@SuperbattleshipYamato NA is fun to with it’s new mechanics.
Sensoy Battle
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TripleA Turn Summary for game: NWO Smalls, version: 1.8.6
Game History
Round :19
Combat Move - Germans
2 Bigarmours moved from Rzhev to Kursk
2 Bigarmours moved from Leningrad to Vologda
2 Bigarmours moved from Leningrad to Rzhev
1 Infantry moved from Karchia to Vologda
2 Me262s moved from Rzhev to Gorky
2 Bombers moved from Rzhev to Gorky
2 Bombers and 3 Me262s moved from Bremen to Narvik
3 Me262s moved from S.Norway to Narvik
2 Bombers and 8 Me262s moved from S.Norway to sz20
4 Bigarmours moved from S.Norway to N.N
2 Infantry moved from N.N to Narvik
3 Infantry moved from C.Norway to N.N
5 Infantry moved from S.Norway to C.Norway
2 Elites moved from N.Sweden to S.Norway
1 Infantry moved from N.Sweden to C.Norway
6 Elites moved from Rostock to sz26
1 Bigarmour moved from Manchester to N.Castle
2 Panzers moved from Manchester to N.Castle
1 Panzer moved from Manchester to Norwich
Germans take York from British
Germans take Norwich from British
1 Bigarmour moved from Manchester to Wales
Germans take Wales from British
3 Elites moved from Manchester to N.Castle
6 Elites and 3 Transports moved from sz26 to sz25
1 Transport moved from sz26 to sz25
2 Infantry moved from Netherlands to sz25
1 Cruiser moved from sz26 to sz25
1 Infantry moved from Netherlands to sz25
1 Cruiser and 1 Infantry moved from sz25 to sz23
2 Infantry and 1 Transport moved from sz25 to sz23
1 Infantry moved from sz23 to E.Scottland
Germans take E.Scottland from British
2 Infantry moved from sz23 to S.Scottland
Germans take S.Scottland from British
6 Elites and 3 Transports moved from sz25 to sz29
6 Elites moved from sz29 to Dover
Germans take Dover from British
1 Transport moved from sz24 to sz29
1 Panzer moved from Belgium to sz29
1 Infantry moved from Netherlands to sz29
1 Infantry, 1 Panzer and 1 Transport moved from sz29 to sz30
1 Infantry moved from sz30 to S.Hempton
Germans take S.Hempton from British
1 Panzer moved from sz30 to S.Hempton
1 Elite moved from Manchester to Wales
1 Transport moved from sz24 to sz29
1 Panzer moved from Belgium to sz29
1 Infantry moved from Lille to sz29
1 Infantry, 1 Panzer and 1 Transport moved from sz29 to sz30
1 Panzer moved from sz30 to S.Hempton
1 Infantry moved from sz30 to S.Hempton
4 Transports moved from sz24 to sz29
8 Infantry moved from Netherlands to sz29
8 Infantry and 4 Transports moved from sz29 to sz24
8 Infantry moved from sz24 to Manchester
1 Transport moved from sz24 to sz29
2 Infantry moved from Le Havre to sz29
2 Infantry moved from sz29 to Norwich
2 Battleships moved from sz26 to sz24
4 Destroyers moved from sz26 to sz24
11 Infantry moved from Le Havre to Lille
4 Infantry moved from Normandy to Le HavrePurchase Units - Germans
Germans buy 11 Bigarmours, 10 Elites and 7 Me262s; Remaining resources: 0 PUs;Combat - Germans
Battle in sz20
Germans attack with 2 Bombers and 8 Me262s
ColonialFrench defend with 1 Transport; Americans defend with 2 Battleships, 2 Destroyers, 5 S.Subs and 6 Transports
Germans roll dice for 2 Bombers and 8 Me262s in sz20, round 1 : 4/10 hits
Americans roll dice for 2 Battleships, 2 Destroyers and 7 Transports in sz20, round 1 : 2/11 hits
4 S.Subs owned by the Americans and 2 Me262s owned by the Germans lost in sz20
Germans roll dice for 2 Bombers and 6 Me262s in sz20, round 2 : 3/8 hits
Units damaged: 2 Battleships owned by the Americans
Americans roll dice for 2 Battleships, 2 Destroyers and 7 Transports in sz20, round 2 : 4/11 hits
4 Me262s owned by the Germans and 1 Transport owned by the ColonialFrench lost in sz20
Germans roll dice for 2 Bombers and 2 Me262s in sz20, round 3 : 2/4 hits
Americans roll dice for 2 Battleships, 2 Destroyers and 6 Transports in sz20, round 3 : 4/10 hits
2 Bombers owned by the Germans , 2 Transports owned by the Americans and 2 Me262s owned by the Germans lost in sz20
Americans win with 2 Battleships, 2 Destroyers, 1 S.Sub and 4 Transports remaining. Battle score for attacker is -62
Casualties for Germans: 2 Bombers and 8 Me262s
Casualties for ColonialFrench: 1 Transport
Casualties for Americans: 4 S.Subs and 2 Transports
Battle in Narvik
Germans attack with 2 Bombers, 2 Infantry and 6 Me262s
Americans defend with 4 Armours, 6 Elites and 2 Infantry
Germans roll dice for 2 Bombers, 2 Infantry and 6 Me262s in Narvik, round 1 : 6/10 hits
Americans roll dice for 4 Armours, 6 Elites and 2 Infantry in Narvik, round 1 : 6/12 hits
1 Infantry owned by the Germans , 4 Elites owned by the Americans , 5 Me262s owned by the Germans and 2 Infantry owned by the Americans lost in Narvik
Germans roll dice for 2 Bombers, 1 Infantry and 1 Me262 in Narvik, round 2 : 1/4 hits
Americans roll dice for 4 Armours and 2 Elites in Narvik, round 2 : 2/6 hits
1 Infantry owned by the Germans , 1 Elite owned by the Americans and 1 Me262 owned by the Germans lost in Narvik
Germans roll dice for 2 Bombers in Narvik, round 3 : 2/2 hits
Americans roll dice for 4 Armours and 1 Elite in Narvik, round 3 : 3/5 hits
2 Bombers owned by the Germans , 1 Elite owned by the Americans and 1 Armour owned by the Americans lost in Narvik
Americans win with 3 Armours remaining. Battle score for attacker is -73
Casualties for Germans: 2 Bombers, 2 Infantry and 6 Me262s
Casualties for Americans: 1 Armour, 6 Elites and 2 Infantry
Battle in N.Castle
Germans attack with 1 Bigarmour, 3 Elites and 2 Panzers
British defend with 3 Armours
Germans roll dice for 1 Bigarmour, 3 Elites and 2 Panzers in N.Castle, round 1 : 2/6 hits
British roll dice for 3 Armours in N.Castle, round 1 : 1/3 hits
2 Armours owned by the British and 1 Elite owned by the Germans lost in N.Castle
Germans roll dice for 1 Bigarmour, 2 Elites and 2 Panzers in N.Castle, round 2 : 1/5 hits
British roll dice for 1 Armour in N.Castle, round 2 : 1/1 hits
1 Armour owned by the British and 1 Elite owned by the Germans lost in N.Castle
Germans win, taking N.Castle from British with 1 Bigarmour, 1 Elite and 2 Panzers remaining. Battle score for attacker is 7
Casualties for Germans: 2 Elites
Casualties for British: 3 Armours
Battle in Gorky
Germans attack with 2 Bombers and 2 Me262s
Russians defend with 1 Bigarmour and 1 Infantry
Germans roll dice for 2 Bombers and 2 Me262s in Gorky, round 1 : 4/4 hits
Russians roll dice for 1 Bigarmour and 1 Infantry in Gorky, round 1 : 2/2 hits
1 Infantry owned by the Russians , 2 Me262s owned by the Germans and 1 Bigarmour owned by the Russians lost in Gorky
Germans win with 2 Bombers remaining. Battle score for attacker is -14
Casualties for Germans: 2 Me262s
Casualties for Russians: 1 Bigarmour and 1 InfantryNon Combat Move - Germans
2 Bombers moved from Gorky to LeningradPlace Units - Germans
4 Bigarmours placed in Manchester
5 Elites placed in Bremen
4 Bigarmours placed in Leningrad
3 Bigarmours placed in Le Havre
3 Me262s placed in N.Sweden
2 Elites and 4 Me262s placed in Rostock
3 Elites placed in FrankfurtTurn Complete - Germans
Germans collect 208 PUs; end with 208 PUs total
2 units repaired. -
TripleA Turn Summary for game: NWO Smalls, version: 1.8.6
Game History
Round :19
Combat Move - Russians
1 Infantry moved from Stalingrad to Kubyshev
1 Infantry moved from Stalingrad to Kubyshev
1 Bigarmour moved from Stalingrad to Kubyshev
3 Infantry moved from Moscow to Gorky
4 Infantry moved from Moscow to YaroslavlPurchase Units - Russians
Russians buy 8 Infantry; Remaining resources: 2 PUs;Combat - Russians
Battle in Kubyshev
Russians attack with 1 Bigarmour and 2 Infantry
Italians defend with 2 Bigarmours
Russians roll dice for 1 Bigarmour and 2 Infantry in Kubyshev, round 1 : 2/3 hits
Italians roll dice for 2 Bigarmours in Kubyshev, round 1 : 1/2 hits
2 Bigarmours owned by the Italians and 1 Infantry owned by the Russians lost in Kubyshev
Russians win, taking Kubyshev from Italians with 1 Bigarmour and 1 Infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 Infantry
Casualties for Italians: 2 BigarmoursNon Combat Move - Russians
Place Units - Russians
5 Infantry placed in Moscow
3 Infantry placed in StalingradTurn Complete - Russians
Russians collect 20 PUs; end with 22 PUs total -
TripleA Turn Summary for game: NWO Smalls, version: 1.8.6
Game History
Round :19
Combat Move - Italians
3 Bigarmours moved from Omsk to Gorky
2 Bigarmours moved from Omsk to Kubyshev
1 Bigarmour moved from Svedlovsk to Kubyshev
1 Infantry moved from S.Egypt to E.Egypt
6 Bigarmours moved from Cairo to E.Egypt
1 Bigarmour and 3 Elites moved from El Allamain to sz48
1 Elite moved from S.Greece to sz49
1 Cruiser and 1 Elite moved from sz49 to sz58
1 Elite moved from sz58 to Cyprus
1 Bigarmour, 3 Elites and 2 Transports moved from sz48 to sz56
1 Bigarmour moved from sz56 to S.Egypt
3 Elites moved from sz56 to S.Egypt
1 Destroyer moved from sz49 to sz56
1 Destroyer moved from sz49 to sz56
2 Transports moved from sz52 to sz59
2 Infantry moved from Syria to Jordan
2 Bigarmours moved from C.Ortegal to sz35
4 Infantry moved from C.Ortegal to sz35
2 Bigarmours, 2 Cruisers, 4 Infantry and 2 Transports moved from sz35 to sz31
1 Infantry moved from sz31 to S.Ire
Italians take S.Ire from British
1 Infantry moved from sz31 to S.Ire
2 Bigarmours and 2 Infantry moved from sz31 to W.Ire
Italians take W.Ire from British
3 Battleships moved from sz35 to sz31
2 Destroyers moved from sz35 to sz31
2 Battleships moved from sz35 to sz5
1 Destroyer moved from sz35 to sz5
3 Bombers moved from C.Ortegal to Canarians
5 Me262s moved from C.Ortegal to Canarians
4 Bigarmours moved from Azerbaydzhan to Tabriz
1 Me262 moved from Kazakh to Kubyshev
1 Me262 moved from Kazakh to GorkyPurchase Units - Italians
Italians buy 2 Battleships, 1 Bigarmour, 2 Bombers and 6 Transports; Remaining resources: 0 PUs;Combat - Italians
Battle in Kubyshev
Italians attack with 3 Bigarmours and 1 Me262
Russians defend with 1 Bigarmour and 1 Infantry
Italians roll dice for 3 Bigarmours and 1 Me262 in Kubyshev, round 1 : 3/4 hits
Russians roll dice for 1 Bigarmour and 1 Infantry in Kubyshev, round 1 : 2/2 hits
2 Bigarmours owned by the Italians , 1 Infantry owned by the Russians and 1 Bigarmour owned by the Russians lost in Kubyshev
Italians win, taking Kubyshev from Russians with 1 Bigarmour and 1 Me262 remaining. Battle score for attacker is -4
Casualties for Russians: 1 Bigarmour and 1 Infantry
Casualties for Italians: 2 Bigarmours
Battle in E.Egypt
Italians attack with 6 Bigarmours and 1 Infantry
British defend with 2 Armours
Italians roll dice for 6 Bigarmours and 1 Infantry in E.Egypt, round 1 : 4/7 hits
British roll dice for 2 Armours in E.Egypt, round 1 : 2/2 hits
1 Bigarmour owned by the Italians , 2 Armours owned by the British and 1 Infantry owned by the Italians lost in E.Egypt
Italians win, taking E.Egypt from British with 5 Bigarmours remaining. Battle score for attacker is 0
Casualties for British: 2 Armours
Casualties for Italians: 1 Bigarmour and 1 Infantry
Battle in Gorky
Italians attack with 3 Bigarmours and 1 Me262
Russians defend with 3 Infantry
Italians roll dice for 3 Bigarmours and 1 Me262 in Gorky, round 1 : 3/4 hits
Russians roll dice for 3 Infantry in Gorky, round 1 : 3/3 hits
1 Me262 owned by the Italians , 2 Bigarmours owned by the Italians and 3 Infantry owned by the Russians lost in Gorky
Italians win, taking Gorky from Russians with 1 Bigarmour remaining. Battle score for attacker is -17
Casualties for Russians: 3 Infantry
Casualties for Italians: 2 Bigarmours and 1 Me262Non Combat Move - Italians
1 Me262 moved from Kubyshev to AzerbaydzhanPlace Units - Italians
2 Transports placed in sz36
2 Battleships placed in sz13
4 Transports placed in sz37
1 Bigarmour and 2 Bombers placed in AzerbaydzhanTurn Complete - Italians
Italians collect 132 PUs; end with 132 PUs total -
TripleA Turn Summary for game: NWO Smalls, version: 1.8.6
Game History
Round :19
Purchase Units - ColonialFrench
ColonialFrench buy 1 Infantry; Remaining resources: 0 PUs;Place Units - ColonialFrench
1 Infantry placed in S.CanadaTurn Complete - ColonialFrench
ColonialFrench collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: NWO Smalls, version: 1.8.6
Game History
Round :19
Combat Move - Finns
3 Elites moved from Murmansk to Narvik
2 Infantry moved from N.Finnland to Narvik
1 Armour moved from Murmansk to Narvik
1 Me262 moved from N.Finnland to NarvikPurchase Units - Finns
Finns buy 1 Artillery and 1 Factory; Remaining resources: 0 PUs;Combat - Finns
Battle in Narvik
Finns attack with 1 Armour, 3 Elites, 2 Infantry and 1 Me262
Americans defend with 3 Armours
Finns roll dice for 1 Armour, 3 Elites, 2 Infantry and 1 Me262 in Narvik, round 1 : 2/7 hits
Americans roll dice for 3 Armours in Narvik, round 1 : 2/3 hits
2 Infantry owned by the Finns and 2 Armours owned by the Americans lost in Narvik
Finns roll dice for 1 Armour, 3 Elites and 1 Me262 in Narvik, round 2 : 1/5 hits
Americans roll dice for 1 Armour in Narvik, round 2 : 0/1 hits
1 Armour owned by the Americans lost in Narvik
Finns win, taking Narvik from Americans with 1 Armour, 3 Elites and 1 Me262 remaining. Battle score for attacker is 9
Casualties for Finns: 2 Infantry
Casualties for Americans: 3 ArmoursNon Combat Move - Finns
1 Me262 moved from Narvik to N.NPlace Units - Finns
1 Factory placed in Murmansk
1 Artillery placed in N.FinnlandTurn Complete - Finns
Finns collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: NWO Smalls, version: 1.8.6
Game History
Round :19
Combat Move - British
2 Infantry moved from N.Ire to S.Ire
2 Artillerys moved from N.Ire to S.Ire
1 Infantry moved from N.Scottland to E.Scottland
1 Artillery moved from N.Scottland to E.Scottland
2 Infantry moved from London to Wales
2 Artillerys moved from London to Wales
1 Armour moved from London to Wales
1 Armour moved from London to York
British take York from Germans
1 Armour moved from York to London
4 Bigarmours moved from Iraq to E.Egypt
1 Bomber moved from Iraq to E.Egypt
2 Infantry moved from Iran to N.Turkey
2 Bigarmours moved from Iran to N.Turkey
5 Fighters moved from Iran to N.TurkeyPurchase Units - British
British buy 5 Bigarmours and 8 Infantry; Remaining resources: 0 PUs;Combat - British
Battle in S.Ire
British attack with 2 Artillerys and 2 Infantry
Italians defend with 2 Infantry
British roll dice for 2 Artillerys and 2 Infantry in S.Ire, round 1 : 2/4 hits
Italians roll dice for 2 Infantry in S.Ire, round 1 : 2/2 hits
2 Infantry owned by the British and 2 Infantry owned by the Italians lost in S.Ire
British win, taking S.Ire from Italians with 2 Artillerys remaining. Battle score for attacker is 0
Casualties for British: 2 Infantry
Casualties for Italians: 2 Infantry
Battle in N.Turkey
British attack with 2 Bigarmours, 5 Fighters and 2 Infantry
Romanians defend with 1 AAGun, 3 Armours, 4 Bigarmours, 1 Bunker and 3 Infantry
AA guns fire in N.Turkey : 2/5 hits
2 Fighters owned by the British lost in N.Turkey
British roll dice for 2 Bigarmours, 3 Fighters and 2 Infantry in N.Turkey, round 1 : 0/7 hits
Romanians roll dice for 3 Armours, 4 Bigarmours, 1 Bunker and 3 Infantry in N.Turkey, round 1 : 6/11 hits
2 Infantry owned by the British , 3 Fighters owned by the British and 1 Bigarmour owned by the British lost in N.Turkey
1 Bigarmour retreated to Iran
Romanians win with 3 Armours, 4 Bigarmours, 1 Bunker and 3 Infantry remaining. Battle score for attacker is -63
Casualties for British: 1 Bigarmour, 5 Fighters and 2 Infantry
Battle in Wales
British attack with 1 Armour, 2 Artillerys and 2 Infantry
Germans defend with 1 AAGun, 1 Bigarmour, 1 Elite and 1 Factory
British roll dice for 1 Armour, 2 Artillerys and 2 Infantry in Wales, round 1 : 2/5 hits
Germans roll dice for 1 Bigarmour and 1 Elite in Wales, round 1 : 2/2 hits
1 Elite owned by the Germans , 2 Infantry owned by the British and 1 Bigarmour owned by the Germans lost in Wales
British win, taking Wales from Germans with 1 Armour and 2 Artillerys remaining. Battle score for attacker is 5
Casualties for Germans: 1 Bigarmour and 1 Elite
Casualties for British: 2 Infantry
Battle in E.Scottland
British attack with 1 Artillery and 1 Infantry
Germans defend with 1 Infantry
British roll dice for 1 Artillery and 1 Infantry in E.Scottland, round 1 : 0/2 hits
Germans roll dice for 1 Infantry in E.Scottland, round 1 : 0/1 hits
British roll dice for 1 Artillery and 1 Infantry in E.Scottland, round 2 : 1/2 hits
Germans roll dice for 1 Infantry in E.Scottland, round 2 : 0/1 hits
1 Infantry owned by the Germans lost in E.Scottland
British win, taking E.Scottland from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 Infantry
Battle in E.Egypt
British attack with 4 Bigarmours and 1 Bomber
Italians defend with 5 Bigarmours
British roll dice for 4 Bigarmours and 1 Bomber in E.Egypt, round 1 : 4/5 hits
Italians roll dice for 5 Bigarmours in E.Egypt, round 1 : 4/5 hits
4 Bigarmours owned by the Italians and 4 Bigarmours owned by the British lost in E.Egypt
retreated to E.Egypt
Italians win with 1 Bigarmour remaining. Battle score for attacker is 0
Casualties for British: 4 Bigarmours
Casualties for Italians: 4 BigarmoursNon Combat Move - British
1 Bomber moved from E.Egypt to IraqPlace Units - British
3 Bigarmours and 1 Infantry placed in Iran
2 Bigarmours and 2 Infantry placed in Iraq
5 Infantry placed in LondonTurn Complete - British
British collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: NWO Smalls, version: 1.8.6
Game History
Round :19
Combat Move - Romanians
3 Armours, 4 Bigarmours and 3 Infantry moved from N.Turkey to Iran
1 Me262 moved from Rostov to Iran
2 Me262s moved from C.Turkey to Iran
2 Bigarmours moved from Rostov to AstraknanPurchase Units - Romanians
Romanians buy 2 Bigarmours, 2 Infantry and 1 Me262; Remaining resources: 0 PUs;Combat - Romanians
Battle in Iran
Romanians attack with 3 Armours, 4 Bigarmours, 3 Infantry and 3 Me262s
British defend with 1 AAGun, 4 Bigarmours, 4 Bunkers, 1 Factory and 1 Infantry
AA guns fire in Iran : 1/3 hits
1 Me262 owned by the Romanians lost in Iran
Romanians roll dice for 3 Armours, 4 Bigarmours, 3 Infantry and 2 Me262s in Iran, round 1 : 4/12 hits
British roll dice for 4 Bigarmours, 4 Bunkers and 1 Infantry in Iran, round 1 : 2/9 hits
2 Infantry owned by the Romanians and 4 Bigarmours owned by the British lost in Iran
Romanians roll dice for 3 Armours, 4 Bigarmours, 1 Infantry and 2 Me262s in Iran, round 2 : 6/10 hits
Units damaged: 3 Bunkers owned by the British
British roll dice for 4 Bunkers and 1 Infantry in Iran, round 2 : 2/5 hits
1 Bunker owned by the British , 1 Infantry owned by the British , 1 Armour owned by the Romanians and 1 Infantry owned by the Romanians lost in Iran
Romanians roll dice for 2 Armours, 4 Bigarmours and 2 Me262s in Iran, round 3 : 7/8 hits
British roll dice for 3 Bunkers in Iran, round 3 : 3/3 hits
1 Bigarmour owned by the Romanians , 3 Bunkers owned by the British and 2 Armours owned by the Romanians lost in Iran
Romanians win, taking Iran from British with 3 Bigarmours and 2 Me262s remaining. Battle score for attacker is 12
Casualties for British: 4 Bigarmours, 4 Bunkers and 1 Infantry
Casualties for Romanians: 3 Armours, 1 Bigarmour, 3 Infantry and 1 Me262Non Combat Move - Romanians
1 Me262 moved from Iran to Rostov
1 Me262 moved from Iran to C.Turkey
1 AAGun moved from N.Turkey to Iran
1 AAGun moved from C.Turkey to N.Turkey
1 AAGun moved from Ankara to C.Turkey
1 AAGun moved from Rostov to LuganskPlace Units - Romanians
2 Bigarmours and 1 Me262 placed in Rostov
2 Infantry placed in AnkaraTurn Complete - Romanians
Romanians collect 36 PUs; end with 36 PUs total -
Hi guys,
Ever since Carl accidentally posted a move from my account, I get notifications on this thread.
Since that’s already the case, how about I set up a new game here together for the three of us (once you’re finished the current one, of course)?
I’m looking to try out my Bobby Fischer A&A variant again before publishing the ruleset… would appreciate it if you’d help me playtest, and it would be good to see how it works with more players.
Let me know what you think, C
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I’m game… Matt?
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im good to actually abort this game… Matt has destroyed me!
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1= Axis
2=Allies
Matt
Rolling 1d2:
(2)Carl
Rolling 1d2:
(2)Chris
Rolling 1d2:
(1) -
Guess I’m the bad guys again. :-D
Assuming Matthew is on board with this, you two can figure out between yourselves who’s who in the Allied camp.
I’ll Fischerize a scenario and post my opening move this evening…
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Game on….
Matt
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UK Land Resources (+2 infantry and 1 fighter from France, +3 infantry from ANZAC; -1 artillery and 1 tank to France):
Infantry = 28Rolling 28d62:
(1, 2, 2, 6, 8, 15, 19, 19, 22, 23, 24, 27, 31, 32, 34, 35, 40, 44, 48, 49, 50, 53, 55, 56, 59, 61, 62, 62)
Mechanized Infantry = 2Rolling 2d62:
(21, 53)
Tank = 2Rolling 2d62:
(31, 41)
Artillery = 4Rolling 4d62:
(13, 14, 18, 42)
AAA = 9Rolling 9d62:
(20, 27, 28, 36, 40, 42, 48, 49, 58)ANZAC Infantry = 3
Rolling 3d62:
(26, 38, 49)
French Infantry = 2Rolling 2d62:
(4, 40)UK Sea Resources:
Transport = 4Rolling 4d88:
(13, 45, 59, 67)
Submarine = 0Rolling 0d88:
()
Destroyer = 6Rolling 6d88:
(2, 12, 61, 62, 63, 77)
Cruiser = 5Rolling 5d88:
(2, 32, 46, 61, 71)
Battleship = 3Rolling 3d88:
(34, 51, 80)
Aircraft Carrier + 1 Tactical Bomber = 1Rolling 1d88:
(1)UK Air Resources:
Fighter = 7Rolling 7d62:
(3, 6, 16, 19, 29, 34, 59)
Tactical Bomber = 1Rolling 1d62:
(55)
Strategic Bomber = 1Rolling 1d62:
(54)
French Fighter = 1Rolling 1d62:
(54)China Land Resources:
Infantry = 17Rolling 17d12:
(1, 2, 2, 2, 4, 5, 6, 7, 8, 8, 9, 10, 10, 10, 11, 12, 12)China Air Resources:
Fighter = 1Rolling 1d12:
(7) -
ANZAC Land Resources (-3 infantry on UK territories):
Infantry = 5Rolling 5d15:
(3, 5, 7, 8, 12)
Mechanized Infantry = 0Rolling 0d15:
()
Tank = 0Rolling 0d15:
()
Artillery = 1Rolling 1d15:
(12)
AAA = 2Rolling 2d15:
(4, 15)ANZAC Sea Resources:
Transport =1Rolling 1d17:
(4)
Submarine = 0Rolling 0d17:
()
Destroyer = 1Rolling 1d17:
(9)
Cruiser = 1Rolling 1d17:
(14)
Battleship = 0Rolling 0d17:
()
Aircraft Carrier = 0Rolling 0d17:
()ANZAC Air Resources:
Fighter = 3Rolling 3d16:
(1, 1, 3)
Tactical Bomber = 0Rolling 0d16:
()
Strategic Bomber = 0Rolling 0d16:
()France Land Resources (-3 infantry and 1 fighter on UK territories; +1 artillery and 1 tank from UK):
Infantry = 13Rolling 13d25:
(7, 11, 11, 11, 12, 13, 13, 15, 16, 16, 16, 19, 24)
Mechanized Infantry = 0Rolling 0d25:
()
Tank = 1Rolling 1d25:
(14)
Artillery = 3Rolling 3d25:
(8, 13, 20)
AAA = 1Rolling 1d25:
(6)UK Tank = 1
Rolling 1d25:
(13)
UK Artillery = 1Rolling 1d25:
(8)France Sea Resources:
Transport = 0Rolling 0d24:
()
Submarine = 0Rolling 0d24:
()
Destroyer = 2Rolling 2d24:
(18, 19)
Cruiser = 2Rolling 2d24:
(3, 18)
Battleship = 0Rolling 0d24:
()
Aircraft Carrier = 0Rolling 0d24:
()France Air Resources:
Fighter = 1Rolling 1d21:
(21)
Tactical Bomber = 0Rolling 0d21:
()
Strategic Bomber = 0Rolling 0d21:
()A&A Fischer Variant ANZAC.doc
A&A Fischer Variant France.doc -
USSR Land Resources:
Infantry = 45Rolling 45d44:
(1, 4, 4, 4, 6, 7, 7, 9, 11, 13, 15, 16, 16, 17, 17, 17, 18, 18, 19, 19, 19, 22, 26, 26, 27, 27, 28, 28, 29, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 41, 41, 42, 42, 44)
Mechanized Infantry = 2Rolling 2d44:
(3, 44)
Tank = 2Rolling 2d44:
(2, 15)
Artillery = 3Rolling 3d44:
(12, 23, 44)
AAA = 6Rolling 6d44:
(5, 14, 18, 18, 27, 27)USSR Sea Resources:
Transport = 0Rolling 0d23:
()
Submarine = 2Rolling 2d23:
(5, 8)
Destroyer = 0Rolling 0d23:
()
Cruiser = 1Rolling 1d23:
(13)
Battleship = 0Rolling 0d23:
()
Aircraft Carrier = 0Rolling 0d23:
()USSR Air Resources:
Fighter = 2Rolling 2d43:
(5, 25)
Tactical Bomber = 1Rolling 1d43:
(6)
Strategic Bomber = 0Rolling 0d43:
()USA Land Resources:
Infantry = 8Rolling 8d63:
(14, 17, 21, 32, 33, 46, 53, 58)
Mechanized Infantry = 4Rolling 4d63:
(9, 33, 52, 63)
Tank = 1Rolling 1d63:
(51)
Artillery = 2Rolling 2d63:
(4, 10)
AAA = 4Rolling 4d63:
(3, 9, 27, 41)USA Sea Resources:
Transport = 3Rolling 3d68:
(17, 36, 45)
Submarine = 2Rolling 2d68:
(63, 66)
Destroyer = 3Rolling 3d68:
(10, 17, 45)
Cruiser = 3Rolling 3d68:
(13, 25, 48)
Battleship = 1Rolling 1d68:
(21)
Aircraft Carrier +1 Fighter + 1 Tactical Bomber = 1Rolling 1d68:
(2)USA Air Resources:
Fighter = 5Rolling 5d67:
(10, 10, 44, 51, 59)
Tactical Bomber = 0Rolling 0d67:
()
Strategic Bomber = 1Rolling 1d67:
(66) -
Germany Land Resources:
Infantry = 36Rolling 36d33:
(2, 2, 2, 4, 5, 5, 6, 7, 8, 8, 10, 12, 13, 14, 16, 18, 18, 19, 19, 21, 22, 23, 24, 27, 27, 28, 28, 28, 28, 29, 29, 29, 30, 31, 31, 32)
Mechanized Infantry = 4Rolling 4d33:
(3, 16, 26, 32)
Tank = 9Rolling 9d33:
(3, 4, 8, 11, 14, 17, 30, 31, 31)
Artillery = 8Rolling 8d33:
(4, 6, 7, 12, 16, 26, 32, 33)
AAA = 6Rolling 6d33:
(8, 12, 22, 22, 24, 33)Germany Sea Resources:
Transport = 1Rolling 1d48:
(32)
Submarine = 0Rolling 0d48:
()
Destroyer = 0Rolling 0d48:
()
Cruiser = 1Rolling 1d48:
(14)
Battleship = 1Rolling 1d48:
(42)
Aircraft Carrier = 0Rolling 0d48:
()
Germany also has 5 subs ‘on station’ (forward deployed), 1-3 spaces from any home territory’s sea zone:
1 = SZ 115; 2 = SZ 127; 3 = SZ 111 ; 4 = SZ 124; 5 = SZ 123
6 = SZ 119; 7 = SZ 118; 8 = SZ 109; 9 = SZ 108; 10 = SZ 117
11 = SZ 107; 12 = SZ 104; 13 = SZ 105; 14 = SZ 103; 15 = SZ 102
16 = SZ 90; 17 = SZ 91; 18 = SZ 92; 19 = SZ 87; 20 = SZ 88
Rolling 5d20:
(5, 6, 17, 19, 20)Germany Air Resources:
Fighter = 5Rolling 5d32:
(9, 12, 13, 13, 28)
Tactical Bomber = 5Rolling 5d32:
(11, 14, 17, 19, 20)
Strategic Bomber = 2Rolling 2d32:
(2, 13)Japan Land Resources:
Infantry = 37Rolling 37d33:
(1, 1, 2, 3, 4, 4, 6, 8, 8, 8, 10, 11, 11, 12, 12, 14, 15, 16, 16, 18, 18, 18, 19, 20, 20, 22, 24, 27, 27, 29, 29, 30, 30, 31, 32, 32, 32)
Mechanized Infantry = 1Rolling 1d33:
(26)
Tank = 1Rolling 1d33:
(6)
Artillery = 8Rolling 8d33:
(5, 12, 13, 16, 23, 24, 27, 28)
AAA = 5Rolling 5d33:
(8, 13, 13, 14, 17)Japan Sea Resources:
Transport = 3Rolling 3d34:
(6, 21, 24)
Submarine = 2Rolling 2d34:
(14, 21)
Destroyer = 4Rolling 4d34:
(17, 18, 19, 21)
Cruiser = 2Rolling 2d34:
(4, 27)
Battleship = 2Rolling 2d34:
(20, 31)
Aircraft Carrier + 1 Fighter + 1 Tactical Bomber = 3Rolling 3d34:
(7, 18, 29)Japan Air Resources:
Fighter = 8Rolling 8d34:
(13, 14, 25, 27, 30, 31, 33, 34)
Tactical Bomber = 5Rolling 5d34:
(13, 15, 20, 27, 28)
Strategic Bomber = 2Rolling 2d34:
(7, 26)A&A Fischer Variant Germany.doc
A&A Fischer Variant Japan.doc -
Italy Land Resources:
Infantry = 17Rolling 17d17:
(1, 2, 2, 4, 4, 5, 6, 7, 9, 9, 11, 12, 12, 13, 15, 15, 17)
Mechanized Infantry = 1Rolling 1d17:
(11)
Tank = 3Rolling 3d17:
(1, 1, 2)
Artillery = 5Rolling 5d17:
(1, 5, 10, 16, 17)
AAA = 4Rolling 4d17:
(8, 8, 15, 17)Italy Sea Resources:
Transport =3Rolling 3d25:
(17, 18, 25)
Submarine = 1Rolling 1d25:
(1)
Destroyer = 2Rolling 2d25:
(12, 24)
Cruiser = 2Rolling 2d25:
(5, 23)
Battleship = 1Rolling 1d25:
(4)
Aircraft Carrier = 0Rolling 0d25:
()Italy Air Resources:
Fighter = 2Rolling 2d16:
(5, 9)
Tactical Bomber = 0Rolling 0d16:
()
Strategic Bomber = 1Rolling 1d16:
(16)That’s all for today. Will edit in the new set-up tomorrow…
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thumbs up :-D
your ass
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Here’s the set-up before the ritual desecration…