@dawgoneit Note sure what the issues are with using the released version, but this was the one I was directed to when I started playing again.
https://github.com/triplea-game/triplea/releases/tag/2.7.15197
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Combat Move - French
2 infantry moved from Algeria to Tunisia
French take Tunisia from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Syria to Trans-Jordan
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
7 infantry moved from Norway to 112 Sea Zone
5 armour, 3 artilleries and 1 infantry moved from Western Germany to 112 Sea Zone
5 armour, 3 artilleries, 8 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
5 armour, 3 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to 110 Sea Zone
need scramble orders SZ110
Also, before I roll anything, can you confirm is France is complete since that was a combat map post?
bump
Churchill says
“Keep em on the ground”
France is done, complete, yes
S.A.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 5 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
7 infantry moved from Norway to 112 Sea Zone
5 armour, 3 artilleries and 1 infantry moved from Western Germany to 112 Sea Zone
5 armour, 3 artilleries, 8 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
5 armour, 3 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
2 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 tactical_bomber moved from Holland Belgium to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in Scotland
Battle in United Kingdom
Germans attack with 5 armour, 3 artilleries, 2 bombers, 2 fighters, 8 infantry and 5 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 8 infantry and 1 mech_infantry
AA guns fire in United Kingdom : 3/9 hits
1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans lost in United Kingdom
Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 1 : 1/2 hits
Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 8 infantry and 4 tactical_bombers in United Kingdom, round 1 : 9/22 hits
British roll dice for 5 aaGuns, 2 armour, 2 fighters, 10 infantry and 1 mech_infantry in United Kingdom, round 1 : 7/15 hits
3 infantry owned by the British , 2 infantry owned by the French , 7 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 5 armour, 3 artilleries, 2 bombers, 1 infantry and 4 tactical_bombers in United Kingdom, round 2 : 6/15 hits
British roll dice for 2 armour, 2 fighters, 5 infantry and 1 mech_infantry in United Kingdom, round 2 : 7/10 hits
5 infantry owned by the British , 1 infantry owned by the Germans , 3 armour owned by the Germans , 1 mech_infantry owned by the British and 3 artilleries owned by the Germans lost in United Kingdom
Germans roll dice for 2 armour, 2 bombers and 4 tactical_bombers in United Kingdom, round 3 : 5/8 hits
British roll dice for 2 armour and 2 fighters in United Kingdom, round 3 : 2/4 hits
2 armour owned by the British , 1 tactical_bomber owned by the Germans , 1 armour owned by the Germans and 2 fighters owned by the British lost in United Kingdom
Germans captures 30PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking Scotland from British, taking United Kingdom from British with 1 armour, 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is -11
Casualties for Germans: 4 armour, 3 artilleries, 2 fighters, 8 infantry and 2 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 2 armour, 2 fighters, 8 infantry and 1 mech_infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
2 tactical_bombers moved from United Kingdom to Holland Belgium
2 bombers moved from United Kingdom to Western Germany
1 armour and 3 mech_infantrys moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Holland Belgium to Western Germany
1 aaGun moved from Slovakia Hungary to Romania
2 infantry moved from Bulgaria to Romania
2 infantry moved from Albania to Yugoslavia
2 artilleries moved from Slovakia Hungary to Romania
4 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Slovakia Hungary to Romania
4 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
2 armour moved from Bulgaria to Romania
1 aaGun, 1 artillery and 2 infantry moved from Germany to Slovakia Hungary
Place Units - Germans
1 carrier and 1 submarine placed in 110 Sea Zone
4 artilleries and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Production/PUs Summary :
Germans : 49 / 89
Russians : 40 / 39
Japanese : 33 / 36
Americans : 52 / 73
Chinese : 12 / 18
British : 19 / 0
UK_Pacific : 11 / 10
Italians : 18 / 22
ANZAC : 14 / 14
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 8 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
4 infantry moved from Karelia to Finland
Russians take Finland from Germans
3 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 infantry moved from Eastern Poland to Poland
2 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Rostov to Ukraine
3 infantry moved from Belarus to Eastern Poland
3 infantry moved from Novgorod to Baltic States
2 armour moved from Belarus to Baltic States
1 artillery moved from Novgorod to Baltic States
1 artillery moved from Karelia to Finland
2 infantry moved from Smolensk to Belarus
1 artillery moved from Belarus to Baltic States
1 armour moved from Russia to Belarus
1 submarine moved from 125 Sea Zone to 111 Sea Zone
Russians take 125 Sea Zone from Germans
8 infantry moved from Karelia to Novgorod
2 infantry moved from Volgograd to Rostov
2 infantry moved from Russia to Bryansk
Combat - Russians
Battle in 111 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 111 Sea Zone
Russians roll dice for 1 submarine in 111 Sea Zone, round 1 : 1/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Russians
1 aaGun moved from Bryansk to Ukraine
Place Units - Russians
1 armour and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 45 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 56 PUs
Production/PUs Summary :
Germans : 45 / 89
Russians : 44 / 56
Japanese : 33 / 36
Americans : 52 / 73
Chinese : 12 / 18
British : 19 / 0
UK_Pacific : 11 / 10
Italians : 18 / 22
ANZAC : 14 / 14
French : 8 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from Hainan to 33 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from Manchuria to Amur
1 tactical_bomber moved from Siam to 42 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Jehol to Anhwe
2 artilleries and 7 infantry moved from Hunan to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe
1 fighter moved from Siam to 42 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Siam to Kwangsi
1 fighter moved from 19 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Kiangsi to 33 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from Hainan to 33 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 armour, 5 artilleries, 9 infantry and 1 mech_infantry moved from Manchuria to Amur
1 tactical_bomber moved from Siam to 42 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Jehol to Anhwe
2 artilleries and 7 infantry moved from Hunan to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsi to Anhwe
1 fighter moved from Siam to 42 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Siam to Kwangsi
1 fighter moved from 19 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Kiangsi to 33 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Americans defend with 1 cruiser
Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 cruiser in 42 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 cruiser
Battle in 33 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 2 tactical_bombers in 33 Sea Zone, round 1 : 8/10 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 33 Sea Zone, round 1 : 2/3 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 cruiser owned by the Americans , 1 transport owned by the Americans , 1 tactical_bomber owned by the Americans and 1 fighter owned by the Japanese lost in 33 Sea Zone
1 transport owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
Japanese win with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 62
Casualties for Japanese: 1 fighter and 1 tactical_bomber
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
Battle in Sumatra
Battle in Borneo
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 1 : 3/4 hits
ANZAC roll dice for 2 infantry in Java, round 1 : 1/2 hits
2 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
Japanese win, taking Sumatra from Dutch, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Anhwe
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 1 : 5/6 hits
Chinese roll dice for 3 infantry in Anhwe, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Kwangsi
Japanese attack with 3 artilleries, 7 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 3 artilleries, 7 infantry and 1 tactical_bomber in Kwangsi, round 1 : 1/11 hits
Chinese roll dice for 3 infantry in Kwangsi, round 1 : 0/3 hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 3 artilleries, 7 infantry and 1 tactical_bomber in Kwangsi, round 2 : 7/11 hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 2/2 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Amur
Japanese attack with 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry
Russians defend with 1 aaGun and 12 infantry
Japanese roll dice for 1 armour, 5 artilleries, 9 infantry and 1 mech_infantry in Amur, round 1 : 4/16 hits
Russians roll dice for 1 aaGun and 12 infantry in Amur, round 1 : 3/12 hits
3 infantry owned by the Russians , 3 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
Japanese roll dice for 1 armour, 5 artilleries, 6 infantry and 1 mech_infantry in Amur, round 2 : 6/13 hits
Russians roll dice for 9 infantry in Amur, round 2 : 1/9 hits
6 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 5 artilleries, 5 infantry and 1 mech_infantry in Amur, round 3 : 2/12 hits
Russians roll dice for 3 infantry in Amur, round 3 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 armour, 5 artilleries, 4 infantry and 1 mech_infantry in Amur, round 4 : 3/11 hits
Russians roll dice for 1 infantry in Amur, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 1 armour, 5 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 23
Casualties for Japanese: 6 infantry
Casualties for Russians: 1 aaGun and 12 infantry
Non Combat Move - Japanese
2 fighters moved from 33 Sea Zone to Paulau Island
2 bombers moved from 33 Sea Zone to Paulau Island
1 fighter and 1 tactical_bomber moved from Java to 44 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 37 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya
2 fighters moved from Anhwe to Manchuria
2 tactical_bombers moved from Anhwe to French Indo China
1 tactical_bomber moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
1 battleship and 1 carrier moved from 19 Sea Zone to 22 Sea Zone
1 aaGun and 1 infantry moved from Manchuria to 19 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 aaGun and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from 6 Sea Zone to Manchuria
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Manchuria
1 fighter placed in Japan
1 factory_minor placed in French Indo China
Japanese undo move 3.
1 factory_minor placed in Kwangtung
Turn Complete - Japanese
Japanese collect 51 PUs; end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Production/PUs Summary :
Germans : 45 / 89
Russians : 43 / 56
Japanese : 51 / 57
Americans : 52 / 73
Chinese : 10 / 18
British : 19 / 0
UK_Pacific : 7 / 10
Italians : 18 / 22
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
1 bomber moved from Eastern United States to Morocco
OOL for 110 & 33if you would please
S.A.
OOL SZ33:
sub
carrier
destroyer
cruiser
OOL SZ110:
damage battleship
damage carrier
sub
tactical bomber
cruiser
(if you get beyond that, I might need to see how much the US has left)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 fighter and 10 infantry moved from Yunnan to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 fighter and 10 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 aaGun, 3 artilleries and 6 infantry
AA guns fire in Kwangsi : 0/1 hits
Chinese roll dice for 1 fighter and 10 infantry in Kwangsi, round 1 : 2/11 hits
Japanese roll dice for 1 aaGun, 3 artilleries and 6 infantry in Kwangsi, round 1 : 3/9 hits
1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 1 fighter and 7 infantry in Kwangsi, round 2 : 1/8 hits
Japanese roll dice for 3 artilleries and 5 infantry in Kwangsi, round 2 : 4/8 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi
3 infantry owned by the Chinese retreated to Yunnan
Japanese win with 3 artilleries and 4 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Chinese: 7 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
2 infantry placed in Chahar
1 infantry placed in Hunan
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Production/PUs Summary :
Germans : 45 / 89
Russians : 43 / 56
Japanese : 48 / 57
Americans : 52 / 73
Chinese : 13 / 19
British : 19 / 0
UK_Pacific : 7 / 10
Italians : 18 / 22
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 carrier, 1 cruiser, 2 fighters and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 bomber moved from Queensland to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 8 Sea Zone to 16 Sea Zone
1 bomber moved from Eastern United States to Morocco
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 33 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 2 fighters in 33 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 carrier, 1 cruiser and 1 destroyer in 33 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans , 1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 bomber, 1 carrier and 2 fighters in 33 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 cruiser in 33 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 33 Sea Zone
Americans win with 1 bomber, 1 carrier and 2 fighters remaining. Battle score for attacker is 28
Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 fighters and 1 submarine
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 8 transports
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Germans
Americans roll dice for 1 carrier and 1 cruiser in 110 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 8 transports in 110 Sea Zone, round 1 : 4/6 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans and 1 carrier owned by the Americans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 cruiser in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 8 transports in 110 Sea Zone, round 2 : 5/6 hits
1 fighter owned by the Americans , 1 cruiser owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 8 transports remaining. Battle score for attacker is -48
Casualties for Germans: 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 2 fighters and 1 submarine
1 tactical_bomber owned by the Germans and 1 fighter owned by the Germans forced to land in Holland Belgium
Non Combat Move - Americans
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 fighter and 10 infantry moved from Yunnan to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 fighter and 10 infantry moved from Yunnan to Kwangsi
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Chinese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
1 infantry owned by the Chinese retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Chinese attack with 1 fighter and 10 infantry
Japanese defend with 1 aaGun, 3 artilleries and 6 infantry
AA guns fire in Kwangsi : 0/1 hits
Chinese roll dice for 1 fighter and 10 infantry in Kwangsi, round 1 : 2/11 hits
Japanese roll dice for 1 aaGun, 3 artilleries and 6 infantry in Kwangsi, round 1 : 4/9 hits
1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 4 infantry owned by the Chinese lost in Kwangsi
6 infantry owned by the Chinese retreated to Yunnan
Japanese win with 3 artilleries and 5 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Chahar
1 infantry placed in Kweichow
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 armour, 1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from French West Africa to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Union of South Africa to Rhodesia
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Yunnan
1 artillery moved from Burma to Yunnan
1 battleship moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from India to Burma
1 armour moved from India to Yunnan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry
The post turn wouldn’t stop so I had to logout
Sorry
S.A.