Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
13L-G40 UnknownSoldier (Axis) vs. tcnance(Allies+8) no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 2 artilleries, 3 destroyers, 1 fighter, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Western United States to British Columbia
1 mech_infantry moved from Western United States to British Columbia
1 fighter moved from Central United States to British Columbia
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 bomber moved from French West Africa to Gibraltar
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to GibraltarCombat - Americans
Battle in British Columbia
Americans attack with 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in British Columbia, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in British Columbia, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in British Columbia
Americans win, taking British Columbia from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Gibraltar
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 harbour
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Gibraltar, round 1 : 4/6 hits
Germans roll dice for 1 artillery in Gibraltar, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from Gibraltar to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from Gibraltar to French West Africa
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea Zone
4 transports moved from 91 Sea Zone to 102 Sea Zone
1 fighter moved from British Columbia to Western United States
2 infantry moved from Central United States to Western United StatesPlace Units - Americans
3 destroyers and 2 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 2 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUsTerritory Summary for Americans :
British Columbia : 1 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Midway : 1 airfield
17 Sea Zone : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Gibraltar : 1 armour, 1 artillery and 1 infantry
Morocco : 1 flag
French West Africa : 1 bomber
86 Sea Zone : 1 transport
102 Sea Zone : 4 transports
109 Sea Zone : 1 flag
101 Sea Zone : 3 destroyers and 2 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 carrier, 6 destroyers, 1 fighter, 13 submarines and 2 transportsProduction/PUs Summary :
Germans : 35 / 42
Russians : 34 / 50
Japanese : 75 / 93
Americans : 50 / 65
Chinese : 1 / 4
British : 23 / 28
UK_Pacific : 0 / 0
Italians : 30 / 46
ANZAC : 14 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.667
Median : 2.000
Variance : 2.364
Standard Deviation : 1.537
Total rolls : 12Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.800
Median : 2.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs totalTerritory Summary for Chinese :
Tsinghai : 1 infantry
Production/PUs Summary :
Germans : 35 / 42
Russians : 34 / 50
Japanese : 75 / 93
Americans : 50 / 65
Chinese : 1 / 2
British : 23 / 28
UK_Pacific : 0 / 0
Italians : 30 / 46
ANZAC : 14 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 6 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.667
Median : 2.000
Variance : 2.364
Standard Deviation : 1.537
Total rolls : 12Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 3 times
2 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.800
Median : 2.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 1 armour, 1 destroyer, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
2 infantry moved from Belgian Congo to French Equatorial Africa
1 fighter moved from Belgian Congo to French Equatorial Africa
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in French Equatorial Africa
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in French Equatorial Africa, round 1 : 0/3 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 1 : 1/1 hits
1 infantry owned by the British lost in French Equatorial Africa
British roll dice for 1 fighter and 1 infantry in French Equatorial Africa, round 2 : 1/2 hits
Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits
1 infantry owned by the Italians lost in French Equatorial Africa
British win, taking French Equatorial Africa from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Normandy BordeauxNon Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 fighter moved from French Equatorial Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian Congo
2 submarines moved from 110 Sea Zone to 91 Sea Zone
1 bomber moved from United Kingdom to GibraltarPlace Units - British
2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 28 PUs totalTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
43 Sea Zone : 1 flag
Belgian Congo : 1 armour, 1 fighter and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 artillery, 1 bomber, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Rhodesia : 1 infantry
French Equatorial Africa : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
91 Sea Zone : 7 submarines and 2 transports
110 Sea Zone : 4 destroyers and 1 transportProduction/PUs Summary :
Germans : 33 / 42
Russians : 34 / 50
Japanese : 75 / 93
Americans : 50 / 65
Chinese : 1 / 2
British : 27 / 28
UK_Pacific : 0 / 0
Italians : 28 / 46
ANZAC : 14 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.105
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 19Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.200
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Italians Combat
2 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
2 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2.800
Median : 2.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10 -
I am going to attack Gibraltar…would you like the bomber as a casualty first or last?
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Actually the battle calc gives me a 92% chance of winning so I can just go best defense
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 3 artilleries, 1 carrier, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 bomber moved from Algeria to Anglo Egyptian Sudan
3 artilleries moved from Northern Italy to 95 Sea Zone
3 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Slovakia Hungary to Western Ukraine
2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
2 artilleries moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 92 Sea Zone
1 battleship moved from 95 Sea Zone to 92 Sea Zone
3 artilleries, 2 fighters and 3 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from Southern Italy to Gibraltar
1 mech_infantry moved from Slovakia Hungary to Western UkraineCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 1 : 2/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Italians attack with 1 armour and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour and 3 mech_infantrys in Western Ukraine, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
Italians roll dice for 1 armour and 3 mech_infantrys in Western Ukraine, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour, 2 artilleries and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Normandy Bordeaux, round 1 : 2/4 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gibraltar
Italians attack with 3 artilleries, 4 fighters and 3 infantry
British defend with 1 armour, 1 artillery, 1 bomber, 1 harbour and 2 infantry; Americans defend with 1 armour, 1 artillery and 1 infantry
Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 1 : 2/3 hits
Italians roll dice for 3 artilleries, 4 fighters and 3 infantry in Gibraltar, round 1 : 5/10 hits
British roll dice for 2 armour, 2 artilleries, 1 bomber and 3 infantry in Gibraltar, round 1 : 4/8 hits
2 infantry owned by the British , 1 bomber owned by the British , 1 artillery owned by the Americans , 1 artillery owned by the Italians , 1 artillery owned by the British , 1 armour owned by the Americans , 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Italians roll dice for 2 artilleries and 4 fighters in Gibraltar, round 2 : 3/6 hits
British roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits
1 armour owned by the British lost in Gibraltar
Italians win, taking Gibraltar from British with 2 artilleries and 4 fighters remaining. Battle score for attacker is 28
Casualties for British: 1 armour, 1 artillery, 1 bomber and 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 1 armour, 1 artillery and 1 infantryNon Combat Move - Italians
1 bomber could not land in Anglo Egyptian Sudan and was removed
1 submarine moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
2 fighters moved from Gibraltar to 95 Sea Zone
1 artillery moved from West India to Eastern PersiaPlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Egypt: 1 bomber
EDIT: Turning off Edit Mode
1 carrier placed in 95 Sea Zone
3 mech_infantrys placed in Egypt
3 artilleries and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUsTerritory Summary for Italians :
West India : 1 flag
Trans-Jordan : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 2 artilleries and 1 harbour
Egypt : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 3 mech_infantrys
Cyprus : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Algeria : 1 flag
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 3 artilleries, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
Western Ukraine : 1 flag, 1 armour and 3 mech_infantrys
95 Sea Zone : 1 carrier and 2 fighters
Bulgaria : 1 flag
Greece : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 7 submarines and 6 transports
Eastern Persia : 1 flag, 1 artillery
Persia : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 33 / 42
Russians : 32 / 50
Japanese : 75 / 93
Americans : 50 / 65
Chinese : 1 / 2
British : 24 / 28
UK_Pacific : 0 / 0
Italians : 33 / 47
ANZAC : 14 / 14
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
forgot to land my bomber in Egypt and had to use edit mode to add it there
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just movin’ up to top to keep track
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i surrender, vc win for axis, good job. ill post in the results
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good game…let me know if you would like to play another. we can swap sides or rebid for sides either way you want.





