• 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Americans
                Americans buy 3 armour, 2 artilleries, 2 fighters, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Siberia to Sakha

    Combat - Americans
                Americans creates battle in territory 127 Sea Zone
                Germans scrambles 3 units out of Novgorod to defend against the attack in 127 Sea Zone
                Battle in 127 Sea Zone
                    Americans attack with 1 submarine
                    Germans defend with 1 destroyer and 3 fighters
                    Germans win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Sakha
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Sakha from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
                Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod
                Moving scrambled unit from 127 Sea Zone back to originating territory: Novgorod

    Non Combat Move - Americans
                1 artillery and 1 infantry moved from Alaska to British Columbia

    Place Units - Americans
                3 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys placed in Central United States
                1 fighter placed in Alaska

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 1,6,3,6,6,4,3,6,5
                Americans collect 39 PUs (2 lost to blockades); end with 39 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 44 PUs

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - British
                British buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - British
                5 infantry moved from India to Burma
                3 fighters and 2 tactical_bombers moved from India to Burma
                2 artilleries moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers
                    Japanese defend with 3 armour and 7 infantry
                    British win, taking Burma from Japanese with 2 artilleries, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Japanese: 3 armour and 7 infantry
                    Casualties for British: 5 infantry

    Non Combat Move - British
                3 fighters and 2 tactical_bombers moved from Burma to India

    Place Units - British
                1 fighter placed in United Kingdom
                1 submarine placed in 110 Sea Zone

    Turn Complete - British
                British collect 16 PUs; end with 16 PUs total

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in 39 Sea Zone change ownership: 1 destroyer


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Italians
                Italians buy 1 battleship and 2 carriers; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 armour moved from Egypt to 81 Sea Zone
                2 infantry moved from Egypt to 81 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
                2 armour and 2 infantry moved from 79 Sea Zone to West India
                1 infantry moved from Persia to Eastern Persia
                      Italians take Eastern Persia from Neutral_Allies
                3 armour moved from Iraq to Eastern Persia
                3 armour moved from Egypt to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                2 fighters and 1 tactical_bomber moved from Egypt to 92 Sea Zone
                3 fighters and 1 tactical_bomber moved from Algeria to 92 Sea Zone
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone
                2 bombers moved from Ukraine to Tambov
                1 bomber moved from Ukraine to Tambov
                2 destroyers moved from 97 Sea Zone to 95 Sea Zone
                3 submarines moved from 97 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British

    Combat - Italians
                Battle in West India
                Battle in Tambov
                    Italians attack with 3 bombers
                    Russians defend with 1 infantry
                    Italians win, taking West India from UK_Pacific with 3 bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer, 5 fighters and 2 tactical_bombers
                    British defend with 1 submarine; Americans defend with 1 destroyer
                    Italians win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for British: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                5 fighters and 2 tactical_bombers moved from 92 Sea Zone to Algeria
                3 bombers moved from Tambov to Ukraine

    Place Units - Italians
                1 battleship and 2 carriers placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 42 PUs; end with 43 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 52 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 62 PUs

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 2 destroyers, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 armour, 2 bombers, 3 fighters and 3 tactical_bombers moved from Ukraine to Russia
                      Germans take Bryansk from Russians
                3 armour moved from Archangel to Russia
                2 bombers, 6 fighters and 2 tactical_bombers moved from Novgorod to Russia
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                2 artilleries and 9 infantry moved from Archangel to Vologda
                2 armour moved from Novgorod to Bryansk
                1 bomber and 1 fighter moved from Volgograd to Russia
                1 armour moved from Volgograd to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Caucasus to Kazakhstan
                1 armour moved from Volgograd to Samara
                13 armour moved from Volgograd to Russia
                      Germans take Tambov from Russians
                1 armour moved from Novgorod to Bryansk

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 1 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour in Kazakhstan, round 1 :  0/1 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 1 :  0/1 hits
                        Germans roll dice for 1 armour in Kazakhstan, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
                    Russians win with no units remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour in Samara, round 1 :  1/1 hits
                        Russians roll dice for 1 infantry in Samara, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 19 armour, 5 bombers, 10 fighters and 5 tactical_bombers
                    Russians defend with 5 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 4 fighters, 16 infantry and 2 tactical_bombers
                        AA guns fire in Russia :  0/15 hits
                        Germans roll dice for 19 armour, 5 bombers, 10 fighters and 5 tactical_bombers in Russia, round 1 :  26/39 hits
                        Russians roll dice for 5 aaGuns, 5 artilleries, 2 bombers, 4 fighters, 16 infantry and 2 tactical_bombers in Russia, round 1 :  12/29 hits
                        2 bombers owned by the Russians , 16 infantry owned by the Russians , 12 armour owned by the Germans , 3 artilleries owned by the Russians and 5 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 7 armour, 5 bombers, 10 fighters and 5 tactical_bombers in Russia, round 2 :  12/27 hits
                        Russians roll dice for 2 artilleries, 4 fighters and 2 tactical_bombers in Russia, round 2 :  3/8 hits
                        2 tactical_bombers owned by the Russians , 3 armour owned by the Germans , 2 artilleries owned by the Russians and 4 fighters owned by the Russians lost in Russia
                    Germans captures 17PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 4 armour, 5 bombers, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is 89
                    Casualties for Germans: 15 armour
                    Casualties for Russians: 5 aaGuns, 5 artilleries, 2 bombers, 4 fighters, 16 infantry and 2 tactical_bombers

    Non Combat Move - Germans
                5 bombers, 10 fighters and 5 tactical_bombers moved from Russia to Ukraine

    Place Units - Germans
                1 bomber, 2 fighters and 1 tactical_bomber placed in Western Germany
                2 infantry placed in Volgograd
                2 infantry placed in Novgorod
                2 infantry placed in Western Germany
                2 destroyers placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 67 PUs; end with 85 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 92 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 8 infantry
        France : 1 flag, 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_minor and 7 infantry
        Western Germany : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
        Poland : 1 airfield
        Germany : 1 factory_major
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 armour
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 4 armour and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 5 bombers, 1 factory_minor, 10 fighters and 5 tactical_bombers
        Western Ukraine : 1 flag
        Vologda : 1 flag, 2 artilleries and 9 infantry
        Volgograd : 1 flag, 1 factory_minor and 2 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Caucasus : 1 flag
        Smolensk : 1 flag
        Samara : 1 flag, 1 armour
        112 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 3 destroyers and 2 transports
        Bulgaria : 1 flag
        Northwest Persia : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 6 infantry

    Production/PUs Summary :

    Germans : 67 / 112
        Russians : 5 / 0
        Japanese : 68 / 84
        Americans : 42 / 44
        Chinese : 1 / 1
        British : 15 / 16
        UK_Pacific : 8 / 10
        Italians : 42 / 62
        ANZAC : 17 / 22
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 29 times
                3 was rolled 19 times
                4 was rolled 19 times
                5 was rolled 19 times
                6 was rolled 21 times
            Average roll : 3,460
            Median : 3,000
            Variance : 0,764
            Standard Deviation : 0,874
            Total rolls : 124

    Germans Combat
                1 was rolled 13 times
                2 was rolled 12 times
                3 was rolled 11 times
                4 was rolled 12 times
                5 was rolled 8 times
                6 was rolled 13 times
            Average roll : 3,420
            Median : 3,000
            Variance : 0,279
            Standard Deviation : 0,529
            Total rolls : 69

    Russians Combat
                1 was rolled 4 times
                2 was rolled 17 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 11 times
                6 was rolled 8 times
            Average roll : 3,509
            Median : 3,000
            Variance : 1,833
            Standard Deviation : 1,354
            Total rolls : 55

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - Japanese
                Japanese buy 1 battleship, 3 destroyers, 9 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 units repaired.
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from Western United States to Mexico
                      Japanese take Mexico from Americans
                3 battleships, 4 carriers, 2 cruisers, 2 tactical_bombers and 4 transports moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 3 Sea Zone to 1 Sea Zone
                      Japanese take 1 Sea Zone from Americans
                1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                2 infantry moved from Yunnan to Burma
                3 infantry moved from Kwangsi to Yunnan
                1 carrier moved from 35 Sea Zone to 38 Sea Zone
                1 destroyer and 1 submarine moved from 37 Sea Zone to 38 Sea Zone
                1 artillery moved from Kansu to Tsinghai
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Shensi to Tsinghai
                1 fighter and 2 tactical_bombers moved from Yunnan to Tsinghai
                1 mech_infantry moved from Evenkiyskiy to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 mech_infantry moved from Timguska to Tsinghai
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 38 Sea Zone to 39 Sea Zone

    Combat - Japanese
                British scrambles 3 units out of India to defend against the attack in 39 Sea Zone
                Battle in Tsinghai
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 1 :  3/6 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Soviet Far East
                Battle in Siberia
                Battle in Burma
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 2 artilleries
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 1 :  1/4 hits
                        UK_Pacific roll dice for 2 artilleries in Burma, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 :  0/3 hits
                        UK_Pacific roll dice for 1 artillery in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    retreated to Burma
                    UK_Pacific win, taking Soviet Far East from Russians, taking Siberia from Russians with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 artillery
                Battle in 26 Sea Zone
                    Japanese attack with 3 battleships, 4 carriers, 2 cruisers, 2 tactical_bombers and 5 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 3 battleships, 4 carriers, 2 cruisers, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hawaiian Islands
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry; Americans defend with 1 airfield and 1 harbour
                        Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 1 :  0/2 hits
                        Americans roll dice for 1 infantry in Hawaiian Islands, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 :  0/2 hits
                        Americans roll dice for 1 infantry in Hawaiian Islands, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Hawaiian Islands
                        Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 :  0/1 hits
                        Americans roll dice for 1 infantry in Hawaiian Islands, round 3 :  1/1 hits
                        1 artillery owned by the Japanese lost in Hawaiian Islands
                    Americans win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 39 Sea Zone
                    Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
                    British defend with 1 destroyer and 3 fighters
                        Japanese roll dice for 2 submarines in 39 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 1 :  2/2 hits
                        British roll dice for 1 destroyer and 3 fighters in 39 Sea Zone, round 1 :  1/4 hits
                        2 fighters owned by the British , 1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone
                    1 submarine owned by the Japanese Submerged
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 fighter in 39 Sea Zone, round 2 :  0/1 hits
                        1 fighter owned by the British lost in 39 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 32
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer and 3 fighters
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 1 :  0/3 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 44 Sea Zone
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to Yunnan
                1 fighter and 2 tactical_bombers moved from Tsinghai to Shensi
                1 aaGun moved from Hopei to Kweichow

    Place Units - Japanese
                3 infantry placed in Malaya
                6 infantry placed in Japan
                1 battleship, 1 destroyer and 1 submarine placed in 20 Sea Zone
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 76 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Iwo Jima : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
        Shensi : 1 flag, 1 fighter and 2 tactical_bombers
        Yunnan : 1 flag, 1 fighter, 3 infantry and 1 tactical_bomber
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 aaGun and 2 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 artillery and 1 mech_infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Kwangtung : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 bomber, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Mexico : 1 flag, 1 artillery
        Guam : 1 flag, 1 airfield
        Western United States : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Midway : 1 flag, 1 airfield
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag, 1 artillery and 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag, 2 infantry
        Kazakhstan : 1 flag, 1 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag
        Sumatra : 1 flag, 1 artillery
        44 Sea Zone : 1 flag, 1 destroyer
        43 Sea Zone : 1 flag
        46 Sea Zone : 1 destroyer
        Olgiy : 1 flag
        33 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        Dzavhan : 1 flag
        39 Sea Zone : 1 submarine
        38 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
        26 Sea Zone : 1 flag, 3 battleships, 4 carriers, 2 cruisers, 2 tactical_bombers and 5 transports
        20 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
        10 Sea Zone : 1 flag
        Central Mongolia : 1 flag
        1 Sea Zone : 1 flag, 1 submarine
        5 Sea Zone : 2 transports
        6 Sea Zone : 2 destroyers and 1 submarine
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        55 Sea Zone : 1 destroyer
        Novosibirsk : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 67 / 112
        Russians : 1 / 0
        Japanese : 75 / 81
        Americans : 40 / 44
        Chinese : 0 / 1
        British : 15 / 16
        UK_Pacific : 8 / 10
        Italians : 42 / 62
        ANZAC : 17 / 22
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 21 times
                2 was rolled 37 times
                3 was rolled 24 times
                4 was rolled 28 times
                5 was rolled 30 times
                6 was rolled 29 times
            Average roll : 3,568
            Median : 4,000
            Variance : 0,899
            Standard Deviation : 0,948
            Total rolls : 169

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3,833
            Median : 4,000
            Variance : 0,483
            Standard Deviation : 0,695
            Total rolls : 30

    ANZAC Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4,500
            Median : 4,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Germans Combat
                1 was rolled 13 times
                2 was rolled 12 times
                3 was rolled 11 times
                4 was rolled 12 times
                5 was rolled 8 times
                6 was rolled 13 times
            Average roll : 3,420
            Median : 3,000
            Variance : 0,279
            Standard Deviation : 0,529
            Total rolls : 69

    British Combat
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 5,000
            Median : 5,000
            Variance : 2,750
            Standard Deviation : 1,658
            Total rolls : 5

    Russians Combat
                1 was rolled 4 times
                2 was rolled 17 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 11 times
                6 was rolled 8 times
            Average roll : 3,509
            Median : 3,000
            Variance : 1,833
            Standard Deviation : 1,354
            Total rolls : 55

    UK_Pacific Combat
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2,333
            Median : 2,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

    Americans Combat
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,333
            Median : 2,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

    Chinese Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Central United States to Western United States
                      Americans take Western United States from Japanese
                1 artillery and 1 infantry moved from Central United States to Western United States
                3 armour and 2 mech_infantrys moved from Central United States to Southeast Mexico
                3 armour and 2 mech_infantrys moved from Southeast Mexico to Mexico
                1 fighter and 1 tactical_bomber moved from Central United States to Mexico
                1 fighter moved from Queensland to 46 Sea Zone

    Combat - Americans
                Battle in Mexico
                    Americans attack with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery
                    Americans win, taking Mexico from Japanese with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 46 Sea Zone to Queensland
                1 fighter and 1 tactical_bomber moved from Mexico to Central United States
                1 artillery and 1 infantry moved from British Columbia to Alaska

    Place Units - Americans
                2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
                1 destroyer and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,1,5,5,1,3,4,6,4
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4
                Americans collect 49 PUs (3 lost to blockades); end with 49 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Politics - British
                British takes Political Action: Political Action Allies To War With TrueNeutrals
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - British
                British buy 1 carrier; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                4 infantry moved from India to West India
                2 tactical_bombers moved from India to West India

    Combat - British
                Battle in West India
                    British attack with 4 infantry and 2 tactical_bombers
                    Italians defend with 2 armour and 2 infantry
                    British win with 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 4 infantry
                    Casualties for Italians: 2 armour and 2 infantry

    Non Combat Move - British
                2 tactical_bombers moved from West India to India

    Place Units - British
                1 carrier placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,6
                British collect 15 PUs; end with 15 PUs total

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
                UK_Pacific collect 8 PUs; end with 8 PUs total
                Some Units in India change ownership: 1 fighter


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 2 battleships, 1 destroyer and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 transports moved from 79 Sea Zone to 76 Sea Zone
                1 infantry moved from Eastern Persia to West India
                3 armour moved from Eastern Persia to West India
                3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
                3 submarines moved from 95 Sea Zone to 91 Sea Zone
                5 fighters and 2 tactical_bombers moved from Algeria to 91 Sea Zone
                1 bomber and 3 fighters moved from Southern Italy to 91 Sea Zone
                1 battleship, 2 carriers and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
                3 bombers moved from Ukraine to Western Germany
                1 mech_infantry moved from Alexandria to Tobruk
                1 infantry moved from Kenya to Ethiopia

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber, 8 fighters, 3 submarines and 2 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
                    Italians win with 1 bomber, 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 74
                    Casualties for Italians: 2 submarines
                    Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports

    Non Combat Move - Italians
                1 bomber moved from 91 Sea Zone to Algeria
                5 fighters and 2 tactical_bombers moved from 91 Sea Zone to Algeria
                3 fighters moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from Algeria to Morocco

    Place Units - Italians
                2 battleships, 1 destroyer and 2 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 42 PUs; end with 42 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 51 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 61 PUs

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone
                1 tactical_bomber moved from Northern Territory to 55 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -11
                    Casualties for ANZAC: 1 tactical_bomber
                Battle in 33 Sea Zone
                    ANZAC attack with 1 fighter, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Caroline Islands

    Non Combat Move - ANZAC
                1 fighter moved from 33 Sea Zone to New Guinea
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 fighter placed in Queensland
                2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
                ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :19

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 7 carriers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                3 destroyers moved from 113 Sea Zone to 112 Sea Zone
                5 bombers moved from Ukraine to France
                2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
                10 fighters and 5 tactical_bombers moved from Ukraine to Poland
                2 artilleries and 9 infantry moved from Vologda to Archangel
                1 infantry moved from Urals to Nenetsia
                4 armour moved from Russia to Belarus
                3 armour moved from Bryansk to Eastern Poland
                1 armour moved from Samara to Russia
                2 transports moved from 113 Sea Zone to 112 Sea Zone
                6 infantry moved from Finland to Norway

    Non Combat Move - Germans

    Place Units - Germans
                7 carriers placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 67 PUs; end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :19

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 8 armour, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 33 Sea Zone
                5 transports moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 1 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                2 transports moved from 5 Sea Zone to 6 Sea Zone
                3 infantry moved from Yunnan to Burma
                3 infantry moved from Malaya to Shan State
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                1 carrier and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone
                2 mech_infantrys moved from Kweichow to Burma
                1 fighter and 2 tactical_bombers moved from Shensi to Burma
                1 mech_infantry moved from Tsinghai to Kweichow
                1 artillery moved from Tsinghai to Kazakhstan
                1 infantry moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 mech_infantry moved from Novosibirsk to Kazakhstan
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                1 destroyer moved from 55 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 1 battleship, 3 destroyers and 2 submarines
                    ANZAC defend with 1 submarine and 1 transport
                    Japanese win with 1 battleship, 3 destroyers and 2 submarines remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in Burma
                    Japanese attack with 3 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers
                    British defend with 1 artillery
                    Japanese win, taking Burma from UK_Pacific with 3 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
                2 fighters and 3 tactical_bombers moved from Burma to Shan State
                1 aaGun moved from Kweichow to Yunnan

    Place Units - Japanese
                1 submarine and 3 transports placed in 6 Sea Zone
                Japanese undo move 1.
                1 submarine and 3 transports placed in 6 Sea Zone
                6 armour placed in Japan
                2 armour and 1 infantry placed in Malaya
                1 infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :19

    Politics - Americans
                Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Italians defend with 1 submarine
                    Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - Americans
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar
                1 fighter and 1 tactical_bomber moved from Central United States to Eastern United States
                2 mech_infantrys moved from Mexico to Western United States
                3 armour moved from Mexico to Western United States
                1 fighter moved from Alaska to Western United States

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                2 carriers placed in 101 Sea Zone
                3 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,1,1,5,5,1,3,3,5
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,2
                Americans collect 47 PUs (5 lost to blockades); end with 47 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :19

    Purchase Units - British
                British buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
                2 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
                3 fighters moved from United Kingdom to 92 Sea Zone
                1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone

    Combat - British
                Italians scrambles 3 units out of Algeria to defend against the attack in 92 Sea Zone
                Battle in 92 Sea Zone
                    British attack with 1 carrier, 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 battleship, 2 carriers, 3 destroyers and 3 fighters
                    Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Italians
                    British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 66
                    Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
                    Casualties for Italians: 1 battleship, 2 carriers, 3 destroyers and 3 fighters

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from 92 Sea Zone to United Kingdom
                4 fighters moved from 92 Sea Zone to Gibraltar

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 15 PUs; end with 16 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,3,6,2,5,5
                UK_Pacific collect 4 PUs (3 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :19

    Purchase Units - Italians
                Italians buy 1 artillery, 1 carrier, 2 submarines and 4 transports; Remaining resources: 1 PUs;

    Combat Move - Italians
                3 fighters moved from Morocco to Algeria
                2 mech_infantrys moved from Morocco to Algeria
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                2 transports moved from 76 Sea Zone to 81 Sea Zone
                3 armour and 2 mech_infantrys moved from Eastern Persia to India
                3 armour and 1 infantry moved from West India to India
                1 mech_infantry moved from Gold Coast to French West Africa
                3 bombers moved from Western Germany to Algeria

    Combat - Italians
                Battle in India
                    Italians attack with 6 armour, 1 infantry and 2 mech_infantrys
                    British defend with 3 aaGuns, 1 airfield, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers; UK_Pacific defend with 1 factory_major
                    Italians captures 6PUs while taking UK_Pacific capital
                    Italians converts factory_major into different units
                    Italians win, taking India from UK_Pacific with 4 armour remaining. Battle score for attacker is 34
                    Casualties for British: 3 aaGuns, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Casualties for Italians: 2 armour, 1 infantry and 2 mech_infantrys

    Non Combat Move - Italians
                1 artillery moved from Alexandria to Tobruk
                1 infantry moved from Alexandria to Tobruk

    Place Units - Italians
                1 artillery placed in Southern Italy
                1 carrier, 2 submarines and 4 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 45 PUs; end with 52 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 61 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 71 PUs

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :19

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 50 Sea Zone to 62 Sea Zone
                1 submarine moved from 54 Sea Zone to 56 Sea Zone
                1 submarine moved from 54 Sea Zone to 57 Sea Zone
                1 fighter moved from New Guinea to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 infantry placed in Queensland
                1 fighter placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

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