@Adam514 no scramble thx
13L G40 suprise attack vs wheatbeer
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Getting a bug error……man does that bug me
I’ll try later
S.A. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 5 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
1 infantry moved from Algeria to Tunisia
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Eastern Persia to Syria
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Americans
Americans buy 5 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 armour moved from Tunisia to Tobruk
Americans take Libya from Italians
Americans take Tobruk from Italians
1 infantry moved from Algeria to Tunisia
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 destroyers, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Eastern Persia to Syria
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in Syria
Americans attack with 1 fighter
Italians defend with 1 artillery
Americans roll dice for 1 fighter in Syria, round 1 : 1/1 hits
Italians roll dice for 1 artillery in Syria, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Syria
Americans win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - Americans
1 fighter moved from Syria to Trans-Jordan
2 infantry and 1 mech_infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 destroyers placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
3 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter and 2 infantry placed in Western United States
1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsProduction/PUs Summary :
Germans : 50 / 55
Russians : 29 / 31
Japanese : 59 / 67
Americans : 53 / 73
Chinese : 9 / 18
British : 23 / 0
UK_Pacific : 9 / 11
Italians : 14 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
5 infantry moved from Hunan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 3 artilleries and 1 infantry
Chinese roll dice for 5 infantry in Yunnan, round 1 : 2/5 hits
Japanese roll dice for 3 artilleries and 1 infantry in Yunnan, round 1 : 0/4 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 2 artilleries in Yunnan, round 2 : 0/2 hits
2 artilleries owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 15
Casualties for Japanese: 3 artilleries and 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Hunan
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 50 / 55
Russians : 29 / 31
Japanese : 57 / 67
Americans : 53 / 73
Chinese : 11 / 17
British : 23 / 0
UK_Pacific : 9 / 11
Italians : 14 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to 97 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to Syria
British take Syria from Italians
1 artillery and 2 infantry moved from Shan State to Siam
1 artillery and 1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from India to Burma
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from French Indo China to Siam -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to 97 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to Syria
British take Syria from Italians
1 artillery and 2 infantry moved from Shan State to Siam
1 artillery and 1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from India to Burma
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from French Indo China to SiamCombat - British
Battle in Siam
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 3 infantry in Siam, round 1 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Siam, round 1 : 2/2 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 97 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - British
1 bomber moved from 97 Sea Zone to Tobruk
1 infantry moved from 81 Sea Zone to EgyptTurn Complete - British
Production/PUs Summary :
Germans : 50 / 55
Russians : 29 / 31
Japanese : 56 / 67
Americans : 53 / 73
Chinese : 11 / 17
British : 24 / 0
UK_Pacific : 10 / 0
Italians : 13 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - British
1 bomber moved from Anglo Egyptian Sudan to 97 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 armour moved from Egypt to Syria
British take Syria from Italians
1 artillery and 2 infantry moved from Shan State to Siam
1 artillery and 1 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from India to Burma
1 transport moved from 71 Sea Zone to 83 Sea Zone
1 infantry moved from French Indo China to SiamCombat - British
Battle in Siam
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 3 infantry in Siam, round 1 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Siam, round 1 : 2/2 hits
2 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Siam
British win, taking Siam from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in 97 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 97 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - British
1 bomber moved from 97 Sea Zone to Tobruk
1 infantry moved from 81 Sea Zone to EgyptTurn Complete - British
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to India: 2 artilleries and 1 infantry
EDIT: Changing PUs for UK_Pacific from 0 to 10
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 50 / 55
Russians : 29 / 31
Japanese : 56 / 67
Americans : 53 / 73
Chinese : 11 / 17
British : 24 / 0
UK_Pacific : 10 / 10
Italians : 13 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I guess that was silly of Italy to buy 2 tt and not guard them :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Place Units - UK_Pacific
2 artilleries and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,2,3,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
UK_Pacific collect 7 PUs (3 lost to blockades); end with 17 PUs total
Some Units in India change ownership: 4 artilleries and 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from India: 2 artilleries and 1 infantry
EDIT: Turning off Edit ModeProduction/PUs Summary :
Germans : 50 / 55
Russians : 29 / 31
Japanese : 56 / 67
Americans : 53 / 73
Chinese : 11 / 17
British : 24 / 0
UK_Pacific : 10 / 17
Italians : 13 / 20
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Sorry for the edit
Its been a hard days night
Time to call it a day
S.A. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Italians
Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 bomber moved from Southern Italy to TobrukCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 1 bomber and 1 infantry
British defend with 1 bomber; Americans defend with 1 armour
Italians roll dice for 1 cruiser in Tobruk, round 1 : 1/1 hits
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Tobruk, round 1 : 1/3 hits
Americans roll dice for 1 armour and 1 bomber in Tobruk, round 1 : 1/2 hits
1 bomber owned by the British , 1 armour owned by the Americans and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 15
Casualties for British: 1 bomber
Casualties for Italians: 1 infantry
Casualties for Americans: 1 armourNon Combat Move - Italians
1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Tobruk to Southern Italy
1 infantry moved from Greece to Bulgaria
1 fighter moved from Greece to Southern Italy
2 aaGuns and 2 infantry moved from Romania to Eastern Poland
1 artillery moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry and 2 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs totalProduction/PUs Summary :
Germans : 50 / 55
Russians : 29 / 31
Japanese : 56 / 67
Americans : 53 / 73
Chinese : 11 / 17
British : 24 / 0
UK_Pacific : 10 / 7
Italians : 13 / 13
ANZAC : 10 / 12
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@suprise:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Turning on Edit Mode
EDIT: Adding units owned by UK_Pacific to India: 2 artilleries and 1 infantry
EDIT: Changing PUs for UK_Pacific from 0 to 10
EDIT: Turning off Edit ModeYou removed the land units which you added before the Mobilize phase, but you never removed the 10 IPC that you added before the actual Collect phase, so I used EDIT to remove the extra IPC.
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Tanks,
It was a long day and a hard night and it seemed like no matter what button I pushed I was doing it wrong S:
Tanks for your patience
S.A. -
No problem at all.
Just in case you might miss it, Italy’s turn post is on the previous page.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalProduction/PUs Summary :
Germans : 50 / 55
Russians : 29 / 31
Japanese : 56 / 67
Americans : 53 / 73
Chinese : 11 / 17
British : 24 / 0
UK_Pacific : 10 / 7
Italians : 13 / 13
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from Trans-Jordan to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 50 / 55
Russians : 29 / 31
Japanese : 56 / 67
Americans : 53 / 73
Chinese : 11 / 17
British : 24 / 0
UK_Pacific : 10 / 7
Italians : 13 / 13
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 destroyer, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 armour and 5 mech_infantrys moved from Eastern Poland to Bessarabia
5 artilleries moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Baltic States
2 infantry moved from Eastern Poland to Belarus
4 infantry moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Poland to Bessarabia
1 tactical_bomber moved from 127 Sea Zone to Baltic States
1 fighter moved from Poland to Baltic States
1 tactical_bomber moved from 127 Sea Zone to Belarus
1 fighter moved from Romania to Belarus
2 bombers moved from Romania to Western Ukraine
1 bomber moved from Romania to Bessarabia
1 destroyer and 1 submarine moved from 125 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in 113 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 submarine in 113 Sea Zone, round 4 : 1/1 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Germans lost in 113 Sea Zone
Russians win with 1 submarine remaining. Battle score for attacker is -14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in Belarus
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 1 : 2/4 hits
Russians roll dice for 2 infantry in Belarus, round 1 : 2/2 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 3 armour, 5 artilleries, 1 bomber, 4 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 7 infantry
Germans roll dice for 3 armour, 5 artilleries, 1 bomber, 4 infantry, 5 mech_infantrys and 1 tactical_bomber in Bessarabia, round 1 : 8/19 hits
Russians roll dice for 2 artilleries and 7 infantry in Bessarabia, round 1 : 1/9 hits
7 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Bessarabia
Germans roll dice for 3 armour, 5 artilleries, 1 bomber, 3 infantry, 5 mech_infantrys and 1 tactical_bomber in Bessarabia, round 2 : 7/18 hits
Russians roll dice for 1 artillery in Bessarabia, round 2 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 3 armour, 5 artilleries, 1 bomber, 3 infantry, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 7 infantry
Battle in Western Ukraine
Germans attack with 2 bombers and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Western Ukraine, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 2 bombers and 2 infantry in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Baltic States
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 transports moved from 127 Sea Zone to 125 Sea Zone
2 bombers moved from Western Ukraine to Western Germany
1 bomber moved from Bessarabia to Western Germany
1 tactical_bomber moved from Baltic States to Poland
1 tactical_bomber moved from Belarus to Poland
1 artillery and 3 infantry moved from Finland to Norway
1 artillery and 1 infantry moved from Germany to Poland
4 mech_infantrys moved from Germany to Romania
1 fighter moved from Belarus to Poland
1 tactical_bomber moved from Bessarabia to Poland
1 fighter moved from Baltic States to Finland
1 transport moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
1 transport moved from 125 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from Western Germany to 112 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 aaGun and 1 infantry moved from 111 Sea Zone to ScotlandPlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
3 artilleries and 6 infantry placed in Western Germany
2 artilleries and 1 infantry placed in Germany
Germans undo move 3.
1 artillery and 2 infantry placed in France
4 infantry placed in Western Germany
2 artilleries placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUsProduction/PUs Summary :
Germans : 52 / 57
Russians : 27 / 31
Japanese : 56 / 67
Americans : 53 / 73
Chinese : 11 / 17
British : 24 / 0
UK_Pacific : 10 / 7
Italians : 13 / 13
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Evenkiyskiy
1 infantry moved from Urals to Timguska
2 artilleries and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 1 infantry moved from Bryansk to Belarus
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
1 armour moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Russia to Bryansk
4 armour and 1 mech_infantry moved from Smolensk to Bryansk
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Rostov to Ukraine
3 infantry moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Russia to Smolensk





