Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsOdonis (Axis) vs Boldfresh (Allies +11) G40L No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :17
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
1 bomber moved from Caroline Islands to CelebesPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4
ANZAC collect 6 PUs (3 lost to blockades); end with 7 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 4 armour, 4 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys
South Australia : 2 infantry
Celebes : 1 bomber
26 Sea Zone : 3 fighters
62 Sea Zone : 1 submarine and 1 transport
Ethiopia : 1 flag
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 63 / 80
Russians : 0 / 0
Japanese : 90 / 106
Americans : 77 / 92
Chinese : 0 / 2
British : 30 / 30
UK_Pacific : 1 / 0
Italians : 10 / 10
ANZAC : 9 / 7
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :17
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Spain : 1 fighterProduction/PUs Summary :
Germans : 63 / 80
Russians : 0 / 0
Japanese : 90 / 106
Americans : 77 / 92
Chinese : 0 / 2
British : 30 / 30
UK_Pacific : 1 / 0
Italians : 10 / 10
ANZAC : 9 / 7
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
keepin in fresh! :wink:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Albania to Greece
Germans take Greece from Americans
1 mech_infantry moved from Volgograd to Turkey
Germans take Turkey from Americans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Albania to Greece
Germans take Greece from Americans
1 mech_infantry moved from Volgograd to Turkey
Germans take Turkey from AmericansCombat - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Finland from Americans to Germans
EDIT: Adding units owned by Germans to Finland: 2 infantry
EDIT: Removing units owned by Germans from Karelia: 1 infantry
EDIT: Removing units owned by Germans from Vyborg: 1 infantry
EDIT: Adding units owned by Germans to Finland: 7 armour and 9 mech_infantrys
EDIT: Removing units owned by Germans from Novgorod: 7 armour
EDIT: Removing units owned by Germans from Novgorod: 9 mech_infantrys
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Adding units owned by Germans to Karelia: 1 infantry
EDIT: Turning off Edit Mode
2 armour moved from Caucasus to Iraq
2 mech_infantrys moved from Volgograd to Turkey
1 mech_infantry moved from Bulgaria to Turkey
1 armour moved from Yugoslavia to Greece
12 infantry moved from France to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 artilleries moved from France to Southern France
1 mech_infantry moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Western Germany to Northern Italy
3 infantry moved from Germany to Western Germany
3 fighters moved from Western Germany to Trans-Jordan
1 infantry moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Belarus to Karelia
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Denmark to Western Germany
7 infantry moved from Western Germany to France
3 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to FrancePlace Units - Germans
1 infantry placed in France
1 infantry placed in Western Germany
3 armour placed in Southern France
2 fighters placed in Western Germany
3 armour placed in Volgograd
3 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 63 PUs (6 lost to blockades); end with 63 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 factory_minor, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 14 Sea Zone to 25 Sea Zone
4 submarines moved from 14 Sea Zone to 25 Sea Zone
1 submarine moved from 14 Sea Zone to 13 Sea Zone
1 destroyer moved from 14 Sea Zone to 1 Sea Zone
1 armour moved from Alaska to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
1 artillery, 2 infantry and 3 transports moved from 14 Sea Zone to 25 Sea Zone
1 artillery and 2 infantry moved from 25 Sea Zone to Midway
3 fighters moved from 14 Sea Zone to 25 Sea Zone
3 fighters moved from 14 Sea Zone to 13 Sea Zone
1 tactical_bomber moved from 14 Sea Zone to 13 Sea Zone
1 tactical_bomber moved from 14 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
2 armour and 1 mech_infantry moved from Northwest Persia to Syria
3 armour moved from Persia to Syria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 factory_minor, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 14 Sea Zone to 25 Sea Zone
4 submarines moved from 14 Sea Zone to 25 Sea Zone
1 submarine moved from 14 Sea Zone to 13 Sea Zone
1 destroyer moved from 14 Sea Zone to 1 Sea Zone
1 armour moved from Alaska to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
1 artillery, 2 infantry and 3 transports moved from 14 Sea Zone to 25 Sea Zone
1 artillery and 2 infantry moved from 25 Sea Zone to Midway
3 fighters moved from 14 Sea Zone to 25 Sea Zone
3 fighters moved from 14 Sea Zone to 13 Sea Zone
1 tactical_bomber moved from 14 Sea Zone to 13 Sea Zone
1 tactical_bomber moved from 14 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
2 armour and 1 mech_infantry moved from Northwest Persia to Syria
3 armour moved from Persia to SyriaCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 4 submarines, 1 tactical_bomber and 3 transports
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Midway
Battle in Syria
Japanese attack with 5 armour and 1 mech_infantry
British defend with 2 infantry
Japanese win, taking Midway from Americans, taking Syria from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 13 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 1 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine and 1 transport; Americans defend with 2 submarines
1 submarine owned by the Japanese Submerged
2 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 2 submarines
Japanese winANZAC win with 1 transport remaining, taking 17 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarinesNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 17 Sea Zone to Japan
2 fighters moved from 17 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
4 carriers, 2 cruisers, 5 destroyers and 3 submarines moved from 14 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 13 Sea Zone to 25 Sea Zone
1 fighter moved from Persia to Trans-Jordan
3 armour and 1 artillery moved from Iraq to Trans-Jordan
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
2 fighters moved from India to 80 Sea Zone
1 fighter moved from India to Trans-Jordan
5 fighters moved from Japan to Alaska
1 artillery moved from British Columbia to Alberta Saskatchewan Manitoba
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
1 bomber moved from Japan to BorneoPlace Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
2 submarines placed in 36 Sea Zone
3 transports placed in 6 Sea Zone
Japanese undo move 3.
2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 factory_minor placed in Iraq
3 armour placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,4,1,2,6
Japanese collect 89 PUs (3 lost to blockades); end with 89 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs -
Sorry, forgot an obvious one to take out the defenseless transport off Celebes. Cool with that?
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Sorry, forgot an obvious one to take out the defenseless transport off Celebes. Cool with that?
Let me take a look.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 1 fighter, 7 infantry, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southeast Mexico to Central United States
4 fighters moved from Western United States to Central United States
1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber moved from Central United States to Alberta Saskatchewan Manitoba
2 bombers, 3 fighters and 4 tactical_bombers moved from Western United States to 10 Sea Zone
2 bombers, 3 fighters, 1 submarine and 4 tactical_bombers moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 13 Sea Zone
1 submarine moved from 13 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 31 Sea Zone to 25 Sea Zone
3 carriers moved from 26 Sea Zone to 31 Sea Zone
3 carriers moved from 31 Sea Zone to 25 Sea Zone
6 submarines moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 18 Sea Zone to 6 Sea Zone
2 submarines moved from 34 Sea Zone to 17 Sea Zone
7 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone -
i’m ok with your combat edit to kill the trannie.
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need to know if your subs are fighting or submerging in each of z6 and z17.
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ok, i may have messed up - nothing that can’t be fixed.
right now you have hit me 3 times with subs and i hit you back 3 times with my subs then 8 times with my air. for your first round casualties i took the 3 sub hits to tip your acc’s. however, once all the air hit, i realized i could not take your subs as casualties since i have no attacking destroyer (therefore my aircraft cannot see or hit your subs). the only way your subs can be casualties is if they are hit by my subs. so, the question is, do you want to take subs as casualties in round 1 or not? if you do, then the remainder of the battle will need to be rolled out on the forum since tripleA casualties cannot be altered at this point (would be nice if they could add that feature but no biggie).
so please answer that and give me an OOL for the rest of the battle if you wish - probably just max defense since the battle is 99% or more in my favor? then again, your dice are pretty phenomenal at times so who knows… OR, maybe you would rather save the subs since i cannot hit them with my air.
and let me know if you want to submerge in either z6 or z17?
cheers
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here is the map as it stands currently. don’t roll anything, just let me
know what you want me to take for casualties for you in round 1. -
Take the subs as casualties as much as possible. Then, max defence, with the planes as the last remaining survivors.
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and, no submerging of subs in SZ6 or 17
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ok so i will roll out the z25 battle here. then i will roll out the rest of the z25 battle on tripleA and edit the map to match the results of the forum rolls.
so far you have lost 3 subs to my sub hits and taken tipped the 4 acc and lost 4 destroyers. here is your first round defense (your subs have already scored 3 hits, which i took by tipping the 3 acc.
round 1 defense:
4 acc
Rolls: 4@2; Total Hits: 14@2: (6, 4, 6, 2)6 des
Rolls: 6@2; Total Hits: 26@2: (4, 2, 3, 4, 2, 3)2 cru
Rolls: 2@3; Total Hits: 12@3: (5, 3)2 tac
Rolls: 2@3; Total Hits: 22@3: (2, 2)6 ftr
Rolls: 6@4; Total Hits: 66@4: (4, 2, 1, 1, 3, 3) -
well well, an INCREDIBLE defense.
12 hits, so i lose 9 subs and 3 damaged acc
round 2
you have 5 subs with a first strike
Rolls: 5@1; Total Hits: 05@1: (6, 4, 2, 4, 2) -
attackers
sub
Rolls: 1@2; Total Hits: 11@2: (1)10 ftrs
Rolls: 10@3; Total Hits: 410@3: (5, 1, 6, 3, 3, 1, 4, 5, 5, 4)4 tacs
Rolls: 4@4; Total Hits: 44@4: (1, 4, 2, 4)2 bombers
Rolls: 2@4; Total Hits: 12@4: (5, 4) -
you had 5 subs, 2 des, 4 damaged acc, 2 cru, 2 tac and 6 ftr - you will lose 1 sub, 2 des, 4 acc, 2 cru, 1 tac
here is your defense:
2 des, 4 acc
Rolls: 6@2; Total Hits: 26@2: (5, 5, 2, 5, 1, 5)2 cru, 2 tac
Rolls: 4@3; Total Hits: 14@3: (4, 2, 4, 6)6 ftr
Rolls: 6@4; Total Hits: 46@4: (5, 3, 1, 4, 1, 6)





