@Ragnell804 gg, I concede
Sensoy Battle
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 armour and 3 submarines; Remaining resources: 1 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 18 Sea Zone
1 fighter moved from Korea to Japan
2 tactical_bombers moved from Korea to JapanCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 carrier, 3 destroyers, 2 submarines and 3 transports
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 carrier, 3 destroyers and 3 transports in 33 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 carrier, 3 destroyers and 3 transports in 33 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 carrier, 3 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 3 submarines
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Siberia: 2 tactical_bombers
EDIT: Turning off Edit Mode
1 armour placed in Japan
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 21 PUs; end with 22 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 bomber, 1 fighter, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
2 armour, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Soviet Far East to 3 Sea Zone
2 destroyers moved from 3 Sea Zone to 5 Sea Zone
1 mech_infantry and 1 transport moved from 3 Sea Zone to 14 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
1 destroyer moved from 24 Sea Zone to 23 Sea Zone
1 armour moved from Eastern United States to Western United States
1 mech_infantry moved from Western United States to Eastern United StatesCombat - Americans
Battle in Morocco
Battle in GibraltarNon Combat Move - Americans
Place Units - Americans
1 battleship, 1 submarine and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
3 infantry placed in Western United States
1 bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Jehol to Manchuria
1 artillery moved from Sikang to Shensi
1 artillery moved from Tsinghai to Shensi
1 artillery moved from Kansu to Shensi
1 artillery moved from Chahar to Suiyuyan
1 artillery moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
2 infantry moved from Jehol to Manchuria
2 infantry moved from Shantung to Jehol
2 infantry moved from Kiangsu to Shantung
2 infantry moved from Kiangsi to Kiangsu
2 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to KwangtungNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
3 infantry placed in Shensi
1 infantry placed in Suiyuyan
1 infantry placed in Kwangsi
1 artillery and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 1 bomber, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from Tanganyika Territory to Kenya
4 infantry moved from Kiangsu to Shantung
1 armour moved from India to Yunnan
2 fighters moved from Formosa to Yunnan
1 infantry moved from Egypt to Alexandria
3 bombers moved from Iraq to Alexandria
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 39 Sea Zone to 72 Sea Zone
1 battleship moved from 39 Sea Zone to 72 Sea Zone
3 bombers moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Southern FranceCombat - British
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 1/3 hits
1 bomber killed by AA guns
Bombing raid in Normandy Bordeaux rolls: 8,6,6,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in Southern France
AA guns fire in Southern France : 0/2 hits
Bombing raid in Southern France rolls: 4,3,8,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Alexandria
British attack with 3 bombers and 1 infantry
Italians defend with 1 armour and 2 infantry
British roll dice for 3 bombers and 1 infantry in Alexandria, round 1 : 4/7 hits
Italians roll dice for 1 armour and 2 infantry in Alexandria, round 1 : 2/3 hits
2 bombers owned by the British , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 2 bombers
Casualties for Italians: 1 armour and 2 infantryNon Combat Move - British
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 armour moved from 86 Sea Zone to Brazil
1 aaGun moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
2 bombers moved from Southern France to United Kingdom
2 bombers moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Alexandria to KenyaPlace Units - British
1 transport placed in 106 Sea Zone
1 infantry placed in Union of South Africa
1 bomber and 1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour and 4 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 artillery and 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 95 Sea Zone to 91 Sea Zone
3 infantry moved from Malta to 96 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
3 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 armour moved from 96 Sea Zone to LibyaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 2 submarines
Americans defend with 3 destroyers and 2 transports
Italians roll dice for 2 submarines in 91 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 3 destroyers and 2 transports in 91 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 destroyers and 2 transports in 91 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 3 destroyers and 2 transports remaining. Battle score for attacker is -12
Casualties for Italians: 2 submarines
Battle in LibyaNon Combat Move - Italians
3 infantry moved from 94 Sea Zone to AlgeriaPlace Units - Italians
1 artillery and 1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
kamakaze
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done
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 armour moved from 22 Sea Zone to Marianas
1 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 battleship moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4
Battle in Iwo Jima
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Marianas
Battle in Marshall IslandsNon Combat Move - ANZAC
1 carrier moved from 33 Sea Zone to 17 Sea ZonePlace Units - ANZAC
2 armour and 1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans repair 2 damage on 2 factory_minors; Remaining resources: 93 PUs; 0 techTokens;
Germans buy 10 armour, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 submarines moved from 105 Sea Zone to 104 Sea Zone
5 submarines moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Novosibirsk to Sikang
3 armour moved from Turkmenistan to Sikang
2 armour moved from Turkmenistan to Sikang
1 mech_infantry moved from Caucasus to Tsinghai
5 armour moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Timguska to Kansu
1 armour moved from Timguska to Kansu
3 armour moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Kansu
1 armour moved from Vologda to Kansu
1 infantry moved from Samara to Novosibirsk
2 artilleries moved from Samara to Novosibirsk
3 armour moved from Russia to Novosibirsk
1 armour moved from Volgograd to Novosibirsk
7 infantry moved from Rostov to Caucasus
5 infantry moved from Ukraine to Rostov
1 bomber moved from Volgograd to Kansu
1 bomber moved from Volgograd to Tsinghai
1 bomber moved from Samara to Sikang
1 tactical_bomber moved from Ukraine to Southern Italy
1 armour moved from Tunisia to Algeria
2 bombers moved from Samara to Eastern Persia
1 armour moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Buryatia
1 armour moved from Yenisey to Kansu
Germans take Olgiy from Russians
2 artilleries moved from Evenkiyskiy to Yenisey
2 infantry moved from Evenkiyskiy to Yenisey
1 armour moved from Vologda to Timguska
1 bomber moved from Novgorod to Kansu
5 armour moved from Eastern Poland to UkraineCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 1
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Sikang
Germans attack with 5 armour, 1 bomber and 1 mech_infantry
Chinese defend with 2 infantry
Germans roll dice for 5 armour, 1 bomber and 1 mech_infantry in Sikang, round 1 : 4/7 hits
Chinese roll dice for 2 infantry in Sikang, round 1 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
Germans win, taking Sikang from Chinese with 5 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Germans attack with 5 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 2 infantry
Germans roll dice for 5 armour, 1 bomber and 2 mech_infantrys in Tsinghai, round 1 : 3/8 hits
Chinese roll dice for 2 infantry in Tsinghai, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 5 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Eastern Persia
Germans attack with 2 armour, 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 armour, 2 bombers and 1 mech_infantry in Eastern Persia, round 1 : 4/5 hits
British roll dice for 1 infantry in Eastern Persia, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Eastern Persia
Germans win, taking Eastern Persia from British with 2 armour and 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 91 Sea Zone
Germans attack with 5 submarines
Americans defend with 3 destroyers and 2 transports
Germans roll dice for 5 submarines in 91 Sea Zone, round 1 : 3/5 hits
Americans roll dice for 3 destroyers and 2 transports in 91 Sea Zone, round 1 : 2/3 hits
3 destroyers owned by the Americans and 2 submarines owned by the Germans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Germans win with 3 submarines remaining. Battle score for attacker is 21
Casualties for Germans: 2 submarines
Casualties for Americans: 3 destroyers and 2 transports
Battle in Kansu
Germans attack with 6 armour, 2 bombers, 1 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Germans roll dice for 6 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Kansu, round 1 : 7/11 hits
Chinese roll dice for 2 infantry in Kansu, round 1 : 2/2 hits
1 infantry owned by the Germans , 2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Kansu
Germans win, taking Kansu from Chinese with 6 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Gibraltar
Germans attack with 2 infantry
British defend with 1 harbour; Americans defend with 1 armour
Germans roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
British roll dice for 1 armour in Gibraltar, round 1 : 0/1 hits
1 armour owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Germans
2 bombers moved from Eastern Persia to Caucasus
1 bomber moved from Sikang to Volgograd
2 bombers moved from Kansu to Timguska
1 bomber moved from Tsinghai to NovosibirskPlace Units - Germans
3 submarines placed in 113 Sea Zone
3 armour placed in Russia
3 armour placed in Novgorod
3 armour placed in Volgograd
1 armour and 2 infantry placed in Ukraine
3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 74 PUs (3 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 18 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 bomber moved from Korea to 22 Sea Zone
2 infantry moved from Buryatia to AmurCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 7 Sea Zone
Americans win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 bomber and 2 submarines
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 22 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 bomber in 22 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 22 Sea Zone
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits
Japanese win, taking 22 Sea Zone from ANZAC with 1 bomber and 2 submarines remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 6 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 6 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 22 Sea Zone to JapanPlace Units - Japanese
3 submarines placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 20 PUs; end with 21 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 2 bombers, 4 destroyers, 4 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 23 Sea Zone to 22 Sea Zone
1 destroyer moved from 24 Sea Zone to 22 Sea Zone
1 fighter moved from Wake Island to 22 Sea Zone
2 destroyers moved from 5 Sea Zone to 16 Sea Zone
1 destroyer moved from 5 Sea Zone to 16 Sea Zone
1 destroyer moved from 5 Sea Zone to 3 Sea Zone
1 mech_infantry and 1 transport moved from 14 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 battleship moved from 10 Sea Zone to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 fighter moved from Wake Island to 22 Sea Zone
1 infantry moved from British Columbia to Alaska
2 infantry moved from Western United States to British Columbia
2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 fighter moved from Eastern United States to French West Africa
1 submarine moved from 101 Sea Zone to 86 Sea ZoneCombat - Americans
Battle in 22 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 22 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 destroyers and 2 fighters in 22 Sea Zone, round 1 : 3/4 hits
2 submarines owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 16 Sea Zone
Americans attack with 1 bomber and 3 destroyers
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 bomber and 3 destroyers in 16 Sea Zone, round 1 : 2/5 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
2 fighters moved from 22 Sea Zone to 17 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from 31 Sea Zone to Wake Island
1 armour moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
2 infantry placed in Eastern United States
2 infantry placed in Western United States
1 bomber placed in Eastern United States
1 bomber placed in Western United States
1 transport placed in 10 Sea Zone
3 destroyers and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Kansu
1 artillery moved from Suiyuyan to Kansu
1 artillery moved from Szechwan to Sikang
1 artillery moved from Shensi to Sikang
1 artillery moved from Shensi to Sikang
1 artillery moved from Shensi to Kansu
1 artillery moved from Chahar to Suiyuyan
2 infantry moved from Jehol to Manchuria
4 artilleries moved from Jehol to Manchuria
1 artillery moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
1 infantry moved from Kiangsi to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 artillery moved from Shantung to KiangsuCombat - Chinese
Battle in Sikang
Chinese attack with 3 artilleries and 2 infantry
Germans defend with 5 armour
Chinese roll dice for 3 artilleries and 2 infantry in Sikang, round 1 : 3/5 hits
Germans roll dice for 5 armour in Sikang, round 1 : 3/5 hits
1 artillery owned by the Chinese , 3 armour owned by the Germans and 2 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 artilleries in Sikang, round 2 : 1/2 hits
Germans roll dice for 2 armour in Sikang, round 2 : 0/2 hits
1 armour owned by the Germans lost in Sikang
Chinese roll dice for 2 artilleries in Sikang, round 3 : 0/2 hits
Germans roll dice for 1 armour in Sikang, round 3 : 0/1 hits
Chinese roll dice for 2 artilleries in Sikang, round 4 : 2/2 hits
Germans roll dice for 1 armour in Sikang, round 4 : 0/1 hits
1 armour owned by the Germans lost in Sikang
Chinese win, taking Sikang from Germans with 2 artilleries remaining. Battle score for attacker is 20
Casualties for Germans: 5 armour
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Kansu
Chinese attack with 2 artilleries and 3 infantry
Germans defend with 6 armour and 1 mech_infantry
Chinese roll dice for 2 artilleries and 3 infantry in Kansu, round 1 : 0/5 hits
Germans roll dice for 6 armour and 1 mech_infantry in Kansu, round 1 : 2/7 hits
2 infantry owned by the Chinese lost in Kansu
2 artilleries owned by the Chinese and 1 infantry owned by the Chinese retreated to Shensi
Germans win with 6 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
2 infantry placed in Jehol
1 infantry placed in Kwangsi
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 1 bomber, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 battleship moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
2 armour moved from India to Eastern Persia
4 infantry moved from India to Burma
1 armour moved from Yunnan to Hopei
4 infantry moved from Shantung to Jehol
2 fighters moved from Yunnan to Manchuria
1 infantry moved from Kenya to Ethiopia
1 bomber moved from Kenya to Eastern Persia
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Brazil to Suriname
British take Suriname from Dutch
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 64 Sea Zone
1 bomber moved from United Kingdom to France
2 bombers moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Southern France
1 fighter moved from United Kingdom to French West AfricaCombat - British
Battle in Eastern Persia
British attack with 2 armour, 1 bomber and 2 infantry
Germans defend with 2 armour
British roll dice for 1 battleship in Eastern Persia, round 1 : 0/1 hits
British roll dice for 2 armour, 1 bomber and 2 infantry in Eastern Persia, round 1 : 1/6 hits
Germans roll dice for 2 armour in Eastern Persia, round 1 : 1/2 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Eastern Persia
British roll dice for 2 armour, 1 bomber and 1 infantry in Eastern Persia, round 2 : 3/5 hits
Germans roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for British: 2 infantry
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 4,3 and causes: 2 damage to unit: factory_minor
Bombing raid in France causes 2 damage total.
Strategic bombing raid in Southern France
AA guns fire in Southern France : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Southern France rolls: 7,7 and causes: 1 damage to unit: factory_minor
Bombing raid in Southern France causes 1 damage total.
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 0/2 hits
Bombing raid in Normandy Bordeaux rolls: 8,5,8,3 and causes: 6 damage to unit: harbour
Bombing raid in Normandy Bordeaux causes 6 damage total.Non Combat Move - British
1 bomber moved from France to United Kingdom
2 bombers moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 infantry moved from 64 Sea Zone to Central America
1 artillery moved from 64 Sea Zone to Central America
1 infantry moved from 83 Sea Zone to French West Africa
1 armour moved from 83 Sea Zone to French West Africa
1 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from Eastern Persia to IndiaPlace Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
1 infantry placed in Quebec
1 bomber and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 bomber and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 1 bomber and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
2 transports moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Tobruk
1 artillery moved from 96 Sea Zone to Tobruk
1 cruiser moved from 94 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 bomber and 1 infantry
French defend with 1 infantry; British defend with 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 infantry in Egypt, round 1 : 3/3 hits
British roll dice for 2 infantry in Egypt, round 1 : 0/2 hits
1 infantry owned by the British and 1 infantry owned by the French lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for French: 1 infantry
Casualties for British: 1 infantry
Battle in Tobruk
Italians attack with 1 artillery and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 cruiser in Tobruk, round 1 : 1/1 hits
British roll dice for 1 infantry in Tobruk, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Egypt to LibyaPlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
axis get victory :-D
-
ok. I will give it to you this time. whenever you’re ready for another one tell me. I want to start a NWO game if that’s OK.
-
NWO lets do it…
you want to go axis/allies? -
TripleA Turn Summary for game: NWO Smalls, version: 1.8.6
Game History
Round :1
Combat Move - Germans
2 Submarines moved from sz26 to sz22
2 Destroyers moved from sz26 to sz28
1 Battleship moved from sz26 to sz22
1 Destroyer moved from sz26 to sz22
5 Infantry moved from Hamburg to Denmark
2 Panzers moved from Rostock to sz26
2 Infantry moved from Rostock to sz26
5 Panzers moved from Berlin to Denmark
4 Infantry moved from Rostock to Denmark
2 Infantry, 2 Panzers and 2 Transports moved from sz26 to sz22
2 Panzers moved from sz22 to N.N
2 Infantry moved from sz22 to N.N
2 EarlyFighters moved from Rostock to sz28
1 Bomber moved from W.Czech to sz28
1 Bomber moved from Berlin to sz28
5 Infantry and 2 Panzers moved from Bremen to Netherlands
2 Panzers moved from Koeln to Belgium
5 Infantry moved from Koeln to Netherlands
1 EarlyFighter moved from Bremen to Belgium
4 Infantry moved from Frankfurt to Belgium
4 Infantry moved from Frankfurt to Metz
1 Panzer moved from Frankfurt to Metz
2 Panzers moved from Muenchen to Metz
3 Panzers moved from Nuernberg to Metz
4 Infantry moved from Muenchen to Metz
1 EarlyFighter moved from Frankfurt to Belgium
1 EarlyFighter moved from Frankfurt to Lyon
1 EarlyFighter moved from Muenchen to Lyon
1 EarlyFighter moved from Nuernberg to Lyon
3 Infantry moved from Genova to Lyon
1 Artillery moved from Genova to Lyon
2 Panzers moved from Austrie to Kroatia
1 EarlyFighter moved from W.Czech to Metz
1 EarlyFighter moved from Berlin to Metz
1 EarlyFighter moved from Berlin to Metz
5 Infantry moved from Leipzig to Muenchen
8 Infantry moved from Nuernberg to Muenchen
8 Infantry moved from Austrie to Muenchen
6 Infantry moved from E.Czech to Krakow
6 Infantry moved from W.Czech to Krakow
8 Infantry moved from Wroclaw to C.Poland
2 Infantry moved from Gdansk to C.Poland
2 Artillerys moved from Gdansk to Koenigsberg
3 Infantry moved from Gdansk to Koenigsberg
3 Panzers moved from Dresden to Koenigsberg
1 Artillery moved from E.Czech to Krakow
1 Artillery moved from Wroclaw to C.Poland
2 Panzers moved from E.Czech to Krakow
2 Panzers moved from W.Czech to Krakow
2 Panzers moved from W.Czech to C.Poland
1 Panzer moved from Wroclaw to Koenigsberg
1 Panzer moved from Gdansk to C.Poland
4 Infantry moved from Dresden to Gdansk
4 Infantry moved from Berlin to Dresden
4 Infantry moved from Berlin to Koeln
3 Submarines moved from sz19 to sz9
3 Submarines moved from sz8 to sz9
2 Submarines moved from sz11 to sz8
1 Submarine moved from sz14 to sz7
1 Submarine moved from sz11 to sz7
2 Submarines moved from sz35 to sz37
3 Submarines moved from sz41 to sz37
2 Transports moved from sz41 to sz37
1 Destroyer moved from sz41 to sz37
1 Destroyer moved from sz25 to sz20
1 Submarine moved from sz25 to sz20Purchase Units - Germans
Germans buy 1 Artillery, 1 Bomber, 1 EarlyFighter, 1 Fighter, 6 Infantry and 1 Panzer; Remaining resources: 0 PUs;Combat - Germans
Battle in N.N
Germans attack with 2 Infantry and 2 Panzers
Neutral defend with 1 Bunker
Germans roll dice for 1 Battleship in N.N, round 1 : 0/1 hits
Germans roll dice for 2 Infantry and 2 Panzers in N.N, round 1 : 1/4 hits
Units damaged: 1 Bunker owned by the Neutral
Neutral roll dice for 1 Bunker in N.N, round 1 : 1/1 hits
1 Infantry owned by the Germans lost in N.N
Germans roll dice for 1 Infantry and 2 Panzers in N.N, round 2 : 2/3 hits
Neutral roll dice for 1 Bunker in N.N, round 2 : 0/1 hits
1 Bunker owned by the Neutral lost in N.N
Germans win, taking N.N from Neutral with 1 Infantry and 2 Panzers remaining. Battle score for attacker is 3
Casualties for Germans: 1 Infantry
Casualties for Neutral: 1 Bunker
Battle in C.Poland
Germans attack with 1 Artillery, 10 Infantry and 3 Panzers
Neutral defend with 1 Armour and 4 Infantry
Germans roll dice for 1 Artillery, 10 Infantry and 3 Panzers in C.Poland, round 1 : 3/14 hits
Neutral roll dice for 1 Armour and 4 Infantry in C.Poland, round 1 : 2/5 hits
2 Infantry owned by the Germans and 3 Infantry owned by the Neutral lost in C.Poland
Germans roll dice for 1 Artillery, 8 Infantry and 3 Panzers in C.Poland, round 2 : 1/12 hits
Neutral roll dice for 1 Armour and 1 Infantry in C.Poland, round 2 : 1/2 hits
1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in C.Poland
Germans roll dice for 1 Artillery, 7 Infantry and 3 Panzers in C.Poland, round 3 : 1/11 hits
Neutral roll dice for 1 Armour in C.Poland, round 3 : 1/1 hits
1 Infantry owned by the Germans and 1 Armour owned by the Neutral lost in C.Poland
Germans win, taking C.Poland from Neutral with 1 Artillery, 6 Infantry and 3 Panzers remaining. Battle score for attacker is 5
Casualties for Germans: 4 Infantry
Casualties for Neutral: 1 Armour and 4 Infantry
Battle in Krakow
Germans attack with 1 Artillery, 12 Infantry and 4 Panzers
Neutral defend with 1 Armour and 1 Infantry
Germans roll dice for 1 Artillery, 12 Infantry and 4 Panzers in Krakow, round 1 : 7/17 hits
Neutral roll dice for 1 Armour and 1 Infantry in Krakow, round 1 : 2/2 hits
2 Infantry owned by the Germans , 1 Infantry owned by the Neutral and 1 Armour owned by the Neutral lost in Krakow
Germans win, taking Krakow from Neutral with 1 Artillery, 10 Infantry and 4 Panzers remaining. Battle score for attacker is 2
Casualties for Germans: 2 Infantry
Casualties for Neutral: 1 Armour and 1 Infantry
Battle in Koenigsberg
Germans attack with 2 Artillerys, 3 Infantry and 4 Panzers
Neutral defend with 3 Infantry
Germans roll dice for 2 Artillerys, 3 Infantry and 4 Panzers in Koenigsberg, round 1 : 4/9 hits
Neutral roll dice for 3 Infantry in Koenigsberg, round 1 : 1/3 hits
1 Infantry owned by the Germans and 3 Infantry owned by the Neutral lost in Koenigsberg
Germans win, taking Koenigsberg from Neutral with 2 Artillerys, 2 Infantry and 4 Panzers remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for Neutral: 3 Infantry
Battle in sz9
Germans attack with 6 Submarines
British defend with 1 Destroyer and 1 Transport
Germans roll dice for 6 Submarines in sz9, round 1 : 3/6 hits
British roll dice for 1 Destroyer and 1 Transport in sz9, round 1 : 0/2 hits
1 Transport owned by the British and 1 Destroyer owned by the British lost in sz9
Germans win with 6 Submarines remaining. Battle score for attacker is 19
Casualties for British: 1 Destroyer and 1 Transport
Battle in sz28
Germans attack with 2 Bombers, 2 Destroyers and 2 EarlyFighters
Russians defend with 1 Destroyer, 1 Submarine and 2 Transports
Russians roll dice for 1 Submarine in sz28, round 1 : 0/1 hits
Germans roll dice for 2 Bombers, 2 Destroyers and 2 EarlyFighters in sz28, round 1 : 2/6 hits
Russians roll dice for 1 Destroyer and 2 Transports in sz28, round 1 : 1/3 hits
2 Transports owned by the Russians and 1 EarlyFighter owned by the Germans lost in sz28
Russians roll dice for 1 Submarine in sz28, round 2 : 0/1 hits
Germans roll dice for 2 Bombers, 2 Destroyers and 1 EarlyFighter in sz28, round 2 : 2/5 hits
Russians roll dice for 1 Destroyer in sz28, round 2 : 0/1 hits
1 Submarine owned by the Russians and 1 Destroyer owned by the Russians lost in sz28
Germans win with 2 Bombers, 2 Destroyers and 1 EarlyFighter remaining. Battle score for attacker is 27
Casualties for Germans: 1 EarlyFighter
Casualties for Russians: 1 Destroyer, 1 Submarine and 2 Transports
Battle in sz37
Germans attack with 1 Destroyer, 5 Submarines and 2 Transports
British defend with 1 Battleship, 1 Carrier and 1 Destroyer
Germans roll dice for 5 Submarines in sz37, round 1 : 3/5 hits
Units damaged: 1 Battleship owned by the British
Germans roll dice for 1 Destroyer and 2 Transports in sz37, round 1 : 0/1 hits
British roll dice for 1 Battleship, 1 Carrier and 1 Destroyer in sz37, round 1 : 0/3 hits
1 Carrier owned by the British and 1 Destroyer owned by the British lost in sz37
Germans roll dice for 5 Submarines in sz37, round 2 : 1/5 hits
1 Battleship owned by the British lost in sz37
Germans win with 1 Destroyer, 5 Submarines and 2 Transports remaining. Battle score for attacker is 46
Casualties for British: 1 Battleship, 1 Carrier and 1 Destroyer
Battle in Denmark
Germans attack with 9 Infantry and 5 Panzers
Neutral defend with 1 AAGun, 1 Armour, 1 Artillery and 3 Infantry
Germans roll dice for 9 Infantry and 5 Panzers in Denmark, round 1 : 5/14 hits
Neutral roll dice for 1 Armour, 1 Artillery and 3 Infantry in Denmark, round 1 : 4/5 hits
4 Infantry owned by the Germans , 3 Infantry owned by the Neutral , 1 Armour owned by the Neutral and 1 Artillery owned by the Neutral lost in Denmark
Germans win, taking Denmark from Neutral with 5 Infantry and 5 Panzers remaining. Battle score for attacker is 6
Casualties for Germans: 4 Infantry
Casualties for Neutral: 1 Armour, 1 Artillery and 3 Infantry
Battle in Kroatia
Germans attack with 2 Panzers
Neutral defend with 1 Infantry
Germans roll dice for 2 Panzers in Kroatia, round 1 : 2/2 hits
Neutral roll dice for 1 Infantry in Kroatia, round 1 : 0/1 hits
1 Infantry owned by the Neutral lost in Kroatia
Germans win, taking Kroatia from Neutral with 2 Panzers remaining. Battle score for attacker is 3
Casualties for Neutral: 1 Infantry
Battle in Lyon
Germans attack with 1 Artillery, 3 EarlyFighters and 3 Infantry
French defend with 1 Bunker and 1 Infantry
Germans roll dice for 1 Artillery, 3 EarlyFighters and 3 Infantry in Lyon, round 1 : 2/7 hits
Units damaged: 1 Bunker owned by the French
French roll dice for 1 Bunker and 1 Infantry in Lyon, round 1 : 1/2 hits
1 Infantry owned by the Germans and 1 Infantry owned by the French lost in Lyon
Germans roll dice for 1 Artillery, 3 EarlyFighters and 2 Infantry in Lyon, round 2 : 1/6 hits
French roll dice for 1 Bunker in Lyon, round 2 : 0/1 hits
1 Bunker owned by the French lost in Lyon
Germans win, taking Lyon from French with 1 Artillery, 3 EarlyFighters and 2 Infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for French: 1 Bunker and 1 Infantry
Battle in Metz
Germans attack with 3 EarlyFighters, 8 Infantry and 6 Panzers
French defend with 1 Armour, 3 Bunkers and 1 Infantry
Germans roll dice for 3 EarlyFighters, 8 Infantry and 6 Panzers in Metz, round 1 : 3/17 hits
Units damaged: 3 Bunkers owned by the French
French roll dice for 1 Armour, 3 Bunkers and 1 Infantry in Metz, round 1 : 2/5 hits
2 Infantry owned by the Germans lost in Metz
Germans roll dice for 3 EarlyFighters, 6 Infantry and 6 Panzers in Metz, round 2 : 6/15 hits
French roll dice for 1 Armour, 3 Bunkers and 1 Infantry in Metz, round 2 : 1/5 hits
1 Infantry owned by the Germans , 3 Bunkers owned by the French , 1 Infantry owned by the French and 1 Armour owned by the French lost in Metz
Germans win, taking Metz from French with 3 EarlyFighters, 5 Infantry and 6 Panzers remaining. Battle score for attacker is 17
Casualties for Germans: 3 Infantry
Casualties for French: 1 Armour, 3 Bunkers and 1 Infantry
Battle in Netherlands
Germans attack with 10 Infantry and 2 Panzers
Neutral defend with 1 Artillery and 3 Infantry
Germans roll dice for 10 Infantry and 2 Panzers in Netherlands, round 1 : 1/12 hits
Neutral roll dice for 1 Artillery and 3 Infantry in Netherlands, round 1 : 2/4 hits
2 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Netherlands
Germans roll dice for 8 Infantry and 2 Panzers in Netherlands, round 2 : 1/10 hits
Neutral roll dice for 1 Artillery and 2 Infantry in Netherlands, round 2 : 1/3 hits
1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Netherlands
Germans roll dice for 7 Infantry and 2 Panzers in Netherlands, round 3 : 1/9 hits
Neutral roll dice for 1 Artillery and 1 Infantry in Netherlands, round 3 : 1/2 hits
1 Infantry owned by the Germans and 1 Infantry owned by the Neutral lost in Netherlands
Germans roll dice for 6 Infantry and 2 Panzers in Netherlands, round 4 : 3/8 hits
Neutral roll dice for 1 Artillery in Netherlands, round 4 : 0/1 hits
1 Artillery owned by the Neutral lost in Netherlands
Germans win, taking Netherlands from Neutral with 6 Infantry and 2 Panzers remaining. Battle score for attacker is 1
Casualties for Germans: 4 Infantry
Casualties for Neutral: 1 Artillery and 3 Infantry
Battle in Belgium
Germans attack with 2 EarlyFighters, 4 Infantry and 2 Panzers
Neutral defend with 3 Infantry
Germans roll dice for 2 EarlyFighters, 4 Infantry and 2 Panzers in Belgium, round 1 : 3/8 hits
Neutral roll dice for 3 Infantry in Belgium, round 1 : 1/3 hits
1 Infantry owned by the Germans and 3 Infantry owned by the Neutral lost in Belgium
Germans win, taking Belgium from Neutral with 2 EarlyFighters, 3 Infantry and 2 Panzers remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for Neutral: 3 InfantryNon Combat Move - Germans
1 EarlyFighter moved from sz28 to N.Finnland
1 Bomber moved from sz28 to Gdansk
1 Bomber moved from sz28 to Gdansk
2 EarlyFighters moved from Belgium to Frankfurt
3 EarlyFighters moved from Metz to Frankfurt
1 EarlyFighter moved from Lyon to Frankfurt
1 EarlyFighter moved from Lyon to Frankfurt
1 EarlyFighter moved from Lyon to GenovaPlace Units - Germans
1 EarlyFighter and 1 Panzer placed in W.Czech
6 Infantry placed in Rostock
Germans undo move 2.
1 Artillery and 5 Infantry placed in Rostock
1 Bomber, 1 Fighter and 1 Infantry placed in BremenTurn Complete - Germans
Germans collect 82 PUs; end with 82 PUs total -
your’re up. good luck, from axis of evil :evil: