Odonis (Axis) vs Boldfresh (Allies +11) G40L No Tech

  • '12

    1 edit.  there are 2 british ftrs on ONE US acc in z98.  the other US acc holds
    a US ftr only.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :17

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 6 PUs;

    Combat Move - Italians

    Airborne Attack Move - Italians

  • '12

    FYI - you have not moved here…  :roll:

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :17

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 6 PUs;

    Combat Move - Italians

    Airborne Attack Move - Italians

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,6
                Italians collect 4 PUs (6 lost to blockades); end with 10 PUs total

  • '20 '19 '18 '15 '13

    done! ;)

  • '20 '19 '18 '15 '13

    Just keeping it fresh!

  • '12

    Thank you I’m sorry I missed you had gone

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :17

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Combat - ANZAC
                ANZAC creates battle in territory 62 Sea Zone

    Non Combat Move - ANZAC
                1 bomber moved from Caroline Islands to Celebes

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4
                ANZAC collect 6 PUs (3 lost to blockades); end with 7 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 4 armour, 4 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys
        South Australia : 2 infantry
        Celebes : 1 bomber
        26 Sea Zone : 3 fighters
        62 Sea Zone : 1 submarine and 1 transport
        Ethiopia : 1 flag
        91 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 63 / 80
        Russians : 0 / 0
        Japanese : 90 / 106
        Americans : 77 / 92
        Chinese : 0 / 2
        British : 30 / 30
        UK_Pacific : 1 / 0
        Italians : 10 / 10
        ANZAC : 9 / 7
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :17

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry
        Spain : 1 fighter

    Production/PUs Summary :

    Germans : 63 / 80
        Russians : 0 / 0
        Japanese : 90 / 106
        Americans : 77 / 92
        Chinese : 0 / 2
        British : 30 / 30
        UK_Pacific : 1 / 0
        Italians : 10 / 10
        ANZAC : 9 / 7
        French : 3 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 0 / 0

  • '12

    keepin in fresh!  :wink:

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :18

    Politics - Germans

    Purchase Units - Germans
                Germans buy 9 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Albania to Greece
                      Germans take Greece from Americans
                1 mech_infantry moved from Volgograd to Turkey
                      Germans take Turkey from Americans

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :18

    Politics - Germans

    Purchase Units - Germans
                Germans buy 9 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Albania to Greece
                      Germans take Greece from Americans
                1 mech_infantry moved from Volgograd to Turkey
                      Germans take Turkey from Americans

    Combat - Germans

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Finland from Americans to Germans
                EDIT: Adding units owned by Germans to Finland: 2 infantry
                EDIT: Removing units owned by Germans from Karelia: 1 infantry
                EDIT: Removing units owned by Germans from Vyborg: 1 infantry
                EDIT: Adding units owned by Germans to Finland: 7 armour and 9 mech_infantrys
                EDIT: Removing units owned by Germans from Novgorod: 7 armour
                EDIT: Removing units owned by Germans from Novgorod: 9 mech_infantrys
                EDIT: Removing units owned by Germans from Novgorod: 1 infantry
                EDIT: Adding units owned by Germans to Karelia: 1 infantry
                EDIT: Turning off Edit Mode
                2 armour moved from Caucasus to Iraq
                2 mech_infantrys moved from Volgograd to Turkey
                1 mech_infantry moved from Bulgaria to Turkey
                1 armour moved from Yugoslavia to Greece
                12 infantry moved from France to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Holland Belgium to Normandy Bordeaux
                3 artilleries moved from France to Southern France
                1 mech_infantry moved from France to Southern France
                1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Western Germany to Northern Italy
                3 infantry moved from Germany to Western Germany
                3 fighters moved from Western Germany to Trans-Jordan
                1 infantry moved from Germany to Western Germany
                1 armour and 1 mech_infantry moved from Belarus to Karelia
                1 mech_infantry moved from Russia to Belarus
                1 mech_infantry moved from Russia to Belarus
                1 infantry moved from Denmark to Western Germany
                7 infantry moved from Western Germany to France
                3 infantry moved from Germany to Western Germany
                2 infantry moved from Western Germany to France

    Place Units - Germans
                1 infantry placed in France
                1 infantry placed in Western Germany
                3 armour placed in Southern France
                2 fighters placed in Western Germany
                3 armour placed in Volgograd
                3 armour placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
                Germans collect 63 PUs (6 lost to blockades); end with 63 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :18

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 factory_minor, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 14 Sea Zone to 25 Sea Zone
                4 submarines moved from 14 Sea Zone to 25 Sea Zone
                1 submarine moved from 14 Sea Zone to 13 Sea Zone
                1 destroyer moved from 14 Sea Zone to 1 Sea Zone
                1 armour moved from Alaska to Alberta Saskatchewan Manitoba
                      Japanese take Alberta Saskatchewan Manitoba from British
                1 artillery, 2 infantry and 3 transports moved from 14 Sea Zone to 25 Sea Zone
                1 artillery and 2 infantry moved from 25 Sea Zone to Midway
                3 fighters moved from 14 Sea Zone to 25 Sea Zone
                3 fighters moved from 14 Sea Zone to 13 Sea Zone
                1 tactical_bomber moved from 14 Sea Zone to 13 Sea Zone
                1 tactical_bomber moved from 14 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                2 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                2 armour and 1 mech_infantry moved from Northwest Persia to Syria
                3 armour moved from Persia to Syria

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :18

    Purchase Units - Japanese
                Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 factory_minor, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 14 Sea Zone to 25 Sea Zone
                4 submarines moved from 14 Sea Zone to 25 Sea Zone
                1 submarine moved from 14 Sea Zone to 13 Sea Zone
                1 destroyer moved from 14 Sea Zone to 1 Sea Zone
                1 armour moved from Alaska to Alberta Saskatchewan Manitoba
                      Japanese take Alberta Saskatchewan Manitoba from British
                1 artillery, 2 infantry and 3 transports moved from 14 Sea Zone to 25 Sea Zone
                1 artillery and 2 infantry moved from 25 Sea Zone to Midway
                3 fighters moved from 14 Sea Zone to 25 Sea Zone
                3 fighters moved from 14 Sea Zone to 13 Sea Zone
                1 tactical_bomber moved from 14 Sea Zone to 13 Sea Zone
                1 tactical_bomber moved from 14 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                2 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                2 armour and 1 mech_infantry moved from Northwest Persia to Syria
                3 armour moved from Persia to Syria

    Combat - Japanese
                Japanese creates battle in territory 62 Sea Zone
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters, 4 submarines, 1 tactical_bomber and 3 transports
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Midway
                Battle in Syria
                    Japanese attack with 5 armour and 1 mech_infantry
                    British defend with 2 infantry
                    Japanese win, taking Midway from Americans, taking Syria from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in 13 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 1 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                    Americans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 submarine and 1 transport; Americans defend with 2 submarines
                    1 submarine owned by the Japanese Submerged
                    2 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 2 submarines
                    Japanese winANZAC win with 1 transport remaining, taking 17 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 44 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from 17 Sea Zone to Japan
                2 fighters moved from 17 Sea Zone to 6 Sea Zone
                2 submarines moved from 6 Sea Zone to 25 Sea Zone
                4 carriers, 2 cruisers, 5 destroyers and 3 submarines moved from 14 Sea Zone to 25 Sea Zone
                3 fighters and 1 tactical_bomber moved from 13 Sea Zone to 25 Sea Zone
                1 fighter moved from Persia to Trans-Jordan
                3 armour and 1 artillery moved from Iraq to Trans-Jordan
                1 destroyer moved from 80 Sea Zone to 76 Sea Zone
                2 fighters moved from India to 80 Sea Zone
                1 fighter moved from India to Trans-Jordan
                5 fighters moved from Japan to Alaska
                1 artillery moved from British Columbia to Alberta Saskatchewan Manitoba
                1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
                1 bomber moved from Japan to Borneo

    Place Units - Japanese
                1 carrier and 1 submarine placed in 6 Sea Zone
                2 submarines placed in 36 Sea Zone
                3 transports placed in 6 Sea Zone
                Japanese undo move 3.
                2 transports placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan
                1 transport placed in 39 Sea Zone
                1 artillery and 1 infantry placed in India
                1 factory_minor placed in Iraq
                3 armour placed in Persia

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,4,1,2,6
                Japanese collect 89 PUs (3 lost to blockades); end with 89 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs

  • '20 '19 '18 '15 '13

    Sorry, forgot an obvious one to take out the defenseless transport  off Celebes. Cool with that?

  • '12

    @Odonis:

    Sorry, forgot an obvious one to take out the defenseless transport  off Celebes. Cool with that?

    Let me take a look.

  • '12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :18

    Purchase Units - Americans
                Americans buy 1 armour, 2 destroyers, 1 fighter, 7 infantry, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southeast Mexico to Central United States
                4 fighters moved from Western United States to Central United States
                1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber moved from Central United States to Alberta Saskatchewan Manitoba
                2 bombers, 3 fighters and 4 tactical_bombers moved from Western United States to 10 Sea Zone
                2 bombers, 3 fighters, 1 submarine and 4 tactical_bombers moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 13 Sea Zone
                1 submarine moved from 13 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 24 Sea Zone
                1 submarine moved from 24 Sea Zone to 25 Sea Zone
                1 submarine moved from 26 Sea Zone to 31 Sea Zone
                1 submarine moved from 31 Sea Zone to 25 Sea Zone
                3 carriers moved from 26 Sea Zone to 31 Sea Zone
                3 carriers moved from 31 Sea Zone to 25 Sea Zone
                6 submarines moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 21 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                2 submarines moved from 18 Sea Zone to 6 Sea Zone
                2 submarines moved from 34 Sea Zone to 17 Sea Zone
                7 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

  • '12

    i’m ok with your combat edit to kill the trannie.

  • '12

    need to know if your subs are fighting or submerging in each of z6 and z17.

  • '12

    ok, i may have messed up - nothing that can’t be fixed.

    right now you have hit me 3 times with subs and i hit you back 3 times with my subs then 8 times with my air.  for your first round casualties i took the 3 sub hits to tip your acc’s.  however, once all the air hit, i realized i could not take your subs as casualties since i have no attacking destroyer (therefore my aircraft cannot see or hit your subs).  the only way your subs can be casualties is if they are hit by my subs.  so, the question is, do you want to take subs as casualties in round 1 or not?  if you do, then the remainder of the battle will need to be rolled out on the forum since tripleA casualties cannot be altered at this point (would be nice if they could add that feature but no biggie).

    so please answer that and give me an OOL for the rest of the battle if you wish - probably just max defense since the battle is 99% or more in my favor?  then again, your dice are pretty phenomenal at times so who knows…  OR, maybe you would rather save the subs since i cannot hit them with my air.

    and let me know if you want to submerge in either z6 or z17?

    cheers

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