• 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - British
                British buy 1 fighter and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - British
                5 infantry moved from India to Burma
                3 fighters and 2 tactical_bombers moved from India to Burma
                2 artilleries moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 2 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers
                    Japanese defend with 3 armour and 7 infantry
                    British win, taking Burma from Japanese with 2 artilleries, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
                    Casualties for Japanese: 3 armour and 7 infantry
                    Casualties for British: 5 infantry

    Non Combat Move - British
                3 fighters and 2 tactical_bombers moved from Burma to India

    Place Units - British
                1 fighter placed in United Kingdom
                1 submarine placed in 110 Sea Zone

    Turn Complete - British
                British collect 16 PUs; end with 16 PUs total

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Some Units in 39 Sea Zone change ownership: 1 destroyer


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Italians
                Italians buy 1 battleship and 2 carriers; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 armour moved from Egypt to 81 Sea Zone
                2 infantry moved from Egypt to 81 Sea Zone
                2 armour, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
                2 armour and 2 infantry moved from 79 Sea Zone to West India
                1 infantry moved from Persia to Eastern Persia
                      Italians take Eastern Persia from Neutral_Allies
                3 armour moved from Iraq to Eastern Persia
                3 armour moved from Egypt to Iraq
                2 mech_infantrys moved from Egypt to Iraq
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                2 fighters and 1 tactical_bomber moved from Egypt to 92 Sea Zone
                3 fighters and 1 tactical_bomber moved from Algeria to 92 Sea Zone
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone
                2 bombers moved from Ukraine to Tambov
                1 bomber moved from Ukraine to Tambov
                2 destroyers moved from 97 Sea Zone to 95 Sea Zone
                3 submarines moved from 97 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from French West Africa to Gold Coast
                      Italians take Gold Coast from British

    Combat - Italians
                Battle in West India
                Battle in Tambov
                    Italians attack with 3 bombers
                    Russians defend with 1 infantry
                    Italians win, taking West India from UK_Pacific with 3 bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer, 5 fighters and 2 tactical_bombers
                    British defend with 1 submarine; Americans defend with 1 destroyer
                    Italians win with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                    Casualties for British: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Italians
                5 fighters and 2 tactical_bombers moved from 92 Sea Zone to Algeria
                3 bombers moved from Tambov to Ukraine

    Place Units - Italians
                1 battleship and 2 carriers placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 42 PUs; end with 43 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 52 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 62 PUs

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 2 destroyers, 2 fighters, 6 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 armour, 2 bombers, 3 fighters and 3 tactical_bombers moved from Ukraine to Russia
                      Germans take Bryansk from Russians
                3 armour moved from Archangel to Russia
                2 bombers, 6 fighters and 2 tactical_bombers moved from Novgorod to Russia
                1 infantry moved from Nenetsia to Urals
                      Germans take Urals from Russians
                2 artilleries and 9 infantry moved from Archangel to Vologda
                2 armour moved from Novgorod to Bryansk
                1 bomber and 1 fighter moved from Volgograd to Russia
                1 armour moved from Volgograd to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Caucasus to Kazakhstan
                1 armour moved from Volgograd to Samara
                13 armour moved from Volgograd to Russia
                      Germans take Tambov from Russians
                1 armour moved from Novgorod to Bryansk

    Combat - Germans
                Battle in Kazakhstan
                    Germans attack with 1 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour in Kazakhstan, round 1 :  0/1 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 1 :  0/1 hits
                        Germans roll dice for 1 armour in Kazakhstan, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
                    Russians win with no units remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Germans attack with 1 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour in Samara, round 1 :  1/1 hits
                        Russians roll dice for 1 infantry in Samara, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Russia
                    Germans attack with 19 armour, 5 bombers, 10 fighters and 5 tactical_bombers
                    Russians defend with 5 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 4 fighters, 16 infantry and 2 tactical_bombers
                        AA guns fire in Russia :  0/15 hits
                        Germans roll dice for 19 armour, 5 bombers, 10 fighters and 5 tactical_bombers in Russia, round 1 :  26/39 hits
                        Russians roll dice for 5 aaGuns, 5 artilleries, 2 bombers, 4 fighters, 16 infantry and 2 tactical_bombers in Russia, round 1 :  12/29 hits
                        2 bombers owned by the Russians , 16 infantry owned by the Russians , 12 armour owned by the Germans , 3 artilleries owned by the Russians and 5 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 7 armour, 5 bombers, 10 fighters and 5 tactical_bombers in Russia, round 2 :  12/27 hits
                        Russians roll dice for 2 artilleries, 4 fighters and 2 tactical_bombers in Russia, round 2 :  3/8 hits
                        2 tactical_bombers owned by the Russians , 3 armour owned by the Germans , 2 artilleries owned by the Russians and 4 fighters owned by the Russians lost in Russia
                    Germans captures 17PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 4 armour, 5 bombers, 10 fighters and 5 tactical_bombers remaining. Battle score for attacker is 89
                    Casualties for Germans: 15 armour
                    Casualties for Russians: 5 aaGuns, 5 artilleries, 2 bombers, 4 fighters, 16 infantry and 2 tactical_bombers

    Non Combat Move - Germans
                5 bombers, 10 fighters and 5 tactical_bombers moved from Russia to Ukraine

    Place Units - Germans
                1 bomber, 2 fighters and 1 tactical_bomber placed in Western Germany
                2 infantry placed in Volgograd
                2 infantry placed in Novgorod
                2 infantry placed in Western Germany
                2 destroyers placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 67 PUs; end with 85 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 92 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 112 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 8 infantry
        France : 1 flag, 2 aaGuns, 1 airfield, 7 artilleries, 1 factory_minor and 7 infantry
        Western Germany : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 tactical_bomber
        Poland : 1 airfield
        Germany : 1 factory_major
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 armour
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 4 armour and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 5 bombers, 1 factory_minor, 10 fighters and 5 tactical_bombers
        Western Ukraine : 1 flag
        Vologda : 1 flag, 2 artilleries and 9 infantry
        Volgograd : 1 flag, 1 factory_minor and 2 infantry
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Caucasus : 1 flag
        Smolensk : 1 flag
        Samara : 1 flag, 1 armour
        112 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag, 1 submarine
        113 Sea Zone : 3 destroyers and 2 transports
        Bulgaria : 1 flag
        Northwest Persia : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag, 6 infantry

    Production/PUs Summary :

    Germans : 67 / 112
        Russians : 5 / 0
        Japanese : 68 / 84
        Americans : 42 / 44
        Chinese : 1 / 1
        British : 15 / 16
        UK_Pacific : 8 / 10
        Italians : 42 / 62
        ANZAC : 17 / 22
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 29 times
                3 was rolled 19 times
                4 was rolled 19 times
                5 was rolled 19 times
                6 was rolled 21 times
            Average roll : 3,460
            Median : 3,000
            Variance : 0,764
            Standard Deviation : 0,874
            Total rolls : 124

    Germans Combat
                1 was rolled 13 times
                2 was rolled 12 times
                3 was rolled 11 times
                4 was rolled 12 times
                5 was rolled 8 times
                6 was rolled 13 times
            Average roll : 3,420
            Median : 3,000
            Variance : 0,279
            Standard Deviation : 0,529
            Total rolls : 69

    Russians Combat
                1 was rolled 4 times
                2 was rolled 17 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 11 times
                6 was rolled 8 times
            Average roll : 3,509
            Median : 3,000
            Variance : 1,833
            Standard Deviation : 1,354
            Total rolls : 55

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - Japanese
                Japanese buy 1 battleship, 3 destroyers, 9 infantry and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 units repaired.
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from Western United States to Mexico
                      Japanese take Mexico from Americans
                3 battleships, 4 carriers, 2 cruisers, 2 tactical_bombers and 4 transports moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 3 Sea Zone to 1 Sea Zone
                      Japanese take 1 Sea Zone from Americans
                1 fighter and 1 tactical_bomber moved from Philippines to 44 Sea Zone
                1 destroyer moved from 35 Sea Zone to 44 Sea Zone
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                2 infantry moved from Yunnan to Burma
                3 infantry moved from Kwangsi to Yunnan
                1 carrier moved from 35 Sea Zone to 38 Sea Zone
                1 destroyer and 1 submarine moved from 37 Sea Zone to 38 Sea Zone
                1 artillery moved from Kansu to Tsinghai
                1 infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Shensi to Tsinghai
                1 fighter and 2 tactical_bombers moved from Yunnan to Tsinghai
                1 mech_infantry moved from Evenkiyskiy to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 mech_infantry moved from Timguska to Tsinghai
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 38 Sea Zone to 39 Sea Zone

    Combat - Japanese
                British scrambles 3 units out of India to defend against the attack in 39 Sea Zone
                Battle in Tsinghai
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Tsinghai, round 1 :  3/6 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Soviet Far East
                Battle in Siberia
                Battle in Burma
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 2 artilleries
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 1 :  1/4 hits
                        UK_Pacific roll dice for 2 artilleries in Burma, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the British lost in Burma
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 :  0/3 hits
                        UK_Pacific roll dice for 1 artillery in Burma, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    retreated to Burma
                    UK_Pacific win, taking Soviet Far East from Russians, taking Siberia from Russians with 1 artillery remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 artillery
                Battle in 26 Sea Zone
                    Japanese attack with 3 battleships, 4 carriers, 2 cruisers, 2 tactical_bombers and 5 transports
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 26 Sea Zone
                    Japanese win, taking 26 Sea Zone from Neutral with 3 battleships, 4 carriers, 2 cruisers, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hawaiian Islands
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry; Americans defend with 1 airfield and 1 harbour
                        Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 1 :  0/2 hits
                        Americans roll dice for 1 infantry in Hawaiian Islands, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 :  0/2 hits
                        Americans roll dice for 1 infantry in Hawaiian Islands, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Hawaiian Islands
                        Japanese roll dice for 1 artillery in Hawaiian Islands, round 3 :  0/1 hits
                        Americans roll dice for 1 infantry in Hawaiian Islands, round 3 :  1/1 hits
                        1 artillery owned by the Japanese lost in Hawaiian Islands
                    Americans win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in 39 Sea Zone
                    Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
                    British defend with 1 destroyer and 3 fighters
                        Japanese roll dice for 2 submarines in 39 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 1 :  2/2 hits
                        British roll dice for 1 destroyer and 3 fighters in 39 Sea Zone, round 1 :  1/4 hits
                        2 fighters owned by the British , 1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 39 Sea Zone
                    1 submarine owned by the Japanese Submerged
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 39 Sea Zone, round 2 :  1/2 hits
                        British roll dice for 1 fighter in 39 Sea Zone, round 2 :  0/1 hits
                        1 fighter owned by the British lost in 39 Sea Zone
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 32
                    Casualties for Japanese: 1 submarine
                    Casualties for British: 1 destroyer and 3 fighters
                Battle in 44 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 1 :  0/3 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 :  1/3 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 44 Sea Zone
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 38 Sea Zone
                1 fighter and 1 tactical_bomber moved from Burma to Yunnan
                1 fighter and 2 tactical_bombers moved from Tsinghai to Shensi
                1 aaGun moved from Hopei to Kweichow

    Place Units - Japanese
                3 infantry placed in Malaya
                6 infantry placed in Japan
                1 battleship, 1 destroyer and 1 submarine placed in 20 Sea Zone
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 75 PUs; end with 76 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 airfield and 1 harbour
        Iwo Jima : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
        Shensi : 1 flag, 1 fighter and 2 tactical_bombers
        Yunnan : 1 flag, 1 fighter, 3 infantry and 1 tactical_bomber
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 aaGun and 2 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 artillery and 1 mech_infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Kwangtung : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Philippines : 1 flag, 1 airfield, 1 bomber, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Mexico : 1 flag, 1 artillery
        Guam : 1 flag, 1 airfield
        Western United States : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Midway : 1 flag, 1 airfield
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag, 1 artillery and 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag, 2 infantry
        Kazakhstan : 1 flag, 1 infantry
        Buryatia : 1 flag
        French Indo China : 1 flag
        Sumatra : 1 flag, 1 artillery
        44 Sea Zone : 1 flag, 1 destroyer
        43 Sea Zone : 1 flag
        46 Sea Zone : 1 destroyer
        Olgiy : 1 flag
        33 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag
        Dzavhan : 1 flag
        39 Sea Zone : 1 submarine
        38 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
        26 Sea Zone : 1 flag, 3 battleships, 4 carriers, 2 cruisers, 2 tactical_bombers and 5 transports
        20 Sea Zone : 1 battleship, 1 destroyer and 1 submarine
        10 Sea Zone : 1 flag
        Central Mongolia : 1 flag
        1 Sea Zone : 1 flag, 1 submarine
        5 Sea Zone : 2 transports
        6 Sea Zone : 2 destroyers and 1 submarine
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        55 Sea Zone : 1 destroyer
        Novosibirsk : 1 flag, 1 mech_infantry

    Production/PUs Summary :

    Germans : 67 / 112
        Russians : 1 / 0
        Japanese : 75 / 81
        Americans : 40 / 44
        Chinese : 0 / 1
        British : 15 / 16
        UK_Pacific : 8 / 10
        Italians : 42 / 62
        ANZAC : 17 / 22
        French : 0 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 21 times
                2 was rolled 37 times
                3 was rolled 24 times
                4 was rolled 28 times
                5 was rolled 30 times
                6 was rolled 29 times
            Average roll : 3,568
            Median : 4,000
            Variance : 0,899
            Standard Deviation : 0,948
            Total rolls : 169

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 7 times
                6 was rolled 5 times
            Average roll : 3,833
            Median : 4,000
            Variance : 0,483
            Standard Deviation : 0,695
            Total rolls : 30

    ANZAC Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4,500
            Median : 4,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Germans Combat
                1 was rolled 13 times
                2 was rolled 12 times
                3 was rolled 11 times
                4 was rolled 12 times
                5 was rolled 8 times
                6 was rolled 13 times
            Average roll : 3,420
            Median : 3,000
            Variance : 0,279
            Standard Deviation : 0,529
            Total rolls : 69

    British Combat
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 5,000
            Median : 5,000
            Variance : 2,750
            Standard Deviation : 1,658
            Total rolls : 5

    Russians Combat
                1 was rolled 4 times
                2 was rolled 17 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 11 times
                6 was rolled 8 times
            Average roll : 3,509
            Median : 3,000
            Variance : 1,833
            Standard Deviation : 1,354
            Total rolls : 55

    UK_Pacific Combat
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2,333
            Median : 2,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

    Americans Combat
                2 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3,333
            Median : 2,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

    Chinese Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4,000
            Median : 4,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 1 fighter, 2 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Central United States to Western United States
                      Americans take Western United States from Japanese
                1 artillery and 1 infantry moved from Central United States to Western United States
                3 armour and 2 mech_infantrys moved from Central United States to Southeast Mexico
                3 armour and 2 mech_infantrys moved from Southeast Mexico to Mexico
                1 fighter and 1 tactical_bomber moved from Central United States to Mexico
                1 fighter moved from Queensland to 46 Sea Zone

    Combat - Americans
                Battle in Mexico
                    Americans attack with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 artillery
                    Americans win, taking Mexico from Japanese with 3 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 destroyer
                    Americans win with 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 fighter moved from 46 Sea Zone to Queensland
                1 fighter and 1 tactical_bomber moved from Mexico to Central United States
                1 artillery and 1 infantry moved from British Columbia to Alaska

    Place Units - Americans
                2 artilleries, 1 fighter and 2 infantry placed in Eastern United States
                1 destroyer and 2 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,1,5,5,1,3,4,6,4
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 2,4
                Americans collect 49 PUs (3 lost to blockades); end with 49 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 1 PU total

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Politics - British
                British takes Political Action: Political Action Allies To War With TrueNeutrals
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    British succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - British
                British buy 1 carrier; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Gibraltar to 110 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                4 infantry moved from India to West India
                2 tactical_bombers moved from India to West India

    Combat - British
                Battle in West India
                    British attack with 4 infantry and 2 tactical_bombers
                    Italians defend with 2 armour and 2 infantry
                    British win with 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 4 infantry
                    Casualties for Italians: 2 armour and 2 infantry

    Non Combat Move - British
                2 tactical_bombers moved from West India to India

    Place Units - British
                1 carrier placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,6
                British collect 15 PUs; end with 15 PUs total

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
                UK_Pacific collect 8 PUs; end with 8 PUs total
                Some Units in India change ownership: 1 fighter


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 2 battleships, 1 destroyer and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 transports moved from 79 Sea Zone to 76 Sea Zone
                1 infantry moved from Eastern Persia to West India
                3 armour moved from Eastern Persia to West India
                3 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                1 artillery, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
                3 submarines moved from 95 Sea Zone to 91 Sea Zone
                5 fighters and 2 tactical_bombers moved from Algeria to 91 Sea Zone
                1 bomber and 3 fighters moved from Southern Italy to 91 Sea Zone
                1 battleship, 2 carriers and 2 destroyers moved from 95 Sea Zone to 92 Sea Zone
                3 bombers moved from Ukraine to Western Germany
                1 mech_infantry moved from Alexandria to Tobruk
                1 infantry moved from Kenya to Ethiopia

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber, 8 fighters, 3 submarines and 2 tactical_bombers
                    Americans defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
                    Italians win with 1 bomber, 8 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 74
                    Casualties for Italians: 2 submarines
                    Casualties for Americans: 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports

    Non Combat Move - Italians
                1 bomber moved from 91 Sea Zone to Algeria
                5 fighters and 2 tactical_bombers moved from 91 Sea Zone to Algeria
                3 fighters moved from 91 Sea Zone to Morocco
                2 mech_infantrys moved from Algeria to Morocco

    Place Units - Italians
                2 battleships, 1 destroyer and 2 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 42 PUs; end with 42 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 51 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 61 PUs

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 fighter moved from Queensland to 33 Sea Zone
                1 tactical_bomber moved from Northern Territory to 55 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Japanese win with 1 destroyer remaining. Battle score for attacker is -11
                    Casualties for ANZAC: 1 tactical_bomber
                Battle in 33 Sea Zone
                    ANZAC attack with 1 fighter, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Caroline Islands

    Non Combat Move - ANZAC
                1 fighter moved from 33 Sea Zone to New Guinea
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                1 fighter placed in Queensland
                2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3
                ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :19

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 7 carriers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 125 Sea Zone to 112 Sea Zone
                3 destroyers moved from 113 Sea Zone to 112 Sea Zone
                5 bombers moved from Ukraine to France
                2 fighters and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
                10 fighters and 5 tactical_bombers moved from Ukraine to Poland
                2 artilleries and 9 infantry moved from Vologda to Archangel
                1 infantry moved from Urals to Nenetsia
                4 armour moved from Russia to Belarus
                3 armour moved from Bryansk to Eastern Poland
                1 armour moved from Samara to Russia
                2 transports moved from 113 Sea Zone to 112 Sea Zone
                6 infantry moved from Finland to Norway

    Non Combat Move - Germans

    Place Units - Germans
                7 carriers placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 67 PUs; end with 67 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 74 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :19

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Japanese
                Japanese buy 8 armour, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 33 Sea Zone
                5 transports moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 1 Sea Zone to 10 Sea Zone
                1 artillery and 1 infantry moved from Soviet Far East to Siberia
                2 transports moved from 5 Sea Zone to 6 Sea Zone
                3 infantry moved from Yunnan to Burma
                3 infantry moved from Malaya to Shan State
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to Burma
                1 fighter and 1 tactical_bomber moved from Yunnan to Burma
                1 carrier and 1 destroyer moved from 38 Sea Zone to 39 Sea Zone
                2 mech_infantrys moved from Kweichow to Burma
                1 fighter and 2 tactical_bombers moved from Shensi to Burma
                1 mech_infantry moved from Tsinghai to Kweichow
                1 artillery moved from Tsinghai to Kazakhstan
                1 infantry moved from Kazakhstan to Turkmenistan
                      Japanese take Turkmenistan from Russians
                1 mech_infantry moved from Novosibirsk to Kazakhstan
                1 destroyer moved from 44 Sea Zone to 35 Sea Zone
                1 destroyer moved from 55 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 1 battleship, 3 destroyers and 2 submarines
                    ANZAC defend with 1 submarine and 1 transport
                    Japanese win with 1 battleship, 3 destroyers and 2 submarines remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in Burma
                    Japanese attack with 3 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers
                    British defend with 1 artillery
                    Japanese win, taking Burma from UK_Pacific with 3 fighters, 3 infantry, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Burma to 39 Sea Zone
                2 fighters and 3 tactical_bombers moved from Burma to Shan State
                1 aaGun moved from Kweichow to Yunnan

    Place Units - Japanese
                1 submarine and 3 transports placed in 6 Sea Zone
                Japanese undo move 1.
                1 submarine and 3 transports placed in 6 Sea Zone
                6 armour placed in Japan
                2 armour and 1 infantry placed in Malaya
                1 infantry placed in Kwangtung

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :19

    Politics - Americans
                Trigger Americans War TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War

    Purchase Units - Americans
                Americans buy 1 artillery, 2 carriers, 3 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Italians defend with 1 submarine
                    Americans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - Americans
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar
                1 fighter and 1 tactical_bomber moved from Central United States to Eastern United States
                2 mech_infantrys moved from Mexico to Western United States
                3 armour moved from Mexico to Western United States
                1 fighter moved from Alaska to Western United States

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                2 carriers placed in 101 Sea Zone
                3 fighters placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 2,1,1,5,5,1,3,3,5
                    Rolling for Convoy Blockade Damage in 10 Sea Zone. Rolls: 2,2
                Americans collect 47 PUs (5 lost to blockades); end with 47 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :19

    Purchase Units - British
                British buy 1 destroyer and 2 infantry; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 destroyer and 1 submarine moved from 110 Sea Zone to 92 Sea Zone
                2 fighters and 1 tactical_bomber moved from Gibraltar to 92 Sea Zone
                3 fighters moved from United Kingdom to 92 Sea Zone
                1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone

    Combat - British
                Italians scrambles 3 units out of Algeria to defend against the attack in 92 Sea Zone
                Battle in 92 Sea Zone
                    British attack with 1 carrier, 1 destroyer, 7 fighters, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 battleship, 2 carriers, 3 destroyers and 3 fighters
                    Units damaged: 1 carrier owned by the Italians and 1 battleship owned by the Italians
                    British win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 66
                    Casualties for British: 1 carrier, 1 destroyer, 1 fighter and 1 submarine
                    Casualties for Italians: 1 battleship, 2 carriers, 3 destroyers and 3 fighters

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from 92 Sea Zone to United Kingdom
                4 fighters moved from 92 Sea Zone to Gibraltar

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 15 PUs; end with 16 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4,3,6,2,5,5
                UK_Pacific collect 4 PUs (3 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :19

    Purchase Units - Italians
                Italians buy 1 artillery, 1 carrier, 2 submarines and 4 transports; Remaining resources: 1 PUs;

    Combat Move - Italians
                3 fighters moved from Morocco to Algeria
                2 mech_infantrys moved from Morocco to Algeria
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                2 transports moved from 76 Sea Zone to 81 Sea Zone
                3 armour and 2 mech_infantrys moved from Eastern Persia to India
                3 armour and 1 infantry moved from West India to India
                1 mech_infantry moved from Gold Coast to French West Africa
                3 bombers moved from Western Germany to Algeria

    Combat - Italians
                Battle in India
                    Italians attack with 6 armour, 1 infantry and 2 mech_infantrys
                    British defend with 3 aaGuns, 1 airfield, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers; UK_Pacific defend with 1 factory_major
                    Italians captures 6PUs while taking UK_Pacific capital
                    Italians converts factory_major into different units
                    Italians win, taking India from UK_Pacific with 4 armour remaining. Battle score for attacker is 34
                    Casualties for British: 3 aaGuns, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
                    Casualties for Italians: 2 armour, 1 infantry and 2 mech_infantrys

    Non Combat Move - Italians
                1 artillery moved from Alexandria to Tobruk
                1 infantry moved from Alexandria to Tobruk

    Place Units - Italians
                1 artillery placed in Southern Italy
                1 carrier, 2 submarines and 4 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 45 PUs; end with 52 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 61 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 71 PUs

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :19

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 50 Sea Zone to 62 Sea Zone
                1 submarine moved from 54 Sea Zone to 56 Sea Zone
                1 submarine moved from 54 Sea Zone to 57 Sea Zone
                1 fighter moved from New Guinea to Queensland

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 infantry placed in Queensland
                1 fighter placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :19

    Combat Move - French
                Turning on Edit Mode
                EDIT: Adding units owned by French to Western Germany: 5 armour, 5 artilleries, 10 infantry and 3 mech_infantrys
                EDIT: Adding units owned by French to France: 3 armour, 10 artilleries, 10 infantry and 3 mech_infantrys
                EDIT: Adding units owned by French to Southern France: 1 armour, 3 artilleries, 15 infantry and 1 mech_infantry
                EDIT: Adding units owned by French to Normandy Bordeaux: 2 artilleries and 2 infantry
                EDIT: Adding units owned by Chinese to Anhwe: 3 infantry
                EDIT: Adding units owned by Chinese to Shensi: 3 infantry
                EDIT: Adding units owned by British to Kwangtung: 5 artilleries and 7 infantry
                EDIT: Adding units owned by Americans to 26 Sea Zone: 30 submarines
                EDIT: Adding units owned by Americans to 16 Sea Zone: 2 submarines
                EDIT: Adding units owned by British to Egypt: 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
                EDIT: Adding units owned by British to 81 Sea Zone: 1 submarine
                EDIT: Changing ownership of Belgian Congo from Italians to British
                EDIT: Changing ownership of Kenya from Italians to British
                EDIT: Changing ownership of Tanganyika Territory from Italians to British
                EDIT: Changing ownership of Union of South Africa from Italians to British
                EDIT: Changing ownership of Rhodesia from Italians to British
                EDIT: Changing ownership of South West Africa from Italians to British
                EDIT: Changing ownership of French Equatorial Africa from Italians to British
                EDIT: Adding units owned by French to French West Africa: 4 armour, 4 artilleries, 2 fighters, 4 infantry, 4 mech_infantrys and 2 tactical_bombers
                EDIT: Changing ownership of French Central Africa from Italians to French
                EDIT: Adding units owned by British to Libya: 5 artilleries, 5 fighters and 7 infantry
                EDIT: Adding units owned by British to 95 Sea Zone: 2 destroyers and 2 submarines
                EDIT: Adding units owned by Americans to 10 Sea Zone: 4 battleships, 4 carriers, 4 cruisers, 8 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 4 transports
                EDIT: Adding units owned by Americans to 91 Sea Zone: 2 battleships, 3 carriers, 2 cruisers, 5 destroyers, 3 fighters, 3 submarines and 3 tactical_bombers
                EDIT: Adding units owned by British to French Equatorial Africa: 2 fighters and 2 infantry
                EDIT: Adding units owned by British to Ethiopia: 3 artilleries and 5 infantry
                EDIT: Adding units owned by Chinese to Szechwan: 5 infantry
                EDIT: Adding units owned by Chinese to Yunnan: 10 infantry
                EDIT: Adding units owned by Chinese to Hopei: 7 infantry
                EDIT: Adding units owned by Chinese to Kiangsu: 9 infantry
                EDIT: Adding units owned by Chinese to Kwangsi: 11 infantry
                EDIT: Adding units owned by Russians to Vologda: 6 artilleries, 11 infantry and 5 mech_infantrys
                EDIT: Adding units owned by Russians to Bryansk: 6 artilleries and 9 infantry
                EDIT: Turning off Edit Mode

    Combat - French
                French creates battle in territory Normandy Bordeaux
                French creates battle in territory Southern France
                French creates battle in territory French West Africa
                French creates battle in territory France
                French creates battle in territory Western Germany
                Battle in France
                    French attack with 3 armour, 10 artilleries, 10 infantry and 3 mech_infantrys
                    Germans defend with 2 aaGuns, 1 airfield, 7 artilleries, 5 bombers, 1 factory_minor and 7 infantry
                    French win, taking Normandy Bordeaux from Germans, taking France from Germans, taking French Equatorial Africa from British with 3 armour and 7 artilleries remaining. Battle score for attacker is 65
                    Casualties for Germans: 2 aaGuns, 7 artilleries, 5 bombers and 7 infantry
                    Casualties for French: 3 artilleries, 10 infantry and 3 mech_infantrys
                Battle in Western Germany
                    French attack with 5 armour, 5 artilleries, 10 infantry and 3 mech_infantrys
                    Germans defend with 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 13 infantry
                    French converts factory_major into different units
                    French win, taking Western Germany from Germans with 5 armour and 3 artilleries remaining. Battle score for attacker is 32
                    Casualties for Germans: 3 aaGuns, 2 armour, 1 artillery, 1 bomber and 13 infantry
                    Casualties for French: 2 artilleries, 10 infantry and 3 mech_infantrys
                Battle in French West Africa
                    French attack with 4 armour, 4 artilleries, 2 fighters, 4 infantry, 4 mech_infantrys and 2 tactical_bombers
                    Italians defend with 1 mech_infantry
                    French win, taking French West Africa from Italians with 4 armour, 4 artilleries, 2 fighters, 4 infantry, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Southern France
                    French attack with 1 armour, 3 artilleries, 15 infantry and 1 mech_infantry
                    Germans defend with 8 infantry; Italians defend with 1 factory_minor, 1 harbour and 3 infantry
                    French win, taking Southern France from Italians with 1 armour, 3 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
                    Casualties for Germans: 8 infantry
                    Casualties for French: 4 infantry
                    Casualties for Italians: 3 infantry
                Trigger French 1 Liberation By French: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By French: French has 4 infantry placed in France

    Non Combat Move - French
                2 fighters and 2 tactical_bombers could not land in Egypt and were removed
                5 fighters could not land in Libya and were removed
                2 fighters and 2 tactical_bombers moved from French West Africa to French Equatorial Africa

    Turn Complete - French
                French collect 17 PUs; end with 17 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :20

    Purchase Units - Japanese
                Japanese buy 3 battleships and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Shensi: 6 infantry
                EDIT: Adding units owned by Japanese to Hopei: 3 armour
                EDIT: Adding units owned by Japanese to Anhwe: 4 mech_infantrys
                EDIT: Adding units owned by Japanese to Kiangsu: 3 armour and 3 infantry
                EDIT: Adding units owned by Japanese to Kwangsi: 2 armour, 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys
                EDIT: Adding units owned by Japanese to Yunnan: 6 aaGuns, 4 artilleries, 4 infantry and 4 mech_infantrys
                EDIT: Adding units owned by Japanese to Szechwan: 4 artilleries, 4 fighters and 4 infantry
                EDIT: Adding units owned by Japanese to Sakha: 20 armour
                EDIT: Turning off Edit Mode
                3 battleships, 4 carriers, 2 cruisers and 2 tactical_bombers moved from 26 Sea Zone to 16 Sea Zone
                1 battleship, 3 destroyers and 2 submarines moved from 33 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Japanese creates battle in territory Kwangsi
                Japanese creates battle in territory Kiangsu
                Japanese creates battle in territory Shensi
                Japanese creates battle in territory Yunnan
                Japanese creates battle in territory Hopei
                Japanese creates battle in territory Szechwan
                Japanese creates battle in territory Anhwe
                Japanese creates battle in territory Kwangtung
                Japanese creates battle in territory Sakha
                Japanese creates battle in territory 10 Sea Zone
                Battle in Shensi
                    Japanese attack with 6 infantry
                    Chinese defend with 3 infantry
                    Japanese win with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Kiangsu
                    Japanese attack with 3 armour and 3 infantry
                    Chinese defend with 9 infantry
                    Chinese win with 3 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 3 armour and 3 infantry
                    Casualties for Chinese: 6 infantry
                Battle in 10 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 4 battleships, 4 carriers, 4 cruisers, 8 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 4 transports
                    Americans win with 4 battleships, 4 carriers, 4 cruisers, 8 destroyers, 4 fighters, 4 submarines, 4 tactical_bombers and 4 transports remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in Hopei
                    Japanese attack with 3 armour
                    Chinese defend with 7 infantry
                    Chinese win with 4 infantry remaining. Battle score for attacker is -9
                    Casualties for Japanese: 3 armour
                    Casualties for Chinese: 3 infantry
                Battle in Anhwe
                    Japanese attack with 4 mech_infantrys
                    Chinese defend with 3 infantry
                    Chinese win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Japanese: 4 mech_infantrys
                    Casualties for Chinese: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    British defend with 5 artilleries and 7 infantry
                    British win with 5 artilleries and 7 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 7 aaGuns, 4 artilleries, 4 infantry and 4 mech_infantrys
                    Chinese defend with 10 infantry
                    Japanese win with 4 artilleries, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is -5
                    Casualties for Japanese: 7 aaGuns
                    Casualties for Chinese: 10 infantry
                Battle in Sakha
                    Japanese attack with 20 armour
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Sakha from Russians with 20 armour remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Szechwan
                    Japanese attack with 4 artilleries, 4 fighters and 4 infantry
                    Chinese defend with 5 infantry
                    Japanese win with 4 artilleries, 4 fighters and 4 infantry remaining. Battle score for attacker is 15
                    Casualties for Chinese: 5 infantry
                Battle in Kwangsi
                    Japanese attack with 2 armour, 3 artilleries, 2 fighters, 3 infantry and 3 mech_infantrys
                    Chinese defend with 11 infantry
                    Japanese win with 2 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 artillery, 3 infantry and 3 mech_infantrys
                    Casualties for Chinese: 11 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 3 battleships, 4 carriers, 2 cruisers, 2 tactical_bombers and 5 transports
                    Americans defend with 2 submarines
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 3 battleships, 4 carriers, 2 cruisers, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines

    Non Combat Move - Japanese
                2 fighters could not land in Kwangsi and were removed
                4 fighters could not land in Szechwan and were removed
                1 submarine moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                3 battleships placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 66 PUs total

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