@wizmark
using my laptop and it is giving me an error uploading to forum, here is the save file instead.
Odonis (Axis) vs Boldfresh (Allies +11) G40L No Tech
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decided to put the 2 US acc’s in z10. no sense taking any chances.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,6
Italians collect 6 PUs (4 lost to blockades); end with 6 PUs total -
geez dude, you shot down another bomber with a bomber. at least this time i snuffed him out as well! :evil:
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the anzac ftrs are on one US acc.
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well my friend, take a good look at the board and savor it because it’s never going to look any better than this for the axis. from now on, it’s going to be a constant slow build by the allies and the giants of japan and germany are going to crumble! :evil:
it’s only thanks to your terrific round of defense in the pacific that the decline will not be so fast and dramatic.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Sweden
Germans take Sweden from Americans
1 infantry moved from Southern France to Spain
Germans take Spain from Americans
2 artilleries moved from Southern France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
6 fighters moved from Trans-Jordan to 76 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Sweden
Germans take Sweden from Americans
1 infantry moved from Southern France to Spain
Germans take Spain from Americans
2 artilleries moved from Southern France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
6 fighters moved from Trans-Jordan to 76 Sea ZoneCombat - Germans
Battle in 76 Sea Zone
Germans attack with 6 fighters
British defend with 1 destroyer
Germans win with 6 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
14 infantry moved from Southern France to Spain
1 mech_infantry moved from Southern France to France
3 armour and 1 artillery moved from Southern France to France
1 armour moved from Sweden to Finland
1 armour, 1 infantry and 1 mech_infantry moved from Karelia to Finland
3 armour moved from Novgorod to Finland
2 mech_infantrys moved from Belarus to Karelia
3 armour moved from Volgograd to Turkey
4 mech_infantrys moved from Turkey to Trans-Jordan
2 armour moved from Iraq to Trans-Jordan
1 armour moved from Greece to Iraq
6 fighters moved from 76 Sea Zone to Trans-JordanPlace Units - Germans
1 submarine placed in 93 Sea Zone
1 submarine placed in 99 Sea Zone
1 submarine placed in 112 Sea Zone
1 bomber and 1 fighter placed in Western Germany
1 fighter placed in Greece
1 infantry placed in Greece
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 70 PUs (4 lost to blockades); end with 70 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 2 carriers, 3 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 submarines moved from 36 Sea Zone to 42 Sea Zone
3 armour moved from Persia to 80 Sea Zone
3 armour and 3 transports moved from 80 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Kenya
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 armour and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from 71 Sea Zone to Mozambique
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands -
Submerge your subs or stay and fight? I preume the latter, but your choice…
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File attached
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just a sec let me see…
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the subs will fight in round 1… let me know how many hits you get in round 1.
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if you miss and i hit in round 1, then the subs will fight in round 2.
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retreated after rd1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 2 carriers, 3 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 submarines moved from 36 Sea Zone to 42 Sea Zone
3 armour moved from Persia to 80 Sea Zone
3 armour and 3 transports moved from 80 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Kenya
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 armour and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from 71 Sea Zone to Mozambique
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Caroline Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese win, taking Caroline Islands from Americans with 2 artilleries remaining. Battle score for attacker is -2
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in Kenya
Battle in Mozambique
Battle in Tanganyika Territory
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 submarine and 1 transport; Americans defend with 2 submarines
1 submarine owned by the Japanese retreated to 37 Sea Zone
ANZAC win, taking Kenya from British, taking Mozambique from British, taking Tanganyika Territory from British with 3 submarines and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Kenya: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 bomber moved from Japan to Philippines
1 tactical_bomber moved from Japan to Philippines
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from 6 Sea Zone to 33 Sea Zone
4 fighters moved from Alaska to 6 Sea Zone
1 infantry moved from Alaska to British Columbia
1 fighter moved from Alaska to Siberia
3 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 13 Sea Zone to 24 Sea Zone
1 transport moved from 39 Sea Zone to 72 Sea Zone
2 fighters moved from 80 Sea Zone to Trans-Jordan
5 armour moved from Syria to Trans-Jordan
1 mech_infantry moved from Syria to Trans-Jordan
1 battleship and 1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 80 Sea Zone to 72 Sea ZonePlace Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
1 mech_infantry placed in India
Japanese undo move 3.
1 mech_infantry placed in French Indo China
2 bombers placed in India
1 artillery and 1 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Japanese collect 91 PUs; end with 91 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs -
UK19
ok i lied, it may still get a little better for you - again, thanks to that INCREDIBLE round of pacific defense. ouch.
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Odonis, i meant to send a tranny up to iceland. see edit attached.
if you have an issue with it, you can put it back - just forgot i could go that far from z101. and also recall i allowed you to alter a combat move and sink a transport that could have taken another major pacific island.
thanks
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oops forget that. guess i’m glad i missed it, that german sub could sink her. go with my original UK19 save.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
ANZAC defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Italians
1 fighter moved from 91 Sea Zone to SpainPlace Units - Italians
1 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,3
Italians collect 2 PUs (8 lost to blockades); end with 2 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Combat Move - French
Non Combat Move - French
Turn Complete - French