@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs Boldfresh (Allies +11) G40L No Tech
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Sorry, forgot an obvious one to take out the defenseless transport off Celebes. Cool with that?
Let me take a look.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 1 fighter, 7 infantry, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southeast Mexico to Central United States
4 fighters moved from Western United States to Central United States
1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber moved from Central United States to Alberta Saskatchewan Manitoba
2 bombers, 3 fighters and 4 tactical_bombers moved from Western United States to 10 Sea Zone
2 bombers, 3 fighters, 1 submarine and 4 tactical_bombers moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 13 Sea Zone
1 submarine moved from 13 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 31 Sea Zone to 25 Sea Zone
3 carriers moved from 26 Sea Zone to 31 Sea Zone
3 carriers moved from 31 Sea Zone to 25 Sea Zone
6 submarines moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 18 Sea Zone to 6 Sea Zone
2 submarines moved from 34 Sea Zone to 17 Sea Zone
7 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone -
i’m ok with your combat edit to kill the trannie.
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need to know if your subs are fighting or submerging in each of z6 and z17.
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ok, i may have messed up - nothing that can’t be fixed.
right now you have hit me 3 times with subs and i hit you back 3 times with my subs then 8 times with my air. for your first round casualties i took the 3 sub hits to tip your acc’s. however, once all the air hit, i realized i could not take your subs as casualties since i have no attacking destroyer (therefore my aircraft cannot see or hit your subs). the only way your subs can be casualties is if they are hit by my subs. so, the question is, do you want to take subs as casualties in round 1 or not? if you do, then the remainder of the battle will need to be rolled out on the forum since tripleA casualties cannot be altered at this point (would be nice if they could add that feature but no biggie).
so please answer that and give me an OOL for the rest of the battle if you wish - probably just max defense since the battle is 99% or more in my favor? then again, your dice are pretty phenomenal at times so who knows… OR, maybe you would rather save the subs since i cannot hit them with my air.
and let me know if you want to submerge in either z6 or z17?
cheers
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here is the map as it stands currently. don’t roll anything, just let me
know what you want me to take for casualties for you in round 1. -
Take the subs as casualties as much as possible. Then, max defence, with the planes as the last remaining survivors.
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and, no submerging of subs in SZ6 or 17
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ok so i will roll out the z25 battle here. then i will roll out the rest of the z25 battle on tripleA and edit the map to match the results of the forum rolls.
so far you have lost 3 subs to my sub hits and taken tipped the 4 acc and lost 4 destroyers. here is your first round defense (your subs have already scored 3 hits, which i took by tipping the 3 acc.
round 1 defense:
4 acc
Rolls: 4@2; Total Hits: 14@2: (6, 4, 6, 2)
6 des
Rolls: 6@2; Total Hits: 26@2: (4, 2, 3, 4, 2, 3)
2 cru
Rolls: 2@3; Total Hits: 12@3: (5, 3)
2 tac
Rolls: 2@3; Total Hits: 22@3: (2, 2)
6 ftr
Rolls: 6@4; Total Hits: 66@4: (4, 2, 1, 1, 3, 3)
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well well, an INCREDIBLE defense.
12 hits, so i lose 9 subs and 3 damaged acc
round 2
you have 5 subs with a first strike
Rolls: 5@1; Total Hits: 05@1: (6, 4, 2, 4, 2)
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attackers
sub
Rolls: 1@2; Total Hits: 11@2: (1)
10 ftrs
Rolls: 10@3; Total Hits: 410@3: (5, 1, 6, 3, 3, 1, 4, 5, 5, 4)
4 tacs
Rolls: 4@4; Total Hits: 44@4: (1, 4, 2, 4)
2 bombers
Rolls: 2@4; Total Hits: 12@4: (5, 4)
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you had 5 subs, 2 des, 4 damaged acc, 2 cru, 2 tac and 6 ftr - you will lose 1 sub, 2 des, 4 acc, 2 cru, 1 tac
here is your defense:
2 des, 4 acc
Rolls: 6@2; Total Hits: 26@2: (5, 5, 2, 5, 1, 5)
2 cru, 2 tac
Rolls: 4@3; Total Hits: 14@3: (4, 2, 4, 6)
6 ftr
Rolls: 6@4; Total Hits: 46@4: (5, 3, 1, 4, 1, 6)
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1 lose sub, 6 ftr
round 3 - 4 ftr, 4 tac, 2 bom vs. tac, 6 ftr
attack:
Rolls: 4@3 6@4; Total Hits: 54@3: (2, 3, 4, 5)6@4: (4, 5, 5, 4, 5, 3)
defense:
Rolls: 1@3 6@4; Total Hits: 51@3: (6)6@4: (4, 2, 3, 4, 6, 3)
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I lose 3 ftr, 2 tac
you lose tac, 4 ftr
round 4 - ftr, 2 tac, 2 bom vs. 2 ftr
attack:
Rolls: 2@3 3@4; Total Hits: 42@3: (1, 1)3@4: (3, 3, 5)
defense
Rolls: 2@4; Total Hits: 22@4: (2, 3)
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z25 cleared with tac, 2 bom - you have 4 subs remaining.
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z25 cleared with tac, 2 bom - you have 4 subs remaining.
as i said, disregard the remainder of the z25 rolls that come over
MARTI. z6 and z17 WILL be rolled in MARTI. -
since i wasn’t looking at the map when i finished rolling z25
i didn’t remember i needed to keep a ftr instead of tac.the ftr lands in hawaii.
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well, you came out on top big time in every one of the battles. :| again.
insane. i was a solid 75% favorite to sink your entire z6 fleet. :roll:
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the one battle tripleA rolled solidly in my favor…. was thrown out. :wink: well, you have some more new life.
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my z98 fleet is going to z92. i accidentally clicked into placement before doing so. the 2 UK ftr that are on the acc are going to egy. so i will do UK then do the edit of the fleet over.