Corrected the sub in SZ101, which should be US, not UK.
Info behind the setup here:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :17
Purchase Units - British
British buy 2 destroyers, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Spain to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Syria
3 fighters moved from 98 Sea Zone to Syria
8 fighters moved from Egypt to Syria
Combat - British
Battle in Syria
British attack with 11 fighters and 2 infantry
Japanese defend with 1 armour
British roll dice for 11 fighters and 2 infantry in Syria, round 1 : 4/13 hits
Japanese roll dice for 1 armour in Syria, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Syria
British win, taking Syria from Japanese with 11 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
7 fighters moved from Syria to Egypt
2 fighters moved from Syria to 81 Sea Zone
2 fighters moved from Syria to Egypt
1 aaGun and 1 infantry moved from 91 Sea Zone to Spain
1 aaGun and 1 infantry moved from Spain to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Rhodesia to Union of South Africa
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 transport moved from 104 Sea Zone to 109 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 109 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 109 Sea Zone to 104 Sea Zone
2 aaGuns and 2 infantry moved from 104 Sea Zone to Spain
1 armour moved from Finland to Norway
Place Units - British
2 destroyers placed in 81 Sea Zone
1 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
3 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
Territory Summary for British :
Formosa : 1 infantry
Belgian Congo : 2 armour and 1 mech_infantry
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 factory_minor, 9 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Syria : 1 flag, 2 infantry
Norway : 1 armour
Portugal : 1 flag
Mozambique : 1 flag
104 Sea Zone : 1 carrier, 1 destroyer and 2 transports
Angola : 1 flag
81 Sea Zone : 1 battleship, 1 carrier, 2 destroyers and 2 fighters
Spain : 3 aaGuns and 5 infantry
98 Sea Zone : 1 flag, 2 transports
Production/PUs Summary :
Germans : 63 / 80
Russians : 0 / 0
Japanese : 90 / 106
Americans : 77 / 92
Chinese : 0 / 2
British : 30 / 30
UK_Pacific : 1 / 0
Italians : 10 / 6
ANZAC : 9 / 8
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
1 edit. there are 2 british ftrs on ONE US acc in z98. the other US acc holds
a US ftr only.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :17
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;
Combat Move - Italians
Airborne Attack Move - Italians
FYI - you have not moved here… :roll:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :17
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;
Combat Move - Italians
Airborne Attack Move - Italians
Non Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,1,6
Italians collect 4 PUs (6 lost to blockades); end with 10 PUs total
done! ;)
Just keeping it fresh!
Thank you I’m sorry I missed you had gone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :17
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea Zone
Non Combat Move - ANZAC
1 bomber moved from Caroline Islands to Celebes
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4
ANZAC collect 6 PUs (3 lost to blockades); end with 7 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 4 armour, 4 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys
South Australia : 2 infantry
Celebes : 1 bomber
26 Sea Zone : 3 fighters
62 Sea Zone : 1 submarine and 1 transport
Ethiopia : 1 flag
91 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 63 / 80
Russians : 0 / 0
Japanese : 90 / 106
Americans : 77 / 92
Chinese : 0 / 2
British : 30 / 30
UK_Pacific : 1 / 0
Italians : 10 / 10
ANZAC : 9 / 7
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :17
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Spain : 1 fighter
Production/PUs Summary :
Germans : 63 / 80
Russians : 0 / 0
Japanese : 90 / 106
Americans : 77 / 92
Chinese : 0 / 2
British : 30 / 30
UK_Pacific : 1 / 0
Italians : 10 / 10
ANZAC : 9 / 7
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0
keepin in fresh! :wink:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Albania to Greece
Germans take Greece from Americans
1 mech_infantry moved from Volgograd to Turkey
Germans take Turkey from Americans
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Albania to Greece
Germans take Greece from Americans
1 mech_infantry moved from Volgograd to Turkey
Germans take Turkey from Americans
Combat - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Finland from Americans to Germans
EDIT: Adding units owned by Germans to Finland: 2 infantry
EDIT: Removing units owned by Germans from Karelia: 1 infantry
EDIT: Removing units owned by Germans from Vyborg: 1 infantry
EDIT: Adding units owned by Germans to Finland: 7 armour and 9 mech_infantrys
EDIT: Removing units owned by Germans from Novgorod: 7 armour
EDIT: Removing units owned by Germans from Novgorod: 9 mech_infantrys
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Adding units owned by Germans to Karelia: 1 infantry
EDIT: Turning off Edit Mode
2 armour moved from Caucasus to Iraq
2 mech_infantrys moved from Volgograd to Turkey
1 mech_infantry moved from Bulgaria to Turkey
1 armour moved from Yugoslavia to Greece
12 infantry moved from France to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 artilleries moved from France to Southern France
1 mech_infantry moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Western Germany to Northern Italy
3 infantry moved from Germany to Western Germany
3 fighters moved from Western Germany to Trans-Jordan
1 infantry moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Belarus to Karelia
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Denmark to Western Germany
7 infantry moved from Western Germany to France
3 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to France
Place Units - Germans
1 infantry placed in France
1 infantry placed in Western Germany
3 armour placed in Southern France
2 fighters placed in Western Germany
3 armour placed in Volgograd
3 armour placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 63 PUs (6 lost to blockades); end with 63 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 factory_minor, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 14 Sea Zone to 25 Sea Zone
4 submarines moved from 14 Sea Zone to 25 Sea Zone
1 submarine moved from 14 Sea Zone to 13 Sea Zone
1 destroyer moved from 14 Sea Zone to 1 Sea Zone
1 armour moved from Alaska to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
1 artillery, 2 infantry and 3 transports moved from 14 Sea Zone to 25 Sea Zone
1 artillery and 2 infantry moved from 25 Sea Zone to Midway
3 fighters moved from 14 Sea Zone to 25 Sea Zone
3 fighters moved from 14 Sea Zone to 13 Sea Zone
1 tactical_bomber moved from 14 Sea Zone to 13 Sea Zone
1 tactical_bomber moved from 14 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
2 armour and 1 mech_infantry moved from Northwest Persia to Syria
3 armour moved from Persia to Syria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 factory_minor, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 14 Sea Zone to 25 Sea Zone
4 submarines moved from 14 Sea Zone to 25 Sea Zone
1 submarine moved from 14 Sea Zone to 13 Sea Zone
1 destroyer moved from 14 Sea Zone to 1 Sea Zone
1 armour moved from Alaska to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
1 artillery, 2 infantry and 3 transports moved from 14 Sea Zone to 25 Sea Zone
1 artillery and 2 infantry moved from 25 Sea Zone to Midway
3 fighters moved from 14 Sea Zone to 25 Sea Zone
3 fighters moved from 14 Sea Zone to 13 Sea Zone
1 tactical_bomber moved from 14 Sea Zone to 13 Sea Zone
1 tactical_bomber moved from 14 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
2 armour and 1 mech_infantry moved from Northwest Persia to Syria
3 armour moved from Persia to Syria
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 4 submarines, 1 tactical_bomber and 3 transports
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Midway
Battle in Syria
Japanese attack with 5 armour and 1 mech_infantry
British defend with 2 infantry
Japanese win, taking Midway from Americans, taking Syria from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 13 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 1 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine and 1 transport; Americans defend with 2 submarines
1 submarine owned by the Japanese Submerged
2 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 2 submarines
Japanese winANZAC win with 1 transport remaining, taking 17 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 17 Sea Zone to Japan
2 fighters moved from 17 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
4 carriers, 2 cruisers, 5 destroyers and 3 submarines moved from 14 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 13 Sea Zone to 25 Sea Zone
1 fighter moved from Persia to Trans-Jordan
3 armour and 1 artillery moved from Iraq to Trans-Jordan
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
2 fighters moved from India to 80 Sea Zone
1 fighter moved from India to Trans-Jordan
5 fighters moved from Japan to Alaska
1 artillery moved from British Columbia to Alberta Saskatchewan Manitoba
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
1 bomber moved from Japan to Borneo
Place Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
2 submarines placed in 36 Sea Zone
3 transports placed in 6 Sea Zone
Japanese undo move 3.
2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 factory_minor placed in Iraq
3 armour placed in Persia
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,4,1,2,6
Japanese collect 89 PUs (3 lost to blockades); end with 89 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Sorry, forgot an obvious one to take out the defenseless transport off Celebes. Cool with that?
Sorry, forgot an obvious one to take out the defenseless transport off Celebes. Cool with that?
Let me take a look.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 1 fighter, 7 infantry, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southeast Mexico to Central United States
4 fighters moved from Western United States to Central United States
1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber moved from Central United States to Alberta Saskatchewan Manitoba
2 bombers, 3 fighters and 4 tactical_bombers moved from Western United States to 10 Sea Zone
2 bombers, 3 fighters, 1 submarine and 4 tactical_bombers moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 13 Sea Zone
1 submarine moved from 13 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 31 Sea Zone to 25 Sea Zone
3 carriers moved from 26 Sea Zone to 31 Sea Zone
3 carriers moved from 31 Sea Zone to 25 Sea Zone
6 submarines moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 18 Sea Zone to 6 Sea Zone
2 submarines moved from 34 Sea Zone to 17 Sea Zone
7 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
i’m ok with your combat edit to kill the trannie.
need to know if your subs are fighting or submerging in each of z6 and z17.