@donutgold hey there, all ok?
Odonis (Axis) vs Boldfresh (Allies +11) G40L No Tech
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4 aa, uk inf, 5 US inf
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just FYI - all strategic and tactical bombing raids are done first in the order of combat.
order of combat:
1. strategic and tactical bombing raids (in any order)
2. amphibious assaults (in any order)
3. all other combat (in any order)my fighter in persia WILL intercept.
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9 hits Rd 2…
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very glad to see you getting great dice here in a huge battle, will make this game much more fun… :wink:
max defense from here on out. lose the british tanks before the american tacs
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i gave you a 33% shot at spain because if it went badly for you, it would be a quick demise. if it went well, wee could have some real fun. glad it went the latter direction.
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i gave you a 33% shot at spain because if it went badly for you, it would be a quick demise. if it went well, wee could have some real fun. glad it went the latter direction.
heh, well, i was hoping for something inside the most common 80% of results… looks like we are going to be in the upper 5% or so for you. :lol:
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should still result in an allied victory
but now it’s going to be much more
of a challenge… and i love a
challenge. :-) -
wow, that was truly incredible - you ended up with like 10 units right? incredible dice :-o
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i probably woulda done the same thing though. if you don’t attack there and get hella lucky, this one was over and QUICK.
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i promise you i am not complaining - just marveling. the german bomber kills the anzac bomber, then bombs persia and survives (probably at least a 30 ipc swing, plus more to come). THEN, the germans
completely massacre a spain filled with high value targets. and they come out with an extra
TEN aircraft. this is at least an immediate 100+ ipc swing plus more to come.and yet i still think the axis is going to lose. crazy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from France to Spain
13 mech_infantrys moved from France to Spain
1 tactical_bomber moved from Northern Italy to Spain
3 fighters and 2 tactical_bombers moved from Western Germany to Spain
5 fighters moved from Southern Italy to Spain
1 artillery moved from Caucasus to Turkey
Germans take Turkey from ANZAC
1 bomber moved from Afghanistan to Persia
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to New Brunswick Nova ScotiaCombat - Germans
Battle in Spain
Germans attack with 3 armour, 8 fighters, 13 mech_infantrys and 3 tactical_bombers
British defend with 3 armour and 1 infantry; Americans defend with 4 aaGuns, 1 airfield, 4 bombers, 1 factory_minor, 5 fighters, 6 infantry and 2 tactical_bombers
Germans win, taking Spain from Americans with 2 armour, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 91
Casualties for Germans: 1 armour, 3 fighters and 13 mech_infantrys
Casualties for British: 3 armour and 1 infantry
Casualties for Americans: 4 aaGuns, 4 bombers, 5 fighters, 6 infantry and 2 tactical_bombers
Battle in Holland Belgium
Germans attack with 4 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in New Brunswick Nova Scotia
Air Battle in Persia
Germans attacks with 1 units heading to Persia
ANZAC launches 1 interceptors out of Persia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Persia causes 4 damage total.
Cleaning up after air battles
Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Germans
1 bomber moved from Persia to Ukraine
5 fighters moved from Spain to France
3 artilleries and 3 infantry moved from Northern Italy to Southern France
3 tactical_bombers moved from Spain to France
1 mech_infantry moved from Vyborg to Novgorod
1 armour moved from Bryansk to Novgorod
1 artillery moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
1 tactical_bomber moved from Russia to Caucasus
3 artilleries moved from Volgograd to Caucasus
3 armour moved from Ukraine to Caucasus
1 armour moved from Eastern Persia to Kazakhstan
1 aaGun moved from Northern Italy to Southern France
2 mech_infantrys moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to YugoslaviaPlace Units - Germans
2 infantry placed in Germany
2 infantry placed in Western Germany
2 armour and 1 mech_infantry placed in France
1 armour and 1 mech_infantry placed in Novgorod
2 armour and 1 mech_infantry placed in Volgograd
1 armour placed in Germany
Germans undo move 3.
1 armour and 1 mech_infantry placed in Germany
1 armour placed in Germany
2 fighters placed in Western Germany
1 fighter placed in UkraineTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs -
the russians
are gonzo.so go ahead
with japan. -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 5 infantry, 3 submarines and 3 transports; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry and 3 mech_infantrys moved from Burma to India
2 armour and 1 artillery moved from Burma to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline Islands -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 5 infantry, 3 submarines and 3 transports; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry and 3 mech_infantrys moved from Burma to India
2 armour and 1 artillery moved from Burma to India
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 33 Sea Zone
1 armour moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Battle in Caroline Islands
Battle in Dutch New Guinea
Battle in India
Japanese attack with 2 armour, 2 artilleries, 1 fighter, 5 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 airfield, 1 harbour and 3 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Caroline Islands from Americans, taking Dutch New Guinea from ANZAC, taking India from UK_Pacific with 2 armour, 2 artilleries, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 carrier moved from 38 Sea Zone to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 battleship moved from 42 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 bomber and 2 fighters moved from French Indo China to Philippines
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 37 Sea Zone to 35 Sea Zone
3 transports moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from Kazakhstan to Afghanistan
1 aaGun moved from Kazakhstan to Afghanistan
1 infantry moved from Caucasus to Turkey
1 infantry moved from Novosibirsk to Kazakhstan
1 armour moved from Kiangsu to Kwangsi
1 infantry moved from Shantung to Kiangsu
1 submarine moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 27 Sea Zone to 50 Sea ZonePlace Units - Japanese
1 armour and 3 infantry placed in Japan
3 submarines and 3 transports placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 2.
2 transports placed in 6 Sea Zone
Japanese undo move 2.
1 artillery placed in Japan
1 transport placed in 36 Sea Zone
2 submarines placed in 6 Sea Zone
Japanese undo move 4.
1 transport placed in 6 Sea Zone
Japanese undo move 5.
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
1 bomber placed in Kiangsu
1 submarine placed in 19 Sea ZoneTurn Complete - Japanese
Japanese collect 78 PUs; end with 88 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs -
hmmm, i may have to accept that after that thrashing of spain, you may be in the drivers seat. :|
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Glad to hear ;)
Actually, Spain was the first battle in this game I actually had some luck…
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really? how about when your sub survived against my destroyer, your german bomber killed my anzac bomber? my memory for dice is not very good, especially with a long layoff and so busy with everything else. have the dice been in my favor this game?
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i know i got lucky killing a stack in west india,
just not sure if it matters. that battle in spain was GIGANTIC. -
looking at this for a while, my gut tells me i’m still in the drivers seat, but now i have to be very careful. :wink:
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i continue to be in awe. your bomber hit my bomber and survived and your sub hit my destroyer… thank goodness it did not survive AGAIN! :lol: