• TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 1 armour and 3 submarines; Remaining resources: 1 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                3 submarines moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 20 Sea Zone to 18 Sea Zone
                1 fighter moved from Korea to Japan
                2 tactical_bombers moved from Korea to Japan

    Combat - Japanese
                Battle in 33 Sea Zone
                    Japanese attack with 3 submarines
                    ANZAC defend with 1 carrier, 3 destroyers, 2 submarines and 3 transports
                        ANZAC roll dice for 2 submarines in 33 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 :  1/3 hits
                        ANZAC roll dice for 1 carrier, 3 destroyers and 3 transports in 33 Sea Zone, round 1 :  1/4 hits
                        1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                        ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 33 Sea Zone
                        Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 carrier, 3 destroyers and 3 transports in 33 Sea Zone, round 2 :  3/4 hits
                        1 submarine owned by the Japanese lost in 33 Sea Zone
                    ANZAC win with 1 carrier, 3 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is -12
                    Casualties for Japanese: 3 submarines
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - Japanese

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Korea: 2 tactical_bombers
                EDIT: Adding units owned by Japanese to Siberia: 2 tactical_bombers
                EDIT: Turning off Edit Mode
                1 armour placed in Japan
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 21 PUs; end with 22 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 battleship, 1 bomber, 1 fighter, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                2 armour, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Gibraltar
                1 infantry moved from 91 Sea Zone to Morocco
                1 armour moved from 91 Sea Zone to Morocco
                3 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 mech_infantry moved from Soviet Far East to 3 Sea Zone
                2 destroyers moved from 3 Sea Zone to 5 Sea Zone
                1 mech_infantry and 1 transport moved from 3 Sea Zone to 14 Sea Zone
                1 destroyer moved from 7 Sea Zone to 5 Sea Zone
                1 destroyer moved from 16 Sea Zone to 5 Sea Zone
                1 destroyer moved from 24 Sea Zone to 23 Sea Zone
                1 armour moved from Eastern United States to Western United States
                1 mech_infantry moved from Western United States to Eastern United States

    Combat - Americans
                Battle in Morocco
                Battle in Gibraltar

    Non Combat Move - Americans

    Place Units - Americans
                1 battleship, 1 submarine and 1 transport placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 artillery and 3 infantry placed in Eastern United States
                3 infantry placed in Western United States
                1 bomber placed in Western United States
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Jehol to Manchuria
                1 artillery moved from Sikang to Shensi
                1 artillery moved from Tsinghai to Shensi
                1 artillery moved from Kansu to Shensi
                1 artillery moved from Chahar to Suiyuyan
                1 artillery moved from Manchuria to Jehol
                1 artillery moved from Manchuria to Jehol
                2 infantry moved from Jehol to Manchuria
                2 infantry moved from Shantung to Jehol
                2 infantry moved from Kiangsu to Shantung
                2 infantry moved from Kiangsi to Kiangsu
                2 infantry moved from Kwangsi to Kiangsi
                1 artillery moved from Kwangsi to Kwangtung
                1 artillery moved from Kwangsi to Kwangtung

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu
                3 infantry placed in Shensi
                1 infantry placed in Suiyuyan
                1 infantry placed in Kwangsi
                1 artillery and 1 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :9

    Purchase Units - British
                British buy 1 bomber, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
                2 infantry moved from Tanganyika Territory to Kenya
                4 infantry moved from Kiangsu to Shantung
                1 armour moved from India to Yunnan
                2 fighters moved from Formosa to Yunnan
                1 infantry moved from Egypt to Alexandria
                3 bombers moved from Iraq to Alexandria
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Rhodesia to Tanganyika Territory
                1 transport moved from 39 Sea Zone to 72 Sea Zone
                1 battleship moved from 39 Sea Zone to 72 Sea Zone
                3 bombers moved from United Kingdom to Normandy Bordeaux
                2 bombers moved from United Kingdom to Southern France

    Combat - British
                Strategic bombing raid in Normandy Bordeaux
                        AA guns fire in Normandy Bordeaux :  1/3 hits
                    1 bomber killed by AA guns
                    Bombing raid in Normandy Bordeaux rolls: 8,6,6,5 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Normandy Bordeaux causes 6 damage total.
                Strategic bombing raid in Southern France
                        AA guns fire in Southern France :  0/2 hits
                    Bombing raid in Southern France rolls: 4,3,8,3 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Southern France causes 6 damage total.
                Battle in Alexandria
                    British attack with 3 bombers and 1 infantry
                    Italians defend with 1 armour and 2 infantry
                        British roll dice for 3 bombers and 1 infantry in Alexandria, round 1 :  4/7 hits
                        Italians roll dice for 1 armour and 2 infantry in Alexandria, round 1 :  2/3 hits
                        2 bombers owned by the British , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is -12
                    Casualties for British: 2 bombers
                    Casualties for Italians: 1 armour and 2 infantry

    Non Combat Move - British
                1 infantry moved from 86 Sea Zone to Brazil
                      British take Brazil from Neutral_Allies
                1 armour moved from 86 Sea Zone to Brazil
                1 aaGun moved from Scotland to United Kingdom
                2 infantry moved from Scotland to United Kingdom
                2 bombers moved from Southern France to United Kingdom
                2 bombers moved from Normandy Bordeaux to United Kingdom
                1 bomber moved from Alexandria to Kenya

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 infantry placed in Union of South Africa
                1 bomber and 1 fighter placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 36 PUs total

    Place Units - UK_Pacific
                2 armour and 4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 2 armour and 4 infantry


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 artillery and 1 bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 submarines moved from 95 Sea Zone to 91 Sea Zone
                3 infantry moved from Malta to 96 Sea Zone
                1 transport moved from 94 Sea Zone to 95 Sea Zone
                3 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 armour moved from Northern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 infantry moved from 96 Sea Zone to Libya
                1 armour moved from 96 Sea Zone to Libya

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 2 submarines
                    Americans defend with 3 destroyers and 2 transports
                        Italians roll dice for 2 submarines in 91 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 3 destroyers and 2 transports in 91 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Italians lost in 91 Sea Zone
                        Italians roll dice for 1 submarine in 91 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 destroyers and 2 transports in 91 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Italians lost in 91 Sea Zone
                    Americans win with 3 destroyers and 2 transports remaining. Battle score for attacker is -12
                    Casualties for Italians: 2 submarines
                Battle in Libya

    Non Combat Move - Italians
                3 infantry moved from 94 Sea Zone to Algeria

    Place Units - Italians
                1 artillery and 1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs


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  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 bomber; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
                1 infantry moved from 17 Sea Zone to Iwo Jima
                1 armour moved from 17 Sea Zone to Iwo Jima
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
                1 infantry moved from 22 Sea Zone to Marianas
                1 armour moved from 22 Sea Zone to Marianas
                1 infantry moved from 32 Sea Zone to Marshall Islands
                1 destroyer moved from 33 Sea Zone to 17 Sea Zone
                      ANZAC take 17 Sea Zone from Japanese
                1 destroyer moved from 33 Sea Zone to 22 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                1 destroyer moved from 33 Sea Zone to 17 Sea Zone
                1 submarine moved from 33 Sea Zone to 17 Sea Zone
                1 battleship moved from 62 Sea Zone to 33 Sea Zone

    Combat - ANZAC
                Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits.  Rolls: 4
                Battle in Iwo Jima
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Iwo Jima, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Iwo Jima
                    ANZAC win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Marianas
                Battle in Marshall Islands

    Non Combat Move - ANZAC
                1 carrier moved from 33 Sea Zone to 17 Sea Zone

    Place Units - ANZAC
                2 armour and 1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :10

    Research Technology - Germans
                Germans spend 5 on tech rolls
                    Germans roll 2 and gets 0 hits
                Germans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Germans
                Germans repair 2 damage on 2 factory_minors; Remaining resources: 93 PUs; 0 techTokens;
                Germans buy 10 armour, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Germans
                2 submarines moved from 105 Sea Zone to 104 Sea Zone
                5 submarines moved from 93 Sea Zone to 91 Sea Zone
                1 transport moved from 94 Sea Zone to 93 Sea Zone
                2 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 mech_infantry moved from Turkmenistan to Eastern Persia
                1 armour moved from Turkmenistan to Eastern Persia
                1 armour moved from Turkmenistan to Eastern Persia
                1 mech_infantry moved from Novosibirsk to Sikang
                3 armour moved from Turkmenistan to Sikang
                2 armour moved from Turkmenistan to Sikang
                1 mech_infantry moved from Caucasus to Tsinghai
                5 armour moved from Caucasus to Tsinghai
                1 mech_infantry moved from Caucasus to Tsinghai
                1 mech_infantry moved from Timguska to Kansu
                1 mech_infantry moved from Timguska to Kansu
                1 armour moved from Timguska to Kansu
                3 armour moved from Novosibirsk to Kansu
                1 infantry moved from Novosibirsk to Kansu
                1 armour moved from Vologda to Kansu
                1 infantry moved from Samara to Novosibirsk
                2 artilleries moved from Samara to Novosibirsk
                3 armour moved from Russia to Novosibirsk
                1 armour moved from Volgograd to Novosibirsk
                7 infantry moved from Rostov to Caucasus
                5 infantry moved from Ukraine to Rostov
                1 bomber moved from Volgograd to Kansu
                1 bomber moved from Volgograd to Tsinghai
                1 bomber moved from Samara to Sikang
                1 tactical_bomber moved from Ukraine to Southern Italy
                1 armour moved from Tunisia to Algeria
                2 bombers moved from Samara to Eastern Persia
                1 armour moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                1 armour moved from Yakut S.S.R. to Buryatia
                1 armour moved from Yenisey to Kansu
                      Germans take Olgiy from Russians
                2 artilleries moved from Evenkiyskiy to Yenisey
                2 infantry moved from Evenkiyskiy to Yenisey
                1 armour moved from Vologda to Timguska
                1 bomber moved from Novgorod to Kansu
                5 armour moved from Eastern Poland to Ukraine

    Combat - Germans
                Battle in 104 Sea Zone
                    Germans attack with 2 submarines
                    Americans defend with 1 destroyer
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Sikang
                    Germans attack with 5 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Germans roll dice for 5 armour, 1 bomber and 1 mech_infantry in Sikang, round 1 :  4/7 hits
                        Chinese roll dice for 2 infantry in Sikang, round 1 :  1/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
                    Germans win, taking Sikang from Chinese with 5 armour and 1 bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Tsinghai
                    Germans attack with 5 armour, 1 bomber and 2 mech_infantrys
                    Chinese defend with 2 infantry
                        Germans roll dice for 5 armour, 1 bomber and 2 mech_infantrys in Tsinghai, round 1 :  3/8 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Tsinghai
                    Germans win, taking Tsinghai from Chinese with 5 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Eastern Persia
                    Germans attack with 2 armour, 2 bombers and 1 mech_infantry
                    British defend with 1 infantry
                        Germans roll dice for 2 armour, 2 bombers and 1 mech_infantry in Eastern Persia, round 1 :  4/5 hits
                        British roll dice for 1 infantry in Eastern Persia, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Eastern Persia
                    Germans win, taking Eastern Persia from British with 2 armour and 2 bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 5 submarines
                    Americans defend with 3 destroyers and 2 transports
                        Germans roll dice for 5 submarines in 91 Sea Zone, round 1 :  3/5 hits
                        Americans roll dice for 3 destroyers and 2 transports in 91 Sea Zone, round 1 :  2/3 hits
                        3 destroyers owned by the Americans and 2 submarines owned by the Germans lost in 91 Sea Zone
                        2 transports owned by the Americans lost in 91 Sea Zone
                        Germans roll dice for 3 submarines in 91 Sea Zone, round 2 :  0/3 hits
                    Germans win with 3 submarines remaining. Battle score for attacker is 21
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 3 destroyers and 2 transports
                Battle in Kansu
                    Germans attack with 6 armour, 2 bombers, 1 infantry and 2 mech_infantrys
                    Chinese defend with 2 infantry
                        Germans roll dice for 6 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Kansu, round 1 :  7/11 hits
                        Chinese roll dice for 2 infantry in Kansu, round 1 :  2/2 hits
                        1 infantry owned by the Germans , 2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Kansu
                    Germans win, taking Kansu from Chinese with 6 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Gibraltar
                    Germans attack with 2 infantry
                    British defend with 1 harbour; Americans defend with 1 armour
                        Germans roll dice for 2 infantry in Gibraltar, round 1 :  1/2 hits
                        British roll dice for 1 armour in Gibraltar, round 1 :  0/1 hits
                        1 armour owned by the Americans lost in Gibraltar
                    Germans win, taking Gibraltar from British with 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                2 bombers moved from Eastern Persia to Caucasus
                1 bomber moved from Sikang to Volgograd
                2 bombers moved from Kansu to Timguska
                1 bomber moved from Tsinghai to Novosibirsk

    Place Units - Germans
                3 submarines placed in 113 Sea Zone
                3 armour placed in Russia
                3 armour placed in Novgorod
                3 armour placed in Volgograd
                1 armour and 2 infantry placed in Ukraine
                3 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
                Germans collect 74 PUs (3 lost to blockades); end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 1 infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 7 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 18 Sea Zone to 22 Sea Zone
                1 submarine moved from 6 Sea Zone to 22 Sea Zone
                1 bomber moved from Korea to 22 Sea Zone
                2 infantry moved from Buryatia to Amur

    Combat - Japanese
                Battle in 7 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 7 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 7 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 7 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 7 Sea Zone, round 5 :  1/1 hits
                        Americans roll dice for 1 destroyer in 7 Sea Zone, round 5 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 7 Sea Zone
                    Americans win with no units remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 22 Sea Zone
                    Japanese attack with 1 bomber and 2 submarines
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 2 submarines in 22 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 bomber in 22 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 22 Sea Zone
                        1 transport owned by the ANZAC lost in 22 Sea Zone
                        Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 :  0/2 hits
                    Japanese win, taking 22 Sea Zone from ANZAC with 1 bomber and 2 submarines remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 16 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 6 :  1/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 6 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 bomber moved from 22 Sea Zone to Japan

    Place Units - Japanese
                3 submarines placed in 6 Sea Zone
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 20 PUs; end with 21 PUs total


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 2 bombers, 4 destroyers, 4 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - Americans
                1 destroyer moved from 23 Sea Zone to 22 Sea Zone
                1 destroyer moved from 24 Sea Zone to 22 Sea Zone
                1 fighter moved from Wake Island to 22 Sea Zone
                2 destroyers moved from 5 Sea Zone to 16 Sea Zone
                1 destroyer moved from 5 Sea Zone to 16 Sea Zone
                1 destroyer moved from 5 Sea Zone to 3 Sea Zone
                1 mech_infantry and 1 transport moved from 14 Sea Zone to 25 Sea Zone
                1 infantry moved from Midway to 25 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
                1 armour moved from Western United States to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 submarine moved from 10 Sea Zone to 3 Sea Zone
                1 battleship moved from 10 Sea Zone to 3 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 bomber moved from Western United States to 16 Sea Zone
                1 fighter moved from Wake Island to 22 Sea Zone
                1 infantry moved from British Columbia to Alaska
                2 infantry moved from Western United States to British Columbia
                2 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 fighter moved from Eastern United States to French West Africa
                1 submarine moved from 101 Sea Zone to 86 Sea Zone

    Combat - Americans
                Battle in 22 Sea Zone
                    Americans attack with 2 destroyers and 2 fighters
                    Japanese defend with 2 submarines
                        Japanese roll dice for 2 submarines in 22 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 2 destroyers and 2 fighters in 22 Sea Zone, round 1 :  3/4 hits
                        2 submarines owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking 22 Sea Zone from Japanese with 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Japanese: 2 submarines
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber and 3 destroyers
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 bomber and 3 destroyers in 16 Sea Zone, round 1 :  2/5 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Midway
                2 fighters moved from 22 Sea Zone to 17 Sea Zone
                1 infantry moved from 31 Sea Zone to Wake Island
                1 mech_infantry moved from 31 Sea Zone to Wake Island
                1 armour moved from 3 Sea Zone to Soviet Far East
                1 infantry moved from 3 Sea Zone to Soviet Far East

    Place Units - Americans
                2 infantry placed in Eastern United States
                2 infantry placed in Western United States
                1 bomber placed in Eastern United States
                1 bomber placed in Western United States
                1 transport placed in 10 Sea Zone
                3 destroyers and 1 transport placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kwangsi to Kwangtung
                1 infantry moved from Shensi to Sikang
                1 infantry moved from Shensi to Kansu
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Shensi to Kansu
                1 artillery moved from Suiyuyan to Kansu
                1 artillery moved from Szechwan to Sikang
                1 artillery moved from Shensi to Sikang
                1 artillery moved from Shensi to Sikang
                1 artillery moved from Shensi to Kansu
                1 artillery moved from Chahar to Suiyuyan
                2 infantry moved from Jehol to Manchuria
                4 artilleries moved from Jehol to Manchuria
                1 artillery moved from Jehol to Chahar
                1 artillery moved from Jehol to Chahar
                1 infantry moved from Kiangsi to Kiangsu
                1 artillery moved from Kiangsi to Kiangsu
                1 infantry moved from Shantung to Kiangsu
                1 artillery moved from Shantung to Kiangsu

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 3 artilleries and 2 infantry
                    Germans defend with 5 armour
                        Chinese roll dice for 3 artilleries and 2 infantry in Sikang, round 1 :  3/5 hits
                        Germans roll dice for 5 armour in Sikang, round 1 :  3/5 hits
                        1 artillery owned by the Chinese , 3 armour owned by the Germans and 2 infantry owned by the Chinese lost in Sikang
                        Chinese roll dice for 2 artilleries in Sikang, round 2 :  1/2 hits
                        Germans roll dice for 2 armour in Sikang, round 2 :  0/2 hits
                        1 armour owned by the Germans lost in Sikang
                        Chinese roll dice for 2 artilleries in Sikang, round 3 :  0/2 hits
                        Germans roll dice for 1 armour in Sikang, round 3 :  0/1 hits
                        Chinese roll dice for 2 artilleries in Sikang, round 4 :  2/2 hits
                        Germans roll dice for 1 armour in Sikang, round 4 :  0/1 hits
                        1 armour owned by the Germans lost in Sikang
                    Chinese win, taking Sikang from Germans with 2 artilleries remaining. Battle score for attacker is 20
                    Casualties for Germans: 5 armour
                    Casualties for Chinese: 1 artillery and 2 infantry
                Battle in Kansu
                    Chinese attack with 2 artilleries and 3 infantry
                    Germans defend with 6 armour and 1 mech_infantry
                        Chinese roll dice for 2 artilleries and 3 infantry in Kansu, round 1 :  0/5 hits
                        Germans roll dice for 6 armour and 1 mech_infantry in Kansu, round 1 :  2/7 hits
                        2 infantry owned by the Chinese lost in Kansu
                    2 artilleries owned by the Chinese and 1 infantry owned by the Chinese retreated to Shensi
                    Germans win with 6 armour and 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang
                1 infantry placed in Shensi
                1 infantry placed in Suiyuyan
                2 infantry placed in Jehol
                1 infantry placed in Kwangsi
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :10

    Purchase Units - British
                British buy 1 bomber, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Brazil to 86 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
                1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 infantry moved from Kenya to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 battleship moved from 72 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Eastern Persia
                2 armour moved from India to Eastern Persia
                4 infantry moved from India to Burma
                1 armour moved from Yunnan to Hopei
                4 infantry moved from Shantung to Jehol
                2 fighters moved from Yunnan to Manchuria
                1 infantry moved from Kenya to Ethiopia
                1 bomber moved from Kenya to Eastern Persia
                1 infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                1 infantry moved from Brazil to Suriname
                      British take Suriname from Dutch
                1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 64 Sea Zone
                1 bomber moved from United Kingdom to France
                2 bombers moved from United Kingdom to Normandy Bordeaux
                2 bombers moved from United Kingdom to Southern France
                1 fighter moved from United Kingdom to French West Africa

    Combat - British
                Battle in Eastern Persia
                    British attack with 2 armour, 1 bomber and 2 infantry
                    Germans defend with 2 armour
                        British roll dice for 1 battleship in Eastern Persia, round 1 :  0/1 hits
                        British roll dice for 2 armour, 1 bomber and 2 infantry in Eastern Persia, round 1 :  1/6 hits
                        Germans roll dice for 2 armour in Eastern Persia, round 1 :  1/2 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Eastern Persia
                        British roll dice for 2 armour, 1 bomber and 1 infantry in Eastern Persia, round 2 :  3/5 hits
                        Germans roll dice for 1 armour in Eastern Persia, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Germans lost in Eastern Persia
                    British win, taking Eastern Persia from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 armour
                    Casualties for British: 2 infantry
                Strategic bombing raid in France
                        AA guns fire in France :  0/1 hits
                    Bombing raid in France rolls: 4,3 and causes: 2 damage to unit: factory_minor
                    Bombing raid in France causes 2 damage total.
                Strategic bombing raid in Southern France
                        AA guns fire in Southern France :  1/2 hits
                    1 bomber killed by AA guns
                    Bombing raid in Southern France rolls: 7,7 and causes: 1 damage to unit: factory_minor
                    Bombing raid in Southern France causes 1 damage total.
                Strategic bombing raid in Normandy Bordeaux
                        AA guns fire in Normandy Bordeaux :  0/2 hits
                    Bombing raid in Normandy Bordeaux rolls: 8,5,8,3 and causes: 6 damage to unit: harbour
                    Bombing raid in Normandy Bordeaux causes 6 damage total.

    Non Combat Move - British
                1 bomber moved from France to United Kingdom
                2 bombers moved from Normandy Bordeaux to United Kingdom
                1 bomber moved from Southern France to United Kingdom
                1 infantry moved from 64 Sea Zone to Central America
                1 artillery moved from 64 Sea Zone to Central America
                1 infantry moved from 83 Sea Zone to French West Africa
                1 armour moved from 83 Sea Zone to French West Africa
                1 infantry moved from Union of South Africa to Rhodesia
                1 bomber moved from Eastern Persia to India

    Place Units - British
                1 destroyer and 1 transport placed in 106 Sea Zone
                1 infantry placed in Quebec
                1 bomber and 2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone
                1 bomber and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 bomber and 2 infantry
                    Some Units in 39 Sea Zone change ownership: 1 destroyer


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from Libya to 96 Sea Zone
                1 armour moved from Libya to 96 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 armour moved from 98 Sea Zone to Egypt
                1 infantry moved from 98 Sea Zone to Egypt
                1 bomber moved from Southern Italy to Egypt
                2 transports moved from 94 Sea Zone to 95 Sea Zone
                2 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery moved from Southern Italy to 95 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
                2 infantry moved from 96 Sea Zone to Tobruk
                1 artillery moved from 96 Sea Zone to Tobruk
                1 cruiser moved from 94 Sea Zone to 96 Sea Zone

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 1 bomber and 1 infantry
                    French defend with 1 infantry; British defend with 1 harbour and 1 infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 infantry in Egypt, round 1 :  3/3 hits
                        British roll dice for 2 infantry in Egypt, round 1 :  0/2 hits
                        1 infantry owned by the British and 1 infantry owned by the French lost in Egypt
                    Italians win, taking Egypt from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for French: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Tobruk
                    Italians attack with 1 artillery and 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 cruiser in Tobruk, round 1 :  1/1 hits
                        British roll dice for 1 infantry in Tobruk, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
                    Italians win, taking Tobruk from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Egypt to Libya

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • axis get victory  :-D


  • ok. I will give it to you this time. whenever you’re ready for another one tell me. I want to start a NWO game if that’s OK.


  • NWO lets do it…
    you want to go axis/allies?


  • TripleA Turn Summary for game: NWO Smalls, version: 1.8.6

    Game History

    Round :1

    Combat Move - Germans
                2 Submarines moved from sz26 to sz22
                2 Destroyers moved from sz26 to sz28
                1 Battleship moved from sz26 to sz22
                1 Destroyer moved from sz26 to sz22
                5 Infantry moved from Hamburg to Denmark
                2 Panzers moved from Rostock to sz26
                2 Infantry moved from Rostock to sz26
                5 Panzers moved from Berlin to Denmark
                4 Infantry moved from Rostock to Denmark
                2 Infantry, 2 Panzers and 2 Transports moved from sz26 to sz22
                2 Panzers moved from sz22 to N.N
                2 Infantry moved from sz22 to N.N
                2 EarlyFighters moved from Rostock to sz28
                1 Bomber moved from W.Czech to sz28
                1 Bomber moved from Berlin to sz28
                5 Infantry and 2 Panzers moved from Bremen to Netherlands
                2 Panzers moved from Koeln to Belgium
                5 Infantry moved from Koeln to Netherlands
                1 EarlyFighter moved from Bremen to Belgium
                4 Infantry moved from Frankfurt to Belgium
                4 Infantry moved from Frankfurt to Metz
                1 Panzer moved from Frankfurt to Metz
                2 Panzers moved from Muenchen to Metz
                3 Panzers moved from Nuernberg to Metz
                4 Infantry moved from Muenchen to Metz
                1 EarlyFighter moved from Frankfurt to Belgium
                1 EarlyFighter moved from Frankfurt to Lyon
                1 EarlyFighter moved from Muenchen to Lyon
                1 EarlyFighter moved from Nuernberg to Lyon
                3 Infantry moved from Genova to Lyon
                1 Artillery moved from Genova to Lyon
                2 Panzers moved from Austrie to Kroatia
                1 EarlyFighter moved from W.Czech to Metz
                1 EarlyFighter moved from Berlin to Metz
                1 EarlyFighter moved from Berlin to Metz
                5 Infantry moved from Leipzig to Muenchen
                8 Infantry moved from Nuernberg to Muenchen
                8 Infantry moved from Austrie to Muenchen
                6 Infantry moved from E.Czech to Krakow
                6 Infantry moved from W.Czech to Krakow
                8 Infantry moved from Wroclaw to C.Poland
                2 Infantry moved from Gdansk to C.Poland
                2 Artillerys moved from Gdansk to Koenigsberg
                3 Infantry moved from Gdansk to Koenigsberg
                3 Panzers moved from Dresden to Koenigsberg
                1 Artillery moved from E.Czech to Krakow
                1 Artillery moved from Wroclaw to C.Poland
                2 Panzers moved from E.Czech to Krakow
                2 Panzers moved from W.Czech to Krakow
                2 Panzers moved from W.Czech to C.Poland
                1 Panzer moved from Wroclaw to Koenigsberg
                1 Panzer moved from Gdansk to C.Poland
                4 Infantry moved from Dresden to Gdansk
                4 Infantry moved from Berlin to Dresden
                4 Infantry moved from Berlin to Koeln
                3 Submarines moved from sz19 to sz9
                3 Submarines moved from sz8 to sz9
                2 Submarines moved from sz11 to sz8
                1 Submarine moved from sz14 to sz7
                1 Submarine moved from sz11 to sz7
                2 Submarines moved from sz35 to sz37
                3 Submarines moved from sz41 to sz37
                2 Transports moved from sz41 to sz37
                1 Destroyer moved from sz41 to sz37
                1 Destroyer moved from sz25 to sz20
                1 Submarine moved from sz25 to sz20

    Purchase Units - Germans
                Germans buy 1 Artillery, 1 Bomber, 1 EarlyFighter, 1 Fighter, 6 Infantry and 1 Panzer; Remaining resources: 0 PUs;

    Combat - Germans
                Battle in N.N
                    Germans attack with 2 Infantry and 2 Panzers
                    Neutral defend with 1 Bunker
                        Germans roll dice for 1 Battleship in N.N, round 1 :  0/1 hits
                        Germans roll dice for 2 Infantry and 2 Panzers in N.N, round 1 :  1/4 hits
                    Units damaged: 1 Bunker owned by the Neutral
                        Neutral roll dice for 1 Bunker in N.N, round 1 :  1/1 hits
                        1 Infantry owned by the Germans lost in N.N
                        Germans roll dice for 1 Infantry and 2 Panzers in N.N, round 2 :  2/3 hits
                        Neutral roll dice for 1 Bunker in N.N, round 2 :  0/1 hits
                        1 Bunker owned by the Neutral lost in N.N
                    Germans win, taking N.N from Neutral with 1 Infantry and 2 Panzers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 Infantry
                    Casualties for Neutral: 1 Bunker
                Battle in C.Poland
                    Germans attack with 1 Artillery, 10 Infantry and 3 Panzers
                    Neutral defend with 1 Armour and 4 Infantry
                        Germans roll dice for 1 Artillery, 10 Infantry and 3 Panzers in C.Poland, round 1 :  3/14 hits
                        Neutral roll dice for 1 Armour and 4 Infantry in C.Poland, round 1 :  2/5 hits
                        2 Infantry owned by the Germans and 3 Infantry owned by the Neutral lost in C.Poland
                        Germans roll dice for 1 Artillery, 8 Infantry and 3 Panzers in C.Poland, round 2 :  1/12 hits
                        Neutral roll dice for 1 Armour and 1 Infantry in C.Poland, round 2 :  1/2 hits
                        1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in C.Poland
                        Germans roll dice for 1 Artillery, 7 Infantry and 3 Panzers in C.Poland, round 3 :  1/11 hits
                        Neutral roll dice for 1 Armour in C.Poland, round 3 :  1/1 hits
                        1 Infantry owned by the Germans and 1 Armour owned by the Neutral lost in C.Poland
                    Germans win, taking C.Poland from Neutral with 1 Artillery, 6 Infantry and 3 Panzers remaining. Battle score for attacker is 5
                    Casualties for Germans: 4 Infantry
                    Casualties for Neutral: 1 Armour and 4 Infantry
                Battle in Krakow
                    Germans attack with 1 Artillery, 12 Infantry and 4 Panzers
                    Neutral defend with 1 Armour and 1 Infantry
                        Germans roll dice for 1 Artillery, 12 Infantry and 4 Panzers in Krakow, round 1 :  7/17 hits
                        Neutral roll dice for 1 Armour and 1 Infantry in Krakow, round 1 :  2/2 hits
                        2 Infantry owned by the Germans , 1 Infantry owned by the Neutral and 1 Armour owned by the Neutral lost in Krakow
                    Germans win, taking Krakow from Neutral with 1 Artillery, 10 Infantry and 4 Panzers remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 Infantry
                    Casualties for Neutral: 1 Armour and 1 Infantry
                Battle in Koenigsberg
                    Germans attack with 2 Artillerys, 3 Infantry and 4 Panzers
                    Neutral defend with 3 Infantry
                        Germans roll dice for 2 Artillerys, 3 Infantry and 4 Panzers in Koenigsberg, round 1 :  4/9 hits
                        Neutral roll dice for 3 Infantry in Koenigsberg, round 1 :  1/3 hits
                        1 Infantry owned by the Germans and 3 Infantry owned by the Neutral lost in Koenigsberg
                    Germans win, taking Koenigsberg from Neutral with 2 Artillerys, 2 Infantry and 4 Panzers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 Infantry
                    Casualties for Neutral: 3 Infantry
                Battle in sz9
                    Germans attack with 6 Submarines
                    British defend with 1 Destroyer and 1 Transport
                        Germans roll dice for 6 Submarines in sz9, round 1 :  3/6 hits
                        British roll dice for 1 Destroyer and 1 Transport in sz9, round 1 :  0/2 hits
                        1 Transport owned by the British and 1 Destroyer owned by the British lost in sz9
                    Germans win with 6 Submarines remaining. Battle score for attacker is 19
                    Casualties for British: 1 Destroyer and 1 Transport
                Battle in sz28
                    Germans attack with 2 Bombers, 2 Destroyers and 2 EarlyFighters
                    Russians defend with 1 Destroyer, 1 Submarine and 2 Transports
                        Russians roll dice for 1 Submarine in sz28, round 1 :  0/1 hits
                        Germans roll dice for 2 Bombers, 2 Destroyers and 2 EarlyFighters in sz28, round 1 :  2/6 hits
                        Russians roll dice for 1 Destroyer and 2 Transports in sz28, round 1 :  1/3 hits
                        2 Transports owned by the Russians and 1 EarlyFighter owned by the Germans lost in sz28
                        Russians roll dice for 1 Submarine in sz28, round 2 :  0/1 hits
                        Germans roll dice for 2 Bombers, 2 Destroyers and 1 EarlyFighter in sz28, round 2 :  2/5 hits
                        Russians roll dice for 1 Destroyer in sz28, round 2 :  0/1 hits
                        1 Submarine owned by the Russians and 1 Destroyer owned by the Russians lost in sz28
                    Germans win with 2 Bombers, 2 Destroyers and 1 EarlyFighter remaining. Battle score for attacker is 27
                    Casualties for Germans: 1 EarlyFighter
                    Casualties for Russians: 1 Destroyer, 1 Submarine and 2 Transports
                Battle in sz37
                    Germans attack with 1 Destroyer, 5 Submarines and 2 Transports
                    British defend with 1 Battleship, 1 Carrier and 1 Destroyer
                        Germans roll dice for 5 Submarines in sz37, round 1 :  3/5 hits
                    Units damaged: 1 Battleship owned by the British
                        Germans roll dice for 1 Destroyer and 2 Transports in sz37, round 1 :  0/1 hits
                        British roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz37, round 1 :  0/3 hits
                        1 Carrier owned by the British and 1 Destroyer owned by the British lost in sz37
                        Germans roll dice for 5 Submarines in sz37, round 2 :  1/5 hits
                        1 Battleship owned by the British lost in sz37
                    Germans win with 1 Destroyer, 5 Submarines and 2 Transports remaining. Battle score for attacker is 46
                    Casualties for British: 1 Battleship, 1 Carrier and 1 Destroyer
                Battle in Denmark
                    Germans attack with 9 Infantry and 5 Panzers
                    Neutral defend with 1 AAGun, 1 Armour, 1 Artillery and 3 Infantry
                        Germans roll dice for 9 Infantry and 5 Panzers in Denmark, round 1 :  5/14 hits
                        Neutral roll dice for 1 Armour, 1 Artillery and 3 Infantry in Denmark, round 1 :  4/5 hits
                        4 Infantry owned by the Germans , 3 Infantry owned by the Neutral , 1 Armour owned by the Neutral and 1 Artillery owned by the Neutral lost in Denmark
                    Germans win, taking Denmark from Neutral with 5 Infantry and 5 Panzers remaining. Battle score for attacker is 6
                    Casualties for Germans: 4 Infantry
                    Casualties for Neutral: 1 Armour, 1 Artillery and 3 Infantry
                Battle in Kroatia
                    Germans attack with 2 Panzers
                    Neutral defend with 1 Infantry
                        Germans roll dice for 2 Panzers in Kroatia, round 1 :  2/2 hits
                        Neutral roll dice for 1 Infantry in Kroatia, round 1 :  0/1 hits
                        1 Infantry owned by the Neutral lost in Kroatia
                    Germans win, taking Kroatia from Neutral with 2 Panzers remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 Infantry
                Battle in Lyon
                    Germans attack with 1 Artillery, 3 EarlyFighters and 3 Infantry
                    French defend with 1 Bunker and 1 Infantry
                        Germans roll dice for 1 Artillery, 3 EarlyFighters and 3 Infantry in Lyon, round 1 :  2/7 hits
                    Units damaged: 1 Bunker owned by the French
                        French roll dice for 1 Bunker and 1 Infantry in Lyon, round 1 :  1/2 hits
                        1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Lyon
                        Germans roll dice for 1 Artillery, 3 EarlyFighters and 2 Infantry in Lyon, round 2 :  1/6 hits
                        French roll dice for 1 Bunker in Lyon, round 2 :  0/1 hits
                        1 Bunker owned by the French lost in Lyon
                    Germans win, taking Lyon from French with 1 Artillery, 3 EarlyFighters and 2 Infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 Infantry
                    Casualties for French: 1 Bunker and 1 Infantry
                Battle in Metz
                    Germans attack with 3 EarlyFighters, 8 Infantry and 6 Panzers
                    French defend with 1 Armour, 3 Bunkers and 1 Infantry
                        Germans roll dice for 3 EarlyFighters, 8 Infantry and 6 Panzers in Metz, round 1 :  3/17 hits
                    Units damaged: 3 Bunkers owned by the French
                        French roll dice for 1 Armour, 3 Bunkers and 1 Infantry in Metz, round 1 :  2/5 hits
                        2 Infantry owned by the Germans lost in Metz
                        Germans roll dice for 3 EarlyFighters, 6 Infantry and 6 Panzers in Metz, round 2 :  6/15 hits
                        French roll dice for 1 Armour, 3 Bunkers and 1 Infantry in Metz, round 2 :  1/5 hits
                        1 Infantry owned by the Germans , 3 Bunkers owned by the French , 1 Infantry owned by the French and 1 Armour owned by the French lost in Metz
                    Germans win, taking Metz from French with 3 EarlyFighters, 5 Infantry and 6 Panzers remaining. Battle score for attacker is 17
                    Casualties for Germans: 3 Infantry
                    Casualties for French: 1 Armour, 3 Bunkers and 1 Infantry
                Battle in Netherlands
                    Germans attack with 10 Infantry and 2 Panzers
                    Neutral defend with 1 Artillery and 3 Infantry
                        Germans roll dice for 10 Infantry and 2 Panzers in Netherlands, round 1 :  1/12 hits
                        Neutral roll dice for 1 Artillery and 3 Infantry in Netherlands, round 1 :  2/4 hits
                        2 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Netherlands
                        Germans roll dice for 8 Infantry and 2 Panzers in Netherlands, round 2 :  1/10 hits
                        Neutral roll dice for 1 Artillery and 2 Infantry in Netherlands, round 2 :  1/3 hits
                        1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Netherlands
                        Germans roll dice for 7 Infantry and 2 Panzers in Netherlands, round 3 :  1/9 hits
                        Neutral roll dice for 1 Artillery and 1 Infantry in Netherlands, round 3 :  1/2 hits
                        1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Netherlands
                        Germans roll dice for 6 Infantry and 2 Panzers in Netherlands, round 4 :  3/8 hits
                        Neutral roll dice for 1 Artillery in Netherlands, round 4 :  0/1 hits
                        1 Artillery owned by the Neutral lost in Netherlands
                    Germans win, taking Netherlands from Neutral with 6 Infantry and 2 Panzers remaining. Battle score for attacker is 1
                    Casualties for Germans: 4 Infantry
                    Casualties for Neutral: 1 Artillery and 3 Infantry
                Battle in Belgium
                    Germans attack with 2 EarlyFighters, 4 Infantry and 2 Panzers
                    Neutral defend with 3 Infantry
                        Germans roll dice for 2 EarlyFighters, 4 Infantry and 2 Panzers in Belgium, round 1 :  3/8 hits
                        Neutral roll dice for 3 Infantry in Belgium, round 1 :  1/3 hits
                        1 Infantry owned by the Germans and 3 Infantry owned by the Neutral lost in Belgium
                    Germans win, taking Belgium from Neutral with 2 EarlyFighters, 3 Infantry and 2 Panzers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 Infantry
                    Casualties for Neutral: 3 Infantry

    Non Combat Move - Germans
                1 EarlyFighter moved from sz28 to N.Finnland
                1 Bomber moved from sz28 to Gdansk
                1 Bomber moved from sz28 to Gdansk
                2 EarlyFighters moved from Belgium to Frankfurt
                3 EarlyFighters moved from Metz to Frankfurt
                1 EarlyFighter moved from Lyon to Frankfurt
                1 EarlyFighter moved from Lyon to Frankfurt
                1 EarlyFighter moved from Lyon to Genova

    Place Units - Germans
                1 EarlyFighter and 1 Panzer placed in W.Czech
                6 Infantry placed in Rostock
                Germans undo move 2.
                1 Artillery and 5 Infantry placed in Rostock
                1 Bomber, 1 Fighter and 1 Infantry placed in Bremen

    Turn Complete - Germans
                Germans collect 82 PUs; end with 82 PUs total


  • your’re up. good luck, from axis of evil :evil:

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