Thanks for the input, BigBlocky… I see what you’re saying about the Bomber… I hadn’t thought of that… When we play, the US will generally build 2 or 3 TRNs on turn 1… There’s just enough stuff sitting there to fill them up for US2, and 3 TRNs is enough to discourage me from attacking with a lone bomber…
I’m a bit perplexed about the following:
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I might have 1 ARM and 1 INF in W europe rather than 2 INF. With 3-4 ftrs, bmr and AA, 2 land units is lots to defend against a single transport with 1-2 air units on round 1. The infantry is slower to move up against the russians so move the infantry first. Of course you lose the attack power of the armour against karelia so its really a coin toss.
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I generally try to build up W Europe over the course of the game, diverting 1 or 2 INF there per turn from Germany to defend against an allied assault… I almost never move the INF that start there… All the UK can do is throw planes (2 fighters and a bomber) against me on their turn 1, and the US can only bring 1 TRN with 1 FIT and 1 BMB… Are you suggesting that I move the INF from Western Europe to the Russian front? I don’t like the idea of leaving it undefended/poorly defended… I like to make the allies pay a large price to take Western Europe (at least the first time), and this usually requires a fairly good sized stack of INF…
I also usually won’t hit Kariella until at least G3… Not enough INF in the pipeline to take and hold until that point, and a G2 strafe usually hurts me as much or more than it hurts them… Do you feel that I should be playing more aggressively in the East?
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I don’t like leaving the tank in Congo exposed to Brit attack, is it really that important to get 1 IPC and risk losing the armour? That 1 armour with 1 ftr and bomber would give two land units a good go:
36% likely to knock out 2 units with no losses.
45% knock out 2 units and lose the tank
15% knock out 2 units lose a ftr and a tank, sucks but oh well.
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I think that you’re right about the ARM in Africa… Without the extra dollar, I should have (barring strategic bombing) enough to buy 12 INF on G2 without it…
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2 hit BBs I think hurts germany more than it helps Japan.
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You may be right about this… I’ve left the UK BB in Gibralter alone in the past, and losing 1 extra INF per attack on my European territories (not really, but it sure seems like it) is a pain… That’s why I wanted to try this out, to see if it makes much of a difference to take it out…
Aside from generally not losing anything during the initial assault on Hawaii, I’ve never found 2 hit BBs to benefit Japan much at all, unless they can come through Panama / around South America to threaten the USUK fleet… And generally by the time that happens, the game has already been decided… I’ve toyed with the idea of sending one of the Jap TRNs with the fleet to Hawaii (not to land, but to position INF for a taking of Panama on J2 or J3 (my board’s put away, I forget how many sea zones away it is) to try to slip the Jap fleet through to disrupt shipping in the Atlantic earlier, but I have a hard time seeing how Japan can pressure Russia early enough to help Germany without landing 4 INF on J1…