  
    Cruiser = 1DiceRolling 1d48:
    (14)  
    Battleship = 1DiceRolling 1d48:
    (42)  
    Aircraft Carrier = 0DiceRolling 0d48:
    ()  
    Germany also has 5 subs ‘on station’ (forward deployed), 1-3 spaces from any home territory’s sea zone:
    1 = SZ 115; 2 = SZ 127; 3 = SZ 111 ; 4 = SZ 124; 5 = SZ 123
    6 = SZ 119; 7 = SZ 118; 8 = SZ 109; 9 = SZ 108; 10 = SZ 117
    11 = SZ 107; 12 = SZ 104; 13 = SZ 105; 14 = SZ 103; 15 = SZ 102
    16 = SZ 90; 17 = SZ 91; 18 = SZ 92; 19 = SZ 87; 20 = SZ 88
    DiceRolling 5d20:
    (5, 6, 17, 19, 20)

    Germany Air Resources:
    Fighter = 5DiceRolling 5d32:
    (9, 12, 13, 13, 28)  
    Tactical Bomber = 5DiceRolling 5d32:
    (11, 14, 17, 19, 20)  
    Strategic Bomber = 2DiceRolling 2d32:
    (2, 13)

    Japan Land Resources:
    Infantry = 37DiceRolling 37d33:
    (1, 1, 2, 3, 4, 4, 6, 8, 8, 8, 10, 11, 11, 12, 12, 14, 15, 16, 16, 18, 18, 18, 19, 20, 20, 22, 24, 27, 27, 29, 29, 30, 30, 31, 32, 32, 32)  
    Mechanized Infantry = 1DiceRolling 1d33:
    (26)  
    Tank = 1DiceRolling 1d33:
    (6)  
    Artillery = 8DiceRolling 8d33:
    (5, 12, 13, 16, 23, 24, 27, 28)  
    AAA = 5DiceRolling 5d33:
    (8, 13, 13, 14, 17)

    Japan Sea Resources:
    Transport = 3DiceRolling 3d34:
    (6, 21, 24)  
    Submarine = 2DiceRolling 2d34:
    (14, 21)  
    Destroyer = 4DiceRolling 4d34:
    (17, 18, 19, 21)  
    Cruiser = 2DiceRolling 2d34:
    (4, 27)  
    Battleship = 2DiceRolling 2d34:
    (20, 31)  
    Aircraft Carrier + 1 Fighter + 1 Tactical Bomber = 3DiceRolling 3d34:
    (7, 18, 29)

    Japan Air Resources:
    Fighter = 8DiceRolling 8d34:
    (13, 14, 25, 27, 30, 31, 33, 34)  
    Tactical Bomber = 5DiceRolling 5d34:
    (13, 15, 20, 27, 28)  
    Strategic Bomber = 2DiceRolling 2d34:
    (7, 26)

    A&A Fischer Variant Germany.doc
    A&A Fischer Variant Japan.doc


  • Italy Land Resources:
    Infantry = 17DiceRolling 17d17:
    (1, 2, 2, 4, 4, 5, 6, 7, 9, 9, 11, 12, 12, 13, 15, 15, 17)  
    Mechanized Infantry = 1DiceRolling 1d17:
    (11)  
    Tank = 3DiceRolling 3d17:
    (1, 1, 2)  
    Artillery = 5DiceRolling 5d17:
    (1, 5, 10, 16, 17)  
    AAA = 4DiceRolling 4d17:
    (8, 8, 15, 17)

    Italy Sea Resources:
    Transport =3DiceRolling 3d25:
    (17, 18, 25)  
    Submarine = 1DiceRolling 1d25:
    (1)  
    Destroyer = 2DiceRolling 2d25:
    (12, 24)  
    Cruiser = 2DiceRolling 2d25:
    (5, 23)  
    Battleship = 1DiceRolling 1d25:
    (4)  
    Aircraft Carrier = 0DiceRolling 0d25:
    ()

    Italy Air Resources:
    Fighter = 2DiceRolling 2d16:
    (5, 9)  
    Tactical Bomber = 0DiceRolling 0d16:
    ()  
    Strategic Bomber = 1DiceRolling 1d16:
    (16)

    That’s all for today. Will edit in the new set-up tomorrow…

    A&A Fischer Variant Italy.doc


  • thumbs up  :-D

    your ass


  • Here’s the set-up before the ritual desecration…

    Fisching Hole.tsvg


  • And attached is the G1 savegame you should work from.

    After edits it’s too large to post a turn summary, but after G1 it’s fine.

    Which of you is playing which Allies? Russia’s up next…

    Hole in One.tsvg


  • Carl goes first as the Russian player.


  • I’m US and UK and Carl is the rest.


  • Hi Matt: may I suggest you take the Chinese as well, just to reduce downtime?

    Turn order = USA + China + UK

    I’m sure that Carl won’t mind losing control of them… They’re mostly connected to the US / UK objectives in this game anyway.

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