Odonis (Axis) vs Boldfresh (Allies +11) G40L No Tech

  • '12

    wow, that was truly incredible - you ended up with like 10 units right?  incredible dice  :-o

  • '12

    i probably woulda done the same thing though.  if you don’t attack there and get hella lucky, this one was over and QUICK.

  • '12

    i promise you i am not complaining - just marveling.  the german bomber kills the anzac bomber, then bombs persia and survives (probably at least a 30 ipc swing, plus more to come).  THEN, the germans
    completely massacre a spain filled with high value targets.  and they come out with an extra
    TEN aircraft.  this is at least an immediate 100+ ipc swing plus more to come.

    and yet i still think the axis is going to lose.  crazy.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 3 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from France to Spain
                13 mech_infantrys moved from France to Spain
                1 tactical_bomber moved from Northern Italy to Spain
                3 fighters and 2 tactical_bombers moved from Western Germany to Spain
                5 fighters moved from Southern Italy to Spain
                1 artillery moved from Caucasus to Turkey
                      Germans take Turkey from ANZAC
                1 bomber moved from Afghanistan to Persia
                3 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Iceland to 123 Sea Zone
                1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
                1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia

    Combat - Germans
                Battle in Spain
                    Germans attack with 3 armour, 8 fighters, 13 mech_infantrys and 3 tactical_bombers
                    British defend with 3 armour and 1 infantry; Americans defend with 4 aaGuns, 1 airfield, 4 bombers, 1 factory_minor, 5 fighters, 6 infantry and 2 tactical_bombers
                    Germans win, taking Spain from Americans with 2 armour, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 91
                    Casualties for Germans: 1 armour, 3 fighters and 13 mech_infantrys
                    Casualties for British: 3 armour and 1 infantry
                    Casualties for Americans: 4 aaGuns, 4 bombers, 5 fighters, 6 infantry and 2 tactical_bombers
                Battle in Holland Belgium
                    Germans attack with 4 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Holland Belgium from Americans with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in New Brunswick Nova Scotia
                Air Battle in Persia
                    Germans attacks with 1 units heading to Persia
                    ANZAC launches 1 interceptors out of Persia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Persia
                    Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Persia causes 4 damage total.
                Cleaning up after air battles
                Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Germans
                1 bomber moved from Persia to Ukraine
                5 fighters moved from Spain to France
                3 artilleries and 3 infantry moved from Northern Italy to Southern France
                3 tactical_bombers moved from Spain to France
                1 mech_infantry moved from Vyborg to Novgorod
                1 armour moved from Bryansk to Novgorod
                1 artillery moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Belarus
                1 tactical_bomber moved from Russia to Caucasus
                3 artilleries moved from Volgograd to Caucasus
                3 armour moved from Ukraine to Caucasus
                1 armour moved from Eastern Persia to Kazakhstan
                1 aaGun moved from Northern Italy to Southern France
                2 mech_infantrys moved from Southern Italy to Southern France
                2 infantry moved from Northern Italy to Southern Italy
                2 mech_infantrys moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Northern Italy to Yugoslavia

    Place Units - Germans
                2 infantry placed in Germany
                2 infantry placed in Western Germany
                2 armour and 1 mech_infantry placed in France
                1 armour and 1 mech_infantry placed in Novgorod
                2 armour and 1 mech_infantry placed in Volgograd
                1 armour placed in Germany
                Germans undo move 3.
                1 armour and 1 mech_infantry placed in Germany
                1 armour placed in Germany
                2 fighters placed in Western Germany
                1 fighter placed in Ukraine

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs

  • '12

    the russians
    are gonzo.

    so go ahead
    with japan.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 bomber, 5 infantry, 3 submarines and 3 transports; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 infantry and 3 mech_infantrys moved from Burma to India
                2 armour and 1 artillery moved from Burma to India
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 armour moved from Kwangtung to 20 Sea Zone
                1 armour and 1 transport moved from 20 Sea Zone to 33 Sea Zone
                1 armour moved from 33 Sea Zone to Caroline Islands

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 bomber, 5 infantry, 3 submarines and 3 transports; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                4 infantry and 3 mech_infantrys moved from Burma to India
                2 armour and 1 artillery moved from Burma to India
                1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 artillery moved from Malaya to 37 Sea Zone
                1 artillery and 1 transport moved from 37 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 armour moved from Kwangtung to 20 Sea Zone
                1 armour and 1 transport moved from 20 Sea Zone to 33 Sea Zone
                1 armour moved from 33 Sea Zone to Caroline Islands

    Combat - Japanese
                Battle in Caroline Islands
                Battle in Dutch New Guinea
                Battle in India
                    Japanese attack with 2 armour, 2 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
                    British defend with 1 airfield, 1 harbour and 3 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 6PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking Caroline Islands from Americans, taking Dutch New Guinea from ANZAC, taking India from UK_Pacific with 2 armour, 2 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 3 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
                1 carrier moved from 38 Sea Zone to 39 Sea Zone
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 battleship moved from 42 Sea Zone to 39 Sea Zone
                1 cruiser moved from 42 Sea Zone to 35 Sea Zone
                1 bomber and 2 fighters moved from French Indo China to Philippines
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
                3 transports moved from 38 Sea Zone to 39 Sea Zone
                1 infantry moved from Kazakhstan to Afghanistan
                1 aaGun moved from Kazakhstan to Afghanistan
                1 infantry moved from Caucasus to Turkey
                1 infantry moved from Novosibirsk to Kazakhstan
                1 armour moved from Kiangsu to Kwangsi
                1 infantry moved from Shantung to Kiangsu
                1 submarine moved from 30 Sea Zone to 54 Sea Zone
                1 submarine moved from 27 Sea Zone to 50 Sea Zone

    Place Units - Japanese
                1 armour and 3 infantry placed in Japan
                3 submarines and 3 transports placed in 6 Sea Zone
                1 artillery and 2 infantry placed in French Indo China
                Japanese undo move 2.
                2 transports placed in 6 Sea Zone
                Japanese undo move 2.
                1 artillery placed in Japan
                1 transport placed in 36 Sea Zone
                2 submarines placed in 6 Sea Zone
                Japanese undo move 4.
                1 transport placed in 6 Sea Zone
                Japanese undo move 5.
                1 transport placed in 36 Sea Zone
                2 infantry placed in French Indo China
                1 bomber placed in Kiangsu
                1 submarine placed in 19 Sea Zone

    Turn Complete - Japanese
                Japanese collect 78 PUs; end with 88 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs

  • '12

    hmmm, i may have to accept that after that thrashing of spain, you may be in the drivers seat.  :|

  • '20 '19 '18 '15 '13

    Glad to hear ;)

    Actually, Spain was the first battle in this game I actually had some luck…

  • '12

    really?  how about when your sub survived against my destroyer, your german bomber killed my anzac bomber?  my memory for dice is not very good, especially with a long layoff and so busy with everything else.  have the dice been in my favor this game?

  • '12

    i know i got lucky killing a stack in west india,
    just not sure if it matters.  that battle in spain was GIGANTIC.

  • '12

    looking at this for a while, my gut tells me i’m still in the drivers seat, but now i have to be very careful.  :wink:

  • '12

    i continue to be in awe.  your bomber hit my bomber and survived and your sub hit my destroyer… thank goodness it did not survive AGAIN!  :lol:

  • '12

    don’t let up, you are going to have your hands completely full for the remainder of this game.  remains to be seen if surviving almost your entire luftwaffe while wiping out all my american forces in europe will give you the edge, but wow, what a shift in the game.  you do realize that you were 10 units up in that battle right?  you were taking a desperation shot right?  just curious if you somehow calculated it wrong and thought you had the advantage in that battle…  :-P

  • '12

    TUV is EXACTLY equal.  :-D

  • '20 '19 '18 '15 '13

    I knew it was a gamble, but I also knew taking Spain was critical for me to win…

  • '12

    it was then or never.  so i’m telling you you did the right thing, the only thing you COULD do.  and now we have a game, which makes me happy!!  :-D

  • '12

    your up donis.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry and 1 mech_infantry moved from Southern France to Spain
                1 armour moved from Southern France to Spain
                1 mech_infantry moved from Normandy Bordeaux to Spain

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                3 infantry and 1 mech_infantry moved from Southern France to Spain
                1 armour moved from Southern France to Spain
                1 mech_infantry moved from Normandy Bordeaux to Spain

    Combat - Italians
                Battle in Spain
                    Italians attack with 1 armour, 3 infantry and 2 mech_infantrys
                    British defend with 1 airfield, 1 factory_minor and 1 infantry
                    Italians win, taking Spain from British with 1 armour, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Southern France to Northern Italy
                1 artillery moved from Northern Italy to Southern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 mech_infantry placed in Southern Italy
                2 armour placed in Normandy Bordeaux
                Italians undo move 2.
                2 armour placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,6,2,3,2,1,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5
                Italians collect 7 PUs (10 lost to blockades); end with 7 PUs total

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