Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 artillery moved from Northern Italy to Southern France
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
3 infantry moved from 93 Sea Zone to Southern France
3 infantry moved from France to Southern France
1 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 bomber moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 armour, 1 artillery, 1 bomber and 6 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber and 6 infantry in Southern France, round 1 : 2/9 hits
British roll dice for 1 infantry in Southern France, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from British with 1 armour, 1 artillery, 1 bomber and 5 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
2 aaGuns moved from Northern Italy to Southern France
4 infantry moved from Southern Italy to Northern Italy
3 destroyers moved from 97 Sea Zone to 93 Sea Zone
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 aaGun moved from Southern Italy to Northern Italy
1 mech_infantry moved from Romania to Northern Italy
3 artilleries and 4 infantry moved from Romania to Yugoslavia
1 bomber moved from Southern France to Western Germany
Place Units - Italians
1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for Italians :
Southern France : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Western Germany : 1 bomber
Northern Italy : 1 aaGun, 1 artillery, 1 factory_major, 8 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Bessarabia : 1 flag, 1 infantry
93 Sea Zone : 3 destroyers, 1 infantry, 1 submarine and 2 transports
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 3 artilleries and 4 infantry
Production/PUs Summary :
Germans : 38 / 51
Russians : 38 / 54
Japanese : 57 / 68
Americans : 56 / 77
Chinese : 6 / 8
British : 31 / 39
UK_Pacific : 6 / 7
Italians : 14 / 19
ANZAC : 10 / 17
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 6 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
2 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 113 Sea Zone
1 artillery moved from Baltic States to Belarus
7 infantry moved from Baltic States to Belarus
4 transports moved from 115 Sea Zone to 114 Sea Zone
3 artilleries moved from Germany to 114 Sea Zone
4 infantry moved from Poland to 114 Sea Zone
1 mech_infantry moved from Poland to 114 Sea Zone
1 armour moved from Poland to Belarus
1 tactical_bomber moved from 115 Sea Zone to Belarus
3 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries moved from 115 Sea Zone to Finland
1 artillery moved from 115 Sea Zone to Novgorod
1 armour moved from Baltic States to Novgorod
1 mech_infantry moved from 115 Sea Zone to Finland
1 infantry moved from 115 Sea Zone to Finland
1 infantry moved from 115 Sea Zone to Finland
1 infantry moved from 115 Sea Zone to Finland
1 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from 115 Sea Zone to Finland
1 armour moved from Poland to Belarus
1 mech_infantry moved from Poland to Novgorod
Combat - Germans
Battle in Novgorod
Germans attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 cruiser in Novgorod, round 1 : 0/1 hits
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Novgorod, round 1 : 1/4 hits
Russians roll dice for 3 infantry in Novgorod, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Novgorod, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour and 1 artillery in Novgorod, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Finland
Germans attack with 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
Russians defend with 5 armour
Germans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Finland, round 1 : 1/7 hits
Russians roll dice for 5 armour in Finland, round 1 : 0/5 hits
1 armour owned by the Russians lost in Finland
Germans roll dice for 2 artilleries, 1 fighter, 3 infantry and 1 mech_infantry in Finland, round 2 : 4/7 hits
Russians roll dice for 4 armour in Finland, round 2 : 1/4 hits
4 armour owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 2 artilleries, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 27
Casualties for Germans: 1 infantry
Casualties for Russians: 5 armour
Battle in Belarus
Germans attack with 2 armour, 1 artillery, 7 infantry and 1 tactical_bomber
Russians defend with 11 infantry
Germans roll dice for 2 armour, 1 artillery, 7 infantry and 1 tactical_bomber in Belarus, round 1 : 3/11 hits
Russians roll dice for 11 infantry in Belarus, round 1 : 3/11 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 armour, 1 artillery, 4 infantry and 1 tactical_bomber in Belarus, round 2 : 3/8 hits
Russians roll dice for 8 infantry in Belarus, round 2 : 4/8 hits
3 infantry owned by the Russians and 4 infantry owned by the Germans lost in Belarus
Germans roll dice for 2 armour, 1 artillery and 1 tactical_bomber in Belarus, round 3 : 2/4 hits
Russians roll dice for 5 infantry in Belarus, round 3 : 4/5 hits
2 infantry owned by the Russians , 1 tactical_bomber owned by the Germans , 2 armour owned by the Germans and 1 artillery owned by the Germans lost in Belarus
Russians win with 3 infantry remaining. Battle score for attacker is -24
Casualties for Germans: 2 armour, 1 artillery, 7 infantry and 1 tactical_bomber
Casualties for Russians: 8 infantry
Battle in 113 Sea Zone
Germans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer and 1 tactical_bomber in 113 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 1 tactical_bomber in 113 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 destroyer and 1 tactical_bomber in 113 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
3 aaGuns, 4 artilleries and 12 infantry moved from Romania to Eastern Poland
1 fighter moved from Finland to 115 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
4 submarines moved from 97 Sea Zone to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
2 carriers moved from 97 Sea Zone to 93 Sea Zone
4 infantry moved from Western Germany to France
1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
1 aaGun moved from Western Germany to France
1 tactical_bomber moved from 97 Sea Zone to France
2 infantry moved from Western Germany to France
1 tactical_bomber moved from 113 Sea Zone to Western Germany
Place Units - Germans
2 fighters placed in Western Germany
1 artillery placed in France
8 infantry placed in Western Germany
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Denmark: 2 infantry
EDIT: Turning off Edit Mode
2 fighters and 8 infantry placed in Western Germany
1 artillery and 1 infantry placed in Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Territory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 1 factory_minor, 10 infantry and 1 tactical_bomber
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 9 infantry and 1 tactical_bomber
Germany : 1 artillery, 1 factory_major and 1 infantry
Denmark : 2 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag, 3 aaGuns, 4 artilleries and 12 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
113 Sea Zone : 1 destroyer and 1 submarine
93 Sea Zone : 1 flag, 2 carriers, 1 destroyer, 4 submarines and 2 tactical_bombers
109 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
115 Sea Zone : 1 carrier, 1 cruiser, 1 fighter and 4 transports
Yugoslavia : 1 flag
Finland : 1 flag, 2 artilleries, 2 infantry and 1 mech_infantry
Production/PUs Summary :
Germans : 42 / 52
Russians : 34 / 54
Japanese : 57 / 68
Americans : 56 / 77
Chinese : 6 / 8
British : 31 / 39
UK_Pacific : 6 / 7
Italians : 14 / 19
ANZAC : 10 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Russians
Russians buy 7 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Belarus to Novgorod
2 fighters moved from Karelia to Novgorod
2 infantry moved from Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
3 infantry moved from Bryansk to Belarus
4 infantry moved from Rostov to Ukraine
2 armour and 2 infantry moved from Russia to Samara
5 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bessarabia
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win, taking Bessarabia from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Novgorod
Russians attack with 2 fighters and 3 infantry
Germans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artillery
Non Combat Move - Russians
2 fighters moved from Novgorod to Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Ukraine
17 infantry moved from Ukraine to Western Ukraine
4 artilleries moved from Ukraine to Western Ukraine
7 infantry moved from Ukraine to Western Ukraine
2 aaGuns moved from Ukraine to Western Ukraine
Place Units - Russians
3 armour placed in Ukraine
4 armour and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUs
I just realized I made an illegal move. I cannot send the planes into sz4 to attack your ships and send my carriers to sz6 to participate in a battle. I think I am required to leave at least 1 available to land planes on. Since that is the only battle rolled so far and the only casualty I had in sz6 was a lone sub, I will re-roll it without moving the carrier. It will most likely cost me more casualties, but I want to be fair.
Yep I did an illegal move. I started a second game and verified by moving the carrier before the planes and it would not let me move the planes. Sorry about that. I am pretty sure I will take more casualties :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 2 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery moved from Anhwe to Chahar
1 infantry moved from Anhwe to Chahar
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
2 armour moved from Szechwan to Burma
1 artillery and 3 infantry moved from Shan State to Burma
1 fighter moved from Kwangsi to Burma
2 tactical_bombers moved from Kweichow to Burma
1 fighter moved from Kweichow to Burma
1 bomber moved from Anhwe to Burma
2 submarines moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 destroyers moved from 19 Sea Zone to 6 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 fighters moved from Japan to 4 Sea Zone
2 tactical_bombers moved from 19 Sea Zone to 4 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Americans defend with 4 destroyers, 5 submarines and 2 transports
Japanese roll dice for 3 submarines in 6 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 5 submarines in 6 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 4/11 hits
Americans roll dice for 4 destroyers and 2 transports in 6 Sea Zone, round 1 : 2/4 hits
5 submarines owned by the Americans , 1 destroyer owned by the Americans and 2 submarines owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 4 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 4/11 hits
Americans roll dice for 3 destroyers and 2 transports in 6 Sea Zone, round 2 : 3/3 hits
3 destroyers owned by the Americans , 1 transport owned by the Americans , 2 destroyers owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 42
Casualties for Japanese: 2 destroyers and 3 submarines
Casualties for Americans: 4 destroyers, 5 submarines and 2 transports
Battle in Burma
Japanese attack with 2 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 9 infantry and 1 mech_infantry
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Burma, round 1 : 6/11 hits
UK_Pacific roll dice for 9 infantry and 1 mech_infantry in Burma, round 1 : 3/10 hits
6 infantry owned by the British and 3 infantry owned by the Japanese lost in Burma
Japanese roll dice for 2 armour, 1 artillery, 1 bomber, 2 fighters and 2 tactical_bombers in Burma, round 2 : 3/8 hits
UK_Pacific roll dice for 3 infantry and 1 mech_infantry in Burma, round 2 : 2/4 hits
3 infantry owned by the British , 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
Japanese roll dice for 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Burma, round 3 : 4/6 hits
UK_Pacific roll dice for 1 mech_infantry in Burma, round 3 : 0/1 hits
1 mech_infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 armour, 1 artillery and 3 infantry
Casualties for British: 9 infantry and 1 mech_infantry
Battle in Chahar
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Chahar, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 4 Sea Zone
Japanese attack with 2 fighters and 2 tactical_bombers
Americans defend with 1 carrier, 1 destroyer and 2 transports
Japanese roll dice for 2 fighters and 2 tactical_bombers in 4 Sea Zone, round 1 : 3/4 hits
Americans roll dice for 1 carrier, 1 destroyer and 2 transports in 4 Sea Zone, round 1 : 0/2 hits
1 destroyer owned by the Americans and 1 carrier owned by the Americans lost in 4 Sea Zone
2 transports owned by the Americans lost in 4 Sea Zone
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Americans: 1 carrier, 1 destroyer and 2 transports
Non Combat Move - Japanese
1 carrier moved from 35 Sea Zone to 37 Sea Zone
2 transports moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to Shan State
2 infantry moved from Malaya to Shan State
1 bomber moved from Burma to Shan State
1 tactical_bomber moved from Burma to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
1 tactical_bomber moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 carrier moved from 19 Sea Zone to 5 Sea Zone
2 tactical_bombers moved from 4 Sea Zone to 5 Sea Zone
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
2 infantry moved from 5 Sea Zone to Amur
2 artilleries moved from 5 Sea Zone to Amur
2 fighters moved from 4 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
2 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
1 artillery and 1 infantry placed in Malaya
2 armour and 1 mech_infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Shantung
1 infantry placed in Japan
1 submarine and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Territory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Shensi : 1 flag
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag, 1 artillery
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Burma : 1 flag, 1 armour
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag, 1 infantry
Amur : 1 flag, 2 artilleries, 3 fighters and 2 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
37 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
5 Sea Zone : 1 carrier, 2 tactical_bombers and 2 transports
6 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Production/PUs Summary :
Germans : 40 / 52
Russians : 34 / 39
Japanese : 63 / 68
Americans : 56 / 77
Chinese : 3 / 8
British : 31 / 39
UK_Pacific : 5 / 7
Italians : 14 / 19
ANZAC : 10 / 21
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Well, I went from losing a lone sub to losing 3 subs and 2 destroyers….C’est la vie! At least I know it was by the rules of engagement. Once again, so sorry for the mistake.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 1 destroyer, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
2 artilleries moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 battleship and 1 transport moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to Hawaiian Islands
3 fighters moved from Egypt to Eastern Persia
1 artillery and 1 infantry moved from Tunisia to Libya
Place Units - Americans
1 battleship, 1 destroyer and 3 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
Americans undo move 1.
1 transport placed in 101 Sea Zone
1 battleship, 1 destroyer and 2 transports placed in 10 Sea Zone
1 artillery and 1 fighter placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,4,4,3,1
Americans collect 53 PUs (3 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Shensi
Chinese take Shensi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Chinese undo move 1.
2 infantry placed in Shensi
Chinese undo move 1.
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 armour moved from Eastern Persia to India
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
2 armour and 1 mech_infantry moved from Turkmenistan to West India
1 infantry moved from Normandy Bordeaux to Holland Belgium
British take Holland Belgium from Germans
Combat - British
Non Combat Move - British
3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
Place Units - British
3 infantry placed in Egypt
3 fighters placed in Normandy Bordeaux
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 1 artillery and 5 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
1 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery moved from Yugoslavia to 97 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
1 artillery moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Cyprus
Combat - Italians
Battle in Syria
Battle in Cyprus
Battle in Normandy Bordeaux
Italians attack with 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
British defend with 3 aaGuns, 1 factory_minor, 7 fighters, 1 harbour and 11 infantry
Italians roll dice for 1 armour, 1 artillery, 5 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 1/8 hits
British roll dice for 3 aaGuns, 7 fighters and 11 infantry in Normandy Bordeaux, round 1 : 13/18 hits
1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 1 aaGun owned by the British , 1 armour owned by the Italians and 5 infantry owned by the Italians lost in Normandy Bordeaux
British win, taking Syria from French, taking Cyprus from British with 2 aaGuns, 7 fighters and 11 infantry remaining. Battle score for attacker is -24
Casualties for British: 1 aaGun
Casualties for Italians: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Non Combat Move - Italians
1 aaGun, 1 artillery and 8 infantry moved from Northern Italy to Southern France
3 destroyers moved from 93 Sea Zone to 99 Sea Zone
1 bomber moved from Western Germany to Southern Italy
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for Italians :
Cyprus : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 10 infantry
Syria : 1 flag, 1 infantry
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 1 aaGun, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
93 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 3 destroyers and 2 transports
Yugoslavia : 2 artilleries and 3 infantry
Production/PUs Summary :
Germans : 37 / 52
Russians : 35 / 39
Japanese : 58 / 68
Americans : 56 / 73
Chinese : 7 / 9
British : 34 / 39
UK_Pacific : 5 / 6
Italians : 15 / 20
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from South Australia to New South Wales
1 fighter moved from New South Wales to South Australia
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
2 infantry moved from Tobruk to Alexandria
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 3 artilleries and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 artilleries moved from Finland to 115 Sea Zone
1 infantry and 1 mech_infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 mech_infantry moved from 115 Sea Zone to Novgorod
3 artilleries moved from 115 Sea Zone to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 artillery moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 fighter moved from 115 Sea Zone to Belarus
2 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 tactical_bomber moved from France to Holland Belgium
Combat - Germans
Battle in Belarus
Germans attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 3 infantry
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 1 : 2/5 hits
Russians roll dice for 3 infantry in Belarus, round 1 : 0/3 hits
2 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 1/5 hits
British roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novgorod
Germans attack with 3 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 cruiser in Novgorod, round 1 : 1/1 hits
Germans roll dice for 3 artilleries, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Novgorod, round 1 : 4/7 hits
Russians roll dice for 3 infantry in Novgorod, round 1 : 2/3 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 3 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 3 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Bessarabia, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Bessarabia, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 aaGuns moved from Eastern Poland to Baltic States
2 artilleries and 6 infantry moved from Eastern Poland to Baltic States
1 fighter moved from Belarus to 115 Sea Zone
1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 destroyer moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from Western Germany to France
2 infantry moved from Denmark to Western Germany
1 fighter moved from Holland Belgium to France
1 tactical_bomber moved from Holland Belgium to Western Germany
2 carriers, 1 destroyer and 2 tactical_bombers moved from 93 Sea Zone to 99 Sea Zone
1 fighter moved from Holland Belgium to Western Germany
Place Units - Germans
3 artilleries placed in France
4 armour and 4 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Territory Summary for Germans :
France : 1 flag, 1 aaGun, 1 airfield, 6 artilleries, 1 factory_minor, 1 fighter and 14 infantry
Western Germany : 2 aaGuns, 1 airfield, 4 armour, 1 factory_major, 1 fighter, 1 harbour, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
Germany : 1 factory_major
Holland Belgium : 2 infantry
Belarus : 1 flag, 1 artillery and 3 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 3 aaGuns, 2 artilleries and 6 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 artillery and 2 infantry
Novgorod : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 1 mech_infantry
113 Sea Zone : 1 submarine
93 Sea Zone : 1 flag, 4 submarines
109 Sea Zone : 1 flag
99 Sea Zone : 2 carriers, 1 destroyer and 2 tactical_bombers
92 Sea Zone : 1 destroyer
115 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 44 / 54
Russians : 31 / 39
Japanese : 54 / 68
Americans : 56 / 73
Chinese : 7 / 9
British : 31 / 39
UK_Pacific : 5 / 6
Italians : 15 / 20
ANZAC : 14 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
5 infantry moved from Bryansk to Belarus
4 armour and 2 mech_infantrys moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
2 armour moved from Samara to Sikang
2 infantry moved from Samara to Novosibirsk
3 armour and 4 infantry moved from Ukraine to Bessarabia
7 artilleries and 13 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
5 infantry moved from Western Ukraine to Eastern Poland
4 infantry moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Ukraine to Syria
2 fighters moved from Ukraine to Belarus
Combat - Russians
Battle in Syria
Russians attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Bessarabia
Russians attack with 3 armour and 8 infantry
Germans defend with 1 artillery and 2 infantry
Russians win, taking Bessarabia from Germans with 3 armour and 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Sikang
Russians attack with 2 armour
Japanese defend with 1 infantry
Russians win, taking Sikang from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Belarus
Russians attack with 4 armour, 2 fighters, 5 infantry and 3 mech_infantrys
Germans defend with 1 artillery and 3 infantry
Russians win, taking Belarus from Germans with 4 armour, 2 fighters, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Western Ukraine to Bryansk
2 fighters moved from Belarus to Bryansk
2 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Syria to Iraq
Place Units - Russians
1 armour and 1 mech_infantry placed in Russia
3 infantry placed in Ukraine
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 2 destroyers, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 artillery moved from Amur to Siberia
1 infantry moved from Sakha to Siberia
1 artillery moved from Amur to Manchuria
2 infantry moved from Amur to Manchuria
1 armour moved from Shantung to Manchuria
1 artillery moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hopei to Shensi
1 bomber moved from Shan State to Shensi
1 fighter moved from Shan State to Shensi
1 tactical_bomber moved from Shan State to Shensi
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Siberia
1 infantry moved from 5 Sea Zone to Siberia
1 tactical_bomber moved from 5 Sea Zone to Siberia
1 fighter moved from Amur to Siberia
1 tactical_bomber moved from 5 Sea Zone to Manchuria
2 fighters moved from Amur to Manchuria
1 fighter moved from Japan to Manchuria
1 artillery moved from Shan State to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
2 artilleries moved from 42 Sea Zone to Java
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to Java
1 mech_infantry moved from Shantung to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
Combat - Japanese
Battle in Shensi
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 1 : 2/4 hits
Chinese roll dice for 2 infantry in Shensi, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Soviet Far East
Battle in Siberia
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 2 artilleries
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Siberia, round 1 : 2/6 hits
Russians roll dice for 2 artilleries in Siberia, round 1 : 0/2 hits
2 artilleries owned by the Americans lost in Siberia
Japanese win, taking Soviet Far East from Russians, taking Siberia from Russians with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 2 artilleries
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 2 artilleries and 2 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Manchuria, round 1 : 6/9 hits
Chinese roll dice for 2 artilleries and 2 infantry in Manchuria, round 1 : 2/4 hits
2 artilleries owned by the Americans , 2 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 4 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Korea
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 1 : 3/6 hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
Japanese win, taking Korea from Americans, taking Java from ANZAC with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 tactical_bomber moved from Siberia to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Siberia to 6 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from Manchuria to Japan
1 tactical_bomber moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from Manchuria to 6 Sea Zone
1 tactical_bomber moved from Manchuria to 6 Sea Zone
1 mech_infantry moved from Shantung to Hopei
1 fighter moved from Shensi to Hopei
1 tactical_bomber moved from Shensi to Hopei
1 bomber moved from Shensi to Hopei
2 armour moved from Kwangtung to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Burma to Yunnan
1 infantry moved from Shan State to Burma
Place Units - Japanese
2 destroyers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Shantung
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Territory Summary for Japanese :
Paulau Island : 1 infantry
Shantung : 1 armour, 1 factory_minor and 2 mech_infantrys
Korea : 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Manchuria : 1 armour, 1 artillery and 1 mech_infantry
Yunnan : 1 flag, 3 armour and 1 mech_infantry
Suiyuyan : 1 flag, 1 artillery
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Sakha : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Siberia : 1 flag, 2 artilleries and 2 infantry
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag, 2 artilleries and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
44 Sea Zone : 1 flag
5 Sea Zone : 2 transports
6 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 2 tactical_bombers and 2 transports
Production/PUs Summary :
Germans : 42 / 54
Russians : 31 / 36
Japanese : 66 / 71
Americans : 53 / 73
Chinese : 4 / 9
British : 31 / 39
UK_Pacific : 5 / 6
Italians : 15 / 20
ANZAC : 10 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 3 carriers and 3 destroyers; Remaining resources: 1 PUs;
Combat Move - Americans
3 fighters moved from Eastern Persia to Burma
3 fighters moved from Gibraltar to 92 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 battleship, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 battleship and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Central United States to Western United States
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Hawaiian Islands to Queensland
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Burma
Americans attack with 3 fighters
Japanese defend with 1 infantry
Americans win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
3 fighters moved from Burma to India
2 fighters moved from 92 Sea Zone to Normandy Bordeaux
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
3 carriers and 2 destroyers placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total