i see when I post after chinese the USA summary is not there, I killed the two carriers and you scored 4 hits. I retreated the bomber.
I will continue tomorrow with british move
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to 97 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to Syria
British take Syria from Italians
1 artillery and 2 infantry moved from Shan State to Siam
1 artillery and 1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from India to Burma
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from French Indo China to Siam
Combat - British
Battle in Siam
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 3 infantry in Siam, round 1 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Siam, round 1 : 2/2 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 97 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Non Combat Move - British
1 bomber moved from 97 Sea Zone to Tobruk
1 infantry moved from 81 Sea Zone to Egypt
Turn Complete - British
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to India: 2 artilleries and 1 infantry
EDIT: Changing PUs for UK_Pacific from 0 to 10
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 50 / 55
Russians : 29 / 31
Japanese : 56 / 67
Americans : 53 / 73
Chinese : 11 / 17
British : 24 / 0
UK_Pacific : 10 / 10
Italians : 13 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I guess that was silly of Italy to buy 2 tt and not guard them :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,3,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
UK_Pacific collect 7 PUs (3 lost to blockades); end with 17 PUs total
Some Units in India change ownership: 4 artilleries and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 artilleries and 1 infantry
EDIT: Turning off Edit Mode
Production/PUs Summary :
Germans : 50 / 55
Russians : 29 / 31
Japanese : 56 / 67
Americans : 53 / 73
Chinese : 11 / 17
British : 24 / 0
UK_Pacific : 10 / 17
Italians : 13 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Sorry for the edit
Its been a hard days night
Time to call it a day
S.A.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to Tobruk
Combat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 bomber; Americans defend with 1 armour
Italians roll dice for 1 cruiser in Tobruk, round 1 : 1/1 hits
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Tobruk, round 1 : 1/3 hits
Americans roll dice for 1 armour and 1 bomber in Tobruk, round 1 : 1/2 hits
1 bomber owned by the British , 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 1 bomber
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armour
Non Combat Move - Italians
1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Tobruk to Southern Italy
1 infantry moved from Greece to Bulgaria
1 fighter moved from Greece to Southern Italy
2 aaGuns and 2 infantry moved from Romania to Eastern Poland
1 artillery moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Production/PUs Summary :
Germans : 50 / 55
Russians : 29 / 31
Japanese : 56 / 67
Americans : 53 / 73
Chinese : 11 / 17
British : 24 / 0
UK_Pacific : 10 / 7
Italians : 13 / 13
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@suprise:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to India: 2 artilleries and 1 infantry
EDIT: Changing PUs for UK_Pacific from 0 to 10
EDIT: Turning off Edit Mode
You removed the land units which you added before the Mobilize phase, but you never removed the 10 IPC that you added before the actual Collect phase, so I used EDIT to remove the extra IPC.
Tanks,
It was a long day and a hard night and it seemed like no matter what button I pushed I was doing it wrong S:
Tanks for your patience
S.A.
No problem at all.
Just in case you might miss it, Italy’s turn post is on the previous page.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Production/PUs Summary :
Germans : 50 / 55
Russians : 29 / 31
Japanese : 56 / 67
Americans : 53 / 73
Chinese : 11 / 17
British : 24 / 0
UK_Pacific : 10 / 7
Italians : 13 / 13
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from Trans-Jordan to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from Trans-Jordan to Egypt
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 50 / 55
Russians : 29 / 31
Japanese : 56 / 67
Americans : 53 / 73
Chinese : 11 / 17
British : 24 / 0
UK_Pacific : 10 / 7
Italians : 13 / 13
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour and 5 mech_infantrys moved from Eastern Poland to Bessarabia
5 artilleries moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
4 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Poland to Bessarabia
1 tactical_bomber moved from 127 Sea Zone to Baltic States
1 fighter moved from Poland to Baltic States
1 tactical_bomber moved from 127 Sea Zone to Belarus
1 fighter moved from Romania to Belarus
2 bombers moved from Romania to Western Ukraine
1 bomber moved from Romania to Bessarabia
1 destroyer and 1 submarine moved from 125 Sea Zone to 113 Sea Zone
Combat - Germans
Battle in 113 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Germans lost in 113 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is -14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 1 : 2/4 hits
Russians roll dice for 2 infantry in Belarus, round 1 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 3 armour, 5 artilleries, 1 bomber, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 7 infantry
Germans roll dice for 3 armour, 5 artilleries, 1 bomber, 4 infantry, 5 mech_infantrys and 1 tactical_bomber in Bessarabia, round 1 : 8/19 hits
Russians roll dice for 2 artilleries and 7 infantry in Bessarabia, round 1 : 1/9 hits
7 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
Germans roll dice for 3 armour, 5 artilleries, 1 bomber, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 7/18 hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 armour, 5 artilleries, 1 bomber, 3 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 7 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Western Ukraine, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 transports moved from 127 Sea Zone to 125 Sea Zone
2 bombers moved from Western Ukraine to Western Germany
1 bomber moved from Bessarabia to Western Germany
1 tactical_bomber moved from Baltic States to Poland
1 tactical_bomber moved from Belarus to Poland
1 artillery and 3 infantry moved from Finland to Norway
1 artillery and 1 infantry moved from Germany to Poland
4 mech_infantrys moved from Germany to Romania
1 fighter moved from Belarus to Poland
1 tactical_bomber moved from Bessarabia to Poland
1 fighter moved from Baltic States to Finland
1 transport moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 transport moved from 125 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 aaGun and 1 infantry moved from 111 Sea Zone to Scotland
Place Units - Germans
1 destroyer placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
3 artilleries and 6 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Germany
Germans undo move 3.
1 artillery and 2 infantry placed in France
4 infantry placed in Western Germany
2 artilleries placed in Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Production/PUs Summary :
Germans : 52 / 57
Russians : 27 / 31
Japanese : 56 / 67
Americans : 53 / 73
Chinese : 11 / 17
British : 24 / 0
UK_Pacific : 10 / 7
Italians : 13 / 13
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Urals to Timguska
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 armour moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Bryansk
4 armour and 1 mech_infantry moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Russia to Smolensk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Urals to Timguska
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 armour moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Bryansk
4 armour and 1 mech_infantry moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 armour, 2 artilleries and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Western Ukraine, round 1 : 3/6 hits
Germans roll dice for 2 infantry in Western Ukraine, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
Place Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery and 1 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Production/PUs Summary :
Germans : 50 / 57
Russians : 29 / 29
Japanese : 56 / 67
Americans : 53 / 73
Chinese : 11 / 17
British : 24 / 0
UK_Pacific : 10 / 7
Italians : 13 / 13
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 1 destroyer, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Anhwe to Kiangsi
3 infantry moved from Kwangsi to Yunnan
1 mech_infantry moved from Anhwe to Hunan
1 armour moved from Chahar to Hunan
1 artillery moved from Anhwe to Kiangsi
2 infantry moved from Malaya to Shan State
1 submarine moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from 33 Sea Zone to 54 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to French Indo China
Japanese take French Indo China from UK_Pacific
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Siam
1 fighter moved from Malaya to Siam
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from Malaya to Shan State
1 tactical_bomber moved from Jehol to Hunan
1 fighter moved from Japan to Kiangsi
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Shan State
Combat - Japanese
Battle in Siam
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Siam, round 1 : 2/2 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Siam, round 1 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 54 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer; Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 fighters in 54 Sea Zone, round 1 : 2/2 hits
ANZAC roll dice for 2 destroyers in 54 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Americans , 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hunan, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 7 infantry
Japanese roll dice for 1 armour, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 1 : 4/10 hits
Chinese roll dice for 7 infantry in Yunnan, round 1 : 2/7 hits
2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 2/8 hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 3 : 4/8 hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 2 infantry
Casualties for Chinese: 7 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 3/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Manchuria to Anhwe
1 mech_infantry moved from Soviet Far East to Amur
1 artillery and 1 infantry moved from Amur to Buryatia
4 artilleries and 1 infantry moved from Manchuria to Jehol
1 carrier moved from 37 Sea Zone to 19 Sea Zone
1 carrier moved from 33 Sea Zone to 45 Sea Zone
2 fighters moved from 54 Sea Zone to 45 Sea Zone
1 destroyer moved from 33 Sea Zone to 45 Sea Zone
1 battleship and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
1 tactical_bomber moved from Hunan to Kwangsi
1 fighter moved from Kiangsi to Kwangsi
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 bomber and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 bomber moved from Shan State to Kwangsi
1 fighter moved from Siam to Kwangsi
1 infantry moved from Malaya to Shan State
Place Units - Japanese
1 artillery and 2 infantry placed in Malaya
3 mech_infantrys placed in Kwangtung
1 destroyer and 2 submarines placed in 19 Sea Zone
2 bombers placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5
Japanese collect 61 PUs (2 lost to blockades); end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Production/PUs Summary :
Germans : 50 / 57
Russians : 29 / 29
Japanese : 63 / 67
Americans : 53 / 73
Chinese : 8 / 17
British : 24 / 0
UK_Pacific : 6 / 7
Italians : 13 / 13
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Morocco to Tunisia
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Trans-Jordan to 96 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 infantry moved from 93 Sea Zone to Southern France
1 infantry moved from Tunisia to Libya
1 mech_infantry moved from Morocco to Tunisia
1 destroyer moved from 92 Sea Zone to 94 Sea Zone
1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 fighter moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Trans-Jordan to 96 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
1 destroyer moved from 23 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 7 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 96 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Italians defend with 1 cruiser and 1 transport
Americans roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 1 : 1/3 hits
Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transport
Battle in Soviet Far East
Battle in Normandy Bordeaux
Battle in Southern France
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 96 Sea Zone to Malta
1 fighter moved from Western United States to 10 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 fighter placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Production/PUs Summary :
Germans : 48 / 57
Russians : 30 / 29
Japanese : 62 / 67
Americans : 58 / 79
Chinese : 8 / 17
British : 24 / 0
UK_Pacific : 6 / 7
Italians : 10 / 13
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Production/PUs Summary :
Germans : 48 / 57
Russians : 30 / 29
Japanese : 61 / 67
Americans : 58 / 79
Chinese : 9 / 11
British : 24 / 0
UK_Pacific : 6 / 7
Italians : 10 / 13
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - British
1 armour moved from Syria to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Burma to Yunnan
1 transport moved from 83 Sea Zone to 91 Sea Zone