dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Sensoy Battle
-
good to go
-
italian turn attached
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :8
Politics - Italians
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Tobruk to Alexandria
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
2 transports moved from 96 Sea Zone to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to MaltaCombat - Italians
Battle in 101 Sea Zone
Italians attack with 2 submarines
British defend with 1 transport; Americans defend with 5 destroyers and 2 transports
Italians roll dice for 2 submarines in 101 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 5 destroyers and 3 transports in 101 Sea Zone, round 1 : 1/5 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 101 Sea Zone
Italians roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 destroyers and 3 transports in 101 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Italians lost in 101 Sea Zone
Americans win with 4 destroyers and 3 transports remaining. Battle score for attacker is -5
Casualties for Italians: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Malta
Italians attack with 4 infantry
British defend with 1 infantry
Italians roll dice for 4 infantry in Malta, round 1 : 0/4 hits
British roll dice for 1 infantry in Malta, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Malta
Italians roll dice for 3 infantry in Malta, round 2 : 1/3 hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Algeria
Italians attack with 2 infantry
Americans defend with 1 bomber
Italians roll dice for 1 cruiser in Algeria, round 1 : 0/1 hits
Italians roll dice for 2 infantry in Algeria, round 1 : 1/2 hits
French roll dice for 1 bomber in Algeria, round 1 : 0/1 hits
1 bomber owned by the Americans lost in Algeria
Italians win, taking Algeria from French with 2 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 2 PUs;Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 armour moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
1 carrier moved from 34 Sea Zone to 33 Sea Zone
2 destroyers moved from 34 Sea Zone to 33 Sea Zone
2 submarines moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 armour moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to Queensland
2 infantry moved from Western Australia to Northern TerritoryCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 2 armour, 1 fighter and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA guns fire in Caroline Islands : 1/1 hits
1 fighter owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 2 armour and 4 infantry in Caroline Islands, round 1 : 3/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 armour and 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 fighter and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 harbours; Remaining resources: 89 PUs;
Germans buy 4 armour, 3 bombers, 1 infantry and 4 submarines; Remaining resources: 2 PUs;Combat Move - Germans
2 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
3 bombers moved from Russia to Yenisey
1 mech_infantry moved from Volgograd to Turkmenistan
1 armour moved from Volgograd to Turkmenistan
6 armour moved from Volgograd to Turkmenistan
3 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
2 mech_infantrys moved from Vologda to Timguska
1 mech_infantry moved from Russia to Novosibirsk
3 armour moved from Russia to Novosibirsk
2 artilleries moved from Russia to Samara
1 infantry moved from Russia to Samara
7 infantry moved from Bryansk to Rostov
2 armour moved from Bryansk to Caucasus
5 infantry moved from Western Ukraine to Ukraine
1 armour and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from 94 Sea Zone to Tunisia
1 infantry moved from Normandy Bordeaux to Southern France
5 armour moved from Germany to Eastern Poland
2 armour moved from Novgorod to Vologda
1 infantry moved from Vologda to Novosibirsk
2 artilleries and 2 infantry moved from Urals to EvenkiyskiyCombat - Germans
Battle in Turkmenistan
Germans attack with 7 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 7 armour and 1 mech_infantry in Turkmenistan, round 1 : 2/8 hits
Russians roll dice for 1 infantry in Turkmenistan, round 1 : 0/1 hits
1 infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 7 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yenisey
Germans attack with 2 armour and 3 bombers
Russians defend with 2 infantry
Germans roll dice for 2 armour and 3 bombers in Yenisey, round 1 : 3/5 hits
Russians roll dice for 2 infantry in Yenisey, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Yenisey
Germans win, taking Yenisey from Russians with 2 armour and 3 bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in TunisiaNon Combat Move - Germans
1 tactical_bomber moved from Smolensk to Ukraine
3 bombers moved from Yenisey to SamaraPlace Units - Germans
1 infantry placed in Southern France
2 submarines placed in 93 Sea Zone
2 submarines placed in 105 Sea Zone
3 armour placed in Russia
1 armour and 2 bombers placed in Volgograd
1 bomber placed in NovgorodTurn Complete - Germans
Germans collect 73 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :9
Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea ZoneNon Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 armour and 3 submarines; Remaining resources: 1 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 18 Sea Zone
1 fighter moved from Korea to Japan
2 tactical_bombers moved from Korea to JapanCombat - Japanese
Battle in 33 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 carrier, 3 destroyers, 2 submarines and 3 transports
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 carrier, 3 destroyers and 3 transports in 33 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 carrier, 3 destroyers and 3 transports in 33 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 carrier, 3 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 3 submarines
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Siberia: 2 tactical_bombers
EDIT: Turning off Edit Mode
1 armour placed in Japan
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 21 PUs; end with 22 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 1 artillery, 1 battleship, 1 bomber, 1 fighter, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
2 armour, 1 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 mech_infantry moved from Soviet Far East to 3 Sea Zone
2 destroyers moved from 3 Sea Zone to 5 Sea Zone
1 mech_infantry and 1 transport moved from 3 Sea Zone to 14 Sea Zone
1 destroyer moved from 7 Sea Zone to 5 Sea Zone
1 destroyer moved from 16 Sea Zone to 5 Sea Zone
1 destroyer moved from 24 Sea Zone to 23 Sea Zone
1 armour moved from Eastern United States to Western United States
1 mech_infantry moved from Western United States to Eastern United StatesCombat - Americans
Battle in Morocco
Battle in GibraltarNon Combat Move - Americans
Place Units - Americans
1 battleship, 1 submarine and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United States
3 infantry placed in Western United States
1 bomber placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Jehol to Manchuria
1 artillery moved from Sikang to Shensi
1 artillery moved from Tsinghai to Shensi
1 artillery moved from Kansu to Shensi
1 artillery moved from Chahar to Suiyuyan
1 artillery moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
2 infantry moved from Jehol to Manchuria
2 infantry moved from Shantung to Jehol
2 infantry moved from Kiangsu to Shantung
2 infantry moved from Kiangsi to Kiangsu
2 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to KwangtungNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Kansu
3 infantry placed in Shensi
1 infantry placed in Suiyuyan
1 infantry placed in Kwangsi
1 artillery and 1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 1 bomber, 1 fighter, 1 infantry and 1 transport; Remaining resources: 1 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 infantry moved from Tanganyika Territory to Kenya
4 infantry moved from Kiangsu to Shantung
1 armour moved from India to Yunnan
2 fighters moved from Formosa to Yunnan
1 infantry moved from Egypt to Alexandria
3 bombers moved from Iraq to Alexandria
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Rhodesia to Tanganyika Territory
1 transport moved from 39 Sea Zone to 72 Sea Zone
1 battleship moved from 39 Sea Zone to 72 Sea Zone
3 bombers moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Southern FranceCombat - British
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 1/3 hits
1 bomber killed by AA guns
Bombing raid in Normandy Bordeaux rolls: 8,6,6,5 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.
Strategic bombing raid in Southern France
AA guns fire in Southern France : 0/2 hits
Bombing raid in Southern France rolls: 4,3,8,3 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Battle in Alexandria
British attack with 3 bombers and 1 infantry
Italians defend with 1 armour and 2 infantry
British roll dice for 3 bombers and 1 infantry in Alexandria, round 1 : 4/7 hits
Italians roll dice for 1 armour and 2 infantry in Alexandria, round 1 : 2/3 hits
2 bombers owned by the British , 1 armour owned by the Italians and 2 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is -12
Casualties for British: 2 bombers
Casualties for Italians: 1 armour and 2 infantryNon Combat Move - British
1 infantry moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
1 armour moved from 86 Sea Zone to Brazil
1 aaGun moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
2 bombers moved from Southern France to United Kingdom
2 bombers moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Alexandria to KenyaPlace Units - British
1 transport placed in 106 Sea Zone
1 infantry placed in Union of South Africa
1 bomber and 1 fighter placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 armour and 4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour and 4 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 artillery and 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 submarines moved from 95 Sea Zone to 91 Sea Zone
3 infantry moved from Malta to 96 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
3 infantry and 2 transports moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Libya
1 armour moved from 96 Sea Zone to LibyaCombat - Italians
Battle in 91 Sea Zone
Italians attack with 2 submarines
Americans defend with 3 destroyers and 2 transports
Italians roll dice for 2 submarines in 91 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 3 destroyers and 2 transports in 91 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 destroyers and 2 transports in 91 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 3 destroyers and 2 transports remaining. Battle score for attacker is -12
Casualties for Italians: 2 submarines
Battle in LibyaNon Combat Move - Italians
3 infantry moved from 94 Sea Zone to AlgeriaPlace Units - Italians
1 artillery and 1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs -
kamakaze
-
done
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 armour moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 armour moved from 22 Sea Zone to Marianas
1 infantry moved from 32 Sea Zone to Marshall Islands
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
ANZAC take 22 Sea Zone from Japanese
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 battleship moved from 62 Sea Zone to 33 Sea ZoneCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 4
Battle in Iwo Jima
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour and 1 infantry in Iwo Jima, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Iwo Jima from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Marianas
Battle in Marshall IslandsNon Combat Move - ANZAC
1 carrier moved from 33 Sea Zone to 17 Sea ZonePlace Units - ANZAC
2 armour and 1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans repair 2 damage on 2 factory_minors; Remaining resources: 93 PUs; 0 techTokens;
Germans buy 10 armour, 5 infantry and 3 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
2 submarines moved from 105 Sea Zone to 104 Sea Zone
5 submarines moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 94 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 mech_infantry moved from Turkmenistan to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
1 armour moved from Turkmenistan to Eastern Persia
1 mech_infantry moved from Novosibirsk to Sikang
3 armour moved from Turkmenistan to Sikang
2 armour moved from Turkmenistan to Sikang
1 mech_infantry moved from Caucasus to Tsinghai
5 armour moved from Caucasus to Tsinghai
1 mech_infantry moved from Caucasus to Tsinghai
1 mech_infantry moved from Timguska to Kansu
1 mech_infantry moved from Timguska to Kansu
1 armour moved from Timguska to Kansu
3 armour moved from Novosibirsk to Kansu
1 infantry moved from Novosibirsk to Kansu
1 armour moved from Vologda to Kansu
1 infantry moved from Samara to Novosibirsk
2 artilleries moved from Samara to Novosibirsk
3 armour moved from Russia to Novosibirsk
1 armour moved from Volgograd to Novosibirsk
7 infantry moved from Rostov to Caucasus
5 infantry moved from Ukraine to Rostov
1 bomber moved from Volgograd to Kansu
1 bomber moved from Volgograd to Tsinghai
1 bomber moved from Samara to Sikang
1 tactical_bomber moved from Ukraine to Southern Italy
1 armour moved from Tunisia to Algeria
2 bombers moved from Samara to Eastern Persia
1 armour moved from Yenisey to Yakut S.S.R.
Germans take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Buryatia
1 armour moved from Yenisey to Kansu
Germans take Olgiy from Russians
2 artilleries moved from Evenkiyskiy to Yenisey
2 infantry moved from Evenkiyskiy to Yenisey
1 armour moved from Vologda to Timguska
1 bomber moved from Novgorod to Kansu
5 armour moved from Eastern Poland to UkraineCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 1
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Sikang
Germans attack with 5 armour, 1 bomber and 1 mech_infantry
Chinese defend with 2 infantry
Germans roll dice for 5 armour, 1 bomber and 1 mech_infantry in Sikang, round 1 : 4/7 hits
Chinese roll dice for 2 infantry in Sikang, round 1 : 1/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Sikang
Germans win, taking Sikang from Chinese with 5 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Tsinghai
Germans attack with 5 armour, 1 bomber and 2 mech_infantrys
Chinese defend with 2 infantry
Germans roll dice for 5 armour, 1 bomber and 2 mech_infantrys in Tsinghai, round 1 : 3/8 hits
Chinese roll dice for 2 infantry in Tsinghai, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Tsinghai
Germans win, taking Tsinghai from Chinese with 5 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Eastern Persia
Germans attack with 2 armour, 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 armour, 2 bombers and 1 mech_infantry in Eastern Persia, round 1 : 4/5 hits
British roll dice for 1 infantry in Eastern Persia, round 1 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Eastern Persia
Germans win, taking Eastern Persia from British with 2 armour and 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 91 Sea Zone
Germans attack with 5 submarines
Americans defend with 3 destroyers and 2 transports
Germans roll dice for 5 submarines in 91 Sea Zone, round 1 : 3/5 hits
Americans roll dice for 3 destroyers and 2 transports in 91 Sea Zone, round 1 : 2/3 hits
3 destroyers owned by the Americans and 2 submarines owned by the Germans lost in 91 Sea Zone
2 transports owned by the Americans lost in 91 Sea Zone
Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 0/3 hits
Germans win with 3 submarines remaining. Battle score for attacker is 21
Casualties for Germans: 2 submarines
Casualties for Americans: 3 destroyers and 2 transports
Battle in Kansu
Germans attack with 6 armour, 2 bombers, 1 infantry and 2 mech_infantrys
Chinese defend with 2 infantry
Germans roll dice for 6 armour, 2 bombers, 1 infantry and 2 mech_infantrys in Kansu, round 1 : 7/11 hits
Chinese roll dice for 2 infantry in Kansu, round 1 : 2/2 hits
1 infantry owned by the Germans , 2 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Kansu
Germans win, taking Kansu from Chinese with 6 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Gibraltar
Germans attack with 2 infantry
British defend with 1 harbour; Americans defend with 1 armour
Germans roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
British roll dice for 1 armour in Gibraltar, round 1 : 0/1 hits
1 armour owned by the Americans lost in Gibraltar
Germans win, taking Gibraltar from British with 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Germans
2 bombers moved from Eastern Persia to Caucasus
1 bomber moved from Sikang to Volgograd
2 bombers moved from Kansu to Timguska
1 bomber moved from Tsinghai to NovosibirskPlace Units - Germans
3 submarines placed in 113 Sea Zone
3 armour placed in Russia
3 armour placed in Novgorod
3 armour placed in Volgograd
1 armour and 2 infantry placed in Ukraine
3 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 74 PUs (3 lost to blockades); end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 99 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 infantry and 3 submarines; Remaining resources: 0 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 18 Sea Zone to 22 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
1 bomber moved from Korea to 22 Sea Zone
2 infantry moved from Buryatia to AmurCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 7 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 7 Sea Zone, round 5 : 1/1 hits
Americans roll dice for 1 destroyer in 7 Sea Zone, round 5 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 7 Sea Zone
Americans win with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 22 Sea Zone
Japanese attack with 1 bomber and 2 submarines
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 2 submarines in 22 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 bomber in 22 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 22 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 22 Sea Zone
1 transport owned by the ANZAC lost in 22 Sea Zone
Japanese roll dice for 2 submarines in 22 Sea Zone, round 2 : 0/2 hits
Japanese win, taking 22 Sea Zone from ANZAC with 1 bomber and 2 submarines remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 16 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 6 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 6 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 bomber moved from 22 Sea Zone to JapanPlace Units - Japanese
3 submarines placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 20 PUs; end with 21 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 2 bombers, 4 destroyers, 4 infantry and 2 transports; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 23 Sea Zone to 22 Sea Zone
1 destroyer moved from 24 Sea Zone to 22 Sea Zone
1 fighter moved from Wake Island to 22 Sea Zone
2 destroyers moved from 5 Sea Zone to 16 Sea Zone
1 destroyer moved from 5 Sea Zone to 16 Sea Zone
1 destroyer moved from 5 Sea Zone to 3 Sea Zone
1 mech_infantry and 1 transport moved from 14 Sea Zone to 25 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 25 Sea Zone to 31 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 submarine moved from 10 Sea Zone to 3 Sea Zone
1 battleship moved from 10 Sea Zone to 3 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 fighter moved from Wake Island to 22 Sea Zone
1 infantry moved from British Columbia to Alaska
2 infantry moved from Western United States to British Columbia
2 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 fighter moved from Eastern United States to French West Africa
1 submarine moved from 101 Sea Zone to 86 Sea ZoneCombat - Americans
Battle in 22 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Japanese defend with 2 submarines
Japanese roll dice for 2 submarines in 22 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 destroyers and 2 fighters in 22 Sea Zone, round 1 : 3/4 hits
2 submarines owned by the Japanese lost in 22 Sea Zone
Americans win, taking 22 Sea Zone from Japanese with 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in 16 Sea Zone
Americans attack with 1 bomber and 3 destroyers
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 bomber and 3 destroyers in 16 Sea Zone, round 1 : 2/5 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 2 destroyers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Midway
2 fighters moved from 22 Sea Zone to 17 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 mech_infantry moved from 31 Sea Zone to Wake Island
1 armour moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far EastPlace Units - Americans
2 infantry placed in Eastern United States
2 infantry placed in Western United States
1 bomber placed in Eastern United States
1 bomber placed in Western United States
1 transport placed in 10 Sea Zone
3 destroyers and 1 transport placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Szechwan to Sikang
1 infantry moved from Shensi to Kansu
1 artillery moved from Suiyuyan to Kansu
1 artillery moved from Szechwan to Sikang
1 artillery moved from Shensi to Sikang
1 artillery moved from Shensi to Sikang
1 artillery moved from Shensi to Kansu
1 artillery moved from Chahar to Suiyuyan
2 infantry moved from Jehol to Manchuria
4 artilleries moved from Jehol to Manchuria
1 artillery moved from Jehol to Chahar
1 artillery moved from Jehol to Chahar
1 infantry moved from Kiangsi to Kiangsu
1 artillery moved from Kiangsi to Kiangsu
1 infantry moved from Shantung to Kiangsu
1 artillery moved from Shantung to KiangsuCombat - Chinese
Battle in Sikang
Chinese attack with 3 artilleries and 2 infantry
Germans defend with 5 armour
Chinese roll dice for 3 artilleries and 2 infantry in Sikang, round 1 : 3/5 hits
Germans roll dice for 5 armour in Sikang, round 1 : 3/5 hits
1 artillery owned by the Chinese , 3 armour owned by the Germans and 2 infantry owned by the Chinese lost in Sikang
Chinese roll dice for 2 artilleries in Sikang, round 2 : 1/2 hits
Germans roll dice for 2 armour in Sikang, round 2 : 0/2 hits
1 armour owned by the Germans lost in Sikang
Chinese roll dice for 2 artilleries in Sikang, round 3 : 0/2 hits
Germans roll dice for 1 armour in Sikang, round 3 : 0/1 hits
Chinese roll dice for 2 artilleries in Sikang, round 4 : 2/2 hits
Germans roll dice for 1 armour in Sikang, round 4 : 0/1 hits
1 armour owned by the Germans lost in Sikang
Chinese win, taking Sikang from Germans with 2 artilleries remaining. Battle score for attacker is 20
Casualties for Germans: 5 armour
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Kansu
Chinese attack with 2 artilleries and 3 infantry
Germans defend with 6 armour and 1 mech_infantry
Chinese roll dice for 2 artilleries and 3 infantry in Kansu, round 1 : 0/5 hits
Germans roll dice for 6 armour and 1 mech_infantry in Kansu, round 1 : 2/7 hits
2 infantry owned by the Chinese lost in Kansu
2 artilleries owned by the Chinese and 1 infantry owned by the Chinese retreated to Shensi
Germans win with 6 armour and 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Sikang
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
2 infantry placed in Jehol
1 infantry placed in Kwangsi
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 1 bomber, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Purchase Units - UK_Pacific
UK_Pacific buy 1 bomber, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 battleship moved from 72 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
2 armour moved from India to Eastern Persia
4 infantry moved from India to Burma
1 armour moved from Yunnan to Hopei
4 infantry moved from Shantung to Jehol
2 fighters moved from Yunnan to Manchuria
1 infantry moved from Kenya to Ethiopia
1 bomber moved from Kenya to Eastern Persia
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Brazil to Suriname
British take Suriname from Dutch
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 64 Sea Zone
1 bomber moved from United Kingdom to France
2 bombers moved from United Kingdom to Normandy Bordeaux
2 bombers moved from United Kingdom to Southern France
1 fighter moved from United Kingdom to French West AfricaCombat - British
Battle in Eastern Persia
British attack with 2 armour, 1 bomber and 2 infantry
Germans defend with 2 armour
British roll dice for 1 battleship in Eastern Persia, round 1 : 0/1 hits
British roll dice for 2 armour, 1 bomber and 2 infantry in Eastern Persia, round 1 : 1/6 hits
Germans roll dice for 2 armour in Eastern Persia, round 1 : 1/2 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Eastern Persia
British roll dice for 2 armour, 1 bomber and 1 infantry in Eastern Persia, round 2 : 3/5 hits
Germans roll dice for 1 armour in Eastern Persia, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 armour
Casualties for British: 2 infantry
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 4,3 and causes: 2 damage to unit: factory_minor
Bombing raid in France causes 2 damage total.
Strategic bombing raid in Southern France
AA guns fire in Southern France : 1/2 hits
1 bomber killed by AA guns
Bombing raid in Southern France rolls: 7,7 and causes: 1 damage to unit: factory_minor
Bombing raid in Southern France causes 1 damage total.
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 0/2 hits
Bombing raid in Normandy Bordeaux rolls: 8,5,8,3 and causes: 6 damage to unit: harbour
Bombing raid in Normandy Bordeaux causes 6 damage total.Non Combat Move - British
1 bomber moved from France to United Kingdom
2 bombers moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Southern France to United Kingdom
1 infantry moved from 64 Sea Zone to Central America
1 artillery moved from 64 Sea Zone to Central America
1 infantry moved from 83 Sea Zone to French West Africa
1 armour moved from 83 Sea Zone to French West Africa
1 infantry moved from Union of South Africa to Rhodesia
1 bomber moved from Eastern Persia to IndiaPlace Units - British
1 destroyer and 1 transport placed in 106 Sea Zone
1 infantry placed in Quebec
1 bomber and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 bomber and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Units Change Ownership
Some Units in India change ownership: 1 bomber and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer





