@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries moved from Manchuria to Jehol
1 artillery moved from Manchuria to Jehol
2 infantry moved from Shantung to Jehol
2 artilleries moved from Shantung to Jehol
1 infantry moved from Kwangtung to Kwangsi
Combat - Chinese
Battle in Jehol
Chinese attack with 6 artilleries and 2 infantry
Japanese defend with 3 infantry
Chinese roll dice for 6 artilleries and 2 infantry in Jehol, round 1 : 2/8 hits
Japanese roll dice for 3 infantry in Jehol, round 1 : 2/3 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 6 artilleries in Jehol, round 2 : 1/6 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Jehol
Chinese win, taking Jehol from Japanese with 6 artilleries remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Shantung
1 infantry placed in Kwangsi
4 infantry placed in Jehol
Turn Complete - Chinese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,2,3,6
Chinese collect 18 PUs (5 lost to blockades); end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
kamakazi
attached it this time.
done
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 2 bombers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - British
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
2 bombers moved from United Kingdom to Western Germany
2 bombers moved from United Kingdom to France
1 armour moved from Egypt to Tobruk
British take Alexandria from Italians
1 fighter moved from Anglo Egyptian Sudan to Tobruk
1 bomber moved from Anglo Egyptian Sudan to Tobruk
1 tactical_bomber moved from Anglo Egyptian Sudan to Tobruk
2 infantry moved from Union of South Africa to Rhodesia
4 infantry moved from Kwangtung to Kiangsi
2 infantry moved from Hainan to 36 Sea Zone
1 carrier, 1 cruiser, 2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
UK_Pacific take 20 Sea Zone from Japanese
2 infantry moved from 20 Sea Zone to Formosa
2 fighters moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from French Indo China to Kwangsi
1 artillery moved from French Indo China to Kwangsi
1 infantry moved from India to West India
1 infantry moved from West India to Eastern Persia
Combat - British
Kamikaze Suicide Attack attacks 1 carrier owned by the British scoring 0 hits. Rolls: 5,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the British scoring 1 hits. Rolls: 1
Battle in Formosa
Battle in Tobruk
British attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Italians defend with 2 armour and 3 infantry
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Tobruk, round 1 : 2/5 hits
Italians roll dice for 2 armour and 3 infantry in Tobruk, round 1 : 1/5 hits
1 fighter owned by the British and 2 infantry owned by the Italians lost in Tobruk
British roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Tobruk, round 2 : 1/4 hits
Italians roll dice for 2 armour and 1 infantry in Tobruk, round 2 : 1/3 hits
1 tactical_bomber owned by the British and 1 infantry owned by the Italians lost in Tobruk
British roll dice for 1 armour and 1 bomber in Tobruk, round 3 : 1/3 hits
Italians roll dice for 2 armour in Tobruk, round 3 : 2/2 hits
1 bomber owned by the British , 1 armour owned by the British and 1 armour owned by the Italians lost in Tobruk
Italians win, taking Formosa from Japanese with 1 armour remaining. Battle score for attacker is -24
Casualties for British: 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 armour and 3 infantry
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 4,4,8,4 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Strategic bombing raid in France
AA guns fire in France : 0/2 hits
Bombing raid in France rolls: 6,3,6,5 and causes: 1 damage to unit: factory_minor
Bombing raid in France causes 1 damage total.
Non Combat Move - British
2 bombers moved from Western Germany to United Kingdom
2 bombers moved from France to United Kingdom
1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Egypt to Alexandria
Place Units - British
1 transport placed in 106 Sea Zone
2 bombers and 1 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,2
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Place Units - UK_Pacific
2 bombers placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 bombers
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
3 submarines moved from 95 Sea Zone to 91 Sea Zone
1 submarine moved from 92 Sea Zone to 91 Sea Zone
2 transports moved from 96 Sea Zone to 97 Sea Zone
1 armour moved from Northern Italy to 97 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Albania to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 artillery moved from 92 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 infantry moved from 96 Sea Zone to Malta
1 armour moved from 96 Sea Zone to Malta
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 4 submarines
Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Italians roll dice for 4 submarines in 91 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Italians lost in 91 Sea Zone
Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 91 Sea Zone, round 2 : 0/3 hits
1 destroyer owned by the Americans lost in 91 Sea Zone
Italians roll dice for 2 submarines in 91 Sea Zone, round 3 : 1/2 hits
1 cruiser owned by the Americans lost in 91 Sea Zone
Americans roll dice for 1 battleship and 1 transport in 91 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 2 submarines in 91 Sea Zone, round 4 : 1/2 hits
1 battleship owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Italians roll dice for 2 submarines in 91 Sea Zone, round 5 : 1/2 hits
Italians win with 2 submarines remaining. Battle score for attacker is 27
Casualties for Italians: 2 submarines
Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Battle in Malta
Italians attack with 1 armour and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 armour and 1 infantry in Malta, round 1 : 1/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 armour and 1 infantry in Malta, round 2 : 0/2 hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits
Italians roll dice for 1 armour and 1 infantry in Malta, round 3 : 0/2 hits
British roll dice for 1 infantry in Malta, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 armour in Malta, round 4 : 0/1 hits
British roll dice for 1 infantry in Malta, round 4 : 0/1 hits
Italians roll dice for 1 armour in Malta, round 5 : 0/1 hits
British roll dice for 1 infantry in Malta, round 5 : 1/1 hits
1 armour owned by the Italians lost in Malta
British win with 1 infantry remaining. Battle score for attacker is -5
Casualties for British: 1 aaGun
Casualties for Italians: 1 armour and 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 1 : 0/2 hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 1 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 3 : 2/2 hits
British roll dice for 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
2 infantry moved from 96 Sea Zone to Tobruk
Place Units - Italians
1 submarine placed in 95 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
2 destroyers moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 carrier moved from 62 Sea Zone to 34 Sea Zone
1 fighter moved from Northern Territory to 34 Sea Zone
1 armour moved from New South Wales to Queensland
1 submarine moved from 42 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in Paulau Island
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans repair 2 damage on 1 factory_major and 1 factory_minor; Remaining resources: 98 PUs;
Germans buy 16 armour; Remaining resources: 2 PUs;
Combat Move - Germans
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour and 1 mech_infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
2 infantry moved from Vologda to Urals
Germans take Urals from Russians
2 artilleries moved from Vologda to Urals
2 armour moved from Russia to Urals
1 armour moved from Bryansk to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 mech_infantry moved from Bryansk to Russia
3 mech_infantrys moved from Ukraine to Caucasus
6 armour moved from Rostov to Volgograd
2 bombers moved from Western Ukraine to Volgograd
1 infantry moved from Bryansk to Russia
2 artilleries moved from Bryansk to Russia
7 infantry moved from Western Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Ukraine
2 armour moved from Eastern Poland to Bryansk
5 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Germany to Russia
2 mech_infantrys moved from Novgorod to Vologda
1 infantry moved from Archangel to Vologda
Combat - Germans
Non Combat Move - Germans
2 bombers moved from Volgograd to Russia
Place Units - Germans
3 armour placed in Russia
3 armour placed in Ukraine
3 armour placed in Novgorod
7 armour placed in Germany
Turn Complete - Germans
Germans collect 68 PUs; end with 70 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :8
Combat Move - Russians
2 infantry moved from Evenkiyskiy to Yenisey
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 3 submarines; Remaining resources: 1 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
5 transports moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 19 Sea Zone to 20 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 submarine moved from 3 Sea Zone to 7 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 submarines
British defend with 1 carrier, 2 fighters and 1 transport
Japanese roll dice for 2 submarines in 20 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 carrier and 1 transport in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the British lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 8 : 1/1 hits
1 transport owned by the British lost in 20 Sea Zone
1 submarine owned by the Japanese Submerged
British win with 2 fighters remaining. Battle score for attacker is 17
Casualties for Japanese: 1 submarine
Casualties for British: 1 carrier and 1 transport
2 fighters owned by the British forced to land in Kwangtung
Non Combat Move - Japanese
Place Units - Japanese
3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 6 infantry and 5 transports
EDIT: Adding units owned by Japanese to 6 Sea Zone: 5 transports
EDIT: Adding units owned by Japanese to Korea: 6 infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 21 PUs; end with 25 PUs total
I saved the game up to the italian move. as soon as they clear the upload box I will post the attachment.
good to go
italian turn attached
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :8
Politics - Italians
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 submarines moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 armour moved from Tobruk to Alexandria
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
2 transports moved from 96 Sea Zone to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
1 infantry moved from Albania to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
4 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Battle in 101 Sea Zone
Italians attack with 2 submarines
British defend with 1 transport; Americans defend with 5 destroyers and 2 transports
Italians roll dice for 2 submarines in 101 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 5 destroyers and 3 transports in 101 Sea Zone, round 1 : 1/5 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 101 Sea Zone
Italians roll dice for 1 submarine in 101 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 4 destroyers and 3 transports in 101 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Italians lost in 101 Sea Zone
Americans win with 4 destroyers and 3 transports remaining. Battle score for attacker is -5
Casualties for Italians: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Malta
Italians attack with 4 infantry
British defend with 1 infantry
Italians roll dice for 4 infantry in Malta, round 1 : 0/4 hits
British roll dice for 1 infantry in Malta, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Malta
Italians roll dice for 3 infantry in Malta, round 2 : 1/3 hits
British roll dice for 1 infantry in Malta, round 2 : 0/1 hits
1 infantry owned by the British lost in Malta
Italians win, taking Malta from British with 3 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Algeria
Italians attack with 2 infantry
Americans defend with 1 bomber
Italians roll dice for 1 cruiser in Algeria, round 1 : 0/1 hits
Italians roll dice for 2 infantry in Algeria, round 1 : 1/2 hits
French roll dice for 1 bomber in Algeria, round 1 : 0/1 hits
1 bomber owned by the Americans lost in Algeria
Italians win, taking Algeria from French with 2 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
1 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 16 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 armour moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 armour, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 fighter moved from 34 Sea Zone to Caroline Islands
1 carrier moved from 34 Sea Zone to 33 Sea Zone
2 destroyers moved from 34 Sea Zone to 33 Sea Zone
2 submarines moved from 34 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 armour moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 artillery moved from Northern Territory to Queensland
2 infantry moved from Western Australia to Northern Territory
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 2 armour, 1 fighter and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA guns fire in Caroline Islands : 1/1 hits
1 fighter owned by the ANZAC lost in Caroline Islands
ANZAC roll dice for 2 armour and 4 infantry in Caroline Islands, round 1 : 3/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 infantry owned by the ANZAC , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 2 armour and 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 fighter and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 battleship placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :8
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 harbours; Remaining resources: 89 PUs;
Germans buy 4 armour, 3 bombers, 1 infantry and 4 submarines; Remaining resources: 2 PUs;
Combat Move - Germans
2 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
3 bombers moved from Russia to Yenisey
1 mech_infantry moved from Volgograd to Turkmenistan
1 armour moved from Volgograd to Turkmenistan
6 armour moved from Volgograd to Turkmenistan
3 armour moved from Ukraine to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
2 mech_infantrys moved from Vologda to Timguska
1 mech_infantry moved from Russia to Novosibirsk
3 armour moved from Russia to Novosibirsk
2 artilleries moved from Russia to Samara
1 infantry moved from Russia to Samara
7 infantry moved from Bryansk to Rostov
2 armour moved from Bryansk to Caucasus
5 infantry moved from Western Ukraine to Ukraine
1 armour and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 armour moved from 94 Sea Zone to Tunisia
1 infantry moved from Normandy Bordeaux to Southern France
5 armour moved from Germany to Eastern Poland
2 armour moved from Novgorod to Vologda
1 infantry moved from Vologda to Novosibirsk
2 artilleries and 2 infantry moved from Urals to Evenkiyskiy
Combat - Germans
Battle in Turkmenistan
Germans attack with 7 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 7 armour and 1 mech_infantry in Turkmenistan, round 1 : 2/8 hits
Russians roll dice for 1 infantry in Turkmenistan, round 1 : 0/1 hits
1 infantry owned by the British lost in Turkmenistan
Germans win, taking Turkmenistan from Russians with 7 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yenisey
Germans attack with 2 armour and 3 bombers
Russians defend with 2 infantry
Germans roll dice for 2 armour and 3 bombers in Yenisey, round 1 : 3/5 hits
Russians roll dice for 2 infantry in Yenisey, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Yenisey
Germans win, taking Yenisey from Russians with 2 armour and 3 bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Tunisia
Non Combat Move - Germans
1 tactical_bomber moved from Smolensk to Ukraine
3 bombers moved from Yenisey to Samara
Place Units - Germans
1 infantry placed in Southern France
2 submarines placed in 93 Sea Zone
2 submarines placed in 105 Sea Zone
3 armour placed in Russia
1 armour and 2 bombers placed in Volgograd
1 bomber placed in Novgorod
Turn Complete - Germans
Germans collect 73 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 100 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :9
Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Non Combat Move - Russians
Turn Complete - Russians
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 armour and 3 submarines; Remaining resources: 1 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 20 Sea Zone to 18 Sea Zone
1 fighter moved from Korea to Japan
2 tactical_bombers moved from Korea to Japan
Combat - Japanese
Battle in 33 Sea Zone
Japanese attack with 3 submarines
ANZAC defend with 1 carrier, 3 destroyers, 2 submarines and 3 transports
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 : 1/3 hits
ANZAC roll dice for 1 carrier, 3 destroyers and 3 transports in 33 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 carrier, 3 destroyers and 3 transports in 33 Sea Zone, round 2 : 3/4 hits
1 submarine owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 carrier, 3 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 3 submarines
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Siberia: 2 tactical_bombers
EDIT: Turning off Edit Mode
1 armour placed in Japan
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 21 PUs; end with 22 PUs total