Odonis (Axis) vs Boldfresh (Allies +11) G40L No Tech

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :18

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 factory_minor, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 14 Sea Zone to 25 Sea Zone
                4 submarines moved from 14 Sea Zone to 25 Sea Zone
                1 submarine moved from 14 Sea Zone to 13 Sea Zone
                1 destroyer moved from 14 Sea Zone to 1 Sea Zone
                1 armour moved from Alaska to Alberta Saskatchewan Manitoba
                      Japanese take Alberta Saskatchewan Manitoba from British
                1 artillery, 2 infantry and 3 transports moved from 14 Sea Zone to 25 Sea Zone
                1 artillery and 2 infantry moved from 25 Sea Zone to Midway
                3 fighters moved from 14 Sea Zone to 25 Sea Zone
                3 fighters moved from 14 Sea Zone to 13 Sea Zone
                1 tactical_bomber moved from 14 Sea Zone to 13 Sea Zone
                1 tactical_bomber moved from 14 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                2 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                2 armour and 1 mech_infantry moved from Northwest Persia to Syria
                3 armour moved from Persia to Syria

    Combat - Japanese
                Japanese creates battle in territory 62 Sea Zone
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters, 4 submarines, 1 tactical_bomber and 3 transports
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Midway
                Battle in Syria
                    Japanese attack with 5 armour and 1 mech_infantry
                    British defend with 2 infantry
                    Japanese win, taking Midway from Americans, taking Syria from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 13 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 1 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                    Americans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 submarine and 1 transport; Americans defend with 2 submarines
                    1 submarine owned by the Japanese Submerged
                    2 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 2 submarines
                    Japanese winANZAC win with 1 transport remaining, taking 17 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 44 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from 17 Sea Zone to Japan
                2 fighters moved from 17 Sea Zone to 6 Sea Zone
                2 submarines moved from 6 Sea Zone to 25 Sea Zone
                4 carriers, 2 cruisers, 5 destroyers and 3 submarines moved from 14 Sea Zone to 25 Sea Zone
                3 fighters and 1 tactical_bomber moved from 13 Sea Zone to 25 Sea Zone
                1 fighter moved from Persia to Trans-Jordan
                3 armour and 1 artillery moved from Iraq to Trans-Jordan
                1 destroyer moved from 80 Sea Zone to 76 Sea Zone
                2 fighters moved from India to 80 Sea Zone
                1 fighter moved from India to Trans-Jordan
                5 fighters moved from Japan to Alaska
                1 artillery moved from British Columbia to Alberta Saskatchewan Manitoba
                1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
                1 bomber moved from Japan to Borneo

    Place Units - Japanese
                1 carrier and 1 submarine placed in 6 Sea Zone
                2 submarines placed in 36 Sea Zone
                3 transports placed in 6 Sea Zone
                Japanese undo move 3.
                2 transports placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan
                1 transport placed in 39 Sea Zone
                1 artillery and 1 infantry placed in India
                1 factory_minor placed in Iraq
                3 armour placed in Persia

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,4,1,2,6
                Japanese collect 89 PUs (3 lost to blockades); end with 89 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs

  • '20 '19 '18 '15 '13

    Sorry, forgot an obvious one to take out the defenseless transport  off Celebes. Cool with that?

  • '12

    @Odonis:

    Sorry, forgot an obvious one to take out the defenseless transport  off Celebes. Cool with that?

    Let me take a look.

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :18

    Purchase Units - Americans
                Americans buy 1 armour, 2 destroyers, 1 fighter, 7 infantry, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southeast Mexico to Central United States
                4 fighters moved from Western United States to Central United States
                1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber moved from Central United States to Alberta Saskatchewan Manitoba
                2 bombers, 3 fighters and 4 tactical_bombers moved from Western United States to 10 Sea Zone
                2 bombers, 3 fighters, 1 submarine and 4 tactical_bombers moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 13 Sea Zone
                1 submarine moved from 13 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 24 Sea Zone
                1 submarine moved from 24 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 31 Sea Zone
                1 submarine moved from 31 Sea Zone to 25 Sea Zone
                3 carriers moved from 26 Sea Zone to 31 Sea Zone
                3 carriers moved from 31 Sea Zone to 25 Sea Zone
                6 submarines moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 21 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                2 submarines moved from 18 Sea Zone to 6 Sea Zone
                2 submarines moved from 34 Sea Zone to 17 Sea Zone
                7 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

  • '12

    i’m ok with your combat edit to kill the trannie.

  • '12

    need to know if your subs are fighting or submerging in each of z6 and z17.

  • '12

    ok, i may have messed up - nothing that can’t be fixed.

    right now you have hit me 3 times with subs and i hit you back 3 times with my subs then 8 times with my air.  for your first round casualties i took the 3 sub hits to tip your acc’s.  however, once all the air hit, i realized i could not take your subs as casualties since i have no attacking destroyer (therefore my aircraft cannot see or hit your subs).  the only way your subs can be casualties is if they are hit by my subs.  so, the question is, do you want to take subs as casualties in round 1 or not?  if you do, then the remainder of the battle will need to be rolled out on the forum since tripleA casualties cannot be altered at this point (would be nice if they could add that feature but no biggie).

    so please answer that and give me an OOL for the rest of the battle if you wish - probably just max defense since the battle is 99% or more in my favor?  then again, your dice are pretty phenomenal at times so who knows…  OR, maybe you would rather save the subs since i cannot hit them with my air.

    and let me know if you want to submerge in either z6 or z17?

    cheers

  • '12

    here is the map as it stands currently.  don’t roll anything, just let me
    know what you want me to take for casualties for you in round 1.

  • '20 '19 '18 '15 '13

    Take the subs as casualties as much as possible. Then, max defence, with the planes as the last remaining survivors.

  • '20 '19 '18 '15 '13

    and, no submerging of subs in SZ6 or 17

  • '12

    ok so i will roll out the z25 battle here.  then i will roll out the rest of the z25 battle on tripleA and edit the map to match the results of the forum rolls.

    so far you have lost 3 subs to my sub hits and taken tipped the 4 acc and lost 4 destroyers. here is your first round defense (your subs have already scored 3 hits, which i took by tipping the 3 acc.

    round 1 defense:
    4 acc
    DiceRolls: 4@2; Total Hits: 14@2: (6, 4, 6, 2)

    6 des
    DiceRolls: 6@2; Total Hits: 26@2: (4, 2, 3, 4, 2, 3)

    2 cru
    DiceRolls: 2@3; Total Hits: 12@3: (5, 3)

    2 tac
    DiceRolls: 2@3; Total Hits: 22@3: (2, 2)

    6 ftr
    DiceRolls: 6@4; Total Hits: 66@4: (4, 2, 1, 1, 3, 3)

  • '12

    well well, an INCREDIBLE defense.

    12 hits, so i lose 9 subs and 3 damaged acc

    round 2

    you have 5 subs with a first strike
    DiceRolls: 5@1; Total Hits: 05@1: (6, 4, 2, 4, 2)

  • '12

    attackers

    sub
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    10 ftrs
    DiceRolls: 10@3; Total Hits: 410@3: (5, 1, 6, 3, 3, 1, 4, 5, 5, 4)

    4 tacs
    DiceRolls: 4@4; Total Hits: 44@4: (1, 4, 2, 4)

    2 bombers
    DiceRolls: 2@4; Total Hits: 12@4: (5, 4)

  • '12

    you had 5 subs, 2 des, 4 damaged acc, 2 cru, 2 tac and 6 ftr - you will lose 1 sub, 2 des, 4 acc, 2 cru, 1 tac

    here is your defense:

    2 des, 4 acc
    DiceRolls: 6@2; Total Hits: 26@2: (5, 5, 2, 5, 1, 5)

    2 cru, 2 tac
    DiceRolls: 4@3; Total Hits: 14@3: (4, 2, 4, 6)

    6 ftr
    DiceRolls: 6@4; Total Hits: 46@4: (5, 3, 1, 4, 1, 6)

  • '12

    1 lose sub, 6 ftr

    round 3 - 4 ftr, 4 tac, 2 bom vs. tac, 6 ftr

    attack:

    DiceRolls: 4@3 6@4; Total Hits: 54@3: (2, 3, 4, 5)6@4: (4, 5, 5, 4, 5, 3)

    defense:

    DiceRolls: 1@3 6@4; Total Hits: 51@3: (6)6@4: (4, 2, 3, 4, 6, 3)

  • '12

    I lose 3 ftr, 2 tac

    you lose tac, 4 ftr

    round 4 - ftr, 2 tac, 2 bom vs. 2 ftr

    attack:
    DiceRolls: 2@3 3@4; Total Hits: 42@3: (1, 1)3@4: (3, 3, 5)

    defense
    DiceRolls: 2@4; Total Hits: 22@4: (2, 3)

  • '12

    z25 cleared with tac, 2 bom - you have 4 subs remaining.

  • '12

    @Boldfresh:

    z25 cleared with tac, 2 bom - you have 4 subs remaining.

    as i said, disregard the remainder of the z25 rolls that come over
    MARTI.  z6 and z17 WILL be rolled in MARTI.

  • '12

    since i wasn’t looking at the map when i finished rolling z25
    i didn’t remember i needed to keep a ftr instead of tac.

    the ftr lands in hawaii.

  • '12

    well, you came out on top big time in every one of the battles.  :|  again.

    insane.  i was a solid 75% favorite to sink your entire z6 fleet.  :roll:

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