TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Odonis (Axis) vs Boldfresh (Allies +11) G40L No Tech
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from France to Spain
13 mech_infantrys moved from France to Spain
1 tactical_bomber moved from Northern Italy to Spain
3 fighters and 2 tactical_bombers moved from Western Germany to Spain
5 fighters moved from Southern Italy to Spain
1 artillery moved from Caucasus to Turkey
Germans take Turkey from ANZAC
1 bomber moved from Afghanistan to Persia
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to New Brunswick Nova ScotiaCombat - Germans
Battle in Spain
Germans attack with 3 armour, 8 fighters, 13 mech_infantrys and 3 tactical_bombers
British defend with 3 armour and 1 infantry; Americans defend with 4 aaGuns, 1 airfield, 4 bombers, 1 factory_minor, 5 fighters, 6 infantry and 2 tactical_bombers
Germans win, taking Spain from Americans with 2 armour, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 91
Casualties for Germans: 1 armour, 3 fighters and 13 mech_infantrys
Casualties for British: 3 armour and 1 infantry
Casualties for Americans: 4 aaGuns, 4 bombers, 5 fighters, 6 infantry and 2 tactical_bombers
Battle in Holland Belgium
Germans attack with 4 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in New Brunswick Nova Scotia
Air Battle in Persia
Germans attacks with 1 units heading to Persia
ANZAC launches 1 interceptors out of Persia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Persia causes 4 damage total.
Cleaning up after air battles
Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Germans
1 bomber moved from Persia to Ukraine
5 fighters moved from Spain to France
3 artilleries and 3 infantry moved from Northern Italy to Southern France
3 tactical_bombers moved from Spain to France
1 mech_infantry moved from Vyborg to Novgorod
1 armour moved from Bryansk to Novgorod
1 artillery moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
1 tactical_bomber moved from Russia to Caucasus
3 artilleries moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
1 armour moved from Eastern Persia to Kazakhstan
1 aaGun moved from Northern Italy to Southern France
2 mech_infantrys moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to YugoslaviaPlace Units - Germans
2 infantry placed in Germany
2 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in France
1 armour and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Volgograd
1 armour placed in Germany
Germans undo move 3.
1 armour and 1 mech_infantry placed in Germany
1 armour placed in Germany
2 fighters placed in Western Germany
1 fighter placed in UkraineTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs -
the russians
are gonzo.so go ahead
with japan. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 5 infantry, 3 submarines and 3 transports; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry and 3 mech_infantrys moved from Burma to India
2 armour and 1 artillery moved from Burma to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 5 infantry, 3 submarines and 3 transports; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry and 3 mech_infantrys moved from Burma to India
2 armour and 1 artillery moved from Burma to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Caroline Islands
Battle in Dutch New Guinea
Battle in India
Japanese attack with 2 armour, 2 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 airfield, 1 harbour and 3 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Caroline Islands from Americans, taking Dutch New Guinea from ANZAC, taking India from UK_Pacific with 2 armour, 2 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 battleship moved from 42 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 bomber and 2 fighters moved from French Indo China to Philippines
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
3 transports moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Kazakhstan to Afghanistan
1 aaGun moved from Kazakhstan to Afghanistan
1 infantry moved from Caucasus to Turkey
1 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Kiangsu to Kwangsi
1 infantry moved from Shantung to Kiangsu
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 27 Sea Zone to 50 Sea ZonePlace Units - Japanese
1 armour and 3 infantry placed in Japan
3 submarines and 3 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 2.
2 transports placed in 6 Sea Zone
Japanese undo move 2.
1 artillery placed in Japan
1 transport placed in 36 Sea Zone
2 submarines placed in 6 Sea Zone
Japanese undo move 4.
1 transport placed in 6 Sea Zone
Japanese undo move 5.
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
1 bomber placed in Kiangsu
1 submarine placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 78 PUs; end with 88 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs -
hmmm, i may have to accept that after that thrashing of spain, you may be in the drivers seat. :|
-
Glad to hear ;)
Actually, Spain was the first battle in this game I actually had some luck…
-
really? how about when your sub survived against my destroyer, your german bomber killed my anzac bomber? my memory for dice is not very good, especially with a long layoff and so busy with everything else. have the dice been in my favor this game?
-
i know i got lucky killing a stack in west india,
just not sure if it matters. that battle in spain was GIGANTIC. -
looking at this for a while, my gut tells me i’m still in the drivers seat, but now i have to be very careful. :wink:
-
i continue to be in awe. your bomber hit my bomber and survived and your sub hit my destroyer… thank goodness it did not survive AGAIN! :lol:
-
don’t let up, you are going to have your hands completely full for the remainder of this game. remains to be seen if surviving almost your entire luftwaffe while wiping out all my american forces in europe will give you the edge, but wow, what a shift in the game. you do realize that you were 10 units up in that battle right? you were taking a desperation shot right? just curious if you somehow calculated it wrong and thought you had the advantage in that battle… :-P
-
TUV is EXACTLY equal. :-D
-
I knew it was a gamble, but I also knew taking Spain was critical for me to win…
-
it was then or never. so i’m telling you you did the right thing, the only thing you COULD do. and now we have a game, which makes me happy!! :-D
-
your up donis.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry and 1 mech_infantry moved from Southern France to Spain
1 armour moved from Southern France to Spain
1 mech_infantry moved from Normandy Bordeaux to Spain -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Italians
Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry and 1 mech_infantry moved from Southern France to Spain
1 armour moved from Southern France to Spain
1 mech_infantry moved from Normandy Bordeaux to SpainCombat - Italians
Battle in Spain
Italians attack with 1 armour, 3 infantry and 2 mech_infantrys
British defend with 1 airfield, 1 factory_minor and 1 infantry
Italians win, taking Spain from British with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 aaGun moved from Southern France to Northern Italy
1 artillery moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 mech_infantry placed in Southern Italy
2 armour placed in Normandy Bordeaux
Italians undo move 2.
2 armour placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,6,2,3,2,1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
Italians collect 7 PUs (10 lost to blockades); end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northwest Persia: 1 infantry
EDIT: Adding units owned by ANZAC to Persia: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Persia: 1 infantry
EDIT: Adding units owned by ANZAC to Northwest Persia: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Syria to Iraq
1 fighter moved from 97 Sea Zone to 91 Sea Zone -
you’re up donis…
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Germans
Germans buy 6 armour, 3 fighters, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber and 1 fighter moved from Ukraine to 97 Sea Zone
2 fighters moved from Western Germany to 97 Sea Zone
5 fighters moved from France to 97 Sea Zone
3 tactical_bombers moved from France to 97 Sea Zone
1 mech_infantry moved from Southern France to Portugal
Germans take Portugal from British
1 tactical_bomber moved from Caucasus to 97 Sea Zone
5 armour and 3 artilleries moved from Caucasus to Turkey
2 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
2 armour and 2 mech_infantrys moved from Novgorod to Finland
Germans take Finland from Americans
1 armour and 1 mech_infantry moved from Germany to Romania
1 armour moved from Germany to Romania
1 armour moved from Germany to Slovakia Hungary
1 armour moved from Slovakia Hungary to Romania
1 armour moved from Kazakhstan to Northwest Persia